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Nintendo Gaming / If You Had Control Of Nintendo From Today!
« on: December 27, 2003, 03:56:34 AM »
If You Had Control Of Nintendo From Today!
1. My first plan would be to increase awareness of the GAMECUBE. So many people don't know what it is, yet alone want to buy one. I would allocate at least 150million over the next twelve months to advertising and marketing in America and primarily Europe/Australia.
Promoting
New Games
METAL GEAR SOLID:TWIN SNAKES
FINAL FANTASY:CRYSTAL CHRONICLES
MARIO KART
OUBLE DASH
RESIDENT EVIL 4
1080 AVALANCHE
KILLER 7
REBEL STRIKE
Old Games
ONE COMMERCIAL ADVERTISING THE MEMORIES, AT A CHEAPER PRICE
MARIO SUNSHINE
SSBM
LUGI MANSION
RESIDENT EVIL
RESIDENT EVIL 0
ETERNAL DARKNESS
METROID PRIME
WAVERACE
ROGUE LEADER
(OUTCOME)
With proper marketing, and the casual gamer in the slowest Gamecube regions knowing whats coming at such a cheap entry level, I'd expect the Cube to sell through at least three million units in Europe through 2004 and 5million in the US in 2004. A further two million would be sold in JAPAN. By this, the Cube would have a substantial user base of 20million by 2005. When the n5 would be approaching, and 3rd Parties and consumers need confidence that Nintendo can sell systems.
2. Secondly, I would purchase a majority shareholding in Namco. Namco would become a Nintendo Second Party, further, PS2 and XBOX games being developed would be transferred to the GAMECUBE and N5. PLAGUE OF DARKNESS, SRS, TALES OF SYMPHONIA, DEAD TO RIGHTS 2 and BREAKDOWN, of which only one was to be on Cube would all become GAMECUBE EXCLUSIVE.
(OUTCOME)
Nintendo will have improved it's MATURE RATING tenfold. Namco franchises such as TEKKEN, Soul Calibur, Ridge Racer, Ace Combat, Time Crisis and Xenosaga will be Nintendo Exclusive.
NAMCO would be put to work developing titles exclusively for the N5.
3. RETRO STUDIOS, SILICON KNIGHTS and FACTOR 5
RETRO, after proving itself with METROID PRIME, RETRO would continue the task of bringing METROID PRIME 2 to the Gamecube as it's final Swansong in 2005. Further, RETRO would be expanded and the talent distributed accross two new games for the N5. One, RAVEN BLADE which will be brought back from the shelves, and two, a Gran Turismo killer app. for the N5 launch.
SILICON KNIGHTS, would be tasked with further developing TOO HUMAN into a launch title for the N5. Further, they will develop a new Survival Horror franchise for the next generation, more akin to Resident Evil then to Eternal Darkness. Eternal Darkness has the depth to gameplay, but a resident evil clone would appeal much more to the casual gamer, who just wants a slasher.
ETERNAL DARKNESS:SANITIES REDEMPTION??? would begin development for an estimated 2006 release on the N5. Again, the studio would be expanded to accomodate these needs.
FACTOR 5 would be purchased and made into a 100% owned second party developer. Both PILOTWINGS and THORNADO would be developed for release on the N5. The studio would also work on combining all three ROGUE SQUADRON titles into one for a LAUNCH release on the N5. The title would also be fully multiplayer and one of the first to be on the N5's online network.
4. INTERNAL NINTENDO GAME DEVELOPMENT
GAMECUBE
A new Cel Shaded Zelda will be completed for the CUBE for 2004/05. PAPER MARIO, PIKMIN2, MARIO TENNIS, CUSTOM ROBO, STARFOX 2 and the Five aforementioned NAMCO titles would serve as the general final CUBE games, not including third parties that will be exclusive to the CUBE.
GBA
WILL CARRY ON AS NORMAL until the GBFUTURE is introduced, over which time the GBA games will be phased out over the 2005/06 timeframe.
GBFUTURE
Several key N64 titles will be reworked for re-release as launch titles for the GBFuture. These being MARIO64, GOLDENEYE, PILOTWINGS, MARIO KART64 and ZELDA OOT. Further to this, several other titles will be developed, generally brand new franchises of both a mature and family orrientated nature.
N5
Several GAMECUBE titles will be moved for launch on the N5, to ensure that the N5's first year is justly served with regular fresh new exclusive releases. The purchases of NAMCO will fill the lost spaces that would have otherwise been on the GAMECUBE release lists, with it's five or so upcoming titles exclusively released throughout 2004/05.
The games transferred will include GEIST, MARIO128, ROLL A RAMA, MARIONETTE, GIFTPIA and ANIMAL CROSSING 2. Further, Nintendo will concentrate 85% of development to that of FAMILY orientated games, as with only these it still manages to capture a good share of the market.
The company will establish a new internal studio, STUDIO M. This studio will have four teams devoted entirely to developing mature titles for the N5. There orders would be one GTA killer, two first person shooters and one mature RPG.
Apart from this, development of N5 games would be concentrated in the following ratios.
35% to new FRANCHISES, 50% to current franchise with 15% being give to STUDIOM.
5, THE TWO NEW SYSTEMS
GB FUTURE BEGINNING 2005
N5 MIDDLE 2005
This generation, Nintendo has tossed us two amazing systems that can operate together, and offer the gamer a unique gaming experience. They have spent countless amounts of money on marketing and technology for the idea, and i believe that it will continue into the next systems, only they will be much more integrated.
The N5 and GBFuture will be interlinked so that the GBFuture is in fact packaged with the N5 and is actually the N5's controller, with similar features to the current Gamecubes features(controller wise).
Benefits, TWO CONSOLES IN ONE, people with the new GBFUTURE already, will have two controllers when they purchase it, instant multiplayer.
Cons, more expensive manufacturing costs, but faith in software means that Nintendo could afford to lose money on the console.
The consoles will be backwards compatable with the Gamecube and GBA, with the GBA cartridges being the same size as the new memory cards.
GBFuture will start with the back catalogue of N64 games being refined and ported. Portable Mario64 and Pilotwings etc.
Other features included in the new console is in-built motion sensors recognizing movement of the controller/GBFUTURE. Rollarama will be a launch game for the N5, displaying this technology, and the enhancement it will bring to gameplay. MARIONETTE will be released shortly after launch, also using this feature.
Releasing the GBFuture first, projected sales in six months of around 5million or more before N5's launch means Instant Multiplayer on N5 for people who already own a GBFuture. This will act as a trojan horse for the N5.
SOME SPECS
N5 will come ready to go online, with a hard disk. the GB FUTURE will be used on the N5 as a controller, with a wireless connection. However the option for cords will be available.
GB FUTURE multiplayer gaming will be Wireless. MEDIA, N5: DVD DISKS, GBFUTURE: DUAL LAYERED GC SIZED DISKS, PLASTIC CASED.
6. GBFUTURE vs. PSP
To counter the PSP and it's supposed 'walkman type' revolutionary characteristics, Nintendo will forge partnerships with 20th Century Fox, Disney and Time Warner to release new release movies on the GAMEBOY medium. As sony is planning this with their COLUMBIA TRISTAR and SONY PICTURES division. Nintendo will offer this deal to the studios at a low license rate, Nintendo does not need to make much from this, but needs to counter Sony however it can.
The first six months of GBFUTURE releases will be littered with N64 ports that have enhanced gameplay and graphics. With a splash of new franchises and titles here and there. This is to ensure an impressive launch line-up and library of games continually releasing to counter sony's initial efforts.
Further, the GBFUTURE will be able to run downloaded versions of NES and SNES titles from the online service through the N5. More on the online service later.
7. Nintendo and Third Parties
GAME DESIGNERS STUDIO/SQUARE-ENIX
Nintendo will endeavour to develop more exclusive Square games for N5 through there partnership studio with Square-Enix. However, The company will also endeavour to make it impossible for Square to refuse making the real FINAL FANTASY series multiplatform, by offering them licensing incentives.
CAPCOM
Nintendo will co-operate with Capcom in STUDIO NO 4 by injecting funds, and publishing the games for CAPCOM. Resident Evil will remain exclusive to N5 however other multiplatform franchises such as Megaman and Devil May Cry will also be published on Gamecube.
TAKE TWO/ROCKSTAR GAMES
By lowering their license fees for the company, Nintendo will entice Take Two to release it's mature content on the N5 most notably games such as GTA, Manhunt and Max Payne.
Apart from this, Nintendo will offer the most competitive licensing aggreements on any console, and also the most revolutionary and consumer friendly console/s.
8.GBFUTURE LAUNCH
Japan in early 2005, rest of world by mid 2005.
The System will launch with FIVE N64 Ports and two NEW TITLES,
The ports will be MARIO64, PILOTWINGS, MARIO KART64, ZELDA OOT and GOLDENEYE. The new games will be revolutionary and showcase the systems stellar specs. The price point for the new games will be $29US, the ported 64 games will be $19US.
9.N5 LAUNCH
Japan Mid 2005, Rest of world by end 2005
LAUNCH TITLES, EXPECTED 1st and 2nd Party releases in US over the first 12 months of System release
LAUNCH(1st month)
ROGUE SQUADRON COLLECTORS EDITION* factor5
TOO HUMAN silicon knights
RACER* retro studios
ROLLARAMA nintendo
MARIO 128 nintendo
2nd
XENOSAGA 2 namco
MARIONETTE nintendo
PILOTWINGS* factor 5
3rd
GEIST nintendo
TEKKEN 5* namco
4th
ANIMAL CROSSING 2* nintendo
STUDIO M TITLE* nintendo
RIDGE RACER* namco
5th
MARIO PARTY* nintendo
ORIGINAL NAMCO TITLE namco
6th
N5 GOES ONLINE
GIFTPIA* nintendo
NEW ONLINE NINTENDO TITLE* nintendo
MOTOGP4* namco
7th
POKEMON UNIVERSE ONLINE* nintendo
SOUL CALIBUR ONLINE* namco
8th
RAVEN BLADE retro studios
STUDIO M TITLE nintendo
SILICON KNIGHTS SLASHER* silicon knights
9th
STARFOX* nintendo
NEW ORIGINAL TITLE nintendo
THORNADO factor 5
10th
MARIO TENNIS* nintendo
ORIGINAL NAMCO TITLE namco
11th
LEGEND OF ZELDA nintendo
TIME CRISIS 4* namco
12th
STUDIO M TITLE nintendo
EXTREME SPORTS WAVERACE/1080 PACK ONLINE* nintendo
KLANOA namco
33 first and second party titles released in first twelve months.
achievable because 12 of said title have been in development for GAMECUBE or other systems, or are remakes.
Add to this the third party titles, and wow.
*denotes an online game.
10. N5 and GBFUTURE ONLINE the WARPZONE
The primary concept of WARPZONE will be an online gaming community where retro NINTENDO games can be admired and enjoyed, new nintendo games can be played with friends and foe alike across the world, where new content and levels, special features and news can be accessed. Where gaming demos and entertainment can be found and enjoyed.
WARPZONE will have a monthly membership fee of $20. With this membership one receives.
Unlimited access to play online against thousands of people
Opportunities to download any NES and SNES games from their back libraries to the N5 harddisk, and GBFUTURE internal memory, and enjoy the retro fun.
Unlock new levels and Special features in selected games.
Experience new game demos, and news on what to look forward too.
ONLINE competitions and sweepstakes.
If just 100,000 people connect, thats 2million in subscriptions a month.
If 1million people connect, thats 20million a month, or revenue of $240m per year.
GAMES ONLINE FROM DAY ONE WILL BE
Rogue Squadron, Mario Party, Ridge Racer, Animal Crossing 2, Tekken 5, Pilotwings, Retro's Racer and STUDIO M's TITLE.
AND THUS, Nintendo would take the LIONS share of the HOME CONSOLE AND HANDHELD MARKET by
ONE making them inseparable
TWO packaging them together
THREE offering an amazing range of 1st and 2nd party titles
FOUR making good use of it's back catalogue of games
and FIVE being aggressive with 3rd parties, getting movie studio support for GBFUTURE buying Factor 5 outright and into Namco and concentrating on a much broader market then that of just a FAMILY orientated existence. Nintendo must now realise that there are more profits in BROADNESS then NICHENESS!
HAHAHAHA
Just a little fun, reckon it would work though, how would you run your Nintendo from today?
1. My first plan would be to increase awareness of the GAMECUBE. So many people don't know what it is, yet alone want to buy one. I would allocate at least 150million over the next twelve months to advertising and marketing in America and primarily Europe/Australia.
Promoting
New Games
METAL GEAR SOLID:TWIN SNAKES
FINAL FANTASY:CRYSTAL CHRONICLES
MARIO KART

RESIDENT EVIL 4
1080 AVALANCHE
KILLER 7
REBEL STRIKE
Old Games
ONE COMMERCIAL ADVERTISING THE MEMORIES, AT A CHEAPER PRICE
MARIO SUNSHINE
SSBM
LUGI MANSION
RESIDENT EVIL
RESIDENT EVIL 0
ETERNAL DARKNESS
METROID PRIME
WAVERACE
ROGUE LEADER
(OUTCOME)
With proper marketing, and the casual gamer in the slowest Gamecube regions knowing whats coming at such a cheap entry level, I'd expect the Cube to sell through at least three million units in Europe through 2004 and 5million in the US in 2004. A further two million would be sold in JAPAN. By this, the Cube would have a substantial user base of 20million by 2005. When the n5 would be approaching, and 3rd Parties and consumers need confidence that Nintendo can sell systems.
2. Secondly, I would purchase a majority shareholding in Namco. Namco would become a Nintendo Second Party, further, PS2 and XBOX games being developed would be transferred to the GAMECUBE and N5. PLAGUE OF DARKNESS, SRS, TALES OF SYMPHONIA, DEAD TO RIGHTS 2 and BREAKDOWN, of which only one was to be on Cube would all become GAMECUBE EXCLUSIVE.
(OUTCOME)
Nintendo will have improved it's MATURE RATING tenfold. Namco franchises such as TEKKEN, Soul Calibur, Ridge Racer, Ace Combat, Time Crisis and Xenosaga will be Nintendo Exclusive.
NAMCO would be put to work developing titles exclusively for the N5.
3. RETRO STUDIOS, SILICON KNIGHTS and FACTOR 5
RETRO, after proving itself with METROID PRIME, RETRO would continue the task of bringing METROID PRIME 2 to the Gamecube as it's final Swansong in 2005. Further, RETRO would be expanded and the talent distributed accross two new games for the N5. One, RAVEN BLADE which will be brought back from the shelves, and two, a Gran Turismo killer app. for the N5 launch.
SILICON KNIGHTS, would be tasked with further developing TOO HUMAN into a launch title for the N5. Further, they will develop a new Survival Horror franchise for the next generation, more akin to Resident Evil then to Eternal Darkness. Eternal Darkness has the depth to gameplay, but a resident evil clone would appeal much more to the casual gamer, who just wants a slasher.
ETERNAL DARKNESS:SANITIES REDEMPTION??? would begin development for an estimated 2006 release on the N5. Again, the studio would be expanded to accomodate these needs.
FACTOR 5 would be purchased and made into a 100% owned second party developer. Both PILOTWINGS and THORNADO would be developed for release on the N5. The studio would also work on combining all three ROGUE SQUADRON titles into one for a LAUNCH release on the N5. The title would also be fully multiplayer and one of the first to be on the N5's online network.
4. INTERNAL NINTENDO GAME DEVELOPMENT
GAMECUBE
A new Cel Shaded Zelda will be completed for the CUBE for 2004/05. PAPER MARIO, PIKMIN2, MARIO TENNIS, CUSTOM ROBO, STARFOX 2 and the Five aforementioned NAMCO titles would serve as the general final CUBE games, not including third parties that will be exclusive to the CUBE.
GBA
WILL CARRY ON AS NORMAL until the GBFUTURE is introduced, over which time the GBA games will be phased out over the 2005/06 timeframe.
GBFUTURE
Several key N64 titles will be reworked for re-release as launch titles for the GBFuture. These being MARIO64, GOLDENEYE, PILOTWINGS, MARIO KART64 and ZELDA OOT. Further to this, several other titles will be developed, generally brand new franchises of both a mature and family orrientated nature.
N5
Several GAMECUBE titles will be moved for launch on the N5, to ensure that the N5's first year is justly served with regular fresh new exclusive releases. The purchases of NAMCO will fill the lost spaces that would have otherwise been on the GAMECUBE release lists, with it's five or so upcoming titles exclusively released throughout 2004/05.
The games transferred will include GEIST, MARIO128, ROLL A RAMA, MARIONETTE, GIFTPIA and ANIMAL CROSSING 2. Further, Nintendo will concentrate 85% of development to that of FAMILY orientated games, as with only these it still manages to capture a good share of the market.
The company will establish a new internal studio, STUDIO M. This studio will have four teams devoted entirely to developing mature titles for the N5. There orders would be one GTA killer, two first person shooters and one mature RPG.
Apart from this, development of N5 games would be concentrated in the following ratios.
35% to new FRANCHISES, 50% to current franchise with 15% being give to STUDIOM.
5, THE TWO NEW SYSTEMS
GB FUTURE BEGINNING 2005
N5 MIDDLE 2005
This generation, Nintendo has tossed us two amazing systems that can operate together, and offer the gamer a unique gaming experience. They have spent countless amounts of money on marketing and technology for the idea, and i believe that it will continue into the next systems, only they will be much more integrated.
The N5 and GBFuture will be interlinked so that the GBFuture is in fact packaged with the N5 and is actually the N5's controller, with similar features to the current Gamecubes features(controller wise).
Benefits, TWO CONSOLES IN ONE, people with the new GBFUTURE already, will have two controllers when they purchase it, instant multiplayer.
Cons, more expensive manufacturing costs, but faith in software means that Nintendo could afford to lose money on the console.
The consoles will be backwards compatable with the Gamecube and GBA, with the GBA cartridges being the same size as the new memory cards.
GBFuture will start with the back catalogue of N64 games being refined and ported. Portable Mario64 and Pilotwings etc.
Other features included in the new console is in-built motion sensors recognizing movement of the controller/GBFUTURE. Rollarama will be a launch game for the N5, displaying this technology, and the enhancement it will bring to gameplay. MARIONETTE will be released shortly after launch, also using this feature.
Releasing the GBFuture first, projected sales in six months of around 5million or more before N5's launch means Instant Multiplayer on N5 for people who already own a GBFuture. This will act as a trojan horse for the N5.
SOME SPECS
N5 will come ready to go online, with a hard disk. the GB FUTURE will be used on the N5 as a controller, with a wireless connection. However the option for cords will be available.
GB FUTURE multiplayer gaming will be Wireless. MEDIA, N5: DVD DISKS, GBFUTURE: DUAL LAYERED GC SIZED DISKS, PLASTIC CASED.
6. GBFUTURE vs. PSP
To counter the PSP and it's supposed 'walkman type' revolutionary characteristics, Nintendo will forge partnerships with 20th Century Fox, Disney and Time Warner to release new release movies on the GAMEBOY medium. As sony is planning this with their COLUMBIA TRISTAR and SONY PICTURES division. Nintendo will offer this deal to the studios at a low license rate, Nintendo does not need to make much from this, but needs to counter Sony however it can.
The first six months of GBFUTURE releases will be littered with N64 ports that have enhanced gameplay and graphics. With a splash of new franchises and titles here and there. This is to ensure an impressive launch line-up and library of games continually releasing to counter sony's initial efforts.
Further, the GBFUTURE will be able to run downloaded versions of NES and SNES titles from the online service through the N5. More on the online service later.
7. Nintendo and Third Parties
GAME DESIGNERS STUDIO/SQUARE-ENIX
Nintendo will endeavour to develop more exclusive Square games for N5 through there partnership studio with Square-Enix. However, The company will also endeavour to make it impossible for Square to refuse making the real FINAL FANTASY series multiplatform, by offering them licensing incentives.
CAPCOM
Nintendo will co-operate with Capcom in STUDIO NO 4 by injecting funds, and publishing the games for CAPCOM. Resident Evil will remain exclusive to N5 however other multiplatform franchises such as Megaman and Devil May Cry will also be published on Gamecube.
TAKE TWO/ROCKSTAR GAMES
By lowering their license fees for the company, Nintendo will entice Take Two to release it's mature content on the N5 most notably games such as GTA, Manhunt and Max Payne.
Apart from this, Nintendo will offer the most competitive licensing aggreements on any console, and also the most revolutionary and consumer friendly console/s.
8.GBFUTURE LAUNCH
Japan in early 2005, rest of world by mid 2005.
The System will launch with FIVE N64 Ports and two NEW TITLES,
The ports will be MARIO64, PILOTWINGS, MARIO KART64, ZELDA OOT and GOLDENEYE. The new games will be revolutionary and showcase the systems stellar specs. The price point for the new games will be $29US, the ported 64 games will be $19US.
9.N5 LAUNCH
Japan Mid 2005, Rest of world by end 2005
LAUNCH TITLES, EXPECTED 1st and 2nd Party releases in US over the first 12 months of System release
LAUNCH(1st month)
ROGUE SQUADRON COLLECTORS EDITION* factor5
TOO HUMAN silicon knights
RACER* retro studios
ROLLARAMA nintendo
MARIO 128 nintendo
2nd
XENOSAGA 2 namco
MARIONETTE nintendo
PILOTWINGS* factor 5
3rd
GEIST nintendo
TEKKEN 5* namco
4th
ANIMAL CROSSING 2* nintendo
STUDIO M TITLE* nintendo
RIDGE RACER* namco
5th
MARIO PARTY* nintendo
ORIGINAL NAMCO TITLE namco
6th
N5 GOES ONLINE
GIFTPIA* nintendo
NEW ONLINE NINTENDO TITLE* nintendo
MOTOGP4* namco
7th
POKEMON UNIVERSE ONLINE* nintendo
SOUL CALIBUR ONLINE* namco
8th
RAVEN BLADE retro studios
STUDIO M TITLE nintendo
SILICON KNIGHTS SLASHER* silicon knights
9th
STARFOX* nintendo
NEW ORIGINAL TITLE nintendo
THORNADO factor 5
10th
MARIO TENNIS* nintendo
ORIGINAL NAMCO TITLE namco
11th
LEGEND OF ZELDA nintendo
TIME CRISIS 4* namco
12th
STUDIO M TITLE nintendo
EXTREME SPORTS WAVERACE/1080 PACK ONLINE* nintendo
KLANOA namco
33 first and second party titles released in first twelve months.
achievable because 12 of said title have been in development for GAMECUBE or other systems, or are remakes.
Add to this the third party titles, and wow.
*denotes an online game.
10. N5 and GBFUTURE ONLINE the WARPZONE
The primary concept of WARPZONE will be an online gaming community where retro NINTENDO games can be admired and enjoyed, new nintendo games can be played with friends and foe alike across the world, where new content and levels, special features and news can be accessed. Where gaming demos and entertainment can be found and enjoyed.
WARPZONE will have a monthly membership fee of $20. With this membership one receives.
Unlimited access to play online against thousands of people
Opportunities to download any NES and SNES games from their back libraries to the N5 harddisk, and GBFUTURE internal memory, and enjoy the retro fun.
Unlock new levels and Special features in selected games.
Experience new game demos, and news on what to look forward too.
ONLINE competitions and sweepstakes.
If just 100,000 people connect, thats 2million in subscriptions a month.
If 1million people connect, thats 20million a month, or revenue of $240m per year.
GAMES ONLINE FROM DAY ONE WILL BE
Rogue Squadron, Mario Party, Ridge Racer, Animal Crossing 2, Tekken 5, Pilotwings, Retro's Racer and STUDIO M's TITLE.
AND THUS, Nintendo would take the LIONS share of the HOME CONSOLE AND HANDHELD MARKET by
ONE making them inseparable
TWO packaging them together
THREE offering an amazing range of 1st and 2nd party titles
FOUR making good use of it's back catalogue of games
and FIVE being aggressive with 3rd parties, getting movie studio support for GBFUTURE buying Factor 5 outright and into Namco and concentrating on a much broader market then that of just a FAMILY orientated existence. Nintendo must now realise that there are more profits in BROADNESS then NICHENESS!
HAHAHAHA
Just a little fun, reckon it would work though, how would you run your Nintendo from today?

