1
TalkBack / RE:EDITORIAL: The Lost Innovations
« on: March 02, 2005, 09:36:52 PM »
I to enjoyed the article. It reminds me of when movies where first being used. Stage actors had to learn a new style because broad movement looked fake. At one point a director was asked "Would you like me to show nothing?" The response "If you could." Now video games are getting into the realm of acting and most video game creators are at a loss. I agree that the best so far has been Half Life 2, or some of the Nintendo games.
The "realism can have moral effects" statement is being brought up about PC games. The question is more about civilians in a war game. Such questions as should they even be there. what about kids. If the guns are so accurate shoudl the effects be as well. What about different ages for characters. As you can imagine these are murky waters. But with the more realistic look to modern games the question is going to be brought up. I would wonder what was wrong with people if it wasn't.
There are some interesting things going on right now. Like how video games have influence on movies. The great battle scenes in Two Towers used AI fighters to make the scenes. The camera kept a distance so no one would realise that the characters where making the same movements over and over again. Perhaps in time movies and video games will be made by the same team.
The "realism can have moral effects" statement is being brought up about PC games. The question is more about civilians in a war game. Such questions as should they even be there. what about kids. If the guns are so accurate shoudl the effects be as well. What about different ages for characters. As you can imagine these are murky waters. But with the more realistic look to modern games the question is going to be brought up. I would wonder what was wrong with people if it wasn't.
There are some interesting things going on right now. Like how video games have influence on movies. The great battle scenes in Two Towers used AI fighters to make the scenes. The camera kept a distance so no one would realise that the characters where making the same movements over and over again. Perhaps in time movies and video games will be made by the same team.