Author Topic: Iwata, Tsujimoto and Others Talk Next Week  (Read 2909 times)

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Offline TheYoungerPlumber

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Iwata, Tsujimoto and Others Talk Next Week
« on: February 28, 2005, 09:58:05 AM »
CMP reiterates GDC 2005's list of keynote speakers.

Technology and Entertainment Gurus Converge at GDC,  Outline Vision for the Future of the Game Industry


High Profile Speakers Include:  Nintendo President, X-box Co-founder, Hollywood  Futurist, Sony CG Specialist


SAN FRANCISCO - Feb. 28, 2005 - The Game Developers Conference (GDC) brings  to life the 2005 theme, Future Vision, with a series of talks dedicated  to the road ahead for interactive entertainment.  The "vision track" will  include progressive leaders in the fields of music, video games, design  and technology.  GDC will take place Monday through Friday, March 7-11,  2005 at the Moscone West Convention Center in San Francisco.


"The vision track is designed to provoke innovation among developers and  set the stage for the future of interactive entertainment," said Jamil  Moledina, director, GDC.  "In a business environment where finishing the  current project is the foremost priority, our goal is to provide an environment  that fosters the innate creativity of game developers, and empowers each  of them to establish their own long-term vision of the next decade of games."


Featured speakers include:


· J Allard, corporate vice president and founding member of the Xbox platform  project, is recognized as one of the most promising young leaders of the  entertainment industry.  In 1993 he was named in Hollywood Reporter's Top  35 Entertainment Execs Under 35.  Allard's session is entitled "The Future  of Games:  Unlocking the Opportunity."


· Satoru Iwata, president of Nintendo, is a unique executive in the games  business since his background is not finance, law, or marketing, but rather  video game creation.  His game credits include the classic character Kirby,  as well as the globally popular Earthbound and Super Smash Brothers series.   His session entitled "The Heart of a Gamer," will assess where the game  business stands today, predicting how it will develop over the next several  years.


· Masaya Matsuura, a visionary musician and game developer, blazed ahead  of his time by building an online music community in Japan.  In 2004 IGDA  awarded Matsuura with the First Penguin award for taking risks and breaking  new ground in beat-rhythm and music games.  He helped bring rhythm to games  with titles like Parappa the Rapper and Vib-Ribbon.  Matsuura-san will  be facilitating a session entitled, "The Near Future of Media Distribution."


· Peter Molyneux, co-founder of Bullfrog Productions and founder of Lionhead  Studios, is renowned for creating the new genre "god games" like Populous  (1989) and Black and White (2001) -- games that cast the player as a deity  whose whims influence the activities of a simulated world.  In 2005 the  Queen of England recognized Molyneux by giving him an Order of the British  Empire (OBE).  Sir Peter Molyneux is the first games developer to be granted  an OBE.  His session is entitled "Gamesplay Moves Forward into the 21st  Century."


· Remington Scott, CG special projects supervisor at Sony Imageworks, has  supervised/directed/produced computer generated "Performance Animation"  for visionary feature film directors including Peter Jackson, Hironobu  Sakaguchi, Sam Raimi and the Wachowskis.  His work in The Lord of the Rings:  The Twin Towers received the Academy Award for Achievement in Visual Effects  for using a computer motion capture system to create the split personality  character of Gollum and Sméagol.  Scott's session is entitled "Feature  Film Performance Animation and Digital Human Acquisition for the Next Generation  Games."  


· Tim Sweeney, programmer and founder of Epic Games, has been developing  games and technology from the time of early PC gaming.  His 3D genius has  developed many games, including Unreal Tournament, Splinter Cell and Harry  Potter.  His accomplishments don't stop there:  He was recently named among  GameSpy's 30 Most Influential People in Gaming.  Sweeney's session is entitled  "Games Technology and Content Creation for the Next Generation."  


· Kenzo Tsujimoto, president and CEO of Capcom, will give a talk named,  "The Japanese Game Industry:  Past, Present and Future," examining the  Japanese game industry through the context of Japanese events such as the  Tokyo Game Show, the CESA (Computer Entertainment Supplier's Association)  Game Awards and CEDEC (CESA Developers Conference) organized by CESA.


· John Underkoffler serves as science and technology advisor to film productions  including Minority Report, The Hulk, The Miniseries Taken and the upcoming  live-action adaptation Aeon Flux. His technology-based art and design works  have been exhibited across several continents and have received various  awards.  His session is entitled "Fluid Loop:  The Splendid Tangle of Science  Design in Cinema, Games and Life."


· Will Wright, Maxis' chief designer, co-founded Maxis in 1987.  His ground  breaking game The Sims 2 became the fastest selling PC game ever, selling  more than a million copies in the first ten days worldwide.  In 2002 Wright  was inducted into the Academy of Interactive Arts and Sciences' Hall of  Fame.  His session is entitled "The Future of Content."


The GDC will feature more than 300 lectures, panels, tutorials and roundtable  discussions across seven content tracks.  For a complete list of GDC 2005  event information visit www.gdconf.com.

::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

"Only CHEATERS mess up!" -Waluigi

Offline Berto2K

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RE: Iwata, Tsujimoto and Others Talk Next Week
« Reply #1 on: February 28, 2005, 12:28:51 PM »
Peter Molyneux is so overrated.  His games are fun for about a week at most, then are boring as a rock.
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Offline Bill Aurion

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RE: Iwata, Tsujimoto and Others Talk Next Week
« Reply #2 on: February 28, 2005, 12:38:42 PM »
Peter Molyneux, co-founder of Bullfrog Productions and founder of Lionhead Studios, is renowned for creating the new genre "god games" like Populous (1989) and Black and White (2001) -- games that cast the player as a deity whose whims influence the activities of a simulated world.

Actraiser? =P
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Offline Rize

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RE:Iwata, Tsujimoto and Others Talk Next Week
« Reply #3 on: February 28, 2005, 12:42:56 PM »
Actraiser is the best game of all time.

ok maybe not, but it's awesome

peter m.  yeah I agree he's a bit overated.  I dug up an article or speech he made concerning the future of gameplay and found it extremely weak (especially in light of what happened to fable).

Offline Ian Sane

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RE: Iwata, Tsujimoto and Others Talk Next Week
« Reply #4 on: February 28, 2005, 12:46:12 PM »
What about Actraiser?  If you're implying that it was the first god game it wasn't.  It came out in 1991 while Populous came out in 1989 according to the press release.  I find Molyneux overrated but he did invent that sub-genre.

Offline Bill Aurion

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RE: Iwata, Tsujimoto and Others Talk Next Week
« Reply #5 on: February 28, 2005, 12:51:18 PM »
Oh, I read Populous' date wrong...I stand corrected...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Djunknown

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RE:Iwata, Tsujimoto and Others Talk Next Week
« Reply #6 on: February 28, 2005, 05:11:54 PM »
Damn, everyone got their jabs in for Peter before me! Or is it Sir Peter?

Seriously, it's a good, varied lineup. I wonder what Iwata will say? The canned speech that hardware is overated, we need to find a new way to get new gamers, etc? Will he '1-up' (pun intended) what Sony did last year (Show PSP software) and show something about Revolution?

It'll be interesting what Mr.Capcom has to say about the Japanese industry. Is their influence waning like their profitability?

Quote

, including Unreal Tournament, Splinter Cell and Harry Potter.


I wouldn't call the Harry Potter games genius...
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