Tis I, the author of that article. I appologize for it being a bit all over the place and juvenile. I wrote it in a late night frenzy. I'm still confident in the idea, but I don't blame many for being skeptical or even negative about the concept. It is radically different. As for complexity, I really don't think that's a problem. Making faces and saying things in a particular tone of voice is entirely natural to people, and the body readings require no work on the player's part. Nintendo would need some good development tools to pull it off though, and I think that's what they intend to make. The componants also are cheaper than you think, and remember Nintendo is not only buying in bulk but may have worked out some deal with the makers like they did with Gyration. I also think Rick hinted in another thread that the information coming from the controller will be much more than what is common now. This also fits that bill. In fact, I have yet to have a real source discredit this idea. The more I hear, the more I am sure I've hit it. I don't mean to sound like a braggart, honestly. In fact, I kind of regret posting it. Hopefully MS and Sony don't find it! hehe
My idea for the controller design is as follows: this is a cut and paste job from the IGN cube forums, where I've been posting recently.
I think alot of you are wrongly assuming this means the Revolution's input method is going to be more traditional. I could not disagree more. All the evidence shows they are looking to simplify rather than keep the standard controller or even add more buttons. Miyamoto, I believe, has expressed interest in playing games with only one hand, and we have seen that with the DS (of course, the other hand is needed to hold the system). Then we have that reported leak that the controller will not feature a D-pad or traditional face buttons. Nintendo is still worried their controller will turn off third parties (why else would Iwata say the things he has? The development tools are said to be easy to grasp). If you look at older Gamecube controller prototypes, they are more radical than the final design. Nintendo gave in to its licensees and made it more standard. I don't think they plan on giving in this time, however.
Now onto what I think the controller will be. I do not claim to have thought of all these ideas. This is more like a Frankenstein of other people's models. I picture a one handed, almost gun-like design (without the long barrel). On the top for the thumb will be a clickable analog stick or a more precise gyroscopic nub. This is in addition to the motion sensing gyroscopes for the whole controller. A trigger button similar to gamecube's will be under your index finger. Under your middle and ring fingers will be two other buttons which will probably be analog similar to X-box's face buttons. The other possibility for this is not to have standard buttons here but to have the whole molding pressure sensitive. So basically you have a total of 3 buttons (4 with the stick click) and two methods of directional control (the stick or nub + gyroscopic tilt detection).
What about ports and gamecube games? Suprise, if you were to have two of these controllers, you'd have exactly the same number of buttons and functions as the Wavebird. It's the best of both worlds really.
So what do you guys think? Could this work? Constructive criticism is welcome. Thanks for reading.