Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GerbilSoft

Pages: [1]
1
Nintendo Gaming / Pikmin 2 and Mario 128 in 2003!
« on: February 07, 2003, 06:03:31 PM »
Because the SMS is an 8-bit console by Sega released in 1986... (Sega Master System)

Oh, you mean Super Mario Sunshine! Probably because they didn't feel like calling it "Super Mario 64 2", because that's a bit awkward.

2
Nintendo Gaming / Pikmin 2 and Mario 128 in 2003!
« on: February 07, 2003, 05:02:59 PM »
Hmm... I just did some research, and it *IS* 64-bit - the data bus is 64-bits wide. Yet Nintendo advertises the GameCube as 128-bit... (Maybe the processor has 128-bit registers, but the data bus is 64-bit?)

3
Nintendo Gaming / Pikmin 2 and Mario 128 in 2003!
« on: February 07, 2003, 03:38:48 PM »
Quote

Originally posted by: theaveng
How can it be called Mario "128"?  GameCube is a 64-bit machine.


Have you read any of the specifications on Nintendo's website? The GameCube uses a 128-bit PowerPC processor. You're thinking of the Nintendo 64, which uses a 64-bit processor.

EDIT: And on a sidenote, you might want to update your sig - both the PS2 and GameCube are 128-bit systems. The XBox, on the other hand, is 32-bit. (Actually, the Pentium series is 64-bit, since it uses a 64-bit data bus, but no one seems to know that for some reason.)  

Pages: [1]