Author Topic: Link's In-Game Character  (Read 2748 times)

0 Members and 1 Guest are viewing this topic.

Offline Kasceis

  • Larger than Life Living Legend
  • Score: 0
    • View Profile
Link's In-Game Character
« on: February 20, 2003, 03:31:11 AM »
Link has always been a passive character.  In OoT he didn't have any speaking roles and when he did it was just implied.  This may have been talked about already, but I was wondering if Link will have a stronger character than the previous games.  It would be great if he acted cocky or shy in The Wind Waker or something that will define him.  Yes, he did have emotions in other games, but was not that strong.  I was just wondering if Link will have better character sence.

Oh, and is there voice-acting? Hmm. I think not, but I was unsure.

Btw, this is my first post so take it easy on me, I been watching this forum for awhile now.
~\_-I am the-_/~
~\_-UnderRated-_/~
 ~\_-All Forgotton-_/~
  ~\_-Kids who made it-_/~

Offline couchmonkey

  • I tye dyed my Wii and I love it
  • Score: 2
    • View Profile
Link's In-Game Character
« Reply #1 on: February 20, 2003, 07:39:14 AM »
I think Nintendo prefers to keep its characters low on personality so that everyone will like them.  Mario, Samus, Link, none of them speak on a regular basis, and I think it works in the games' favour in some ways because it allows players to project their own personality on the characters.

However, I know where you're coming from.  On the opposite side of the coin there are games like Final Fantasy, where most of the characters are quite well-developed, and you come to love them for it.  I guess maybe the difference is, it's okay if you have some, or even most, of the characters in an RPG, because you still have all the other ones that you like.  If you hated the attitude of Mario or Link, you might not enjoy the games.

As for Wind Waker, from what I've seen Link isn't going to change too much.  He may have a bit more body language to express his feelings, but I doubt we'll see very much character development.
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline Kasceis

  • Larger than Life Living Legend
  • Score: 0
    • View Profile
Link's In-Game Character
« Reply #2 on: February 20, 2003, 11:15:24 AM »
I see what you mean, but after watching the preview from the OoT/MQ disc for Zelda: The Wind Waker, it all seems so life like and so amazing that Link's emotions make him look like one of the guys. Simply amazing if you ask me.  Its better that it stays the same as Link being a passive character, so the player can put a little of her/himself into Link.  In OoT when playing, I kinda felt like Link was an outcast and noboby liked him, heh.  I just thought that more speech by Link would let him blend in more and actually be a more popular character, but I think it is fine just the way it is.  
~\_-I am the-_/~
~\_-UnderRated-_/~
 ~\_-All Forgotton-_/~
  ~\_-Kids who made it-_/~

Offline RahXephon

  • Score: 0
    • View Profile
Link's In-Game Character
« Reply #3 on: February 20, 2003, 11:52:57 AM »
Miyamoto did in a round about way say we will see Link "mature" in the game.  I think he does seem to start off kind of innocent, he is very sad leaving his Grandma and he has my favorite expression when bowing down in front of the fighter trainer in the town.
I dont believe that link will be a someone, with defined characteristics.  But i do think that Link will  be a someone who shows us basic examples of suffering, happiness and anger.
Fry's Grandma in the past-"Killed., In an atomic Blast.... No sir I don't take much comfort in the fact the trigger function worked perfectly."
Fry-"There there, if it makes you feel any better, his body was vaporized, so there's no chance of him coming back as a zombie."
Fry's Grandma-"I'm no