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Messages - JHarris

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TalkBack / RE: Tetris from the Top: An Interview with Henk Rogers
« on: April 06, 2006, 06:24:27 PM »
T-Spin IS in the game, as are T-Spin Singles, Doubles and Triples, with Back-to-Backs as well.  Word is that a T-Spin Triple, which is an arcane move <a href="http://www.tetrisconcept.com/tetriswiki/Twists">that relies on a quirk of the Tetris rotation scheme that has been standardized[/url], sends over six lines in a versus game, and a Back-To-Back T-spin sends over seven.

It's obvious to see that a player that can do rapid T-Spin Triples would be practically unbeatable in versus play, but it requires an exacting setup, much trickier than just Tetrises.

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Nintendo Gaming / RE:Lag! Argh!
« on: December 10, 2005, 08:28:06 PM »
Is this... was the name Christopher?  No, he was the one giving out shovels.

I still feel bad about it all.  Let me know if there's a way of making it up to you.

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Nintendo Gaming / Animal Crossing Coolness
« on: December 09, 2005, 11:11:36 AM »
There doesn't seem to be a forum specifically for talking about Animal Crossing that doesn't involve trading or friend codes, so this'll have to be the place for this.

There are a number of little features in the game that are not immediately obvious, but are certainly worth knowing.  This is intended to be a listing of some of them.  If anyone finds some others, let us know in a reply to this message....

- You can change the bed in your bedroom!  Approach it from a direction other than the side and press A, and the game will give you the option.  You won't be able to do it unless you already have another bed in your inventory.
- If you have friends over in your town, you can initiate a "backup" save for everybody by pressing Start and selecting "Save & Continue."  There is no need to do this when someone enters your town however, because the game saves for everyone automatically whenever someone enters or leaves.  Note that you cannot save if you're a visitor, but pressing Start will automatically cause you to ask for a save!
- In the Gamecube version, it was possible to befriend Sable, the surly porcupine working at Able Sisters, if you spoke with her enough, and it looks likely you can do the same here.  Don't speak with her over and over again on the same day however; it takes a long time to earn her trust.   (Possibly, the number of patterns designed over time also plays a role.)
- The dump is gone, but in its place is a recycling bin in Town Hall that fulfills all the same purposes.  Further, it seems to get stocked with random throwaway items fairly frequently, so be sure to check it often!
- Wendell exists in the game, but he no longer gives out rare wallpaper.  Instead, different food items you give (word is, not just fish) him cause him to give you different patterns.
- There's a rumor going around that drinking coffee will increase your movement speed a bit.  There's another rumor that Kapp'n sometimes drops by the cafe.  Neither of these are confirmed by me.

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Nintendo Gaming / GRARGH! Animal Crossing problems
« on: December 08, 2005, 03:54:20 PM »
Okay, I'm sure everyone's sick of the game suddenly resetting soon after I arrive in town.

I thought that my router configuration edit would fix things, but apparently it didn't.

I'm going to lay off of online play in AC until I can get some solid answers.  The funny thing is, the game was on all night long with a visitor and there were no errors, and I have far fewer problems with Mario Kart DS.

More news as it breaks.

- John H.

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Nintendo Gaming / RE: Lag! Argh!
« on: December 06, 2005, 06:43:28 PM »
Okay, I think it may have been Random Internet Pixies, combined with me being a floor from the wireless router.  I hadn't thought much of that before since I still have "very good" signal up here with my laptop, but from now on I'm going to stay close to the base when the gates are open.

Sorry I missed ya at Orochi's Hal, I eventually stopped searching for him and opened the gates again.  Eventually I managed to find him later.  I bought the net you wanted for you, if you can't get one by tomorrow.

Thanks again for the fruit, too....

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Nintendo Gaming / Lag! Argh!
« on: December 06, 2005, 01:44:11 PM »
Wow, I think it dumped everyone.  It said it was lagging?  That bites.  Internet gets iffy here when it's been raining, I think that was it.

Sorry everyone.

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Nintendo Gaming / RE:Let the fruit begin!
« on: December 05, 2005, 06:13:50 AM »
Is Animal Crossing Wild World even out yet?  I kind of hope it's not, as I don't have the money for it right now....  </whine>

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Nintendo Gaming / RE:Ok, are there Mario Kart bots?
« on: December 05, 2005, 06:10:16 AM »
Interesting.  But how did they beat you if they could only play successfully on one level?  What happened at the end of the race if they couldn't drive successfully?  And, am I missing something here?

Bots playing recorded motions might possibly work in the game, were that driver the only one on the course.  Player interactions would quickly throw such a system out of whack. Anything that changed a vehicle's position from where the script expects it to be at a given moment would have a high chance of destroying the script's effectiveness.  For a bot to work in multiplayer Mario Kart, it'd have to be algorithmic, and that would require a lot of work.  I wouldn't say it's impossible, but considering the length of time the game's been out, I wouldn't put money on it.



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Nintendo Gaming / RE: TYP and the great boardwalk jump
« on: November 21, 2005, 12:10:26 AM »
Wow... I thought you were supposed to have a mushroom to do that.

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Nintendo Gaming / RE:Pale LOST!
« on: November 20, 2005, 05:40:58 PM »
In Mario Kart 64 I'd agree with the anti-blue-shell sentiment, but now they've actually made the item chances part of the character differences by giving karts an Items statistic.  Note that all the karts with a high value in Items have lower stats, on the average, in other areas.  So playing a high-item kart means you're driving a bit less fast, but you get better changes of really good stuff.  Since I tend to play fun over win chances when I can, it means I almost always pick a kart with a maxxed-out item statistic.

So, I'd have to say that Loss Via Blue Shell is a bit more legitimate now.  It still sucks that the only defenses are not being in first place at launch, star or ghost, though being way in the lead is another possible, though difficult, solution.

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Nintendo Gaming / RE:Pale Cheats.. - Hey Pale!
« on: November 20, 2005, 05:16:15 PM »
The limit, which I think I saw in the manual (I admit it, I read them!) is 60.  After that, it starts deleting the oldest names that have not been locked.

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Nintendo Gaming / RE:Er, Bloodd...
« on: November 20, 2005, 05:08:42 PM »
Silks-PGC just got dropped in a match against me too.  Hmm, I'm starting to wonder if the problem might be on my end?

Dammit, it always happens when I start doing pretty well!

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Nintendo Gaming / Er, Bloodd...
« on: November 20, 2005, 05:02:10 PM »
We had a very cool two-Peach, two-Light-Tripper match going.   Very close all around, but then you disconnected?

What happened?

Also, does anyone know what the use of constant hopping on sharp corners on Rainbow Road?  I've seen a couple of people do that now, but I can't see if there's any benefit to it.

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TalkBack / RE:REVIEWS: Advance Wars: Dual Strike
« on: August 09, 2005, 08:30:26 PM »
This... is... beautiful!!!

Despite all the GBA games we had, Advance Wars 2 was the one we played the most of BY FAR.  I wouldn't have thought it possible to top, but this does.

This could just be a system seller, if only Nintendo will release it in the US soon!

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TalkBack / RE:Editorial: PlayStation or Xbox?
« on: October 26, 2004, 02:09:07 AM »
Here's how I think Nintendo could solve their problems:

Nintendo really needs a Halo-like buzz game.  The N64 had them in the form of Ocarina of Time and Mario 64, but there have been few of those buzz-games this generation.  Wind Waker could have been one but alas, most gamers are, let's be honest, know-nothing jerks who will dismiss something at the slightest excuse.  You can argue the day is long that they were wrong to dismiss Wind Waker -- and you'd be right, painfully right.  But when all is said and done, they don't *have* to become enlightened enough to find out what they're missing.  Unfortunately the coolest parts of Wind Waker were at the end, in that incredible endgame.  All you have to do to show a "I am a tremendous clownboat."-spounting know-nothing how actually cool the game is is to let them watch you go down to sunken Hyrule, through the castle, through Ganon's Tower and beat the big bad guy himself with Zelda on support, with those torrents of water flowing all around.  It would shut up almost anyone.

One thing Nintendo could do this is to take their shiny U.S. development arm and make a purposely, shallowly trendy game.  It's not hard.  Something that looks cheap and trashy, probably involving a female protagonist wearing a bikini and with a sword and magic powers or some such, killing demons and committing drive-by shootings or something.  It'd at least shatter their family-friendly reputation*.  But put some actual gameplay behind it; that's the key.  It'd also help if, behind the trashy veneer, there was some sort of subtle commentary on the proceedings.

If the game looks cool enough, people will buy it, and thus the system, just for that.  Most people, these days, buy games based solely on how they look in demos and the box art.  Most gamers these days are not particularly sophisticated folks.  An "introduction" game,  made specifically for them, could do wonders for Nintendo's fortunes.

* Yeah, I know Nintendo's not just for kids.  I know that Metroid Prime is great, and so is Eternal Darkness.  But Eternal Darkness, while very dark, was also not tremendously accessable to Joe Gamer.  I loved it to death, but then again I read Lovecraft.  Most gamers don't even read ingredients lists.

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TalkBack / RE:EFF Challenging Nintendo Emulation Patent
« on: June 30, 2004, 09:18:40 PM »
Nintendo makes, arguably, the best video games in the world right now.  But they aren't always sunshine and goodness.  Remember their bullying of game retailers back in the NES days?  And software patents are a big problem these days.  It takes a long time for a patent to expire, folks; GIFs are just *now* falling out of patent.  Saying that emulators are used mostly for illegal purposes doesn't mean Nintendo should have the right to wipe out *all* other Game Boy emulators for twenty years in order to be able to sue the infringers.

Not only that, but even if one accepted the premise that software patents should be allowed, this one should probably be busted anyway -- Game Boy emulators have certainly been around since before Nintendo filed their patent.

I hate to say it, but I'm ashamed of the big 'N' for applying for the patent.

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