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Topics - Flames_of_chaos

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Stale Jokes / Video Game Journalism = Epic Fail
« on: October 29, 2011, 06:34:10 PM »
This "professional video game journalist" shows how his profession is serious business. Professionalism?!?! LULZ.

So it looks like IGN is at it again, but actually this time a IGN review got called out for rushing the review for PixelJunk Sidescroller, by Dylan Cuthbert of Q-Games who developed it. What's even better, the IGN reviewer even edited the review to remove the evidence of him rushing the game.

This NeoGaf post shows all the pictures of the drama, even a before and after edits of the paragraph in question.

Behold NWR staff writers and editors, the perfect E3 game preview. It's so awesome that the writing is Oscar worthy! LOL GTA4 review joke.

General Gaming / Sega's new hardware is........Toylet
« on: January 08, 2011, 10:59:04 AM »

Of all things, Sega has made a gaming device where you control games with your urine! If you don't believe me, look at the official site!

Now you can fire your streams of justice to clean grafitti, using the wind to blow a girl's skirt up, and having epic battles by firing milk out of a nose. Also you can even save your glorious high scores on a USB stick!

Looks like Nintendo lost the innovation race ;) .

At Level 5's 2010 Vision conference, one of the surprise titles they revealed was Professor VS Gyakuten saiban, a crossover of Professor Layton and Phoenix Wright Ace Attorney for 3DS. Neogaf has snapped some pictures of the reveal.

Level 5 also revealed a bunch of other games including:

Inazuma Eleven 3 The Ogre for the DS
Kyabajoppi for the 3DS
Time Travelers for the 3DS
Fantasy Life a title that has been moved from the DS to the 3DS

Nintendo Gaming / Nintendo's Two New Games
« on: November 12, 2009, 06:32:44 AM »
Looks like those crazy folks at Nintendo announced two games in Japan. First one Zangeki no REGINLEIV which is developed by Sandlot. The game has online multiplayer with up to 4 people. The other game is a sequel to Hotel Dusk for the DS by Cing.

TalkBack / REVIEWS: The Wizard of Oz: Beyond the Yellow Brick Road
« on: November 09, 2009, 10:15:57 AM »
Toto, I have a feeling we're not in licensed shovelware land anymore.

 The Wizard of Oz: Beyond the Yellow Brick Road is an interesting adaptation of the classic beloved franchise. Rather than focusing on the original material written by L. Frank Baum, the game has a brand new story that features most of the iconic characters from the series, as well as many new characters and enemies. Even though it is a role-playing game (which sounds weird for a Wizard of Oz title), it works very well and provides a satisfying and unique experience.    

You start off as Dorothy along with Toto, arriving at the beginning of the Yellow Brick Road in the Land of Magic thanks to a tornado. As Dorothy travels the road, she meets up with the Scarecrow (referred to as Strawman in the game), Tin Man, and Lion. Rather than joining up automatically, you must first battle them before they will join your ranks. Eventually Dorothy and her party end up in the Emerald City and meet with the Wizard of Oz.    

The wizard tasks you with defeating an evil witch and her daughters that are trying to steal his power. In order to do so, you must steal ten magical eggs to defeat each witch. Once this task has been completed, the wizard promises to grant each member of the party a wish.    

The game is exclusively controlled with the touchscreen; none of the buttons on the DS are utilized. Movement is handled by a virtual trackball that is prominently displayed on the touchscreen. If you make slow swipes with the stylus the trackball also moves slowly, which in turn makes your character move slowly as well.  Faster swipes will make the trackball move rapidly, which makes your character run. To access menus, you simply press the appropriate buttons on the touchscreen. All of the controls are easy to learn and very accessible; the only learning curve is getting accustomed to controlling movement with the virtual trackball.    

In-game battles are in first person, similar to the Dragon Quest series. Attacks, item use, and spell use are all assigned with a menu interface. At the start of the game, spells aren't available until you find and defeat a character called Father Dragon and his siblings; once defeated, they teach each of your characters a spell. Each character is also strong against a specific type of enemy, and exploiting these strengths will often end battles quicker.    

There are several unique battle systems in the game. The most interesting one is the Ratio System, which is used to decide what characters participate in a segment of the battle.  Each character has a different ratio value that is dependent on attack strength. Dorothy and Strawman have a value of one, Lion has a value of two, and Tin Man has a value of three. The total ratio must equal four, and you are allowed to pick a character more than once. All characters that are chosen will be able to perform an action, and will be susceptible to damage from enemies during battle.    

Another system is the built-in Suggestions System. The game automatically suggests actions during battle; for example, if an enemy is weak to a specific character's attack, the system automatically assigns the attack to that enemy. If you aren't happy with the suggestions, you can always override them with another action. While this feature sounds helpful, healing is always classified as a higher priority and will always be recommended, especially if one of the members in your party has low health or is knocked out. If you aren't paying attention this can be a terrible thing, especially if you intended to attack instead of heal.  It can be very annoying, and unfortunately this built-in feature can't be turned off.    

The presentation in The Wizard of Oz is fantastic. The game features some of the best 3D graphics on the DS platform. There is a lot of detail in the environments, and all the characters look colorful and fantastic; the one visual sore spot is that the battles are often bland and lacking any special effects. The soundtrack in the game is also very pleasant, with songs in each area perfectly reflecting how zany the game world truly is.    

One disappointing element is the repetitive and generic nature of the level design. Each level in the game is very linear and almost identical; each level features many forks in the road, but many paths lead to dead ends with an item at the end, or yet another fork in the road. Luckily each fork features a sign that you can mark with specific symbols in order to aid you when you backtrack or need to revisit a level.    

Ultimately, The Wizard of Oz: Beyond the Yellow Brick Road is a unique take on the franchise and an enjoyable RPG experience. If you are looking for a unique RPG and don't mind that the game deviates from the original Wizard of Oz story, then this title is highly recommended.


  • Fantastic presentation
  • Great touchscreen controls
  • Unique use of the franchise

  •        Cons:
  • Repetitive and linear level design
  • Recommended actions can be detrimental at times

  •                Graphics:  9.0
           While the level layouts are very repetitive and linear, the graphics in this game are very colorful and beautiful. These are some of the best 3D graphics on the platform.

                   Sound:  8.0
           The music in the game is very pleasant, and the battle themes have a Dragon Quest vibe to them.

                   Control:  8.5
           The game is completely controlled by the stylus, and no buttons on the system are used. At first getting used to the controls may feel awkward, but the virtual trackball works very well and the game interface is very good.

                          Gameplay:  8.0
           Wizard of Oz offers an enjoyable RPG experience. There are a couple of interesting elements – such as the Ratio and Suggestion systems - that help this game stand out from your typical RPGs.


           Lastability:  7.0
           The game will take about twenty hours to complete, or more if you backtrack in order to obtain all the possible items.


           Final:  8.0
           The Wizard of Oz: Beyond the Yellow Brick Road is a very enjoyable title that should please fans of the story, old and new.      

    TalkBack / PEGI Reveals Michael Jackson's Moonwalker for Virtual Console
    « on: November 08, 2009, 08:36:18 PM »
    Michael Jackson's classic game may moonwalk to Virtual Console in Europe.

     A recent PEGI listing has revealed that Michael Jackson's Moonwalker might be released for the Virtual Console in Europe.  This is a significant listing, primarily due to the fact that there aren't many licensed titles on Virtual Console.    

    The listing states that Sega of Europe will publish the title, although it is unknown which version will be released since there was a Sega Genesis, Sega Master System, and arcade version of the game. It is also unknown if the title will be released in other territories, since the game was originally released in North America, the PAL territories, and Japan.

    TalkBack / REVIEWS: Bleach: The 3rd Phantom
    « on: November 06, 2009, 07:49:00 PM »
    A lot of hardcore fan service, but not a lot of gameplay.

     Typically, Bleach video games are in the form of fighting games or brawlers. Bleach: The 3rd Phantom bucks this trend by providing a strategy role-playing game experience that's similar to other strategy RPGs on the DS. The game's biggest draw is its brand new, exclusive storyline that deals with the daily life of two Soul Reapers who defend the land from "Hollows" - evil, corrupted spirits that feast on human souls. Due to the heavy emphasis on this storyline, Bleach: The 3rd Phantom will really only appeal to hardcore fans of the Bleach series.    

    At the beginning of the game, you pick between Matsuri and her fraternal twin brother Fujimaru as your main character.  The character that you don't choose becomes a support character in your party.  Aiding the twins in their fight are various popular characters from the Bleach series, who join your party in specific situations.    

    The storyline is told through pages of dialog. Since the story depicts the daily lives of the two main characters, there is a lot of mundane dialog showing their daily grind. Luckily, there is heavy interaction between popular characters in the Bleach universe, which is sure to keep fans of the franchise happy.    

    The actual gameplay is presented as a strategy role-playing game on an isometric grid, similar to other strategy RPGs on the platform. The classic rock-paper-scissors mechanic is used in order to determine strength and weakness in battle. The battles are fought automatically once you engage an enemy, and each one is accompanied by fantastic battle animations. In order to win a scenario you must complete the winning objectives, and conversely you lose by fulfilling the losing conditions.    

    There are a couple of unique elements that makes this game stand out.  The first is the Spirit Pressure mechanic.  Each character has a pressure gauge; the more Spirit Pressure the character has, the more attacks that character performs in battle. To buildup more pressure, you select the Pressure command and your character adds a small amount to their total. If the character is near some tiles with Spirit Pressure, he will absorb all surrounding spirit as well.    

    The second is the support system, which allows two characters to attack or defend as a team. Attacking as a team allows two characters to attack simultaneously. If you assign a support attack, the support character will start attacking while the main character charges up his or her attack. Both types of special attacks seem to do around the same amount of damage, but team attacks look flashier. A support defensive move allows another character to take damage for the main character, or mitigate the damage altogether. This move is useful to support a character with low HP, or to cover a character that is weak against a specific opponent's attack.    

    While the gameplay portions are satisfying, the main issue is that there is a lack of balance between storytelling and gameplay. Every chapter begins with a rather long dialog segment with a lot of text. After that's finished, you play a portion of gameplay that is typically shorter than any of the dialog segments. Once the gameplay segment is completed, there is another long dialog segment to close the chapter. Occasionally you will see free time segments, during which you get to pick which character to converse with. In these segments you can earn additional items or other extras, depending on the order in which you talk with the characters. These segments happen in no particular order, duringchapters, and can't be skipped.    

    Ultimately, Bleach: The 3rd Phantom isn't a terrible game, but it isn't a very satisfying one either.  The actual gameplay is a small part of the game, and due to the high degree of fan service it can only be truly recommended for hardcore Bleach fans.


  • Bleach fans will love the story
  • Satisfying gameplay
  • Battle animations look awesome

  •        Cons:
  • Way too much dialog and not enough gameplay
  • Majority of the dialog is mundane
  • Very slow pacing

  •                Graphics:  8.0
           The game looks like an authentic Bleach product with all the graphical styles you would expect from the Bleach universe. The in-battle animations are fantastic for a strategy RPG.

                   Sound:  8.0
           The soundtrack fits perfectly with the Bleach universe, and the North American voice actors do a fine job with their voices for the characters.

                   Control:  7.0
           The controls are similar to that of other strategy RPGs on the DS, with a traditional isometric viewpoint. The omission of touchscreen controls is odd, but isn't a major issue.

                          Gameplay:  6.0
           While the gameplay that's here is satisfying, there isn't enough of it.  Most of the game is smothered by pages and pages of dialog.


           Lastability:  8.0
           The single-player campaign lasts around 20 hours. The game has a decent amount of optional bonus content as well.


           Final:  5.0
           Bleach: The 3rd Phantom is only recommended for hardcore fans of the series. If you aren't very interested in the Bleach universe, you probably shouldn't bother with this title.      

    TalkBack / REVIEWS: Cursed Mountain
    « on: November 04, 2009, 01:10:15 PM »
    One of the most interesting and original survival horror tiles in recent memory.

     Cursed Mountain isn't your typical survivor horror title. You don't fight hordes of zombies or monsters with modern weapons or guns, nor does it deal with a biological experiment gone wrong. Instead, you play as an ordinary mountain climber, armed with a special ice pick, who tries to save his brother in the Himalayas just as a curse has conveniently fallen. Cursed Mountain borrows some mechanics from existing survival horror franchises while going in a direction that many do not, creating a unique identity for the title; however, it stumbles ever so slightly.    

    In the game, you play as Eric Simmons, a famous mountain climber, who is trying to find his younger brother Frank who was reported lost on Chomolonzo mountain in the Himalayas. Unfortunately, ever since foreigners have trespassed the land, weird events have been occurring. As you explore the now-empty village, you will eventually find out that the spirits of the mountain are upset.    

    The enemies in the game are angry spirits that try to drain your spiritual energy, spirits that resemble animals, and figures that are based on Buddhist and Tibetan lore. To defend yourself, you are armed with an ice pick imbued with holy powers. Eventually a monk will teach you how to open your third eye to view the world in a Bardo state and learn rituals in order to free a soul or to dispel a spiritual lock that blocks your path.    

    In order to perform Bardo rituals, you have to perform a series of motions on the Wii Remote and Nunchuk that are prompted in the game. These motion controls tend to be bothersome if you tend to attempt to do them with fast and jerky movements; they tend to work better if you perform broader and slightly slower motions. If you fail a ritual,  you can attempt to redo it without any consequence.    

    During the game, you will also find specific artifacts that you can attach to your ice pick in order to perform ranged attacks while you have your third eye activated. Performing ranged attacks is identical to performing them in Resident Evil 4: Wii Edition; while aiming, you are locked in place and stationary. The main difference is that you don't have ammunition; however, you have to wait a couple of seconds before you can launch another ranged attack.    

    Healing in Cursed Mountain is handled differently when compared to other games. Instead of finding a herb or health pack, you ignite an incense stick at a shrine. Another way to heal is to free the soul of an enemy spirit by successfully performing a Bardo ritual. You are only allowed to free an enemy's soul if you see a red spiritual glyph when you activate your third eye.      

    The best part about Cursed Mountain is the atmosphere, which was accomplished through a smart use of graphical effects, such as fogging and particle effect, accompanied by audio cues to present a moody and solitary vibe. While the color pallet in this game is predominantly gray and a little drab, there is a lot of attention to detail in the environments and graphics. For a Wii title, the graphics presentation is impressive.    

    Cursed Mountain has a couple of irritating issues. The two major issues are character movement and pacing. Whether you are walking or running, Eric moves as slow as molasses and it feels counter-intuitive. The pacing in the game is all over the place; sometimes the game progresses very smoothly without any issues and at other times, the game throws an obstacle at you, which halts your progress, abruptly breaking the flow of the game.    

    Overall, Cursed Mountain succeeds in providing a genuine mature experience on Wii.  With the great use of Buddhist themes, Cursed Mountain stands out from all the other survival horror titles on the platform and is very original.  Even if the game is marred by a couple of flaws, Cured Mountain is one of the better survival horror games that is available on Wii.


  • Excellent atmosphere
  • Excellent use of Buddhist and Tibetan themes
  • Great graphics
  • Unique survival horror game
  • Motion controls are satisfying when they work

  •        Cons:
  • Motion controls occasionally fail at times
  • Inconsistent pacing
  • Slow character movement

  •                Graphics:  8.5
           The game presents a great atmosphere due to smart use of particle and fogging effects in specific moments. Even though the environments have a drab color pallet, there is a lot of attention to detail in the graphics and environments. Occasionally, the interior environments are dark.

                   Sound:  8.0
           The sound in this game is great and ties into the atmosphere perfectly and creates a moody experience.

                   Control:  7.5
           Outside occasional issues with the motion gesture combat and the lack of a 180-degree about-face action, there isn't any major complaint with the controls.

                          Gameplay:  8.0
           The gameplay mechanics in Cursed Mountain are unique enough that not a lot of other survival horror games explore them.


           Lastability:  6.0
           The game lasts around ten hours. After completing it, there isn't any major incentive to replay.


           Final:  8.0
           Cursed Mountain is an original survival horror title that excels in providing a great atmospheric experience.      

    TalkBack / Capcom Bringing MT Framework Engine to Wii?
    « on: October 26, 2009, 01:07:53 PM »
    Capcom might be porting the engine that powers Resident Evil 5 and Lost Planet 2 to Wii.

     In a report from the Nikkei Industrial, Capcom has stated that they will bring the multiplatform game engine that powers their Xbox 360 and Playstation 3 games to Wii in an attempt to improve development efficiency. The article doesn't state the name of the engine, but Capcom's current multiplatform engine for PlayStation 3 and Xbox 360 games is called the MT Framework. The engine powers Capcom's major games, such as Resident Evil 5 and Lost Planet 2.    

    The article also states that bringing the engine to Wii will promote more simultaneous multiplatform development, saving cutting their total development costs by twenty percent while shaving thirty-three percent off of development time when developing games separately.    

    If the MT Framework engine is ported to Wii, more major Capcom releases may be possible on the platform. The article suggests that Capcom hopes to create Wii versions of the company's major multiplatform releases.

    TalkBack / REVIEWS: Gravitronix
    « on: October 24, 2009, 07:04:32 PM »
    This is one game that you might not want to gravitate towards.

     Gravitronix is the first game from the independent developer Medaverse Studios. It is a multiplayer-focused title eminiscent of air hockey and Crossfire, and while it's an interesting concept, it unfortunately has many fundamental flaws.    

    Players control a device displaying a picture of their character, which can either capture or deflect a moving object inside a circular field. Depending on your settings, players defend either one quadrant of a circle or a semi-circle. Surrounding your area is a series of shields; once these shields are depleted, you will lose if an object goes outside the arena. To win the game you have to send an object past enemy defenses and then make an object exit the arena through their territory. Once all other opponents are eliminated, the player that is left wins the game.      

    One unique aspect about the game is its four different types of projectiles. Each projectile has different properties such as varying flight patterns, velocity, and explosive potential. For example, the spheres in the game fly straight and have a medium velocity and explosive potential, while cubes have a very slow velocity and an enormous explosive potential. Every projectile having different properties gives the game a somewhat interesting strategic element.    

    The controls are somewhat unique.  To move your device you tilt the Wii Remote or Nunchuk either left or right while pointing it at the screen. The tilt controls on the Wii Remote and Nunchuk are responsive, and the device moves accordingly as you tilt; the farther away you tilt, the faster you move. Unfortunately, the movement speed feels a little sluggish no matter how much you tilt the controller.    

    There is a single-player mode, which acts similarly to a tutorial in some of the initial levels, turning into a campaign that has you trying to beat computer controlled-opponents that get progressively more difficult. After trying this mode once, you will never want to come back to it.  It's simply dull.    

    The multiplayer mode is the main draw of the game if you have several friends to play with. Up to eight players can play this mode with a combination of Wii Remotes and Nunchuks. Up to two players can play co-operatively in a quadrant, and up to four players can play co-operatively in one semicircle. If you don't have enough players, you can assign computer-controlled players in their place.    

    A key flaw in the multiplayer mode is the default difficulty settings for computer-controlled opponents. By default these opponents are set on the easiest difficulty setting, making them a pushover and rendering any victory an unsatisfying one. You will also have a generally low amount of projectiles on the screen by default, which makes the game unexciting and at times extremely slow. Players will have to find the perfect balance to suit their needs on their own, as these pre-set options are far from satisfactory.    

    Another low point is the game's overall presentation. Gravitronix looks like a generic flash game that you could play on the Internet for free. If your Wii is set to widescreen, the game will force a 4:3 aspect ratio with big black borders on the sides; this is very disappointing. The audio in the game is equally unimpressive; the soundtrack is full of generic songs, and the voice acting is either downright terrible or  unintentionally funny.    

    Ultimately, it's hard to recommend Gravitronix due to these flaws.  This is a shame, because there is actually a decent game underneath it all. While the gameplay itself is somewhat interesting, the implementation is a mess and far from impressive. If you are looking for a multiplayer-focused title on WiiWare, there are numerous superior games available.


  • Decent multiplayer game
  • You can turn off the voiceovers

  •        Cons:
  • Abysmal voiceovers
  • Default option settings are terrible
  • Poor single-player mode and tutorial
  • Forced 4:3 aspect ratio when using widescreen

  •                Graphics:  3.0
           Gravitronix looks similar to free flash games, and the utterly generic character design doesn't help. If you are running your Wii on the widescreen setting, the forced 4:3 is outdated and very disappointing.

                   Sound:  2.0
           There are a few songs that you can change in the middle of a game, which helps.  However, the voice acting in this title is some of the worst I have ever heard in a video game.

                   Control:  5.0
           The tilt controls on both the Wii Remote and Nunchuk are equally responsive and good overall, but the movement may be too sluggish for some.

                          Gameplay:  4.0
           The gameplay can be summed up as a weird combination of air hockey and the board game Crossfire. Once you get used to the mechanics and properly configure your settings, the game can be somewhat enjoyable if you can look past its many flaws.


           Lastability:  3.0
           Once you play through the single-player mode, you will not want to go back to it. The replay value is totally dependent on the multiplayer mode, and whether or not you can find friends who are interested in playing it.


           Final:  3.5
           Ultimately, Gravitronix is what could have been a decent multiplayer game that is hampered by severe polish issues and poor implementation.      

    TalkBack / Sonic & Knuckles for Virtual Console Detailed
    « on: October 23, 2009, 01:26:26 AM »
    Sega's title will emulate cartridge lock-on feature on Japanese Virtual Console.

     Sega of Japan has recently announced that Sonic & Knuckles will be released on Virtual Console in Japan. Like its counterpart on Xbox Live Arcade, this downloadable version will replicate every feature of the original title, including its revolutionary lock-on technology.    

    When you boot up Sonic & Knuckles, if you have any of the three Sega Genesis Sonic games on your Wii you will be able to "lock-on" the game through a menu. Once you select your game you will be able to access all the bonus content, including extra bonus stages in Sonic 1, the ability to use Knuckles in Sonic 2, and access to an additional stage in Sonic 3.    

    Sonic & Knuckles will be available on October 27 in Japan for 600 Wii Points, the standard price of a Sega Genesis title in Japan.

    TalkBack / The Legend of Zelda: Triforce of Posters
    « on: October 21, 2009, 02:45:52 PM »


    One of the latest Club Nintendo rewards for the fall is the Legend of Zelda 3-Poster Series. Today I received a package from Nintendo that contained these posters.    


    The set of posters comes in a poster tube package as shown above. The three posters included in the set include a History of Link poster, a Legend of Zelda: Twilight Princess poster, and a Legend of Zelda: Phantom Hourglass poster.   The posters are printed on high-quality paper featuring glossy artwork.    

    While they aren't in the pictures due to how the posters rolled up a little at the ends, the Twilight Princess and Phantom Hourglass posters have an ESRB logo with descriptors alongside a Club Nintendo stamp. Both of the posters are high-quality reproductions of promotional posters that are used by retailers, while the History of Link poster is a brand new piece that highlights the design evolution of the Link character over the years.    



    Unfortunately, I haven't hung these posters yet, because I would feel very guilty if I did not frame them first.  They are that gorgeous.  If anyone is wondering, the dimensions of the History of Link poster are 16.5" x 28.7". The dimensions of the Twilight Princess and Phantom Hourglass Posters are 22" x 28".    

    TalkBack / Konami Announces Winning Eleven Classic Controller Pro Bundle
    « on: October 20, 2009, 02:12:41 AM »
    Konami and Nintendo team up for a special soccer game bundle in Japan.

     A recent listing on Konami Style has revealed a black Classic Controller Pro bundle for Winning Eleven (a.k.a. Pro Evolution Socccer) Play Maker 2010 in Japan. The game is playable with either a Wii Remote/Nunchuk combination or a Classic Controller.    

    Winning Eleven Play Maker 2010 will be available as a bundle for ¥7,980 (approximately $88 USD), or as a standalone game for ¥6,980 (approximately $77 USD). Both products will be available on December 10 in Japan.

    Nintendo to launch black console bundle and controllers in Europe later this year.

     Recently Nintendo of Europe announced that they will release a limited edition black Wii Console bundle in Europe. This bundle will include a black Wii console, black Wii Remote, black Nunchuk, black Wii MotionPlus, Wii Sports, and Wii Sports Resort. Nintendo has also announced that the black Classic Controller Pro will be released in Europe as well.    


    The limited edition console bundle will be available in the UK and Ireland on November 6, and on November 20 in mainland Europe. The black Wii Remote, Nunchuk, and Wii MotionPlus will be available separately on November 20 across all of Europe.  The press release is unclear, but these release dates seem to apply for the black Classic Controller Pro as well.    


    Black Classic Controller Pro to launch in Europe    

    The Wii console is about to get an exciting new look as it launches across Europe in sleek black.    

    The black Wii will be available to buy in UK and Republic of Ireland from 6 November and mainland Europe on 20 November, and will come as a “Limited Edition” bundled with a Wii Remote, Wii MotionPlus and Nunchuk – all in black – as well as the exhilarating new Wii Sports Resort game and the original Wii Sports. The Wii Sports Resort black bundle will offer a total of 15 different sports to enjoy.    

    Also launching in Europe as part of the black range of accessories will be the new black Classic Controller Pro – an enhanced version of the Classic Controller. Additional black Wii Remote controllers, Wii MotionPlus accessories and Nunchuk controllers will also be available to purchase separately across Europe from November 20th onwards.    

    Wii Sports Resort, which is bundled with the new black Wii, has already sold well over one million copies across Europe, and brings an entire island, along with 12 exciting sports, to your living room for all your friends and family to enjoy. Each of the sports featured in Wii Sports Resort is modelled with incredible accuracy thanks to the Wii MotionPlus accessory, included with this new package.    

    If black is your colour then prepare to get your hands on this popular console & accessories in their new look, launching across UK and Republic of Ireland from 6 November and mainland Europe on 20 November.

    TalkBack / PixlBit Halloween Video Game Marathon
    « on: October 19, 2009, 08:26:14 PM »
    Former NWR staff members Nick and Chessa DiMola are throwing a Halloween-themed marathon for charity.

     Our friends at PixlBit have informed NWR that they hosting a Halloween-themed video game marathon for charity this weekend. The marathon will consist of three survival horror titles, Resident Evil (GameCube), Eternal Darkness (Gamecube), and Fatal Frame III: The Tormented (PlayStation 2). Viewers are encouraged to donate to St. Jude Children's Hospital in support of the marathon.    

    The festivities will begin on Friday, October 23 at 6PM EST/ 3PM PST. As usual, Nick and Chessa will be interacting with viewers and giving away prizes. To view the marathon please visit PixlBit.

    TalkBack / This Week in Nintendo Downloads
    « on: October 19, 2009, 02:42:46 AM »
    The sequel to LostWinds and Shootanto come to WiiWare, the arcade version of Rygar comes to Virtual Console, and five games based around the popular Domo character come to DSiWare.

     This week in Nintendo Downloads brings us a total of eight games; one for Virtual Console, two for WiiWare, and five for DSiWare.    

    LostWinds: Winter of the Melodias is the first title WiiWare this week. The game is a sequel to the original LostWinds, which was released as a WiiWare launch title. This time, Toku has more abilities including the power to change seasons from winter to summer and vice-versa. LostWinds: Winter of the Melodias is rated E by the ESRB and available for 1000 Wii Points ($10).    

    Shootanto: Evolutionary Mayhem is the second title for WiiWare. The game is a shooting gallery that spans multiple time periods. Players start off controlling a primate throwing objects at prehistoric animals, including dinosaurs and insects. Over time, the primate will evolve to an apeman, caveman, and finally into a human soldier. As your characters will evolve, so will your enemies. Shootanto: Evolutioanry Mayhem is rated E10+ by the ESRB and available for 500 Wii Points ($5).    

    The arcade version of Rygar is the only Virtual Console game this week. In the game, players control the legendary warrior Rygar who is armed with a Diskarmor in order to save humanity from the Beast Lord. Rygar is rated E10+ by the ESRB and available for 600 Wii Points ($6).    

    Available for DSiWare this week are five different games based on the famous Domo character, each title based on a specific activity. Crash-Course Domo, Hard-Hat Domo, Pro-Putt Domo, Rock-n-Roll Domo, and White-Water Domo are all rated E by the ESRB and available for 200 DSi Points ($2) each.    

    NINTENDO DOWNLOAD: DISCOVER NEW LOSTWINDS, NUMEROUS DOMO GAMES AND A TRUE ARCADE CLASSIC  Oct. 19, 2009  Eight is great for gamers this week as Nintendo adds eight new titles to its ever-growing library of downloadable games. First on the list is LostWinds: Winter of the Melodias, a follow-up to one of the most popular releases on the WiiWare™ service. Next, Shootanto: Evolutionary Mayhem makes survival of the fittest the law of the land. Meanwhile, Nintendo DSiWare™ welcomes Domo™, a strange creature who hatched from an egg. Also known as the popular mascot of Japan's NHK television station, Domo stars in five separate new Nintendo DSiWare games. Topping it off is RYGAR™, a 1980s arcade gem making its Virtual Console™ debut.     WiiWare    

    LostWinds: Winter of the Melodia
     Publisher: FRONTIER
     Players: 1
     ESRB Rating: E (Everyone) - Mild Fantasy Violence
     Price: 1,000 Wii Points™
     Description: LostWinds: Winter of the Melodias is a sequel to the award-winning WiiWare launch title LostWinds. Enril the Wind Spirit returns to protect and guide young Toku by powering his jumps, aiding his glides and smashing his enemies. An evil adversary binds the fate of Toku's mother, Magdi, and the ancient Melodia civilization. To save Magdi, Toku and Enril must face new foes, enlist friends old and new, and wield incredible new powers - including the ability to switch the very seasons themselves - as they explore the diverse, richly interactive Chilling Peaks and Melodia City areas of the magical land of Mistralis. This enchanting, exhilarating, explorative game play experience is bursting with new ideas that make exceptional use of the Wii Remote™ controller. The awesome power of the Wind is back in the palm of your hand.    

    Shootanto: Evolutionary Mayhem
     Publisher: Hudson Entertainment
     Players: 1-2
     ESRB Rating: E10+ (Everyone 10 and Older) - Crude Humor, Mild Fantasy Violence, Suggestive Themes
     Price: 500 Wii Points
     Description: Battle for the future in a world governed by the law of the jungle. As you move through the stages, your character evolves and your weapons and shooting abilities change. First, throw weapons by hand, then proceed to use tools and different types of projectiles. A cooperative two-player mode is also available. The controls are simple: Move the character with the control stick, adjust the crosshairs with the Wii Remote controller and shoot down targets while dodging enemy attacks. Getting hit by an enemy bullet or touching an enemy close to you will count as a miss. With each miss, you'll lose one heart; losing all hearts will end the game.    

    Nintendo DSiWare    

    Crash-Course Domo™
     Publisher: Nintendo
     Players: 1
     ESRB Rating: E (Everyone) - Comic Mischief
     Price: 200 Nintendo DSi Points™
     Description: In Crash-Course Domo, you'll guide Domo across the finish line in six increasingly difficult bicycle races. Steer Domo around other racers and patches of rough terrain, pedaling as fast as his stubby legs will allow.    

    Hard-Hat Domo™
     Publisher: Nintendo
     Players: 1
     ESRB Rating: E (Everyone)
     Price: 200 Nintendo DSi Points
     Description: In Hard-Hat Domo, Domo is a construction worker trying to get to the top of a building. Match ladder colors to floor colors - using cans of paint, if necessary - to earn points and continue climbing higher. Reach the top floor to clear each of the four levels of difficulty.    

    Pro-Putt Domo™
     Publisher: Nintendo
     Players: 1
     ESRB Rating: E (Everyone)
     Price: 200 Nintendo DSi Points
     Description: In Pro-Putt Domo, Domo hits the green in an effort to win the world putt-putt golf championship. Domo competes to finish with the lowest number of strokes in either the nine-hole Small Classic or the 18-hole Big Open tournament. Along the way, he'll collect coins and earn bowls of meat-and-potato stew while avoiding bunkers and water hazards.    

    Rock-n-Roll Domo™
     Publisher:  Nintendo
     Players:  1
     ESRB Rating:  E (Everyone)
     Price:  200 Nintendo DSi Points
     Description:  In Rock-n-Roll Domo, you'll control Domo as he takes the stage in search of fortune and fame. Hit the right notes in rhythm (using the touch screen, if desired) to rock the house. If your timing needs work, use the mixer to practice songs. Complete five different songs at a series of increasingly larger venues to help Domo become a superstar.    

    White-Water Domo™
     Publisher:  Nintendo
     Players:  1
     ESRB Rating:  E (Everyone)
     Price:  200 Nintendo DSi Points
     Description:  Take control of Domo as he hops into his kayak and races the river rapids in White-Water Domo. Jump and paddle as you steer Domo through the treacherous rapids in an effort to cross the finish line as quickly as possible. Finish with one of the top three times to proceed to the next stage.    

    Virtual Console    

     Publisher:  Tecmo
     Players:  1-2
     ESRB Rating:  E10+ (Everyone 10 and Older) - Mild Fantasy Violence
     Price:  600 Wii Points
     Description:  The year is 19XX A.D. and the human race has been brought to its knees by the resurrected ancient Beast Lord. The people have brought legendary warrior Rygar back to life in order to save the human race. Armed with Diskarmor, a weapon that extends, you'll also make full use of your jumping abilities to venture through and clear all 27 stages. Appearing at arcades in 1986 as a side-scrolling action game, RYGAR received high acclaim for its beautifully rendered graphics, including waterfalls and a setting sun. As extra features, players can collect the five Powers of Indra to obtain special bonuses or gain 1,000,000 bonus points for finding hidden items. Also, the number of lives and the level of difficulty can be altered.    

    Nintendo adds new titles to the Nintendo DSi Shop and the Wii™ Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    

    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit or

    TalkBack / REVIEWS: Wii Fit Plus
    « on: October 18, 2009, 02:49:07 PM »
    Wii Fit bulks up with new features and activities.

     Reviewer's note: This review focuses on the new features and activities of Wii Fit Plus.  If you would like more in-depth information on what's included in Wii Fit, please refer to the original Wii Fit review.    

    Last year, Wii Fit was released and it was not only critically acclaimed, but it was also a huge blockbuster success. Even though it received great reviews and praise due to how advanced the software was when compared to earlier attempts at fitness games, there were some issues. Critics primarily cited its somewhat misleading focus on BMI and its lack of exercise routines. Luckily, Wii Fit Plus fixes some of the complaints lodged against last year's title, and adds new exercises and activities at the same time.    

    Wii Fit Plus is more of an expansion pack than a sequel.  It includes everything from the original Wii Fit.  While adding new yoga and strength training exercises, new balance games, an improved interface, and a couple of new features. If you are an existing Wii Fit owner, Wii Fit Plus will carry over all your data from Wii Fit so you won't have to start from scratch. If for some reason you did not unlock a specific exercise or activity in the original, Wii Fit Plus unlocks everything for you so that all the activities from both Wii Fit and Wii Fit Plus are immediately accessible.    

    The interface is largely unchanged from Wii Fit, featuring a virtually identical menu system with only a few changes. You can now perform a simple body test, which measures your weight and center of balance in about one minute. The regular body test is still available, but your Wii Fit Age is now calculated differently. You have to complete a balance activity and mental activity chosen at random,  and your performance from both activities is judged in order to generate your Wii Fit Age.      

    The two new menu sections are Training Plus, which conveniently has all 15 new balance games in one location, and       My Wii Fit Plus, which includes a whole assortment of items. You can create your own custom workout routine, or even chose from a series of suggested routines that are divided up by different themes. The game also keeps track of which activities are most frequently performed, the activities you performed recently, and the activities that you rarely perform.    

    The most impressive addition is the calorie counter. After every exercise the game estimates how many calories you have burned using a METs (Metabolic Equivalents) calculation.  Low-intensity activities have a low METs value, while intense activities have a higher METs value. In My Wii Fit Plus you can also compare how many calories you burned to the caloric equivalent in food.  For an example, if you burned 410 calories then you burned the amount of calories typically found in 12 onion rings. You can also set a daily calorie goal by picking one food item; each food has a calorie count associated with it.  If you surpass your daily goal then the game will notify you. Unfortunately, only one food goal can be assigned at a time, so you have to change your existing goal if you want a new one.    

    There are some minor additions like the ability to weigh your baby, dog, or cat. The Miis for your pet or baby are adorable. If you want to weigh them then you have to hold your baby or pet while stepping on the balance board (while this sounds like a nice feature to have, it will probably be largely ignored or quickly forgotten, unless you are a person that always wants to know how much your pet or baby weighs). There is also a multiplayer option that allows you to play a couple of different activities in an alternating order, and compare each person's score to see who did better at a game.    

    The biggest addition to Wii Fit Plus are fifteen new balance activities which range from a couple of enhanced versions of balance games from the original Wii Fit, to brand new ones such as skateboarding, riding a Segway, and skateboarding. All the new activities control well and are very fun.    

    My two personal favorite activities are Bird's-Eye Bull's-Eye and the obstacle course.  In Bird's-Eye Bull's-Eye, your Mii dons a chicken suit and you must flap your arms in order to fly and land on specific platforms, ultimately trying to reach the goal within the time limit.  In the obstacle course, you try to conquer a gauntlet of courses that progressively get harder within a time limit. All the courses seem to be inspired by Super Mario games, considering how you have to navigate through moving platforms, having to jump to other platforms while avoiding hazards such as a huge ball on a chain and huge rolling pins. The obstacle course mini-game proves that a platformer title can be theoretically played with just a Balance Board.    

    In terms of new exercises, Wii Fit Plus provides three new yoga exercises and three new strength training exercises. These new exercises are more intense when compared to most of the other exercises; each of them has a disclaimer stating that the exercise is more suited to advanced users that understand how to do the exercise properly. Fortunately these new exercises are a great addition to your workout routine.  Sadly, there are no new aerobic activities.    

    While the additions in Wii Fit Plus are excellent, there are a few issues. The most disappointing aspect is the limited scope of the custom routines. You are only allowed to select yoga or strength training exercises; it's disappointing that you can't add an aerobic activity or any balance games to the routine. You are also only allowed to have one custom routine at a time;  if you want a new one you have to delete or alter your current one. Wii Fit Plus still uses BMI in a similar fashion to Wii Fit. If you weren’t a fan of the BMI system in the original, you won't be a fan of it now. Finally, the trainer feedback is very repetitive to the point of annoyance. It would have been nice if the trainers had a larger pool of feedback to give to the user, or simply feedback that was more meaningful.    

    Wii Fit Plus is ultimately a better product than the original Wii Fit. While Nintendo did address some of the first game's shortcomings with Wii Fit Plus, there are a couple of lingering issues. Fortunately they aren't overly detrimental. For owners of the first game, this $20 upgrade is worth it because you get a good amount of new content in addition to all the refinements found in Wii Fit Plus. For those who skipped the original Wii Fit, the Wii Fit Plus bundle is an excellent deal since you get the Balance Board and all the activities from  Wii Fit and Wii Fit Plus.


  • The new balance games and exercises are great
  • Tracks how many calories you've burned
  • Refined interface
  • Custom and suggested routines

  •        Cons:
  • Custom routine options are limited
  • Repetitive trainer feedback
  • No new aerobic exercises
  • BMI is still used

  •                Graphics:  8.0
           The graphical style of Wii Fit Plus is identical to that in Wii Fit. The look is similar to Wii Sports, Wii Music, and Wii Play.

                   Sound:  7.0
           The music in Wii Fit Plus is virtually identical to Wii Fit as well; however, there are some new remixed versions of some songs, and new songs in new balance games. The repetitive trainer feedback can get annoying.

                   Control:  9.0
           The controls in the existing exercises are unchanged.  The new activities control well and don't have any major control issues.

                          Gameplay:  9.0
           All the activities included here are appealing and fun. The new activities are excellent and really engaging.


           Lastability:  9.0
           Ultimately, your enjoyment of Wii Fit Plus really depends on how serious you are about managing your fitness goals. The new activities are a lot of fun and have good replay value.


           Final:  9.0
           Wii Fit Plus is a great upgrade from the original Wii Fit. Almost all the complaints about the previous title have been addressed and the new interface is great. Wii Fit Plus is not intended to be the ultimate fitness solution, but it is an excellent supplement to one's fitness regimen.      

    TalkBack / New Tatsunoko vs. Capcom Gameplay Trailers
    « on: October 16, 2009, 01:03:19 AM »
    Zero from Mega Man X and Joe the Condor from Gatchaman enter the fray in these new gameplay trailers.

     Recently, Capcom revealed that Zero from Mega Man X and Joe the Condor from Science Ninja Team Gatachman are the two latest playable characters in Tatsunoko vs. Capcom:  Ultimate All-Stars.  Capcom has also released two new gameplay trailers that show off each character's abilities.    



    Tatsunoko vs. Capcom: Ultimate All-Stars will be released on January 26, 2010 in North America.

    A song from Bon Jovi's latest album will be used to advertise Square Enix's next big Wii title in Japan.

     Square Enix has announced that they will  be using Bon Jovi's latest single, "We Weren't Born to Follow", in their Japanese television commercials for Final Fantasy Crystal Chronicles: The Crystal Bearers. In the past, Square Enix has typically used songs from Asian artists to advertise their releases.    

    The advertisement is scheduled to be aired later this month. It is unknown whether or not Square Enix will use the Bon Jovi song to advertise the game overseas.

    TalkBack / Zero and Joe the Condor Confirmed in Tatsunoko vs. Capcom
    « on: October 14, 2009, 09:58:41 AM »
    The toughest G-Force member and the most famous Mega Man X character are unveiled.

     IGN has confirmed two more characters in Tatsunoko vs. Capcom: Ultimate All Stars. From the Tatsunoko side comes Joe the Condor. He joins Ken the Eagle and Jun the Swan as the third G-Force character in the game.    

    Representing Capcom is Zero from the Mega Man X series. Like Joe the Condor on the Tatsunoko side, Zero will be the third character to represent the Mega Man franchise. He will use an energy sword, in contrast to Mega Man's Buster shot attacks, for a more up-close fighting style.    

    An ESRB listing for Tatsunoko vs. Capcom: Ultimate All Stars mentions that the title will feature 26 characters. With the confirmation of Joe the Condor and Zero, 25 of the 26 characters have been revealed, with only one character left to be unveiled.

    TalkBack / This Week in Nintendo Downloads
    « on: October 12, 2009, 11:42:11 AM »
    The sequel to an old school Capcom brawler invades Virtual Console, accompanied by a pinball game for DSiWare and Gravitronix for WiiWare.

     This Week in Nintendo Downloads brings us one title for each downloadable service.    

       Pinball Pulse: The Ancients Beckon for DSiWare is the first title this week. This is a pinball game witha Greek mythology theme. In this game players try to clear mythic quests, collect special gifts, and conquer mythical enemies, such as Medusa or the Sirens. Pinball Pulse: The Ancients Beckon is rated E by the ESRB and is available for 500 DSi Points ($5).    

    Final Fight 2 for Virtual Console is the second game in the Final Fight series. The Mad Gear gang re-emerges from defeat with a vengeance, kidnapping Genryusai and his daughter Rena. You play as Haggar, Maki, or Carlos in order to defeat the Mad Gear Gang and rescue Genryusai and Rena. Final Fight 2 is rated E10 and is available for 800 Wii Points ($8).    

    Gravitronix for WiiWare is the final game this week. In this game players try to defend their territory from projectiles while trying to destroy an enemy's territory with projectiles. Up to two players can play in campaign mode, and up to eight players can participate in a free-for-all battle. Gravitronix is rated E by the ESRB and is available for 500 Wii Points ($5).    


    Oct. 12, 2009    

    You can't change the laws of gravity, but with this week's lineup of downloadable games from Nintendo, you can give your fun quotient a high-flying boost. An exciting new Nintendo DSiWare™ release delivers lightning-fast pinball thrills with a mythological twist, while a vintage battle game brings classic action and intrigue to the Virtual Console™. On WiiWare™, you'll be mesmerized by a gravity-defying battle game with rich multi-player options. Take your pick and prepare for lift-off.    

    Nintendo DSiWare    

    Pinball Pulse: The Ancients Beckon™
     Publisher: Nintendo
     Players: 1
     ESRB Rating: E (Everyone) – Comic Mischief
     Price: 500 Nintendo DSi Points™
     Description: Pinball takes on mythological proportions in this Nintendo DSiWare exclusive. Choose from two modes of play (Regular Game or Daily Game) and begin your journey to becoming a pinball champion. Conquer mythic quests, collect gifts from the 12 Olympians, and push your skills to the limit by facing Medusa, the Sirens and more. Your portable pinball table will give you a quick adrenaline rush as you watch the steel ball fly through ramps and carom off bumpers all over the playing field. Rack up combo points, open specific game modes and enlist the Oracle for some help. Will you accept Zeus's challenge?    

    Virtual Console    

    Final Fight™ 2
     Original platform: Super NES™
     Publisher: Capcom USA
     Players: 1-2
     ESRB Rating: E10+ (Everyone 10 and Older) – Violence
     Price: 800 Wii Points™
     Description: It's been several years since peace settled in Metro City. With Cody and Jessica on vacation and Guy resuming his training out of town, everything seems to be in order. But Haggar is feeling uneasy after learning that Mad Gear was not completely destroyed. Once again, the Mad Gear Gang has emerged, and this time they want revenge. They've kidnapped Guy's master, Genryusai, and Genryusai's daughter, Rena. Now Haggar must travel the globe in search of Genryusai and Rena. Hopefully, with the help of Maki and Carlos, the reign of the Mad Gear Gang will be destroyed.    


     Publisher: Medaverse Studios
     Players: 1-8
     ESRB Rating: E (Everyone)
     Price: 500 Wii Points
     Description: It's time to claim your rightful place as the champion of the Gravitronix arena, but get ready to deal with up to seven other players who are all shooting for the same title. Vanquish your opponents with four different projectiles and the powerful beams of your gravity platform. Intercept attacks and take careful aim at exposed vulnerabilities. Deflect incoming projectiles or capture and charge them with energy for devastating explosive attacks. Team up with a friend and battle through campaign mode, or recruit up to eight players on a single Wii™ system in versus mode for an all-out battle. Customize your matches with a variety of different options, such as flooding the arena with projectiles or making the game insanely fast. No matter how you like to play, grab your friends and have a blast.    

    Nintendo adds new titles to the Nintendo DSi™ Shop and the Wii™ Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    

    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit or

    TalkBack / LostWinds 2 European Release Date Confirmed
    « on: October 08, 2009, 01:23:13 PM »
    The sequel to the WiiWare launch title will be the 100th WiiWare game in Europe.

     Today, Frontier Developments confirmed that LostWinds: Winter of the Melodias will be released tomorrow, October 9, on WiiWare in Europe. It will be the 100th WiiWare game released for the European version of the service.    

    Winter of the Melodias is the direct sequel to the original LostWinds, a WiiWare launch title. In the sequel, Toku embarks on an adventure in order to save his mother and break an ancient curse. There are also new gameplay elements such as the ability to switch seasons in order to solve specific puzzles, and the ability to create cyclones.      

    LostWinds: Winter of the Melodias will be available for 1000 Wii Points (€10 / £7). No release date has been confirmed for other territories.    

      LostWinds: Winter of the Melodias – European Release Set for Friday 9th October 2009.    

    Will become 100th game released for WiiWare by Nintendo of Europe.    

    8th October 2009, Cambridge, UK. Frontier Developments Ltd. (‘Frontier’) today announced that LostWinds®: Winter of the Melodias will be released on Friday 9th October 2009 by Nintendo of Europe, making it the 100th game to be released by Nintendo of Europe on the innovative WiiWareTM service.    

    David Braben, Frontier’s Chairman and Founder, said: “We launched the original LostWinds game on WiiWare with much anticipation, as it was such an exciting and new way to access games. We are now thrilled to be able to mark the 100th game launch on WiiWare with LostWinds: Winter of the Melodias.”    

    The eagerly awaited follow-up to last year’s best selling, award-winning WiiWare launch title once again puts the power of the wind in the palm of your hand, as you experience Toku and Enril’s new adventure to save Toku’s mother, lift an ancient curse and thwart the evil Balasar. The elemental powers of Enril the Wind Spirit are used to protect and guide the young boy Toku - power his jumps and glides, suspend and smash new enemies, and explore all-new expanses of the stunningly presented, magical land of Mistralis.    

    Players can instantly transform Mistralis between Summer and Winter, harnessing the brilliance of nature: frozen Winter ponds and waterfalls become deep, teeming Summer pools and chambers in which to dive and unlock secrets, enemies can be frozen or doused, and the very air itself used to form snowballs or moisture-laden clouds. Other amazing new abilities include the cyclone, which can be used to transport Toku, smash powerful enemies and even drill through the rock of Mistralis’ diverse, richly interactive Chilling Peaks and Melodia City areas.    

    With production values to match the very best Wii disc titles, LostWinds: Winter of the Melodias will be available to download directly to the living rooms of millions of families in Europe exclusively via Nintendo’s WiiWare service.

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