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41
General Gaming / Re: What are you playing?
« Last post by Evan_B on February 04, 2026, 08:48:47 AM »
I’m surprised to hear that Magnolia is more Metroidvania, because I got a very similar vibe from its loop in comparison with the (admittedly slight) amount I played of Lilies. I am going to go back to that game, if only because the strength of the boss fights here makes me think they probably had the right ideas the first time around.
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Nintendo Gaming / Re: Official Sales Thread
« Last post by Evan_B on February 04, 2026, 08:46:19 AM »
On one hand, it’s nice that Nintendo is giving respect to those non-A-listers, and I can at least respect that approach a bit. On the other hand, I think it’s a decidedly unsafe way to approach a new hardware launch, and feels a bit overconfident about the selling power of some of their IP.

I think the critical reception towards Banaza and Z-A was completely warranted, as both felt like extremely polished but conceptually half-baked products. Hyrule Warriors is going to sell off of the IP cache and the “this is canon, guys, honest!” marketing that they’ve been pushing, but I’ve played enough Hyrule Warriors (original and AoC) to know that my body isn’t prepared for more Warriors-style gameplay, which is essentially unchanged. The same goes for Mario Kart, which I still feel has not justified its 80 dollar asking price and will need some sort of roadmap (pun not intended) to justify returning to it, even over MK8 Deluxe. For Air Riders, it kinda feels like Nintendo said “make something for the Switch launch?” to Sakurai, and because of his influence/independence he was like “okay, another Air Ride.” It’s another very polished product and has all the Sakurai-isms one might want from a Sakurai game, but outside of Smash Bros., do his games have universal appeal?

My favorite Switch 2 game so far has been Daemon Ex Machina: Titanic Scion if only because it really swung for the fences in terms of its structure and theming in a way that no other Switch 2 game has done, personally. I won’t deny that it also appeals to my preferences a bit more, but that does leave me asking “what was I supposed to be excited about with this system?” The answer was “many of my Switch games perform better,” which was a delightful surprise, but not what I would expect from a new hardware launch.
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General Gaming / Re: Community Event: Forum February 2026
« Last post by Khushrenada on February 04, 2026, 03:33:50 AM »
I am up. Or down? This will not count as one of today’s three posts.

Too bad. It's been quoted now so it counts!

I'd love to see the forums more active. I'm in.

If only there were some role you could take on that could give you some authority (like a manager) to try and foster more community engagement. :smug:

Don't mind me. I've just been posting walls of text no one reads for years.

Ok. I'll just move on to the next post then.  ;)

That's really what separates the forums from something like Discord. I love our Discord, but there's no real place there for the kind of depth you can get with a long forum post. And I only don't read them when they're Khush's posts.

Yeppers. Plus, it can be hard to continue a conversation if you missed it earlier. Or if you want to return to an earlier conversation while this can allow you to revisit thoughts from days, weeks, months or years ago.
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I'm hoping Goof Troop at least comes to the other versions. I bought this years ago, and I'd rather not buy it all over again for just one OK-ish SNES game (as unironically significant as that game is to gaming history).

What do you mean about its significance in gaming History? Was this the first Capcom licensed franchise game on the SNES or something?

As mentioned in the article, this was Shinji Mikami's project just before getting tapped to work on remaking Sweet Home, which would become Resident Evil. If this game had gone poorly, we might be looking at a very different industry, at least in terms of horror games.
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Nintendo Gaming / Re: Official Sales Thread
« Last post by NWR_insanolord on February 04, 2026, 01:07:47 AM »
I think that's definitely part of it. If you look at the games that are true Switch 2 games and not enhanced versions of Switch games, apart from Mario Kart it's a lot of smaller franchises or spin-offs. DK's kind of a second tier Nintendo property, and then you've got the niche Zelda spinoff in Hyrule Warriors and a sequel to an obscure late GameCube game in Kirby Air Riders.
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Nintendo Gaming / Re: What will Nintendo release in 2026?
« Last post by Stratos on February 04, 2026, 12:44:45 AM »
New Monster Hunter game announced for the Switch 2 that is not a port of Wilds
Nintendo seem to get their own series of MH games, so I don't see Wilds being ported. It's been long enough since the last one on Switch that I could see this happening soon. If it does end up being a port, then I'd bet it's World instead since that was on PS4.
Just mix them all together, Rise of the Wild World Ultimate

-A Microsoft IP will show up on Switch 2.
Now I'm copying someone else with this one, but I dunno what else to predict and I like this bold guess. And I don't mean a Rare IP, I mean something along the lines of Halo or Gears.
That really grinds my gears

I like your predictions and almost want to jack some for my own. Specifically the Monster Hunter and Microsoft-IP ones.

There are two Monster Hunter dev teams. One does Worlds/Wilds, the other Ultimate/Rise/Sunbreak. It is about that time the Rise team is wrapping their next project and that is indeed traditionally a Switch/Nintendo title.

And Microsoft does like porting their more Nintendo-style offerings to Nintendo systems. I hink we will see more Rare releases on the Switch Online, and maybe some other classic XBox titles like Rare Replay or Banjk-Kazooie Nuts and Bolts in due time.

I had a friend that worked in the Microsoft games division and he told me they had all those classic Rare games and some other ones running on Nintendo hardware in their office. PArt of that was through the game cloud streaming efforts, but some had been targeted for actual Nintendo releases but never got final approval to move forward.
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And yet no Yoshi Cookie...
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I'm hoping Goof Troop at least comes to the other versions. I bought this years ago, and I'd rather not buy it all over again for just one OK-ish SNES game (as unironically significant as that game is to gaming history).

What do you mean about its significance in gaming History? Was this the first Capcom licensed franchise game on the SNES or something?
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Nintendo Gaming / Re: Official Sales Thread
« Last post by Stratos on February 04, 2026, 12:34:45 AM »
I feel like Bananza should have been that zeitgeist game, but due to it being a more niche game compared to Mario, Zelda, or Pokemon, along with other factors like the "viral lightning" or other trigger made it miss it's chance.
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General Gaming / Re: What are you playing?
« Last post by broodwars on February 04, 2026, 12:20:52 AM »
I’ve been playing Ender Magnolia: Bloom in the Mist, which is a spiritual (maybe also actual?) sequel to Ender Lilies: Quietus of the Night. If you couldn’t tell, both games are pretty heavy on the melancholy, but more specifically, are Soulslike Metroidvanias with a distinct visual style and. Combat system that has you summoning assist spirits to perform your attacks, as your player character is a vulnerable child figure in both games.

Ender Lilies was a game that I started, but didn’t get very far into for some reason or another. I do know that the developer Live Wire Inc worked on one of my favorite Switch games in Harvestella, so I wanted to support them by picking up their other titles. Anyway, Ender Magnolia has a bit more of an alchemical/dieselpunk aesthetic in contrast with Ender Lilies, which was a bit more gothic/fantasy. This has resulted in a bit more artistic freedom and some truly gorgeously rendered environments, though the actual level geometry is still pretty standard for a 2D Soulslike. While the lore isn’t terribly compelling, the game is at least trying with its narrative and characters and I can respect that. I’m close to finishing now and feeling the Soulslike fatigue- while I do think generally better-designed games in this genre tend to avoid this, Ender Magnolia has this sprawling world map that also has a big final area with hard hitting enemies. This area also feels a bit less dynamic in design than other areas, which has somewhat tighter layout and decent gimmicks. I’m going to push through because the best part of the game are its boss fights, which are brutal dances that demand precision and tight inputs and also feature their own cute gimmicks. It’s not my favorite 2D Soulslike but it’s doing a fine job.

Ender Lilies is quite a good game. Definitely one of the better 2D Souls-likes I've played, though I hear Magnolia is more of a Metroid game than Lilies is. Magnolia's on the docket for me this year, but I'm currently waiting on my delayed physical version from..."them."
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