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Messages - gojira

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1
Podcast Discussion / Re: Episode 332: Cartooning
« on: April 09, 2013, 02:37:56 PM »
Thanks for the tips. I'll say that a lot of that information is definitely not apparent in the game, and I've played it for a few hours now.

I would also recommend doing the races in order from top to bottom.  The later races seem to assume you've done the earlier ones and have unlocked the mods from those races.  Once I figured that out I had less trouble beating races.

2
Podcast Discussion / Re: Episode 327: In Tents Pro Duck Shun
« on: February 27, 2013, 09:22:59 PM »
James, in FE: Awakening when you are on one of those child recruiting missions can't you just have the parent talk to them to make them a part of your army.  I've been able to do that in all the ones I've played so far.

I've recruited about four of the optional children characters so far, and you are able to recruit them by using Chrom or the child's mother to talk to them.  In most cases, attempting to recruit them with the father won't work (unless the father is Chrom).  There might be one exception with one child character in particular, but I haven't gotten far enough to confirm it.

Yeah, that's why I thought it was weird how he was handing that character.  If we are thinking of the same thing, the exception you're thinking of does require the father to talk to the child. 

3
Podcast Discussion / Re: Episode 327: In Tents Pro Duck Shun
« on: February 27, 2013, 03:27:13 PM »
James, in FE: Awakening when you are on one of those child recruiting missions can't you just have the parent talk to them to make them a part of your army.  I've been able to do that in all the ones I've played so far.

4
Podcast Discussion / Re: Episode 315: Nintendo Launch Alliance
« on: November 28, 2012, 08:03:40 PM »
I went on basically the exact same odyssey Gui did trying to setup my friends list.  Glad to see I'm not the only one. 

5
TalkBack / Re: Wii Mode F.A.Q.
« on: November 19, 2012, 08:14:48 PM »
Any idea what happens to VC games that are now no longer on the shop.  Do they stay behind like Lost Winds?

6
Podcast Discussion / Re: Episode 312: Hail to the High Schooler
« on: October 31, 2012, 11:01:17 AM »
I haven't found any old mines yet.  I have found a pretty big cavern with a lot of precious ores.  But also a lot of enemies.  I took care of the spawner and now I'm trying to light the place up so I can mine without being barraged by creepers.  Maybe I need to make a home in there so when I die I spawn nearby.

7
Podcast Discussion / Re: Episode 312: Hail to the High Schooler
« on: October 31, 2012, 06:04:46 AM »
So much iron needed for rails.  I don't think I'll be building any of those for the time being.

8
Podcast Discussion / Re: Episode 312: Hail to the High Schooler
« on: October 30, 2012, 09:21:03 PM »
I just started playing Minecraft on the xbox as well.  So I'm loving James' stories. 

9
Podcast Discussion / Re: RetroActive #24 Poll (Kirby Theme)
« on: September 03, 2012, 08:32:09 AM »
I don't really like Kirby games.  But I have Amazing Mirror so if that game wins I'll play along.

10
Podcast Discussion / Re: Episode 297: Hippy Shows
« on: July 11, 2012, 06:07:31 PM »
I wouldn't be surprised at all if Kid Dracula showed up on the VC.  It's not any more niche than Sword of Hope II or a handful of other gameboy games that have already come out on the service.

11
It's really close for me.  I love both systems and they have a lot of amazing games.  But I'll give the edge to Gamecube just for Metroid Prime.  I love the Metroid series and the N64 not having one is a shame.

12
Podcast Discussion / Re: Episode 290: BOMZALDROPPEN
« on: May 08, 2012, 05:39:54 PM »
Greg, you're awesome.  I'm sad to hear you're no longer going to be on the show.  Good luck with your non-RFN activities.

13
Podcast Discussion / Re: Episode 289: S.O.P.H.I.A. on the Sauce
« on: May 01, 2012, 08:29:40 PM »
In terms of hours played, Mario's Picross is my most played 3DS game.  It definitely has some control issues.  But considering I do Picross-type puzzles with pen and paper in puzzle books, the whole black and white aspect doesn't really bother me too much.  But I do agree that the game would be so much better with little things like greying out what you've found.  Even though I love the DS Picross games I wasn't sure about their ancestor.  But obviously I really enjoy it.

14
Podcast Discussion / Re: RetroActive #22 Poll: WiiWare Edition
« on: April 03, 2012, 08:06:19 PM »
I own FAST, so I would comment on that game if it would win. 

I played the demo for MotoHeroz.  It seemed like a fun game, so I would maybe pick it up.  But it seems like a much more fun multiplayer game, which is a mode I would never play.

From what I've seen of escapeVektor I'm not that interested. 

Since I can't vote for 'not escapeVektor', I don't think I'll vote.  I'll just see what wins and decide then.

15
Don't regret playing for a second and would happily recommend the game, but just wish it was something that could draw me back for more instead of getting a single-play-through experience.
 :D

I played through the game's main story and that was enough for me.  But I think I remember the game having challenge maps or something like that.  Have you played those?

16
TalkBack / Re: Latest Issue of Jump Reveals Fire Emblem 3DS Details
« on: February 12, 2012, 02:00:18 PM »
The dual system seems cool.  It sounds like it'll work like Pegasus' Triangle Attack from previous Fire Emblem games. 

17
Podcast Discussion / Re: Episode 278: That's Lobsterist!
« on: February 07, 2012, 08:39:44 PM »
I'm really looking forward to Resident Evil.  I love the old school ones.  I'm sure it helped that I played them when they came out though.

When it comes to Fire Emblem, I also do not understand the people who say you have to restart if you lose any character.  Overall the game gives you more characters than you can use on any given mission.  That being said I restarted a lot on my play throughs of the series.  I'll keep going if I lose some characters, but I don't like letting my favorites die.  And unfortunately I always have a weak spot for Pegasi. 

18
Podcast Discussion / Re: Episode 277: Shocking Revelaitons
« on: February 01, 2012, 08:30:25 PM »
I thought of another one while I was at work today.  Shining Force 3.  Didn't one of those make it West?  I know there was three of them in Japan.

19
Podcast Discussion / Re: Episode 277: Shocking Revelaitons
« on: January 31, 2012, 08:14:31 PM »
Oh yeah Mass Effect.  I still need to play 2.  I'm not a huge RPG fan, but I liked the first game.

20
Podcast Discussion / Re: Episode 277: Shocking Revelaitons
« on: January 31, 2012, 06:50:03 PM »
I think I own 90% of the bucket games mentioned on this podcast.  And I actually just purchased Solar Jetman a few months ago.  I keep a bucket list of my own and buy a few every year or so.  I have a pretty big list but I'll post a few highlights here. 

NES - Vice: Project Doom
SNES - The Adventures of Batman and Robin
Gameboy - Ninja Gaiden: Shadow
Virtual Boy - Mario Clash
N64 - Castlevania: Legacy of Darkness
PSone - R-Type Delta
Dreamcast - Sword of the Berserk
PS2 - Ico
Gamecube - Baten Kaitos: Origins
Wii - Dead Space: Extraction
PS3(which I don't own) - Uncharted series, Valkyria Chronicles

The games I feel most guilty about not playing from that list are the most recent ones.  I loved the Dead Space games and I enjoyed what I played of Extraction when I rented it, but I just haven't gotten around to buying it.  And Baten Kaitos: Origins came out like a month before the Wii so I was saving my money at the time.  But I really liked the first game so it's one I still want to play.

21
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 27, 2012, 07:14:53 AM »
So, for those of us that like this game and are interested in more, any other Fire Emblem or non-Fire Emblem games that the experts here could suggest?  This and Civ IV have really revved up my strategy game itch.

Well I gushed about the Gamecube and Wii games earlier in this thread.  I also very much enjoyed the first Fire Emblem game on Gameboy Advance.  The DS one is interesting since it's a remake of the very first FE game.  But it had prerendered sprites instead of hand drawn ones.  So the game has much less character.  But if you turn off battle animations anyway it probably doesn't matter. 

For non-FE games the Advance Wars games are great.  I also like the Final Fantasy Tactics series and Tactics Ogre.  A little bit older, but still very good are the Shining Force games.

22
Podcast Discussion / Re: Episode 276: Star Wars Porn
« on: January 23, 2012, 03:49:34 PM »
I have Bionic Commando for the old GameBoy and I got exactly to that part Greg was talking about before I couldn't get any further.  The save state feature is almost reason enough for me to re-buy the game (it is out in NA btw).

I loved and still love Maximum Velocity.  I appreciate that it's the only other F-Zero game to use the original's boost system which I prefer to what was introduced in F-Zero X.  However, I also agree that the SNES game was superior.  I loved taking a good approach on a turn then leaning into it and hitting the brakes until the right moment when you would accelerate again.  Taking a good approach is still necessary in MV, but because of the tapping you generally don't need to slow down.  Leaning isn't as necessary either, but it still helps.  BTW, tapping the accelerator in the SNES game works as a valid mechanic to take turns as well.  It's just that the game wasn't designed around it so it isn't necessary like in MV.

The other GBA F-Zero does have tapping, but it also has the boost/health mechanic from X/GX.  If it wasn't for that I'd say it's the better of the two F-Zero games that made it West since it was otherwise an improvement over MV.  I don't know if the third F-Zero on GBA was any good, but it did have a track editor.  That makes both F-Zeros with track editors Japan only.  The other being the 64DD expansion for F-Zero X.


23
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 22, 2012, 06:55:08 AM »
Beat the game.  I could tell I played well because I had no real problems with the final levels.  I even dominated the 'survival' level.  I had a handful of supports at level B at the end.  I wish I got them to A before beating the game.  However it makes me want to replay to get those.  Also I kinda want to play again to level up other characters.

24
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 20, 2012, 05:25:47 PM »
I really liked the GBA games, but I really think Path of Radiance (the GameCube game) is the best I've played.  I haven't finished Radiant Dawn (the Wii game) yet, but so far I like it slightly less than the one on GC.  I really like all the characters (Nephenee!) and it introduced some new gameplay tweaks. 

First is the ability to save mid-battle.  The Wii version later allowed for saves at any time.  But even the ability to save at some point during a fight made late battle losses easier to bear. 

Also they introduced bonus experience.  Instead of worrying about grinding or babying healers you could award them exp.  You get bonus exp by playing well (i.e. fast battles, saving npcs).

Characters automatically promote at level 21.  No need for items unless you want to promote earlier.

Support increases by battling together not standing next to each other.  So characters aren't handcuffed together if you want to raise their support.  Also the conversations take place between battles, so you don't waste a move by talking.

I also liked the Skill system.  It allowed you to assign characters certain special abilities.

The only problem with these games is that they are on a console.  For some reason I find it so much easier to play this type of game on a portable.  I've been playing Sacred Stones until by battery dies, meanwhile I haven't touched Radiant Dawn (the Wii game) in forever.

25
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 16, 2012, 11:20:46 AM »
And that is why I hate strategy RPGs, the silent death that is incorrect leveling. You don't notice it until it's too late to fix.

It's funny how SRPGs tend to be very long games.  Yet a lot of them are designed to be replayed multiple times.  Even if you do use some characters to level 'incorrectly'.  You'll still be able to beat the game.  And the next time you play you'll level up different characters.  That's why I enjoy replaying these types of games.

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