Author Topic: Sega Ships Amazing Island  (Read 4056 times)

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Offline LassePalle

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Sega Ships Amazing Island
« on: August 24, 2004, 11:40:31 PM »
Younger gamers who love Pokémon and Mario Party should read this press release.  

SEGA SHIPS AMAZING ISLAND ON GAMECUBE


SAN FRANCISCO (August 24, 2004) - Dubbed "Pokẽmon meets Mario Party" by Game Informer; and featuring an innovative monster-creation set that GMR calls "excellent", SEGA® of America, Inc. today announced the launch of Amazing IslandTM exclusively for Nintendo GameCube®. Ideal for young players, the title can be enjoyed at home and on the playground, thanks to the unique integration of Nintendo's Game Boy® Advance connectivity.


Amazing Island takes place on a lush island in a far off world. The once happy Maboo tribe has been captured by the "Black Evil" and players must help rescue them and win back their land. Players create and personalize their own monster (drawing from nearly infinite creative possibilities) and enter it into a series of frenetic competitions involving speed, time, and head-to-head battles. Winners collect design accessories and magical orbs that unlock design abilities, encouraging the creation of new, more powerful monsters.


"This innovative title encourages young players to use their imagination while creating nearly unlimited combinations of monster pals," said Scott A. Steinberg, vice president of Entertainment Marketing, SEGA of America. "Children will be totally absorbed in the process of character creation, and the title's mini-games will give them an environment in which to compete head-to-head or share their creations with friends via GBA."


There are 28 mini-games in Amazing Island that support up to four players; and Game Boy Advance connectivity allows players to upload their creations to handheld units and challenge peers to RPG (Role-Playing Game)-style battles. Both play modes allow gamers to nurture and develop their digital pets, upping their attributes, and increasing their list of accessories, etc. Amazing Island will be a long-time favorite in any child's game library with its tremendous re-play value and satisfying gameplay for both single and multiple players.


Amazing Island (Nintendo GameCube; priced at $39.95) is rated 'E' for Everyone and is available at retailers nationwide.  


Offline NinGurl69 *huggles

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RE: Sega Ships Amazing Island
« Reply #1 on: August 25, 2004, 01:03:48 AM »
When will Sega make something new that i'll actually buy?  Super Primate Ball 2 was simply awesome, but that came out 2 years ago, and future stuff like Virtua Quest just doesn't look interesting.

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Offline Mario

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RE: Sega Ships Amazing Island
« Reply #2 on: August 25, 2004, 03:27:51 AM »
Yeah, where the hell is Super Monkey Ball 3? Sega make NO SENSE AT ALL.

Offline couchmonkey

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RE: Sega Ships Amazing Island
« Reply #3 on: August 25, 2004, 07:10:03 AM »
I thought this game looked very intruiging, but then I heard that it's basically designed for kids, with little motivation or challenge beyond creating the monsters.  I still love the idea of making creatures, so I'm going to have to rent this one, but it sounds like Sega had a great concept but dropped the ball on implementation.
That's my opinion, not yours.
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Offline Bill Aurion

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RE: Sega Ships Amazing Island
« Reply #4 on: August 25, 2004, 07:20:46 AM »
"Sega had a great concept but dropped the ball on implementation."

You could pretty much apply this to a lot of Sega games this gen... :\  
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Offline Ian Sane

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RE: Sega Ships Amazing Island
« Reply #5 on: August 25, 2004, 07:35:09 AM »
"When will Sega make something new that i'll actually buy?"

NEVER.  Don't you know the Gamecube is for kids?!

Seriously though that does seem to be how Sega sees us judging by most of the games we've recieved from them.  With this and Virtua Quest execs being interviewed have mentioned stuff like "kids will get a kick out of this".  Sega has made kiddy related comments about the Cube for years.  They even made some regarding Skies of Arcadia I believe.

Though we're not really missing out since Sega hasn't really released any amazing games in the last year or so.  The last one I can think of is Panzer Dragoon Orta which came out in early 2003 I think.

Offline NinGurl69 *huggles

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RE: Sega Ships Amazing Island
« Reply #6 on: August 25, 2004, 12:03:33 PM »
Silly Rabbit.
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Offline Infernal Monkey

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RE: Sega Ships Amazing Island
« Reply #7 on: August 25, 2004, 05:09:19 PM »
I wonder when Sammy will announce this one's coming to PS2 and Xbox? ='D
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Offline KDR_11k

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RE: Sega Ships Amazing Island
« Reply #8 on: August 25, 2004, 10:28:47 PM »
Right after Billy Hatcher, why?

Offline Deguello

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RE:Sega Ships Amazing Island
« Reply #9 on: August 25, 2004, 10:57:44 PM »
"Though we're not really missing out since Sega hasn't really released any amazing games in the last year or so. The last one I can think of is Panzer Dragoon Orta which came out in early 2003 I think. "

I hope you aren't counting F-Zero GX because Nintendo published it.  F-Zero GX is the best game Sega has made this generation, and is THE best game this generation.


It is just my opinion...




But I'm RIGHT!  Ahahahahahahaha

Seriously though, After F-Zero GX, Sega took a damn nose-dive.
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Offline 3rdrocket

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RE:Sega Ships Amazing Island
« Reply #10 on: August 26, 2004, 03:36:27 AM »
you guys should look in the new nintendo power some time. They showed some of the monsters they made in the game and I was amazed at how detailed they got. They made a monster that looked like Samus, The Kool aid guy, Cartman from south park, and optimus prime.  
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Offline KDR_11k

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RE: Sega Ships Amazing Island
« Reply #11 on: August 26, 2004, 04:35:33 AM »
So the thing's more userfriendly than the initial Teddy version? Does it include the cloth generator the Teddy guy made?

Offline Ian Sane

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RE: Sega Ships Amazing Island
« Reply #12 on: August 26, 2004, 08:02:37 AM »
"I hope you aren't counting F-Zero GX because Nintendo published it."

Actually I just completely forgot about it.  I was thinking of it as a Nintendo game.

Oh and while we're on the topic I finally found a F-Zero AX machine.  It sucked.  The controls were too sensitive and I was crashing into the walls the whole time.  I was quite disappointed.