Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Luigi Dude

Pages: [1] 2 3 ... 165
1
You seem to have an unhealthy obsession with other people online thinking negatively about the Switch 2. This isn't your first post complaining about the online discourse.

Well when said discourse is complete bullshit it deserves to be called out.  If people are going to blatantly lie and spread false information, it needs to be countered.  Just a few weeks ago look at how the usually suspects took a quote from Miyamoto completely out of context to say he doesn't care about Nintendo's older retro titles, when his full quote literally meant the exact opposite.

Of course I love how you then say this

Water is wet. In related news, Nintendo fans buy Nintendo ****, probably literally if it was in a box and was marked as a limited time offer.

So where were these 10 million plus Nintendo fans during the Wii U's first 4 months?  Or the 3DS first 4 months when it started struggling so bad they had to make a massive price cut?  So you've gone from all Nintendo consoles had a good launch so the first month sales are meaningless, to apparently all Nintendo systems keep selling well after launch, so now all numbers are also meaningless.

MK World is a pack-in game. Its numbers are artificially inflated by the console numbers. I think that's a grain of salt that should be taken with these numbers, but the numbers are still good despite the game's issues.

You do realize people can buy a Switch 2 without the Mario Kart World bundle right?  If Mario Kart World was something people didn't want to play, why are they spending an extra $50 to play it?  If the price of the Switch 2 and it's games was suppose to be such a huge deal that would make the systems another 3DS at best and Wii U at worst, then why are all these price sensitive consumers buying a more expensive version of the Switch 2 with a game they don't even want?

2
General Gaming / Re: Shocktober VI: Curse of NWR
« on: November 04, 2025, 03:28:52 PM »
I managed to get 2 more games that fit the season done by the end of October.


Blasphemous 2

I played the original game 3 years ago for Shocktober and my thoughts for that game are on that years tread.

https://www.nintendoworldreport.com/forums/index.php?topic=69115.25


So like I said back then, I really liked the first game but it had some issues that annoyed me, which is why I was really excited for a sequel that would hopefully improve them.  Well for the most part, I'd say this sequel did just that and delivered something closer to what I was hoping for.

Now the first game made a stronger first impression, with the level design in the early area's having better challenge while the 2nd game starts out easier, I'd imagine to be more player friendly then the first game was.  But unlike the first game, which peaked in its first half and the second half felt kind of tacked on, this game actually keeps building up and gets better and better throughout. 

It's helps that this game actually gives you abilities that change the way you can play.  You gain a Double Jump around the half way point, and then receive and Air Dash after that.  This allows the devs to create more platforming challenges in the second half to help spice things up, as well as the bosses in the second half being designed with players having these abilities which make them feel like a nice step up over the bosses in the first half.  I like having a nice progressive difficulty in 2D action games where they keep building things up, unlike the first game that because very inconsistent in that regard.

Oh and like the first game, if you want the True Ending you'll need to do DLC content and basically use a guide as well.  It's not as obtuse as the first game, but still pretty annoying.  One of the requirements is needed 4 different wooden statues, and one of them requires you finding all 33 Cherubs.  Now most of these Cherubs are pretty easy to see as you explore the map but some of them can easily be missed if not paying attention, and with how big this worlds map is, if you end up with about 31 by the time your at the end game, having to go back and find the last 2 was supper annoying.  Even using a guide took me about 2 hours since I basically had to go to every area of the map to retrace all my steps. 

This is why it's so annoying hardly any Metroidvania's do what Metroid has been doing since Fusion where after you first beat the game, they'll tell you how much of each item is missing in each area, so when you go back for 100%, you don't end up wasting your time in sections of the game that you've already found everything in.  This is why actual Metroid games are still the best of this genre since they actually make it fun to look for 100% items, while so many of the games that are inspired by it still make going for 100% so tedious and boring by the end because they refuse to implement something actual Metroid games did over 20 years ago to solve this exact problem.

But other than the intro being not as interesting as the first and the final fews hours becoming a boring slog to get the True Ending, the rest of the game was great and what I was hoping for in the sequel.


Morbid: The Seven Acolytes

This is a top down Souls-like game that only took around 10 hours to beat.  I don't really have much to say about the game other then it was OK for what it was.  It's got all the usual Souls troupes, grim dark world, stamina meter, dodge roll etc.  It's actually pretty easy for a Souls-like.  Most of the enemies can be easily avoided and you get weapons that give you such a wide range of attack that as long as you don't get overwhelm by a large group, it's pretty easy to handle what going on.  The game also doesn't make you loose anything when you die so you never have to do any corpse runs, which makes it very forgiving for a Souls-like as well. 

The second half of the game does start adding enemies that bump up the challenge and make you play more carefully but it's still nowhere near the challenge of other Souls-likes I've played.  The bosses are pretty good though, and the only reason I feel the game is actually OK.  I mean they're not the best thing in the world, especially when compared to better Souls-likes but still pretty fun for the most part.  Some of them were a decent challenge and took a few tries to beat so they made the overall experience a nice way to end the month of October.

I'd only recommend this game for people who're fan of Souls-like and are looking for a more bite sized experience they can complete in a few days.  If you see it on sale for super cheap you might find it worth a playthrough.

3
It took the Wii and Switch about 9 months to sell 10 million copies and both were treated as a huge accomplishment at the time for doing it so quickly.  The Switch 2 just did that in around half the time.  Nintendo's own forecast now has the system doing 19 million by the end of March which will not only put it well over the Wii U, but very close to the GameCube's lifetime total, all within it's first 9 months.

Oh and LOL at all the people that said Mario Kart World is not a killer app.  Yeah the sequel to a game that sold close to 70 million units is something nobody wants to play alright. :rolleyes:

Once again this just goes to show how much of a bubble the online gamer sphere truly is.  All the negativity and outrage that has been manufactured for clicks, that many gobble up and repost all over the web, even when said information has been proven false, has no impact on the real world whatsoever.  Majority of the people who play videogames, want to do just that, play the games.  If you grew up playing Mario Kart and Donkey Kong, and still enjoy those games, and want to play the newest installments, you're going to buy a Switch 2 to continue playing said games since you can't play them anywhere else.

4
General Gaming / Re: Shocktober VI: Curse of NWR
« on: October 13, 2025, 11:47:44 AM »
I quite liked Bug Fables, though it got a bit long in the tooth as it got near its end. Regarding the shoetage of party members, it was a crowd funded game working on a shoestring budget. https://www.indiegogo.com/projects/bug-fables-an-exploration-rpg-full-of-bugs#/

Ok that explains a lot.  Very impressive what they did on such a small budget.  Of course with such a small budget, I think they would have been better off making the overall games length smaller since the first half was great but the second half dragged on because of the lack of new idea's and combat variety.  It feels like they were trying to make something in length to The Thousand Year Door, when they should have started with something more like Paper Mario 64.

5
General Gaming / Re: Shocktober VI: Curse of NWR
« on: October 12, 2025, 02:35:57 PM »
Earlier this week I finished Bug Fables: The Everlasting Sapling.  I'm going to count this since some of the enemies you fight are spiders and spiders are an icon of Halloween.  There's also some Jake O Lantern enemies in the game along with Zombie Insects as well.  One of the major sections of the game is also a Fall setting with the tree's being red and brown and leaves falling so it fits the season in several ways

Anyway, for anyone that doesn't know, this game is a Paper Mario clone that plays like the first two games in the series.  The only real difference is this game gives you three characters to control in battle at a time instead of two like in Paper Mario.  Of course those three characters you have are the only characters you'll have in the entire game, which kind of surprised me since one of the things Paper Mario fans would always praise about the first two games is all the different unique partner characters Mario gets in those two games.  So here's a Paper Mario clone made by fans of the series and it only has 3 total party members that you use the entire game.  Just make me have a chuckle when one the the biggest complaints about Sticker Star and Color Splash is the lack of unique party members and here's a Paper Mario clone aimed at the fans of the first two games, and it has a lack of unique party members.

Anyway the game is actually pretty good.  The world is alive and full of charming NPC characters, and I felt it does a good job of matching the humor of Paper Mario games.  I also love how the game gives you a medal at the beginning that activates a Hard Mode when you equip it.  This actually made the beginning of the game better than the beginning of the first two Paper Mario games since you get a decent challenge at first.  Of course the irony is by the second half, it becomes really easy to get badges that just break the game.  Even though it was what the game considered Hard Mode, I still found the second half easier than actual Paper Mario games.

So this is a game that starts stronger then actual Paper Mario games, with having 3 characters in battle at a time and a higher difficulty to choose from, but kind of peaks early on and never reaches the highs of an Paper Mario.  A good example would be how the boss fights in Paper Mario have some unique gimmick to each one that make it so you can't just use the same strategy in each one.  In this game on the other hand, I was basically doing the same strategy for every boss fight and none of them really do anything to break that like actual Paper Mario bosses do to make each fight unique.  This combined with the game having you use the same three characters throughout the entire game feel repetitive by the end.

Overall it's still a good game and I'd recommend it to anyone that's a fan of Paper Mario games, especially the first two.  The world, story, and characters still remain good throughout the whole game, but the combat and puzzles kind of hit their peak in the first half of the game, with the second half feeling repetitive at times.

6
TalkBack / Re: Next Nintendo Direct To Air September 12
« on: September 12, 2025, 11:53:58 AM »
That was one of the most content packed directs filled with one of the largest variety of Nintendo published games.  The fact that many people are acting like nothing was shown, has just once again shown how badly the internet has rotted the minds of many gamers. 

Over 10 years ago we would have been lucky to even see half the number of games in a single direct, and most Switch era Directs didn't have this many games.  Yeah at this point I need to stop even lurking message boards because there's nothing worth reading.  It's nice to see a few reasonable people try to talk sense, but they sadly get drowned out by the never ending wave of cynical assholes who'll never be satisfied, or just blatant trolls that have nothing better to do with their lives.

7
TalkBack / Re: Next Nintendo Direct To Air September 12
« on: September 11, 2025, 11:34:47 AM »
At an hour long this is the largest Nintendo Direct in history.  Even though the Switch 2 reveal was also an hour, they spent about 10 minutes of that one talking about the hardware.  I doubt they'll be talking about the hardware in this one, so that means we're getting an hour of nothing but games.  Makes all the complaining about the Partner Direct from over a month ago look sillier than it was at the time.  Especially when that Partner Direct was already meatier than most Partner Directs from years earlier.  And now look at that, we're getting a General Direct which is quite a bit meatier than the average General Directs during the Switch 1 era. 

It just shows how many people have terrible memories for anything past a year.  All these treads across the internet and YouTubers rating the first few months and acting like the Switch 2 support is in trouble, when in actual reality this is the strongest support a new Nintendo system has ever had by lightyears.


Anyway, I can't wait to see what Nintendo has in store.  We usually get at least one big announcement for a game that's at least a year away.  Since Donkey Kong was just released I doubt we'll see the next 3D Mario, and it's too early for Zelda.  Even though Sakurai is working on Kirby Air Ride, I do wonder if there's a second team at Bandai Namco doing Smash Bros right now so maybe well could get a trailer for that.  It's been 3 years since Xenoblade 3 so maybe we might get a trailer for Xenoblade 4.  It's also been 3 years since Bayonetta 3, so maybe a Banyonetta 4 trailer could be possible.

Oh yeah and we're 100% getting Prime 4's release date.  Nintendo wouldn't have said the game is still 2025 release date earlier this year if it was getting delayed far out into 2026.  During the Switch era they've been very careful about when they announce release dates and we even know about several games being done almost a year in advance that they sat on to release at the right time.  Worse case scenario is maybe it's February or March of 2026 because they feel the 2025 holiday is getting too crowded, but we're very very close.

8
General Gaming / Re: Backlaugust 2025 - Nintendo Switch 2 Edition
« on: September 01, 2025, 02:22:20 PM »
Well I managed to get one more before the end of the month.  I finally finished everything in Mario X Rabbit: Kingdom Battle.  I 100% the main game back in January, but now I finally did the Donkey Kong Adventure DLC to 100% as well.  Just like the main game, I really enjoyed it.  The main story campaign for each one is pretty chill for the most part, but when going for Gold trophies in every battle, it still made me be mindful of the actions I took.  I would always laugh when there was one mission I thought I took too long to do and still got a Gold several turns earlier then the requirements and then the next mession I'd feel I did a good job and ended up being one turn over the requirements.  It's like they set the Gold trophy requirements in a random number generator at times where some mission give you an insane amount of leeway and others are super strict.

I also liked the puzzles between the battles.  They might not be the hardest thing in the world but several of them would at least makes me think for a little bit before coming to the solution.  I felt that created some nice variety in gameplay between the different missions.

Of course me favorite part is the extra missions after beating the main game in each campaign.  These get legit quite challenging at times.  I like how some of them turn into tricky puzzles that require a bit of thinking on how I'm suppose to get my characters to all those different parts of the map in limited turns.

So yeah I really loved this game.  It was a blast from beginning to end and there wasn't really any major issues that effected my enjoyment of it.  I think I'll finally buy its sequel which is on sale right now.  Can't wait to play it in a few years. :D

9
TalkBack / Re: Hollow Knight: Silksong Reveals September 4 Release Date
« on: August 22, 2025, 11:33:12 AM »
Was not expecting this to be launching in just a couple weeks. Wowzers! First played the original in 2022 so the wait time has been less for me than other gamers but it also means if I do end up hoping for another sequel than it will likely be a much longer wait time for that one unless they decide to expand their staff.

Let's see the reaction to the sequel first.  There's a pretty long history of major indie titles getting sequels that underperform compared to the original, so who knows if Team Cherry will even want to make another one after this.

Right now the Hollow Knight fanbase is almost it's own realigion with many of it's fans saying the original is a perfect masterpiece that no other game can live up to and Silksong will be the second coming.  With such a rabid fanbase, if Silksong doesn't live up to the hype, the backlash is going to be biblical.  Well with the game taking over 7 years to complete, even if the game is just as good or better then Hollow Knight, I wouldn't be surprised if many of it's fans won't be satisfied because the level of hype that's been built up these last 7 years is going to be almost impossible to match.

10
General Gaming / Re: Backlaugust 2025 - Nintendo Switch 2 Edition
« on: August 16, 2025, 03:22:41 PM »
After 4 months I'm finally done with Xenoblade X: Definitive Edition.  At first I told myself to just go through the main story so I could get to the new story content, but I got so wrapped up in the world that I eventually ended up going for 100% map completion again.

Here's my original thoughts for when I completed the original game on the Wii U over 8 years ago since I don't feel like retyping everyone again.

https://www.nintendoworldreport.com/forums/index.php?topic=41328.625

For the most part I still really enjoyed the game, but I would say this game doesn't hold up as well on a second play through.  The biggest problem is this is by far the easiest Xenoblade game to completely break the combat once you realize what to do.  This made the first part of the game more fun in Definitive Edition since I was able to take on enemies over 20 levels higher then me earlier on, but this eventually lead to my characters becoming insanely overpowered, which made the rest of the game get kind of boring much quicker.  Of course because of this I was able to 100% the game much faster.  The original Wii U version took over 270 hours, while I was able to 100% Definitive Edition in over 145 hours, and that includes all the new story content as well.

Speaking of the new content, it's kind of a mixed bag if you ask me.  I like the actual new story content and it's great to have an actual ending to the game now with a much better emotional payoff after everything you've been through.  Of course I wish they could have handled said new content better.  You basically get a bunch of fetch quest on Mira to open up giant expo dumb cutscenes, and when you finally get to a brand new area to explore, the new area is kind of lame.  Very small area and all the enemies are just recolored version of old enemies.  Anyone expecting something like Bionis Shoulder from the Future Connected epilogue in Xenoblade: Definitive Edition like I was is going to be disappointed in that regard.  I'd say this version of Xenoblade X makes it pretty clear Monolith Soft isn't going to be making an X2 anytime soon so they just wanted to give fans of the original some kind of closure after a decade of waiting.  Overall I'm satisfied with the new ending but feel like it ruins some of the mystery they were setting up in the original game.

So at the end of the day Xenoblade X can still be a fun game, but I do feel on a second playthrough it's flaws become a lot more apparent, and while Definitive Edition does improve a lot of things, the overall game still had some massive issues.  I used to feel this was my favorite Xenoblade, but having played all the Xenoblade games on the Switch over the last 3 years, I'd say I now consider X to be the weakest in the series.  The world is still great to explore and I love how many of the side quest make NLA feel more alive than the other games.  This is the single reason I was even able to still put over 100 hours in the game again because I love the world they created and love being a part of said world.  But when it comes to the actual gameplay, it's lacking compared to the other games in the series.

11
TalkBack / Re: Donkey Kong Bananza Direct Recap
« on: June 18, 2025, 11:07:42 AM »
Once again Nintendo wins E3 with just one game.

This game is literally the Mario Odyssey sequel I've been waiting almost 8 years for.  I wouldn't be surprised if this game originally started as a sequel with Mario in it, but some of the things they wanted to do like climbing and terrain destruction they realized this would fit a character like Donkey Kong better.

Like I said before, can't wait to see what Tokyo EAD has cooked up since I'm sure this game is going to contain a ton of idea's they've probably had for almost 20 years now that they might not have been allowed to do in a Mario game, but now with Donkey Kong they can go wild.

12
Yes, after Nintendo abandoned the Wii U altogether, put their entire development focus on the platform, and cut the price severely. Let's not pretend the 3DS was a roaring success in its first few years. Have people seriously forgotten the disaster that the 3DS was early on? The "Ambassador" program?

You're literally proving my point once again.  The 3DS was a disaster because it launched with Nintendogs+Cats and Steel Diver and then had nothing until Ocarina of Time 3D, which came out 3 months later.  Then its next biggest game wasn't until Star Fox 64 3D, which came out 3 months later after that.  Then the next big game wasn't unit Mario 3D Land which was another 2 months away.  Seriously what exactly were people suppose to be buying the 3DS for its first year?  There was literally a 8 months gap between its launch and the holiday season where the only games from Nintendo were two remasters of N64 games.

The Switch on the other hand just launched with Mario Kart World, the sequel to a game that sold about 70 million units.  Has a brand new 3D platformer in Donkey Kong a month later that's from the Mario Odyssey team whose last game sold about 30 million units.  Plus once again you actually have major third party game on the Switch 2, something the 3DS didn't have.  We already have reports from North American NPD that Cyberpunk was the second best selling game for the Switch 2 launch in North America.  Which shows that a lot of the people buying the Switch 2 aren't all hardcore Nintendo fans who only care about the most recent Nintendo games.

Not sure why you keep comparing the 3DS to the Switch 2, when the situation for both systems is the complete opposite.



Pessimist me still thinks because of pricing, lack of true Switch 2 exclusives, and its iterative nature will have sales be more of a slow burn.  I have a hard time recommending it to anyone outside of our slice of gaming, especially when a lot of my friends are rocking Steam Decks.  But maybe I'm discounting a deep hunger for more MarioKart.

You're once again proving my point about people online living in a bubble.  The Steam Deck has sold less than 4 million units since it came out 3 years ago.  There's a good chance the Switch 2 either outsold it by the end of last week, or has done so by the end of this week.  Plus how many times do I need to say it, Mario Kart 8 Deluxe sold close to 70 million units.

https://www.nintendo.co.jp/ir/en/finance/software/index.html

Mario Kart is literally one of the biggest franchise in gaming.  Anyone that wants to play the newest Mario Kart will need to buy a Switch 2.  You can't recommend them any other system when no other system will have the newest Mario Kart.

Even when expecting a drop off in sales, when you compare what happened with the DS/Wii era to the 3DS/Wii U era, the best selling Mario Kart of the DS/Wii era was Mario Kart Wii which did 37 million units while the best selling Mario Kart of the 3DS/Wii U era was Mario Kart 7 which did about 19 million units.  So even if you had a similar drop between Mario Kart 8 Deluxe and Mario Kart World, Mario Kart World would still end up selling around 35 million copies.  Which would literally put it about what Mario Kart Wii sold, which was on a system that did over 100 million units.

Of course keep in mind the main reason for Mario Kart's drop was because of the lose of the Nintendog/Brain Age/Wii Sports/Wii Fit audience that made up a large part of the DS and Wii.  The Switch on the other hands biggest sellers behind Mario Kart are Animal Crossing, Smash Bros, 3D Zelda, 3D Mario, Pokemon which all have a history of very constant sales and very dedicated fanbases.  Hell in the case of Animal Crossing it did better on the 3DS then it did on the DS, despite the 3DS having only half the audience.  Pokemon X/Y only did a million less than Diamond/Pearl, while Sun/Moon did a million better than Black/White.

Nintendo's main franchise from many of it's 20-30 year series, that have had constant if not steady growth over that time span have done better then ever on the Switch.  To suddenly expect them to sell even worse then their 3DS counterparts is just silly and would literally require something magical altering reality, or something like a nuclear war creating an apocalypse where nobody can play games anymore.  Or course after certain event going on in the world right now, the later is kind of looking somewhat likely. :-\

13
I do think the whole Game prices thing will affect game sales for the system due to various economic issues but at the same time, indie games are becoming an increasingly viable solution for more budget conscious customers and the Switch 2 is in a really good position to be able to handle those kinds of games, both because of its portability and increased power over the Switch, and because of the wide array of control options the system has over the competition.

I think the mouse deserves special mention because of how it opens the door for several neat indie games that have never really been feasible to bring to a console before because they are built around being played with a mouse. There's stuff like Pony Island and The Hex which are suddenly much more viable to bring to a console because there is now a console that has some sort of mouse input packed in.

If Nintendo can continue to play to their strength with indie games while ensuring that the eshop doesn't become a cesspool of ai hentai shopping simulator games again, then I believe that they will be able to provide options for more budget conscious customers.

Yeah this is something many forget when talking about the Switch as well.  We know from actual sales data, the Switch was a beast when it came to indie sales.  Many indie devs would talk about how the Switch version of the games was either the best selling, or second best selling behind only Steam sales.  And these aren't just small games, quite a few of these indie titles were major hits.

Seriously look at the numbers for Stardew Valley

https://www.stardewvalley.net/press/

Quote
As of December 2024, Stardew Valley has sold over 41 million copies across all platforms, with over 26 million copies sold on PC, and 7.9 million copies on the Nintendo Switch.

So yeah, indie games had massive success on the Switch and made up a pretty large amount of its overall library sales.  So many of the Switch userbase will still have access to a large library of lower priced games.

Plus when talking about Nintendo's own games that will be $10-20 more.  We know from data that most people only buy 2-3 games a year anyway.  So even if those 2-3 games are the newest Nintendo titles at full price, that's still only an increase of $30-60 more on gaming a year then they spent during the Switch 1 era.  To most people, that's not a huge increase.



Even the Wii U & 3DS sold out at launch IIRC, and how'd that work out for both of them a year later?

Both consoles then had a massive drought after launch, with third party support ranging from bad on the 3DS, to non-existence on the Wii U.  The Switch 2 on the other hand has the complete opposite of that with it getting literally a major games in Donkey Kong a month later, as well as great third party support to fill in the gaps.  It's literally a night and day situation with the Switch 2 versus those systems.

Plus the 3DS with all its problems still managed to sell over 70 million units in the end so I'm not sure why you picked that as an example.  I'm sorry but using the 3DS as an example pretty much shows the worst case situation for the Switch 2 is around 100 million units which would still make it a very successful console.

14
Just goes to show how once again the online gaming space is literally an insanely small bubble that represents less than 1% of the real world.  All the negativity that so many were saying would hurt the system, is once again something the average person doesn't give a **** about.

At the end of the day, if people want to play the newest Mario Kart, the sequel to a game that sold close to 70 million copies they'll need to by the Switch 2.  If they want to play the upcoming 3D Donkey Kong, the next game from the 3D Mario team whose last game sold close to 30 million units, they'll need to buy a Switch 2.  Hell if they want to play the newest installments in most Nintendo franchises, which all exploded in popularity over the last decade, they'll need to buy a Switch 2. 

The argument for the Switch 2 not succeeding always relied on some weird thinking that would literally have to involve someone like Thanos snapping the Infinite Gauntlet to make everyone in the world suddenly decide they hate Nintendo games.  You don't go from Nintendo's long running series having their biggest success ever, to suddenly selling worse then ever, especially when hardly anyone else is even trying to make alternatives to Nintendo's games that might draw people attention to other systems.

And before anyone goes, but the Wii U, the Wii U was hurt the most by the 3DS which had many of the same titles, as well as the fact the 3DS had bigger exclusives like Pokemon and an actually mainline Animal Crossing game.  The 3DS and Wii U showed Nintendo that people weren't willing to buy 2 Nintendo systems at the same time anymore to get similar experiences, hence why they merged everything into one.  A Wii U situation is never going to happen to a Nintendo that has only one unified platform they need to support.

15
Nintendo Gaming / Re: Nintendo Switch 2
« on: June 04, 2025, 11:52:01 AM »
If this was 10 years ago I would definitely be waiting in a midnight line tonight.  But I still have a massive backlog of Switch 1 titles to play and I don't feel it's worth messing up my sleep cycle this week and risking maybe getting sick from standing in a long line with strangers to get.

Plus I got a pretty busy summer with work and others things I'd like to do at home so it's best to just wait until around August or September to get one.

16
Luigi Dude is depressing me with the 20-30 years comment.  I'm currently playing a PS2 game that is now over 20 years old.  Will I be playing an equivalent of that when I'm in my 60s?  Hmmmm.

Though we don't need to go 20 years.  The Switch is 8 years old which means that the 3DS ceased to be a current system 8 years ago.  If I want to play a 3DS game today that I don't already own I need to find a used cart.  I can't buy it from the digital store anymore and Nintendo cut that cord really quick.  Now with the Switch 2 being backwards compatible that is not likely going to happen with the Switch 1.  It seems Nintendo is now finally using one store and account that will cross multiple generations.  But it wasn't always that way and that was a good reason to support physical games on the Switch.

Even though it's not currently happening, I wouldn't be surprised if by the end of the Switch 2's lifespan, DS, Wii and 3DS games will all be added to NSO.  I mean Wii games are guaranteed to happen since we already know from Mario 3D All-Stars that Nintendo has a working Wii emulator, similar to how that same collection showed they had a Gamecube emulator that will now be used on the Switch 2.

DS games should also be a guarantee since third parties like Capcom and Konami have already put out collections in recent years that have some of their DS games running on the Switch with the touchscreen parts reworked.  I imagine Nintendo already has the same ready to go for most of their DS collection.  The 3DS should be even easier since most of Nintendo's own games stopped using touchscreen by then.

So by the end of the Switch 2's life, the system will have access to almost Nintendo's entire category of both home and handheld systems through NSO, and all the Switch 1 titles will still be buyable from the eShop.  And since Nintendo will keep building on the Switch, for Nintendo's own published titles, the future will be looking pretty good with easy access to the vast majority of their own published titles at least for the coming decades.

17
I went all digital on the Switch and will continue on the Switch 2.  I just don't see any reason in owning physical when many game get patches or DLC these days.  It's like, what's the point in owning a physical copy when it's an incomplete version of the game anyway?  Plus when I literally have hundreds of games on my Switch, having a physical library would be a nightmare.  I don't have the time and space to deal with all that.

Plus I always find the argument about losing all my games when the system dies laughable.  Right now if my Switch were to die, I can send it in the Nintendo to have it repaired and still keep all my games.  So for at least the next decade, there's nothing to worry about in that regard.  I guess in 20 or 30 years from now it might be a problem, but will I even still be playing my Switch in 20-30 years?  I downloaded a ton of game on the Wii Virtual Console and Wii Ware titles, but I haven't played that system in close to a decade now.  So if I lose my Switch and all its games in 30 years, I don't think I'll care that much when I haven't even touched the system in decades.

Plus like I've said before, will I even be alive 20-30 years from now?  Not to scare people but with many of us on these forums more then likely being at or around middle age, we'll probably have greater things to worry about 30 years from now then what our video game collections look like.  The convenience that digital games provide right now is better then physical in every way to me and the only convenience that physical provides with being something that might last longer, isn't that big a deal the older I get.

18
TalkBack / Re: Nintendo’s second bite at the Wii U apple.
« on: May 29, 2025, 03:15:35 PM »
Since Valve is determined to keep the Steam Deck as niche as possible, the Switch has literally no competition. 

I don't know much about the steam deck, what do you mean by this?

For the last several years, many people in the online gaming bubbles constantly talk about how the Steam Deck has replaced the Switch for them and how the Switch successor will suffer because it won't be the only handheld gaming device anymore.  When you look at the actual sales though, the Steam Deck has been out for 3 years now and only sold about 4 million units.  In comparison the Wii U which is considered a massive failure that people ignored had sold 12 million units by the time it was 3 years old. 

Yeah I know Valve has different expectation for the Steam Deck than Nintendo with the Wii U, but the point still stands that Valve hasn't done anything to make the Steam Deck have greater mainstream appeal. Because of that the Steam Deck is basically a non-factor to the general public and so the Switch 2 has no competition when it comes to a system that allows traditional gaming on a handheld.

This is why the Switch 2 being a Wii U style failure is literally impossible because Nintendo has a monopoly right now on hybrid gaming devices.  Anyone that wants to buy the latest Nintendo games and play third party titles on a handheld will need to buy a Switch 2.

19
TalkBack / Re: Nintendo’s second bite at the Wii U apple.
« on: May 22, 2025, 01:34:06 PM »
I'm sorry but everything you mentioned in your article is not what hurt the Wii U.  The Wii U's biggest problem was it had a small lineup of games throughout it's lifespan, with terrible 3rd party support that lead to horrible droughts in software and the much cheaper 3DS offering similar experiences to most of the major Nintendo Wii U titles, leaving the only audience for it the most hardcore Nintendo fans who needed to have the latest Nintendo games in HD.

Seriously, let's compare the launch lineup.  The Wii U's flagship title was New Super Mario Bros U, released 3 months after New Super Mario Bros 2 on the 3DS.  Doesn't help that both games were just rehashing much of what New Super Mario Bros Wii did just 3 years earlier.  Then the next major game was Mario 3D World in November 2013, a full YEAR after launch.  Between that you had slim pickings from third parties, and Nintendo's own titles were very niche like a Wario Ware spinoff and Pikmin 3.

Meanwhile the Switch 2 will launch with Mario Kart World, the super ambitious sequel to a game that came out over 8 years ago, that not only makes major changes to the Mario Kart formula, but even includes a massive open world for people to explore.  The next major game after this will be brand new 3D Donkey Kong, which looks to be a super ambitious as well, which comes out just a little over a month later.

Plus when you compare third party support at launch and what's coming in the near future, the Switch 2 third party lineup from just what we know about is lightyears better then the Wii U's lifetime total was.


Seriously, at the end of the day it's all about the games that determine the success of a console.  The Wii U's biggest failure was Nintendo being unable to probably support it and the 3DS at the same time, which is the entire reason they began the process of merging their home console and handheld divisions right after the Wii U launch.  This is why comparing the Switch 2 to the Wii U and even the 3DS is beyond silly when Nintendo has already shown the lineup for the Switch 2 at launch is a massive improvement over both systems when they launched.

Plus everyone seems to forget the other part of the Switch success is being a hybrid system.  Since Valve is determined to keep the Steam Deck as niche as possible, the Switch has literally no competition.  So if you want a hybrid console that can play the latest Nintendo games, as well as major third party titles like Cyberpunk and Elden Ring, the Switch 2 is the only console that can do that.  Yeah there's rumor of Microsoft and Sony working on something but those won't be out until 2027 at the earliest and by that time the Switch 2's library will be so massive, it'll be hard for Microsoft and Sony to really take away any attention from the Switch 2.

20
Nintendo Gaming / Re: Nintendo Switch 2
« on: April 27, 2025, 04:11:26 PM »
It's hard to tell from the preorder circus what real sentiment from buyers is, or what real supply is. How much of that chaos was caused by scalpers and bots? How many of those people were on all retailer sites simultaneously because they couldn't trust any single one to come through for them? How many are doing it now for fear of price increases in the future?

The TRUE test for supply and demand will be Holiday 2025, and the doldrums of early mid 2026.

I mean this is the successor to a system that sold over 150 million units and has a super ambitious sequel at launch to a game that sold close to 70 million units.  Even without bots and scalpers, the demand for the Switch 2 at launch it going to be huge.  If Nintendo can produce enough systems this thing could easily be getting record breaking sales every month for the next year.

21
General Gaming / Re: 5th Annual NWR Four on Four
« on: April 27, 2025, 03:05:15 PM »
Representing the PS4 (though it could also represent the PS2, PS3, or Wii): Okami - I have been trying to complete this goddamn game for 13 years over 4 different attempts, and I finally managed to force myself to get through it all. So...was it worth it?

No, not really. There have always been 3 reasons why I could never get through this game before, and they're still very bad now:

1. The framerate - The game is hard-locked to 30 FPS, and with some of the visual effects (especially early on) I found it very easy in earlier versions and on earlier (and smaller) TVs to get motion sick playing this game. I know it can't be helped because the animations were tied to the framerate (much like Tales of Symphonia), but it's still a very noticeable problem, especially since the game clearly doesn't always hit that 30 FPS.

2. The Celestial Brush - I love the idea of Okami, but the furthest I ever got in this game was on the Wii, and I quit it because of the controls. At the time, I thought it was the Wii's fault that the Celestial Brush only correctly guesses what you draw about 2 out of every 5 attempts, because that was the story of Wii controls in general. But no...that's just how this game is. The longer the game goes on and the more brush techniques that get layered on that use similar brush strokes, the less reliable the entire gameplay experience becomes. By the end of the game, I stopped even bothering to use any brush techniques outside the simple slash and wind gale, because nothing else every worked on command. Do you have any idea how much times I'd go to draw a simple circle around something to do the regeneration technique, only for the game to interpret it as the wind gale? It's pure aggravation.

3. The pacing - Okami has a notoriously slow opening and some of the most glacial text crawl conversations in the history of mankind, but on top of that the game's story is a colossal mess that doesn't know when to end. The plot more or less reaches a climax and starts over 2 separate times. It's just too much.

And that's really my problem with Okami in general: it's just too much. It just keeps layering on more and more nonsense until the game sinks under its own weight. The upcoming Okami 2 is the main reason I finally pushed through to complete this game, which is funny because now that I've finished it I don't want to even think about playing Okami 2 unless they REALLY learned how to make a better game since.

For Okami, this was the Okami HD version right?

That was my first playthrough and I think it did still have framerate issues. It is a really slow start and much longer than it needed to be. Also, the celestial brush is a great idea, but was poorly executed. I thought the variety of sigils to actually draw was small and not diverse enough. Of course, adding more would have caused more problems with the recognition, but having them be more varied would have alleviated that issue to some degree. I am also on a wait and see position with the sequel.

Okami is easily the most overrated game I have ever played.  For years I'd see nothing but post after post online about how it's secretly the best Zelda, or lots of people saying it was so much better then Twilight Princess that came out around the same time.  Then I finally played it a few years ago, and this game is nowhere even close to any of the Zelda game.  Anyone that can say this game is better than Twilight Princess let alone any other 3D Zelda, is a fucking troll.

I mean seriously, all the things people would say made Twilight Princess and Skyward Sword terrible games, Okami is way more guilty of.  Okami's intro is literally 2-3 times longer, and has more handholding and less gameplay variety than either of those games.  Even when the game finally opens up, the gameplay is a joke compared to an actual Zelda title.  The dungeons in Okami contain the most simple puzzles that make the great Deku Tree look like the Water Temple in comparison.  The combat is also so damn simple, it makes me even wonder just how involve Kamiya actually was, considering how much better the action in all his other games are.

Oh and don't even get me started on Issun.  People say Fi ruined Skyward Sword but then praise Okami, are the biggest hypocrites in the world.  Not only is Issun just as bad, but he literally sexually harasses every woman he see's.  Seriously, he is one of the most vile and disgusting characters in gaming.  And the worst part is he's never once punished for said behavior, and he actually gets rewarded at the end where the woman he was literally GROPPING at the beginning is now perfectly happy with him bouncing around on her body.  He never had to apologize for his terrible behavior towards women and even gets rewarded for said terrible behavior in the end.

This is why I always roll my eyes when people say Zelda games are overrated because of the name, but then praise stuff like this.  Okami proves that it's actually the opposite that is true, where if you make something that's similar to a popular franchise, people are more willing to completely ignore or downplay its flaws.  If Okami was an actual, official Zelda title, its reception would have been the same as games like Other M and Sticker Star.  It would have been throughly picked apart and roasted for years to the point where even to this day people are trashing the developers for it, even though said developers have gone on to release much better games in each franchise since.  Meanwhile Kamiya gets to announce Okami 2 and people are losing their minds and crying over it.  Despite the fact Okami was a much worse and flawed game than Other M and Sticker Star.

Then again I wouldn't be surprised if Okami 2 gets a reaction similar to Axiom Verge 2.  The original Axiom Verge was a mediocre Metroid clone that got vastly overrated like Okami, but then when the sequel came out, people are like, WTF this isn't all that great, despite the fact the sequel is similar in quality to the original.  It's like, yeah people, the original wasn't that great either, so what did you expect.  The things that made Okami more unique at the time, as well as the comparison to Twilight Princess wouldn't be there this time, so people might be more likely to judge it for what it actually is, and realize the original wasn't that great either.  Which is why I hardly see people talk about Axiom Verge as one of the best Metroid style games anymore, compared to what they used to years ago.

The same thing kind of happened last year with Dragons Dogma 2, where the original game wasn't that great, but the expansion Dark Arisen greatly improved it, but when talking about the game after many seemed to forget how rough the original game was and lumped the original with Dark Arisen, as if both version were these amazing games.  Plus many people seemed to forget that the creator of the series, Hideaki Itsuno, had nothing to do with the Dark Arisen expansion.  Well then when Dragons Dogma 2 comes out and people are like, WTF is going on, it's like, well Itsuno made a sequel to the first Dragons Dogma and 2's quality is similar to that game, but not close to Dark Arisen that he had nothing to do with.  During the hype for the game many seemed to forget that little factor, but after release, now more people rightfully separate all the different versions of Dragons Dogma.


I've tried to get into the X games, but the only one I've ever really enjoyed was the first one. Every game in the series since has had some sort of timer put on it where you have to do stages in a very particular order (without dying too much) in order to complete certain time-sensitive objectives and obtain the best ending.

I would agree that the first one is the best. I am not sure I will go back and replay the other ones even. Definitely some questionable design decisions.

Even though I love the first X, I've always found X2 to be the better game.  The problem with X1 is the Dash is an upgrade that the game eventually makes you get, but most of the levels and bosses are all designed around not having it.  So when you eventually realize to get the Dash first, it pretty much breaks the game and allows you to trivialize a lot of the platforming and enemy challenges.  Now the first Sigma Fortress stage was awesome, but it always disappointed me how the second stage was much easier, and the third stage was pretty much just a boss rush. 

That's what I love about X2 is you have the Dash from the start and all the stages and bosses are designed around that fact.  That makes the levels more challenging and engaging than X1.  Plus all 3 Sigma stages maintain a decent level of challenge as well so the game doesn't feel like it's running out of steam like X1 does at the end.

Now the later X games also have the Dash from the start but I agree they overcomplicate things with some of their decisions, but X2 is very much of the quality of X1 but with better level design and bosses.  And once again anyone complaining about the X Hunters, they're completely optional.  Unlike X3 which can screw you over with bosses like Bit and Byte if you're not prepared for them, the X Hunters can be ignored.  The ending is still the same, the only different with fighting them is whether you fight Zero before Sigma or not, and some would arguing that fighting Zero makes the last level better from a gameplay point of view.

A lot of complaints I see people have with X2 feels more like the problems X3 has instead.  It feels like many lump X2 and X3 together because yeah they were rehashes of X1 and on the SNES, but in terms of quality X2 was still just as good if not better while X3 is the one with the noticeable drop.

It kind of reminds me how for years many used to lump Classic Mega Man 4-6 together as inferior rehashes of 2-3, but now in recent years, I've noticed more and more people, especially on first time players on Youtube are giving Mega Man 4 a lot more credit and even calling it the best in the Classic series.  Even though I still slightly prefer 2 and 3, I always felt MM4 was just as good as those two games and 5 and 6 were the ones with the noticeably drop in quality.  It's nice to see MM4 getting more deserved love in recent years, so hopefully X2 will follow in the future as well.

22
Do you think the Switch 1 price will go up?  Nintendo has avoided a price drop the entire time so you figure they already have quite a bit of wiggle room there.  Could their equivalent of a Switch 1 price drop simply be that the price stays the same?  And if it does stay the same while everything else goes up in price I wonder if the Switch 1 will have longer legs than originally expected by being the most affordable option.

The Switch 1 has been around for so long that gives Nintendo some flexibility since it's much cheaper to product then it was back in 2017.  So they could easily still keep the price of Switch 1 the same.  The Switch 1 being the more affordable console was probably always in the cards, which is why it's still getting good support.  Pokemon Legends ZA is the sequel to a game that sold over 15 million copies.  So they literally have a 10 million plus seller still coming to the Switch 1 as it's big holiday game.

23
Won't this also impact the MSRP on Playstation and XBox consoles? Does a company like Microsoft have more influence here or does that even matter?

If these tariffs stay EVERYTHING is going up.  There's a reason the stock market is literally imploding right now.  Nintendo was just the first one to be unlucky and announce a new product literally on the same day the tariffs were announced.  No company is eating an extra 30-50% tax that wasn't on their products before.

24
I would be very interested to see if Nintendo suddenly remembers they own Eternal Darkness when it comes to adding GameCube games to that service, not to mention several other obscure GameCube 3rd party gems like Lost Kingdoms 1 & 2.

Based on some of the stuff they've put on the N64 service, I'd say weird, obscure **** is probably also on the table here.

Yeah the Gamecube will have a lot more stuff to choose from as well since it had much better third party support.  Lots of crazy stuff from that era from niche franchises that died after that generation, so getting the rights shouldn't be too expensive for Nintendo either.

Like think about a company like Capcom who published a lot of stuff on the Gamecube, but has only remastered RE Remake, RE Zero, and RE4 since then.  I wouldn't be surprised if all 3 Viewtiful Joe games, Gotcha Force, Mega Man Battle Network Transmission, Mega Man X Command Mission, P.N.03 and Killer 7 all find there way on here since Capcom isn't doing anything with them.

Actually I wouldn't be surprised if all the Gamecube Resident Evil games show up on here.  They've put the original version of the Turok game on the N64 app despite them having remasters also on the Switch.  I have to imagine at the very least Nintendo will work out a deal to get Resident Evil 4 on here since they know it's literally one of the most popular games on the system, especially for hardcore crowd that's paying for the expansion pack in the first place.

25
I assumed the high Switch 2 price was in anticipation of tariffs.  So even if it was, did they underestimate what they would be?

Oh I can guarantee they did.  After Trumps tariffs back in his first term, Nintendo moved a lot of their production from China to Vietnam in part to avoid any future tariffs on China.  They probably thought at worse Vietnam might get a 10-20% tariff so raising prices on games $10 to $20 would easily offset that. 

Well now Trump literally slapped Vietnam with a 46% tariff.  That is far beyond any worse case scenario they could have planned for and one of the reasons they invested so much in Vietnam this last generation in the first place.  There's no way a company like Nintendo is going to eat that cost.  So yeah the hardware is about to get a major price increase in America.

Either that or it's a small increase in America and they do a small increase in the rest of the world to offset it.  That could get messy though since they've already been taking Pre-Orders in other countries already.  Maybe they might have to delay the launch as well in a few weeks to replan things.

Pages: [1] 2 3 ... 165