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« Last post by broodwars on April 11, 2026, 10:06:39 PM »
Between grinding runs of Fatal Frame 2 Remake, I've been dabbling with a few other games:
Graveyard Keeper - I'm labeling this one a PC game, as despite me playing the PS4 version I only know this game exists because my best friend got sucked into it a few years ago. The game's sequel just got announced, so in honor of that the developer made the original free on all platforms for the next few days.
I put a few hours into it and...yeah, I dunno about this one. At first glance, this looks like your standard Harvest Moon/Stardew Valley knockoff. Your character's a graveyard keeper, so you spend your time keeping the graveyard...in theory. You cut down trees, break rocks, grab materials, build infrastructure, etc. for the task of fixing the yard and disposing of bodies.
Here's the problem, though: this genre thrives upon having a gameplay loop, a set of routines you follow every day towards getting various tasks done. Graveyard Keeper has no loop. There are no crops you're tending, and the dead aren't going anywhere. You never need to sleep unless you want to recover stamina. They don't even get delivered every day like you'd expect. And there's so much **** unlocked within menus and menus WITHIN menus that it's very easy to think you made a mistake somewhere and got permanently stuck because you need a resource you have no means of making. In fact, I started the game over after a few hours for exactly that reason, only to find out later that the character progression menu you open has multiple tabs of additional unlocks you can invest into.
See why I'm calling this a PC game? Needless bullshit is exactly what I associate with PC gaming.
Even when you aren't running into problems with the interface, early on there's just nothing to DO. I would spend most of every day running around the environment just looking for SOMETHING I could interact with in order to get the process moving. This isn't like your typical farming sim where you spend those early days clearing your land so you can start planting your crops. You START with a fully-functional graveyard. You just have to FIX the broken graves IN it, which requires crafted materials.
Oh, and each main NPC is only available on certain days of the week in certain locations. It looks like the main goal of the game is to advance their respective quest chains, but to advance them you need...of course...crafted materials you have no idea how to make or what you can use to make them.
Just such a bizarre farming game. It even has farming IN it, but bizarrely it doesn't look like you ever need to water your crops?