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Messages - FroM ThA GamEcAve

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TalkBack / RE: New Metroid Zero Info
« on: January 23, 2004, 01:16:45 PM »
Metroid Fusion? Of course!!. Just to keep everything consistent .Also a gba veraion of Metroid 2 would be nice!

Yes the first Metroid had some control issues but really what games did'nt  back then?. (Even the first SMB had sluggish control) I mean were talking 1986- a time when if you fell down the same path that you traveled up, the screen wouldn't scroll and you would die. When I mentioned "Survival Horror" earlier,  a BIG part of that horror  WAS the lack of a diagonal shot  and unless you had the screw attack or the ice beam you would constantly be firing and backing up a little - only to scroll another copy of the enemy back on the screen. Back then you had to figure out alternatives to sloppy control, we are spoiled theese days !!. As for remakes, of course we want to see new franchises  but honestly theese companies know the have a "sure bet" releasing a revamped classic title.  Kid Icaraus is a title that I know everyone wants to see re-released , but I wouldn't be surprised if Nintendo was trying to figure out a new way to play it. Really that game WAS a test of several ways to improve on the traditional side scroller. you can see Marios' influence, some early vertical scrolling even some Zelda-esque duengeon crawling. To bring it into the new day you would see a game that played very similar to the new castlevania on PSpoo (heavy 2.5d influence with some 3D deungeon exploration). Star Tropics would also bea great remake!!! Bring em' on!!!!!!!!!!

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TalkBack / RE: Adventure Island (GC) Review
« on: January 23, 2004, 07:02:20 AM »
I can say that i beat ET too  if you need 2 know how i can refresh your memory as for raiders there was a room with a head resembling a joker. kinda BIG blue triangle hat fleshed out face complete with square eye and mouth and a white triangle beard. itr did'nt do anything untill you tried to walk above or below it then a black line would flash on screen going throughthe head and killing indy
thanks for the tip though ill check on google

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TalkBack / RE: New Metroid Zero Info
« on: January 23, 2004, 06:50:15 AM »
The first Metroid was the first game of its kind it was also one of the first games thaty not only allowed you to move freely in the horizontal plane (remember how you couldn't backtrack in SMB?) but elaborated on Kid Icarus' vertical scrolling levels allowing you to not only ascend but descend into the deeper darker depths of zeebes. Alot of you veteran gamers  probabally can reminisce with me- trying to play this game like a traditional side-scroller. After receiving this game I was kinda dissappointed (I  really wanted Kid Icarus) the first few times I played it I found myself dying  way too easy which caused me to allow this game to sit and gather dust.................. fast foward a few years. I was 8 or 9 years old
my parents went away on a business trip and left me completely alone (my Nintendo was my babysitter)
I had gotten tired of trying to escape minus world on SMB (25 times in two minutes yea right!) and needed a change, so I  popped in Metroid after  I realized that this game had (well) hidden powerups , I began exploring.By about 6:00 in the evening I had made it deep into Norfair. This was my first expeirence of a survival horror game . If you tried to correct your step on a small ledge after killing a huge Disega( i think that was what those side hoppers were called in Norfair) Another would pop up just as fast as you scroll the screen making my small fingers work at light speed. The music sent chills down my spine as nightfall hit . I remember taking a break and walking around my house with that music still playing it felt like my house was an extension of Zeebes but, the only enemies were the ghosts of my solitary paranoia I beat Metroid around 10:30 that night and it changed  my tastes for games forever .Prior to Metroid there were very few games that didn't require you just to get from point A to point B (besides zelda anyways) . I must admit that Metroid PRIME  made some of those paranoid emotions surface again ( the research facillities in phendrana drifts [!]) I am VERy intrested to see how they have remastered the great Gumpei Yokoi's masterpeice.  Now they just have to re-release all 4 prevoius metroids in 2.5D  on cube and i'll be able do die a happy man.
PS ... a new KID Icaraus is a must!!!!!!!!!!!!!!!!!!!!!!!
DANGER TERROR
HORROR !!!!!!!!!

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TalkBack / RE: Adventure Island (GC) Review
« on: January 18, 2004, 06:01:31 AM »
I remember playing these games alot back in the day.  I dont really understand why anyone can complain about the way that any game controls theese days adventure island 1 on the NES had something in common with MANY other hackjob attempts at play control. I can remember alot of games that had some  delay in the moving/ jumping of the character. part s 2 and, 3 however were improved greatly in the realm of play control as well as the inclusion of the animals that gave master higgins his many powers (much like little nemo the dream master).  Wow after all this talk of the old school i really want to play my OLD games ....... I have 2 questions for the audience.  Has anyone played and beat Raiders of the Lost Ark on Atari 2600?  If so, tell me how to get past the  big heads that shoot lasers.
Also does anyone remember how to beat " a Boy and his Blob " from almost the beginning ? I know you can get the rootbeer "rocket" early but  you also need the orange "vitablaster" and apple "jack"to get to- and beat the king does anybody know how to find these items early?  

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TalkBack / RE: Iwata Comments on Nintendo Next Generation
« on: January 16, 2004, 08:25:11 PM »
who says that your friends couldnt link up their headsets too its all about "connectivity".Geez FPS would never be the same

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TalkBack / RE:Iwata Comments on Nintendo Next Generation
« on: January 15, 2004, 02:56:36 PM »
Of  all the people in here replying i can't believe that only one person spoke of VR (not your average  Virtual boy)  A few years ago i stumbeled upon an article talking about Super Mario Sunshine and Zelda :tww being set with a certian type of rendering trick that makes the 3D worlds appear sharper on a 3D headset..... Think how the styles of both games make them really jump off the screen!.  Without a 3D- immersion headset paint globs flying over our head with a 3dh would be bada$$!!!!!. I am certian that even with the next gen of consoles we won't see a tremendous jump in the visuals dept.It'll just be a little cleaner overall. A smart console manufacturer would be looking into ways to immerse the player into the game with more than just a controller. Nintendo has tried this before and will not rest with their first failed attempt. when we are looking at the planet ZEEBS with a REAL 1ST person perspective we will see the game in a way that just staring at a tv screen just dosen't compare to. Our memories of painful red and black insanity will dissipate.   Gyroscopic view adjustment would be a must (built right into the headset) allowing you to move your head and be looking around this virtual world without the input of a button command. I am certian that Nintendo will be releasing info on this to coincide with their newest system just remember you heard it form the GaMeCaVe  first!!!!

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