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TalkBack / RE: The AI of Tomorrow
« on: January 06, 2004, 05:39:01 AM »
This isn't exactly a new thing, but the best example I've seen of this in the past is an import Playstation game by Treasure called Rakugaki Showtime. It's a brawler a little similar to the powerstone series (except much more bizarre), and in arcade mode you play harder levels if you complete the stages faster and with less damage. It all plays out in the end where the hidden character you unlock (there's over a dozen) relies on how hard the game is by the final battle.