Author Topic: Speech Recognition SDK Available for GC  (Read 2722 times)

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Offline TheYoungerPlumber

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Speech Recognition SDK Available for GC
« on: January 13, 2005, 10:56:38 PM »
ScanSoft's SpeechWorks recognition software, as seen in Mario Party 6, is available to all GC developers.

Advanced Speech Recognition Enables Gamers to Interact with Game Characters  Using Voice Commands


 PEABODY, Mass.--(BUSINESS WIRE)--Jan. 13, 2005--ScanSoft, Inc. (NASDAQ:SSFT  - News), a global leader of speech and imaging solutions, today announced  that Nintendo has implemented a ScanSoft® speech solution for the Nintendo  GameCube(TM) game entitled Mario Party® 6. Using ScanSoft's speech  recognition, players can control and interact with game characters, adding  an exciting and natural dimension to game play.


As the sixth version of Nintendo's popular Mario Party series, Mario Party 6  is the first to provide speech recognition technology to control certain  mini-games. Using ScanSoft technology, the game will accurately recognize  the nuances and unique elements of a wide array of voices, including the  voices of children. The game, which comes bundled with a microphone, allows  players to use their voices in a variety of quizzes and select mini-games  within the world of Mario Party 6. Using the Mic controller, users can bark  orders at their racing character for motivation, or answer quizzes to earn  extra stars to spend on game extras like Magic Books, hidden levels and game  secrets.


"ScanSoft has a reputation for adding a level of creativity to a variety of  applications," said Genyo Takeda, general manager, Integrated Research and  Development at Nintendo Co., Ltd. "The software was extremely easy to  integrate into Mario Party 6, and adds an incredible level of real-life  interaction to the experience."


"Speech adds a whole new element to the user experience for games," said  Alan Schwartz, vice president, Embedded Speech, SpeechWorks Solutions from  ScanSoft. "By making our Speech Games SDK available on the Nintendo  GameCube, developers will be able to easily add speech to the user interface  for many different genres of games, as evidenced in Mario Party 6. We look  forward to working with Nintendo and its developers to offer this exciting  new feature in future titles."


SpeechWorks Solutions from ScanSoft are powering a new generation of games  and applications that uses the power of speech recognition to provide  advanced command and control of the gaming environment, as well as real-life  interaction for gaming enthusiasts. Gamers can perform complex operations  simply by speaking, and add real dialogue to game characters, bringing them  to life. With speech technology, virtual characters can express their  emotions, share their needs and answer questions, becoming unique,  personalized lifelike creatures.


Integrated within Mario Party 6, SpeechWorks' Solutions from ScanSoft VoCon®  Games Speech SDK leverages ScanSoft's renowned ASR 1600 engine, designed to  ensure a smooth, natural interface for users of all ages. SpeechWorks  Solutions from ScanSoft VoCon Games Speech SDK for Nintendo GameCube is  available for all Nintendo-certified developers, and is the first  recognition engine specifically designed to work with children's voices.  Advanced speech recognition engines use proprietary signal processing  techniques to ensure accuracy, while a scalable vocabulary ensures  flexibility in game development.


Highly Accurate Recognition
       The VoCon Games Speech SDK features a phoneme-based speech         recognition engine that uses proprietary signal processing         techniques and advanced speech recognition algorithms to         provide highly accurate voice recognition in different         environments.


Scalable Vocabulary
       Game developers can easily create new vocabularies or enhance         existing ones using a structured grammar format (BNF) featured         in the VoCon Games Speech SDK.


Speaker-Independent Acoustic Models
       With VoCon Games Speech SDK, the end user can simply plug in         the microphone and start playing with no training or system         enrollment required.


Children's Voice Support
       Japanese and American English acoustic models have been         trained with children's voices as well as the standard male         and female adult voices.


Multiple Recognition Modes
Game developers can easily associate actions with recognized words or phrases. End users can initiate speech commands in "push-to-talk" (or "intercom") mode or by talking directly in the microphone.


Support for Customization
       Full customization of the speech recognition engine parameters         is available to optimize performance and CPU and memory         consumption--including reduction of the memory footprint for         simple applications.

::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

"Only CHEATERS mess up!" -Waluigi

Offline nickmitch

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RE: Speech Recognition SDK Available for GC
« Reply #1 on: January 14, 2005, 01:46:35 PM »
Makes me wonder who'll use this.
TVman is dead. I killed him and took his posts.

Offline ssj4_android

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RE: Speech Recognition SDK Available for GC
« Reply #2 on: January 15, 2005, 10:55:07 AM »
It can't recognize up. I have to say oop or something like that.

Offline RABicle

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RE: Speech Recognition SDK Available for GC
« Reply #3 on: January 16, 2005, 04:52:19 AM »
It better be able to do accents.
Otherwise how will New Zealanders be able to play?
Pietriots  - Post ironic gaming log.