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The trailer for S5 of Stranger Things dropped, and it looks like there is a military perimeter around Hawkins, so I wonder if folks are just not allowed to leave for some reason? Though the damage to the town is still there but it doesn't seem as bad as it was in the finale.

I'll watch it for completion and closure sake, but I really hope they implement some real costs and stakes. Max being in the state she is in may carry some of that price, but they could easily hand-wave it away somehow.

As for song choice, I loved what they did with Kate Bush, but agree they should have picked a different song for the finale. I liked how they used Separate Worlds in the penultimate episode, we should have gotten more songs instead of repeats.

It also felt weird to bring back Dr "Papa" like that. It would have been like Jurassic World 2 bringing back Hammond and pretending he never died. He was gone int he narrative, an bringing him back after a pretty clear death in S1 just felt jolting.
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TalkBack / Re: Nintendo Shifting Development Focus To Switch 2
« Last post by broodwars on November 04, 2025, 11:09:03 PM »
It's a weird world we live in where a company can put out a new console but not shift its development focus TO that console until it's been out for 5 months already.

Oh well. Sony refused to commit to the PS5 for years after launch and Microsoft basically never did stop supporting the Xbone via the Series S, so that's an improvement here at least.
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TalkBack / Re: Nintendo Announces Results For Second Quarter Of 2025-26 Fiscal Year
« Last post by broodwars on November 04, 2025, 07:03:55 PM »
Water is wet. In related news, Nintendo fans buy Nintendo ****, probably literally if it was in a box and was marked as a limited time offer.

So where were these 10 million plus Nintendo fans during the Wii U's first 4 months?  Or the 3DS first 4 months when it started struggling so bad they had to make a massive price cut?  So you've gone from all Nintendo consoles had a good launch so the first month sales are meaningless, to apparently all Nintendo systems keep selling well after launch, so now all numbers are also meaningless.


Congrats on finding the exceptions that prove the rule, both of which are over a decade old. Would you like to go back to the Virtual Boy as well? Oh wait! Nintendo already is!

The Wii U is an especially odd example to bring up, considering how successful pretty much its entire library was on Switch, proving that they probably would have sold well on Wii U if the hardware itself was the least bit desirable and didn't have the Game Pad albatross weighing it down. Besides, we both know the Wii U was sent out to die, as Nintendo was already devoting all its resources towards saving the 3DS before the Wii U even launched. Very Virtual Boy of them, now that I think about it.

By and large, Nintendo fans buy Nintendo games, including a lot of lazy crap like 1-2 Switch; Welcome Tour; or MP Jamboree S2. That was never the question. What was the question was whether the more casual audience would join in, and if EITHER of them would buy anything OTHER than Nintendo games on Nintendo consoles.

The jury's still out on that one, and the Key Card situation Nintendo created isn't helping matters there.

MK World is a pack-in game. Its numbers are artificially inflated by the console numbers. I think that's a grain of salt that should be taken with these numbers, but the numbers are still good despite the game's issues.

You do realize people can buy a Switch 2 without the Mario Kart World bundle right?  If Mario Kart World was something people didn't want to play, why are they spending an extra $50 to play it?  If the price of the Switch 2 and it's games was suppose to be such a huge deal that would make the systems another 3DS at best and Wii U at worst, then why are all these price sensitive consumers buying a more expensive version of the Switch 2 with a game they don't even want?

OK...

1. "Do I realize people can buy a Switch 2 without the MK bundle?"

Quote
Personally, I'm happy to continue not owning World, as there's little about that experience I want to see. My Switch 2 right now is my Switch 1 backlog machine, and I'm ok with that.

Gee, I dunno. Do I?

2. When people buy a new console, they want a new game, especially if they had to sell their old console + games to afford it. Nintendo severely overpriced MK World at $80, but it's $50 if you get the bundle. So yeah, if you want a new console getting the bundle is an obvious choice if you don't care about actual ownership and you think you have any interest in a new MK. I don't and I bought my S2 to play my neglected S1 library, so I didn't.

It's worth noting that the only other Switch 2 1st party game worth a damn, DK Bananza, does not have a bundle so it hasn't enjoyed the inflated sales the inferior game received despite being a cheaper standalone game and being as close to a Mario platformer as the Switch 2 has.

Just saying, dude, you're taking rage bait from (so far, unnamed) online personalities a little personally.
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TalkBack / Re: Nintendo Announces Results For Second Quarter Of 2025-26 Fiscal Year
« Last post by Luigi Dude on November 04, 2025, 04:13:18 PM »
You seem to have an unhealthy obsession with other people online thinking negatively about the Switch 2. This isn't your first post complaining about the online discourse.

Well when said discourse is complete bullshit it deserves to be called out.  If people are going to blatantly lie and spread false information, it needs to be countered.  Just a few weeks ago look at how the usually suspects took a quote from Miyamoto completely out of context to say he doesn't care about Nintendo's older retro titles, when his full quote literally meant the exact opposite.

Of course I love how you then say this

Water is wet. In related news, Nintendo fans buy Nintendo ****, probably literally if it was in a box and was marked as a limited time offer.

So where were these 10 million plus Nintendo fans during the Wii U's first 4 months?  Or the 3DS first 4 months when it started struggling so bad they had to make a massive price cut?  So you've gone from all Nintendo consoles had a good launch so the first month sales are meaningless, to apparently all Nintendo systems keep selling well after launch, so now all numbers are also meaningless.

MK World is a pack-in game. Its numbers are artificially inflated by the console numbers. I think that's a grain of salt that should be taken with these numbers, but the numbers are still good despite the game's issues.

You do realize people can buy a Switch 2 without the Mario Kart World bundle right?  If Mario Kart World was something people didn't want to play, why are they spending an extra $50 to play it?  If the price of the Switch 2 and it's games was suppose to be such a huge deal that would make the systems another 3DS at best and Wii U at worst, then why are all these price sensitive consumers buying a more expensive version of the Switch 2 with a game they don't even want?
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General Gaming / Re: Shocktober VI: Curse of NWR
« Last post by broodwars on November 04, 2025, 03:53:32 PM »
On the subject of Blasphemous, the creators of that series made the recent Ninja Gaiden: Ragebound, which is excellent. I highly recommend it.

Nothing really to add for this last month in terms of horror games. I got wrapped up in a bunch of other games like Shinobi: Art of Vengeance (also a very good game), the 2 Mario Galaxy games, TMNT: Splintered Fate, and Xenoblades 2 & 3 (I'm happy to say my 8 year Odyssey with the underwhelming Xenoblade 2 is finally over). I also knocked out a few more endings in Silent Hill f, which feels like an increasingly frustrating and pointless endeavor.

On a positive note, I'm very happy with Xenoblade 3 so far. It's basically what I wanted and didn't get from 2.
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General Gaming / Re: Shocktober VI: Curse of NWR
« Last post by Luigi Dude on November 04, 2025, 03:28:52 PM »
I managed to get 2 more games that fit the season done by the end of October.


Blasphemous 2

I played the original game 3 years ago for Shocktober and my thoughts for that game are on that years tread.

https://www.nintendoworldreport.com/forums/index.php?topic=69115.25


So like I said back then, I really liked the first game but it had some issues that annoyed me, which is why I was really excited for a sequel that would hopefully improve them.  Well for the most part, I'd say this sequel did just that and delivered something closer to what I was hoping for.

Now the first game made a stronger first impression, with the level design in the early area's having better challenge while the 2nd game starts out easier, I'd imagine to be more player friendly then the first game was.  But unlike the first game, which peaked in its first half and the second half felt kind of tacked on, this game actually keeps building up and gets better and better throughout. 

It's helps that this game actually gives you abilities that change the way you can play.  You gain a Double Jump around the half way point, and then receive and Air Dash after that.  This allows the devs to create more platforming challenges in the second half to help spice things up, as well as the bosses in the second half being designed with players having these abilities which make them feel like a nice step up over the bosses in the first half.  I like having a nice progressive difficulty in 2D action games where they keep building things up, unlike the first game that because very inconsistent in that regard.

Oh and like the first game, if you want the True Ending you'll need to do DLC content and basically use a guide as well.  It's not as obtuse as the first game, but still pretty annoying.  One of the requirements is needed 4 different wooden statues, and one of them requires you finding all 33 Cherubs.  Now most of these Cherubs are pretty easy to see as you explore the map but some of them can easily be missed if not paying attention, and with how big this worlds map is, if you end up with about 31 by the time your at the end game, having to go back and find the last 2 was supper annoying.  Even using a guide took me about 2 hours since I basically had to go to every area of the map to retrace all my steps. 

This is why it's so annoying hardly any Metroidvania's do what Metroid has been doing since Fusion where after you first beat the game, they'll tell you how much of each item is missing in each area, so when you go back for 100%, you don't end up wasting your time in sections of the game that you've already found everything in.  This is why actual Metroid games are still the best of this genre since they actually make it fun to look for 100% items, while so many of the games that are inspired by it still make going for 100% so tedious and boring by the end because they refuse to implement something actual Metroid games did over 20 years ago to solve this exact problem.

But other than the intro being not as interesting as the first and the final fews hours becoming a boring slog to get the True Ending, the rest of the game was great and what I was hoping for in the sequel.


Morbid: The Seven Acolytes

This is a top down Souls-like game that only took around 10 hours to beat.  I don't really have much to say about the game other then it was OK for what it was.  It's got all the usual Souls troupes, grim dark world, stamina meter, dodge roll etc.  It's actually pretty easy for a Souls-like.  Most of the enemies can be easily avoided and you get weapons that give you such a wide range of attack that as long as you don't get overwhelm by a large group, it's pretty easy to handle what going on.  The game also doesn't make you loose anything when you die so you never have to do any corpse runs, which makes it very forgiving for a Souls-like as well. 

The second half of the game does start adding enemies that bump up the challenge and make you play more carefully but it's still nowhere near the challenge of other Souls-likes I've played.  The bosses are pretty good though, and the only reason I feel the game is actually OK.  I mean they're not the best thing in the world, especially when compared to better Souls-likes but still pretty fun for the most part.  Some of them were a decent challenge and took a few tries to beat so they made the overall experience a nice way to end the month of October.

I'd only recommend this game for people who're fan of Souls-like and are looking for a more bite sized experience they can complete in a few days.  If you see it on sale for super cheap you might find it worth a playthrough.
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TalkBack / Re: Nintendo Announces Results For Second Quarter Of 2025-26 Fiscal Year
« Last post by broodwars on November 04, 2025, 02:55:59 PM »
It took the Wii and Switch about 9 months to sell 10 million copies and both were treated as a huge accomplishment at the time for doing it so quickly.  The Switch 2 just did that in around half the time.  Nintendo's own forecast now has the system doing 19 million by the end of March which will not only put it well over the Wii U, but very close to the GameCube's lifetime total, all within it's first 9 months.

Oh and LOL at all the people that said Mario Kart World is not a killer app.  Yeah the sequel to a game that sold close to 70 million units is something nobody wants to play alright. :rolleyes:

Once again this just goes to show how much of a bubble the online gamer sphere truly is.  All the negativity and outrage that has been manufactured for clicks, that many gobble up and repost all over the web, even when said information has been proven false, has no impact on the real world whatsoever.  Majority of the people who play videogames, want to do just that, play the games.  If you grew up playing Mario Kart and Donkey Kong, and still enjoy those games, and want to play the newest installments, you're going to buy a Switch 2 to continue playing said games since you can't play them anywhere else.

You seem to have an unhealthy obsession with other people online thinking negatively about the Switch 2. This isn't your first post complaining about the online discourse.

Water is wet. In related news, Nintendo fans buy Nintendo ****, probably literally if it was in a box and was marked as a limited time offer.

MK World is a pack-in game. Its numbers are artificially inflated by the console numbers. I think that's a grain of salt that should be taken with these numbers, but the numbers are still good despite the game's issues.

Personally, I'm happy to continue not owning World, as there's little about that experience I want to see. My Switch 2 right now is my Switch 1 backlog machine, and I'm ok with that. Pity the apparently good new Sonic Racing game forces you to play as Sonic characters on Sonic-themed stages, or I'd have more interest in it.
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TalkBack / Re: Nintendo Announces Results For Second Quarter Of 2025-26 Fiscal Year
« Last post by Luigi Dude on November 04, 2025, 01:50:14 PM »
It took the Wii and Switch about 9 months to sell 10 million copies and both were treated as a huge accomplishment at the time for doing it so quickly.  The Switch 2 just did that in around half the time.  Nintendo's own forecast now has the system doing 19 million by the end of March which will not only put it well over the Wii U, but very close to the GameCube's lifetime total, all within it's first 9 months.

Oh and LOL at all the people that said Mario Kart World is not a killer app.  Yeah the sequel to a game that sold close to 70 million units is something nobody wants to play alright. :rolleyes:

Once again this just goes to show how much of a bubble the online gamer sphere truly is.  All the negativity and outrage that has been manufactured for clicks, that many gobble up and repost all over the web, even when said information has been proven false, has no impact on the real world whatsoever.  Majority of the people who play videogames, want to do just that, play the games.  If you grew up playing Mario Kart and Donkey Kong, and still enjoy those games, and want to play the newest installments, you're going to buy a Switch 2 to continue playing said games since you can't play them anywhere else.
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TalkBack / Re: Nintendo Announces Results For Second Quarter Of 2025-26 Fiscal Year
« Last post by Lemonade on November 04, 2025, 07:53:49 AM »
RIP DS
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General Gaming / Re: Shocktober VI: Curse of NWR
« Last post by jarodea on November 03, 2025, 07:56:11 AM »
Well, I didn't come close to finishing ZombiU.  I'll start with an exhaustive list of what I liked.  It had more of a horror atmosphere than other games in the genre I've played.  My wife doesn't like zombies and was legitimately scared a few times while I was playing (which was, of course, cool).  Now a non-exhaustive list of what I didn't like.  The stiff controls and unresponsive gamepad (my gamepad is fine, I don't have the same problems with other games).  It felt like a I was pushing around in the dark, often off-track, doing the same hit-hit-hit-finish combo against the same zombies, until I was killed, probably because I pressed the wrong button or was stuck on something I couldn't see, and went back to the safe room.  I'm not a fan of the rogue-lite game loop, so my impetus eventually sputtered out.
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