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Messages - DesktopMan

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TalkBack / RE:First Homebrew DS Game Created
« on: February 14, 2005, 11:55:53 PM »
No, it is not a hoax. I updated the picture because I got 2d core A to work. It supports two players on one ds, so one player plays on the top and the second plays on the bottom. The fact that I actually have the binary widely avaible should speak for itself. If not, I can gladly provide anyone with the source-code if they actually have any use for it. (as in, knows c++)

It is not using the official sdk, I'm compiling with devkitARM (check link at the top of http://www.auby.no) with a modified linkerscript, and a custom crt0 which dovoto wrote. There will be made avaible an easy to use environment for DS dev in the near future.

And as someone pointed out, this does not open for piracy, since retail DS games are made to run from DS cart, with a filesystem and such. The homebrew demos so far run as a single binary, much the same way as gba was. (It's still running in DS mode, so we can still use all of it's features.) Since entrypoints and other technical nonsense is very different, you can't just slap a DS commercial game on a gba cart and use a passthrough to run it.

The emulator that runs my binary is called HyperDS, and will not play commercial games for a long time. It will however be of invaluable use to homebrewers, since it makes testing and debugging much faster/easier. I don't have a passthrough myself, so I had to do most of the testing in it until it was done, then I got someone else to test on hardware for me.

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