Author Topic: As much as it pains me....  (Read 15912 times)

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Offline couchmonkey

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RE: As much as it pains me....
« Reply #50 on: May 09, 2007, 11:42:38 AM »
the1st_fret: The irony of your statement is that a lot of hardcore gamers feel the opposite way: There aren't enough complicated, hardcore games on the system...I think all of this is a case of launch-system blues...there aren't a lot of games to choose from in general at this point.

Twighlight Princess really isn't a good example of Wii games anyway, since it was designed as a GameCube game and then reimagined as a Wii game.  The next Zelda will probably be more in line with the idea of simplifying hardcore games...but at the same time, "simplifying hardcore games" may be a paradox.  When a company wants to make a 50-hour game that never gets "old", it has to build more and more complexity in, to the point where it's not really possible for that game to be easy to play.  Imagine 50 hours of Wii Sports matches.

Which brings us to the original point: the huge hardcore games are getting too long for some of us.  Others accuse us of being pansies or whatever, and you know what?  Maybe we need different games for different people.  
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Offline Mario

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RE:As much as it pains me....
« Reply #51 on: May 09, 2007, 06:06:24 PM »
Quote

Originally posted by: Ian Sane
"If you were able to successfully collect all the Blue Coins by yourself my hat is off to you, good sir."

The problem with the blue coins is that there wasn't a counter to keep track of how many you had found.  So if you went back to a level after not playing it for a long time you didn't remember if you had found them all already.  It was like if someone hid marbles throughout a mansion and told you to find them all without giving you any idea of how many marbles there were in the first place or how many each room had.

Huh? Didn't you just press Z? It tells you exactly how many you've found in each level.

Offline Galford

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RE:As much as it pains me....
« Reply #52 on: May 09, 2007, 06:24:06 PM »
You know what's really weird about this thread, it shows how divided gamers have become as a community.
Even a few years ago this thread would have been "gamers vs. non-gamers" or a group of gamers defending their favorite console.

Today thanks to Nintendo we have "casual gamers", "hardcore gamers" and "casual hardcore gamers"??? WTF?
Is this the price we are paying for videogames to go mainstream?
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Offline Kairon

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RE: As much as it pains me....
« Reply #53 on: May 09, 2007, 07:27:31 PM »
You see how many different types of movies there are? How many different genres of literature? ... That's what we want.

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Offline GoldenPhoenix

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RE:As much as it pains me....
« Reply #54 on: May 09, 2007, 07:52:11 PM »
Quote

Originally posted by: Galford
You know what's really weird about this thread, it shows how divided gamers have become as a community.
Even a few years ago this thread would have been "gamers vs. non-gamers" or a group of gamers defending their favorite console.

Today thanks to Nintendo we have "casual gamers", "hardcore gamers" and "casual hardcore gamers"??? WTF?
Is this the price we are paying for videogames to go mainstream?


You managed to use hardcore in 3 separate posts basically about the same thing. Congrats!
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Offline Mikintosh

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RE:As much as it pains me....
« Reply #55 on: May 10, 2007, 12:38:42 AM »
Quote

Originally posted by: Ian Sane
"If you were able to successfully collect all the Blue Coins by yourself my hat is off to you, good sir."

The problem with the blue coins is that there wasn't a counter to keep track of how many you had found.  So if you went back to a level after not playing it for a long time you didn't remember if you had found them all already.  It was like if someone hid marbles throughout a mansion and told you to find them all without giving you any idea of how many marbles there were in the first place or how many each room had.


Also exactly what I can't finish/hate Banjo-Kazooie; it'll say how many Jiggies you have, but not which ones you've gotten yet, like Super Mario 64 did. I still don't see why two games that came after that one actually regress in terms of interface features like that.

Assuming TP is about the same difficulty as Ocarina, I wouldn't qualify that as "casual-hardcore," which makes no sense. It's just a game, falling nicely between the two extreme categories. It's struggling on the Wii because it doesn't fit the way the system's being marketed, though it's doing well on the Gamecube because that's where it makes more sense. I'll bet if the Wii wasn't going to launch until sometime in 2007, Nintendo would never have ported TP over. It was only offered up on the new system because they needed a big title at the start that wasn't made for Grandpa and Lil Susie to play (not that that's a bad thing) in order to pacify the Internet people who would've flamed Nintendo without it.

Man, it is too early to be writing sentences.

Offline Ian Sane

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RE: As much as it pains me....
« Reply #56 on: May 10, 2007, 06:40:06 AM »
"Huh? Didn't you just press Z? It tells you exactly how many you've found in each level."

I think they added that to the PAL version.  I remember hearing something about putting a counter in after people complained.  If it's in the North American one then I'm a doofus because I never knew about it.

Offline MODE_RED

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RE:As much as it pains me....
« Reply #57 on: May 10, 2007, 08:13:37 AM »
I must admit, as much as I love Zelda and Metroid, I get frustrated when I come back to play them after a few days and don't know what to do next. But this isn't the games' fault is it? If these games weren't as massive as they are, they wouldn't be as enjoyable in the first place.
Developers, we should want gamers 2 fall in love with THEIR gaming experiences, not OUR feature lists. Let's not forget we're gamers too. But don't get stuck in your own dreams. What'd be special about dreams if we're all forced 2 dream the same thing? MODE RED