Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - wanclering

Pages: [1] 2
1
General-3 / RE:*Official* < 3000 Post Club - !Members Only!
« on: December 10, 2006, 02:02:12 PM »
well some people have actually posted hat many messages and had it bee meaningful take perm for example, he actually doesnt post much, however he posts either 3 times a day or once every three days, over a period of several years it adds up to like 4257, which doesnt count his ez-board posts which were like 3000 something, or his Discus forums posts which were like 2500 or so  

2
General-3 / Zombie Crisis:Day 2 Return of the Thread
« on: October 25, 2006, 06:14:11 PM »
A killer was on the loose. This psychopath didn’t know how to handle these new images that they saw. As far as the killer was concerned everyone was going to die. The Killer had escaped from Monroeville Asylum and made their was to Tanuki City.

The first person the Killer saw was blackfootsteps.
The killer slashed his throat with a knife, and blood bled all over
The killer laughed maniacally and put on a William Shatner mask.

Someone was infected today there are now 3 zombies

The mad scientist tried to infect Ceric, but it failed

Day 1
On Day 1 the daily coin flip produced Tails  the lucky number was 7
This means

Totals
Decoyman has 50+29+10=$89
SpakSpang has 50+30+1=$81
Pale has 50+24-1=$73
Caliban has 50-20-1=$29
18 days has 50-25-1=$24
Shyguy has 50-25=$25
Athranzala has 50-15=$35
Vgrevolution has 50-15-1=$34
Bloodworth has 50+20=$70
Rhoq has 50+20-1=$69
Dasmos has 50-15-1=$34
Crimm has 50-20-1=$29
NuclearSpeed 50+6-1=$55
Vudu has 50+50=$100        
Stevey has 50+18-2=$66
Wandering has 50+39-1=$88
Shaolinkiller has 50+30-1=$79
Blackfootsteps has 50-25-1=24 killed –24
Ceric has 50-3-20=$27

The killer has an extra $24

Wins are determined by a random seed generator that I programmed. I merely press the button and it give me a number 1-10

Also there is no $5 or $3 lotto

3
General-3 / RE:Zombie Crisis: Day 1, Night of the Living Thread
« on: October 25, 2006, 03:58:44 PM »
the mad scientist has some powers that he may not use, for instance if he couldnt cure somebody than that would give him away to the good scientists

and some of the rules are spaks fault!!!

the cop can kill the necromancer if he knows who he is. If he tries to kill a non-necromancer nothing happens

money is really easy...you bet it..and buy stuff

8 arizona time

the killer was a weakly created role, because of some compromises he has to be further developed

this is the test run game. this is zombie beta 0.1

4
General-3 / RE:Zombie Crisis: Day 1, Night of the Living Thread
« on: October 25, 2006, 03:31:03 PM »
days end at 8 each day

5
General-3 / RE:Zombie Crisis: Day 1, Night of the Living Thread
« on: October 24, 2006, 06:57:51 PM »
comic coming at 10

6
TalkBack / RE:Sony Puts Lik-Sang Out of Business
« on: October 24, 2006, 09:17:22 AM »
you know lik-sang actually was one of Sony's biggest customers. Lik-Sang actually has to purchase the systems from Sony before it could resale them. As far as I know. There is no law saying resale is illegal. Gamestop does it all the time.

7
General-3 / RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« on: October 23, 2006, 08:35:21 PM »
ok Roles are sent out., I think I got everyone. Story and comic will be up tommorow at 7pm. Thats when the game will totally begin. Let me now if i forgot to pm you!

8
General-3 / RE:The case against Zach
« on: October 23, 2006, 11:54:09 AM »
lol

9
General-3 / RE:The case against Zach
« on: October 23, 2006, 11:53:23 AM »
if the bets still going I'll bet five too

10
General-3 / RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« on: October 19, 2006, 10:38:32 PM »
changed to the more devious Swords-Axes-Lances  muwaahahahahahahah

11
General-3 / RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« on: October 18, 2006, 09:16:24 PM »
thats so weird! I changed that, i must not touch type!!!

12
General-3 / RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« on: October 18, 2006, 05:26:04 PM »
it starts on the 23rd

13
General-3 / Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
« on: October 18, 2006, 01:19:23 PM »
 Zombie Crisis I: Dawn of the Game

The Rules

Gameplay
Zombie Crisis is a survival horror game. In the game Zombies have been let loose on a small community town, and slowly devouring the residents and taking over the town. Unfortunately these Zombies are not the typical Zombies. They are smart, can communicate and can organize. This has brought the survivors into a paranoid state, for it is nearly impossible to tell the Zombies from regular people. For decomposition stops once reanimation occurs.

Players of Mafia will be right at home in this game, possibly. This is a game based on Mafia but with some changes in the rules that give it an entirely different flavor. First off the goal of the game is slightly different. In Mafia the object is to win by eliminating others. Some roles in this game have that goal, but the object is to survive for 10 days while different factions of players eliminate each other.

This game doesnt need a vote system, most of this will be handled by Private messages and whatever means players can communicate with each other. Daily A list of events will be released.

To Win

There are multiple factions in the game, every faction has the ability to recruit members. The winning group is determined by the group with the most players in it. It is possible to go from group to group to group. When the time limit is up the biggest group wins.

The Groups

Survivors
The Survivors to win must simply Survive

Killers
When society crumbles and anarchy overcomes a society, people take actions into their own hands. These killers are not evil, but are just trying to protect themselves. As such they will kill anyone that threatens them. They can also protect themselves from Zombie attacks just as the Cops. Killers have the same rules as cops when being attacked. If a killer chose one of the Zombies that is attacking him as its target it will kill him and another Zombie attacking him and escape. They do not work together.

Cops
Cops are special survivors that are trying to uphold the law. They are available to serve and PROTECT the people. As such they can defend single humans from attacks...but defending a Zombie can lead to death. Cops are restricted to only protecting people, because it is too risky to just kill randomly and hope they are Zombies. Cops can also protect themselves from Zombie attacks. When they are attacked by a Zombie the Zombie is automatically killed. However, they can be overrun by several Zombies. They can kill the Necromancer though.

Scientists
Are trying to cure all Zombies. If Zombie infection is completely cured then Scientists win. Scientists can do research on people to discover if they are a Zombie. They know who all the other Scientists are, and can choose to share information with people or not. Basically like the Mafia.

Mad Scientist
His is a special Scientist Role whom believes that Mankind is not destined to survive the next evolution. He looks at the Zombies and believes that they are the next step in superior life. He can do everything the Scientist can do except, he can also turn people into Zombies. The Mad Scientist's alligence is to the Zombies and Necromancer. The Mad Scientist can infect one person per day. The Mad Scientist and the Necromancer are good friends. They know each other quite well. On the 5th day he can choose an apprentice either a Scientist, or a regular Survivor. To infect someone there is three coin-flips. All players at the beginning of the game will be asked at the beginning of the game whateher they are heads or tails. You cant change your type.

000 not infected 001 not infected 010 not infected 100 not infected
011 infected 110 infected 111 infected(super zombie) 101 infected

The mad sicentist can be zombified, but infection has an incubation period of one day. After that day has passed that person is a Zombie. If he is cured by a scientist he once again becomes mad scientist.

also the Mad scientist can create 2 super zombies, however, only on the 4th and 8th day.

Necromancer
The Necromancer gets a list of players who have died, he can then take that list and revive them as zombies. The Necromancer after 5 days can choose an apprentice. Either a mad scientist, or a Survivor. Whether they are revived or not is determined by 1 coinflip. If the necromancer dies the Mad Scientist can become the Necromancer. If the Mad Scientist doesn't take his role then all Zombies that were created by dead humans (IE turned by the Necromancer) immediately die. If the Mad Scientist becomes a Necromancer another Mad Scientist will be created, and the new Necromancer will remain secret.

The necromancer is the one role that cannot be zombified

The Necromancer gets a list of all Zombies and can coordinate attacks with them. The Necromancer also gets the ability to turn dead humans into Zombies, but this is a 50/50 chance, and if it fails to succeed the first try that human is perminantly dead.

Zombies
Zombies start off as one, but as time progresses they get exponentially more powerful. Unlike the Scientist if a zombie infects somebody they automatically become zombies. Infection is determined by Rochambeau(Swords-Axes-Lances)(aka Jenken, paper rock scissors if youve never played fire emblem) Players will be informed that they are attacked. The zombie will chose a sign, if it beats the player, the player will be zombified, if it doesnt the player is safe.

a super zombie can infect up to two people, but super zombie-ism only lasts 1 day.

The Saint
every 2 days the Saint performs a miracle. He can choose to cure a person of zombism, or ressurect one dead player as a human by coinflip.

Daily CoinFlip
Each day you will be given the chance to earn some money.
Everyone starts off with $50 its takes $200 to earn a weapon(of the gamemasters choice)
Simply say Heads or Tales, and within your money range bet an amount. If you reach $200 you earn
a weapon. If a weapon is earned then the gamemaster will do a coinflip. Depending on this coinflip he will determine if this weapon is a one time thing or a full time thing.

Necromancers, Mad Scientists, and Zombies. No matter what get their weapons as a one time use. A zombie gets to become super zombie for a day.

Survivors with a full time weapon can either become a cop or killer...a coin flip determines this. Cops will be notified if this happens.

Survivors can also trade money and weapons with each other...even switching roles. A Cop can give a Survivor a gun and his role for $200. Or Somebody could give someone else $100.00 for the one time use weapon while that person gets closer to earning another weapon.

Also, how if you kill a zombie and they have money it becomes yours


for instance say

ManuelJohnson (who has 150)
Heads 25

Adrianchavez (who has 50)
Tails 25

if the gamemaster flips a coin and its tails here is the outcome
ManuelJohnson (125)
Adrianchavez (75)
if the gamemaster flips a coin and its heads here is the outcome
ManuelJohnson (175)
Adrianchavez (25)

so you can screw yourself, by being shrewd with your bets you can win lots of money. If your poor then no. Also lets implement a lottery. For bet of $1 and a number 1 through 10 you can earn $10
For the amount of $50 you can try to win the lost bet pool


the dead
Dead Zombies or People should not PM any remaining people playing the game, and should remain inactive according to the game unless they are resurrected by the Necromancer.

Then they can choose to reveal that they are still in the game or not. This allows dead people to remain a mystery player in the game. However, it will be noted in the game if a dead person was raised from the dead into a Zombie.    

if anything comes up we may make some rule changes, but it looka like the game is all set up.


Private Messaging
edmundmakaveli at yahoo.com is my Wanc LeRing e-mail adress
it would be best if you use that because I can keep it organized

   

14
General-3 / RE:Zombie Crisis:Forum Game
« on: October 07, 2006, 12:32:36 AM »
well this is the signup thread..and rule devlopement thread....so if you guys have suggestions...i was thinking of a double vote..vote a leader..and then the leaders vote against each other...but thats pretty pointless...

15
General-3 / Zombie Crisis:Forum Game
« on: October 06, 2006, 11:25:52 PM »
Ok this game is similar to Mafia

there will be 5 teams of 5..or maybe some sort of different division
Team 1
Red Team-Super Market
Blue Team - Hardware Store
White Team- Gun Shop
Pink Team - Liquer Store
Ok here is how it works

Each day we will play a DS game, preferably Mario Kart or Metroid Prime

Each team will elect a leader to play in a tournament.

Whoever is last place in  this tournament will have to vote out one of their weak members in order
to survive.
When a team is down to 2 people they will join another team until there
is only one team.
Then the people who are left will torunament each other.
Whoever wins will get a leader ship point and have immunity. Eventually there will be just two
people in which a panel of zombies will decide which one is too badass for them to
eat.

ok first we'll have everyone sign up

16
General-3 / RE: no seriously...how did you know?
« on: August 28, 2006, 12:57:25 PM »
you know what that means... Seppuku!!!!!

17
General-3 / RE:no seriously...how did you know?
« on: August 28, 2006, 06:02:46 AM »
really i used different computers....in different areas...i thought it was because of like personality-isms

18
General-3 / RE: no seriously...how did you know?
« on: August 27, 2006, 07:30:19 PM »
ok Rolawndah

19
General-3 / no seriously...how did you know?
« on: August 27, 2006, 07:26:22 PM »
¿que wandering?  

20
General-3 / RE: I have a fan....
« on: August 26, 2006, 06:22:38 PM »
wtf anal plug?

21
General-3 / RE: I appoint 18 Days official funhouse princess
« on: August 26, 2006, 06:21:27 PM »
but what if you wanna pull a Will Farell yoga session afterwards?  

22
General-3 / RE: A big thank you to SUPER
« on: August 26, 2006, 06:18:58 PM »
no its still the same joke thread,im expecting a huge discussion of something i missed, its a huge trick,made to make me excited, and then make me dissapointed.

23
General-3 / RE: Every month is blackcurrant jam appreciation month
« on: August 26, 2006, 06:02:42 PM »
i want some vaginal syrup put on my pancakes, wait probably not.

24
General-3 / RE: I appoint 18 Days official funhouse princess
« on: August 26, 2006, 06:01:16 PM »
ew,18 days, youd go to hump her, and youd be suprized

25
General Chat / RE: Snakes on a Plane
« on: August 26, 2006, 05:58:55 PM »
no its not, i hate going to watch it and getting a big v on my head.....but now v has a new meaning Vendetta!!!!!

Pages: [1] 2