Author Topic: DS Developer Blog  (Read 5272 times)

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Offline norebonomis

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DS Developer Blog
« on: January 27, 2005, 10:50:20 AM »
found this somewhere i forgot, it's an interesting read of a developers first job as a game programming, developing for the DS
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Offline DemonFox

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RE: DS Developer Blog
« Reply #1 on: January 27, 2005, 11:06:01 AM »
Nice find! Black font color on a blue background... I hate that.

Offline norebonomis

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RE: DS Developer Blog
« Reply #2 on: January 27, 2005, 12:42:29 PM »
i know what you mean about the colors. wtf yo?
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline mantidor

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RE: DS Developer Blog
« Reply #3 on: January 27, 2005, 02:09:33 PM »
as cool as it was, I couldnt read any further... my eyes! my poor eyes! >_<
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline norebonomis

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RE: DS Developer Blog
« Reply #4 on: January 27, 2005, 02:25:12 PM »
it is pretty tech heavy. i found it interesting because i'm going to start school (hopefully) in february for game design and programming.
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline Hostile Creation

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RE: DS Developer Blog
« Reply #5 on: January 27, 2005, 02:28:10 PM »
It is a bit painful on the eyes, but it's interesting to see someone like that talk about it.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Bill Aurion

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RE: DS Developer Blog
« Reply #6 on: January 27, 2005, 02:30:45 PM »
How about you guys just copy and paste into a word processor?
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Hostile Creation

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RE: DS Developer Blog
« Reply #7 on: January 27, 2005, 02:33:47 PM »
Heh, I was actually going to, but I only read the first bit and it was short enough to not bother me.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline ruby_onix

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RE: DS Developer Blog
« Reply #8 on: January 27, 2005, 02:45:02 PM »
I just used "select all". Turned it into white text on a dark-blue background.

BTW, for those who want some more context on this info right from the start, UbiSoft + Dating Sim = Sprung, of course.
Poor people should eat wheat!
I'm about to go punk up some 3rd parties so they don't release games on other hardware, ciao!
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Offline thepoga

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RE: DS Developer Blog
« Reply #9 on: January 27, 2005, 03:03:19 PM »

Offline Gamefreak

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RE: DS Developer Blog
« Reply #10 on: January 27, 2005, 05:20:51 PM »
Wow. You guys totally missed the point.
Remember when on the tech specs list of the DS Nintendo listed "60 fps graphics" as a "feature" and we were all like "lol what a newb comment."

Note how this guy says... "the hardware forces games to be 60 fps"

Offline Bill Aurion

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RE: DS Developer Blog
« Reply #11 on: January 27, 2005, 05:28:35 PM »
No, I don't recall ever saying "lol what a newb comment"  
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Gamefreak

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RE: DS Developer Blog
« Reply #12 on: January 27, 2005, 05:34:16 PM »
Well, what if on the GCN's tech specs on nintendo.com it said "featuring 60 fps graphics!"
Anyway, at least that explains why the DS port of Asphalt (from N-gage) ran at a perfect 60 fps while the N-gage version barely moved.. Of course the power had something to do with it.. But I'm glad Nintendo "garaunteed" us good frame rate. Since now we have the potential of online lag... I can't even imagine Perfect Dark multiplayer framerates.. shudder.

Offline WuTangTurtle

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RE:DS Developer Blog
« Reply #13 on: January 27, 2005, 07:01:35 PM »
norebonomis where u gonna go to school?

By the way u should really warn others of the black on blue onslaught!

Offline norebonomis

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RE: DS Developer Blog
« Reply #14 on: January 27, 2005, 07:51:11 PM »
i'm applying to fullsail in orlando, they offer three different programs, one is graphics intensive, the other is programming intesnsive, they are both associates degrees, i'll be going for a combination of the two for a four-year bachelors.
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline KDR_11k

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RE: DS Developer Blog
« Reply #15 on: January 28, 2005, 02:43:35 AM »
As an Opera user I simply clicked the "disable CSS" button and had the text black on white.

---

That has an awfully large overlap with Linus' complaints list about why implementing the Kernel in C++ is bad. Though I love the OOP quote...

"He's hung up on the notion that an emulator is "supposed to emulate the time correctly.""

HAHAHAHA! Oh, the joys of dealing with managers... I assume that guy is a manager, anyway, a dev that stupid would've hit redundancy months ago.

Besides, if you look at those times mentioned you'd see that EA's practices aren't really uncommon and devs rarely have a problem with that (if they have they usually don't do those hours, quite a few people at EA work normal shifts and have done so for years).

The guy seems to be an European as he was a demoscener and there is no demoscene in the US.