ScanSoft's SpeechWorks recognition software, as seen in Mario Party 6, is available to all GC developers.Advanced Speech Recognition Enables Gamers to Interact with Game Characters Using Voice Commands
PEABODY, Mass.--(BUSINESS WIRE)--Jan. 13, 2005--ScanSoft, Inc. (NASDAQ:SSFT - News), a global leader of speech and imaging solutions, today announced that Nintendo has implemented a ScanSoft® speech solution for the Nintendo GameCube(TM) game entitled Mario Party® 6. Using ScanSoft's speech recognition, players can control and interact with game characters, adding an exciting and natural dimension to game play.
As the sixth version of Nintendo's popular Mario Party series, Mario Party 6 is the first to provide speech recognition technology to control certain mini-games. Using ScanSoft technology, the game will accurately recognize the nuances and unique elements of a wide array of voices, including the voices of children. The game, which comes bundled with a microphone, allows players to use their voices in a variety of quizzes and select mini-games within the world of Mario Party 6. Using the Mic controller, users can bark orders at their racing character for motivation, or answer quizzes to earn extra stars to spend on game extras like Magic Books, hidden levels and game secrets.
"ScanSoft has a reputation for adding a level of creativity to a variety of applications," said Genyo Takeda, general manager, Integrated Research and Development at Nintendo Co., Ltd. "The software was extremely easy to integrate into Mario Party 6, and adds an incredible level of real-life interaction to the experience."
"Speech adds a whole new element to the user experience for games," said Alan Schwartz, vice president, Embedded Speech, SpeechWorks Solutions from ScanSoft. "By making our Speech Games SDK available on the Nintendo GameCube, developers will be able to easily add speech to the user interface for many different genres of games, as evidenced in Mario Party 6. We look forward to working with Nintendo and its developers to offer this exciting new feature in future titles."
SpeechWorks Solutions from ScanSoft are powering a new generation of games and applications that uses the power of speech recognition to provide advanced command and control of the gaming environment, as well as real-life interaction for gaming enthusiasts. Gamers can perform complex operations simply by speaking, and add real dialogue to game characters, bringing them to life. With speech technology, virtual characters can express their emotions, share their needs and answer questions, becoming unique, personalized lifelike creatures.
Integrated within Mario Party 6, SpeechWorks' Solutions from ScanSoft VoCon® Games Speech SDK leverages ScanSoft's renowned ASR 1600 engine, designed to ensure a smooth, natural interface for users of all ages. SpeechWorks Solutions from ScanSoft VoCon Games Speech SDK for Nintendo GameCube is available for all Nintendo-certified developers, and is the first recognition engine specifically designed to work with children's voices. Advanced speech recognition engines use proprietary signal processing techniques to ensure accuracy, while a scalable vocabulary ensures flexibility in game development.
Highly Accurate Recognition
The VoCon Games Speech SDK features a phoneme-based speech recognition engine that uses proprietary signal processing techniques and advanced speech recognition algorithms to provide highly accurate voice recognition in different environments.
Scalable Vocabulary
Game developers can easily create new vocabularies or enhance existing ones using a structured grammar format (BNF) featured in the VoCon Games Speech SDK.
Speaker-Independent Acoustic Models
With VoCon Games Speech SDK, the end user can simply plug in the microphone and start playing with no training or system enrollment required.
Children's Voice Support
Japanese and American English acoustic models have been trained with children's voices as well as the standard male and female adult voices.
Multiple Recognition Modes
Game developers can easily associate actions with recognized words or phrases. End users can initiate speech commands in "push-to-talk" (or "intercom") mode or by talking directly in the microphone.
Support for Customization
Full customization of the speech recognition engine parameters is available to optimize performance and CPU and memory consumption--including reduction of the memory footprint for simple applications.