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"In a post on the Pokemon website today, it was confirmed that several updates to Pokemon TCG Pocket are planned to expand the pool of tradable cards (adding "2 star" and "shiny" cards to the existing tradable rarities), and a "sharing" feature will be added to allow for lower rarity cards to be sent to friends once a day no cost. The "Wonder Pick" will also be enhanced to prioritize missing cards from the collection and show quantities on hand for the pack."

Oh ho! Heck yeah! Glad there are more trading options. Around a week before the new Deluxe Ex Packs released, I had finished getting every diamond and 1 star art cards for all the sets. All Dex and Deck missions were complete. I had also completed all Solo Battle objectives and only had one non-Secret Mission left. The Lake of Rage requiring a Shiny Gyarados. I was opening Lugia packs to see if I might get lucky there and when the Deluxe Ex packs hit, my pack points were at 950 in the Wisdom set. I could do a ten-pack opening and then cash in the points for that Gyarados but I've been unsure of doing that since I'd like to save some ten-pack pulls for the next set and still debating whether I should I try one more on this Deluxe set for the chance at some of the rare cards or not. So far, the two times I've done it were a bust with nothing special beyond a 1 star while I actually got a Shiny Giratina and two-star Mewtwo just from regular pack openings. Meanwhile, I've missed out on the two-star Buzzwole, Palkia, and Lillie in Wonder Picks but I did get the two-star Mew in a Wonder pick.

The only money I've spent has been the regular subscription fee for the extra pack opening a day and the bonus missions that come with it. Have had 6 months worth of that. However, my desire for some of the cards in this Deluxe Ex set has had me feeling like maybe putting some more money in with the gold bars to try opening more since I don't see how one could even complete the Dex Missions this time around for both emblems in time and, while its a gamble, it would add up pack points so I might get a couple of the other wanted cards in this set before they disappear. On the other hand, kind of disappointed at this limited availability for the set and not sure I want to reward that.

But now knowing there could be trades for these rarer cards makes things more interesting in that decision.
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LOL. Yeah, sometimes a spambot post is too good to delete. Got to love how AI is still lacking in understanding when it tries to comment on humor. And what's with the questions? Like those are going to spark some real discussion. Some real food for thought there Mr. Julse! Definitely going to have to mull over these upendings of social conventions....
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I had to ban this spam bot but I liked their posts so much I cleaned them up and left them there.
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I'M BACK / A Creative Challenge.
« Last post by DanielJulse on October 14, 2025, 07:42:37 PM »
I think emulating Jon Lindemann's unique style is a fun way to express individuality. But what if dressing like him could actually challenge societal norms about fashion? Could we spark a movement that encourages people to embrace their true selves through unconventional outfits?
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I'M BACK / A Unique Challenge.
« Last post by DanielJulse on October 14, 2025, 08:59:29 AM »
I think dressing up like Jon Lindemann could be a fun and creative way to express fandom. But what if we took it a step further—how would our perceptions of identity change if we fully embraced the persona of someone else for a day? Could this act of transformation lead to a deeper understanding of ourselves and those we admire?
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I'M BACK / Embracing Jon Lindemann’s Style: A Unique Experience.
« Last post by DanielJulse on October 14, 2025, 08:57:00 AM »
Dressing up like Jon Lindemann is not just about the clothes; it’s about embodying a spirit of creativity and individuality. What if we took this concept further and used fashion as a medium for self-expression in gaming culture? Could the way we dress influence our gaming experiences and interactions within the community?
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General Gaming / Re: Shocktober VI: Curse of NWR
« Last post by Luigi Dude on October 13, 2025, 11:47:44 AM »
I quite liked Bug Fables, though it got a bit long in the tooth as it got near its end. Regarding the shoetage of party members, it was a crowd funded game working on a shoestring budget. https://www.indiegogo.com/projects/bug-fables-an-exploration-rpg-full-of-bugs#/

Ok that explains a lot.  Very impressive what they did on such a small budget.  Of course with such a small budget, I think they would have been better off making the overall games length smaller since the first half was great but the second half dragged on because of the lack of new idea's and combat variety.  It feels like they were trying to make something in length to The Thousand Year Door, when they should have started with something more like Paper Mario 64.
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General Gaming / Re: Shocktober VI: Curse of NWR
« Last post by broodwars on October 12, 2025, 03:28:56 PM »
I quite liked Bug Fables, though it got a bit long in the tooth as it got near its end. Regarding the shoetage of party members, it was a crowd funded game working on a shoestring budget. https://www.indiegogo.com/projects/bug-fables-an-exploration-rpg-full-of-bugs#/
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General Gaming / Re: Shocktober VI: Curse of NWR
« Last post by Luigi Dude on October 12, 2025, 02:35:57 PM »
Earlier this week I finished Bug Fables: The Everlasting Sapling.  I'm going to count this since some of the enemies you fight are spiders and spiders are an icon of Halloween.  There's also some Jake O Lantern enemies in the game along with Zombie Insects as well.  One of the major sections of the game is also a Fall setting with the tree's being red and brown and leaves falling so it fits the season in several ways

Anyway, for anyone that doesn't know, this game is a Paper Mario clone that plays like the first two games in the series.  The only real difference is this game gives you three characters to control in battle at a time instead of two like in Paper Mario.  Of course those three characters you have are the only characters you'll have in the entire game, which kind of surprised me since one of the things Paper Mario fans would always praise about the first two games is all the different unique partner characters Mario gets in those two games.  So here's a Paper Mario clone made by fans of the series and it only has 3 total party members that you use the entire game.  Just make me have a chuckle when one the the biggest complaints about Sticker Star and Color Splash is the lack of unique party members and here's a Paper Mario clone aimed at the fans of the first two games, and it has a lack of unique party members.

Anyway the game is actually pretty good.  The world is alive and full of charming NPC characters, and I felt it does a good job of matching the humor of Paper Mario games.  I also love how the game gives you a medal at the beginning that activates a Hard Mode when you equip it.  This actually made the beginning of the game better than the beginning of the first two Paper Mario games since you get a decent challenge at first.  Of course the irony is by the second half, it becomes really easy to get badges that just break the game.  Even though it was what the game considered Hard Mode, I still found the second half easier than actual Paper Mario games.

So this is a game that starts stronger then actual Paper Mario games, with having 3 characters in battle at a time and a higher difficulty to choose from, but kind of peaks early on and never reaches the highs of an Paper Mario.  A good example would be how the boss fights in Paper Mario have some unique gimmick to each one that make it so you can't just use the same strategy in each one.  In this game on the other hand, I was basically doing the same strategy for every boss fight and none of them really do anything to break that like actual Paper Mario bosses do to make each fight unique.  This combined with the game having you use the same three characters throughout the entire game feel repetitive by the end.

Overall it's still a good game and I'd recommend it to anyone that's a fan of Paper Mario games, especially the first two.  The world, story, and characters still remain good throughout the whole game, but the combat and puzzles kind of hit their peak in the first half of the game, with the second half feeling repetitive at times.
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General Gaming / Re: Shocktober VI: Curse of NWR
« Last post by broodwars on October 12, 2025, 01:23:26 PM »
Dana Gould is also probably his most annoying in the entire series in this entry.

I only know Dana Gould from writing on the Simpsons. I haven't actually seen his stand up or know his voice that well. Is it a case of bad writing, bad performance, or both?

It's the Bubsy problem, a typical issue with platformers of the day. He just never shuts up. As for the performance, I find it hit or miss in all the games.
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