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Messages - minor incident

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Nintendo Gaming / Cheap Cheap Cheap !!!! Capcom vs SNK 2
« on: June 07, 2003, 06:58:19 PM »
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Originally posted by: mimi
EBay Item # 3029002758

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3029002758&category=27219&rd=1

That item is selling to cheap


Possibly because the seller has 0 feedback, is registered from Hong Kong, and wants $2.00 extra for "wrapping and gas."

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Nintendo Gaming / GameCube controller, Really hurts...
« on: June 04, 2003, 09:54:37 PM »
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Originally posted by: Ian Sane
I've never understood it when people praise the PS2 d-pad.  I HATE that d-pad.  The stupid split design is blister-city.  Plus the d-pad centric design is ridiculous for a 3D gaming system.  If the Gamecube had a bigger d-pad it wouldn't get dumped on so much and the PS2 controller wouldn't be so praised.

I also feel the PS2 gets a lot of praise because most multiplatform games are designed with that controller in mind thus giving the illusion that it's a better controller.  The console leader's controller is always going to get praise because most game are designed for it.


While I agree with you that the analog position is idiocy on the PS2 controller, I still think it's a great design overall.  I feel bad for anyone who can get blisters on that d-pad, it's so smooth, low-set, and rounded, it's like Sony went out of it's way to make it comfortable.  Having logged over 70 hours each on Street Fighter EX+A (Playstation) and Soul Calibur (Dreamcast),  I must admit to absolutely loving the Dreamcast controller as a whole (it is, afterall, the godfather of the whole GBA connectivity thing, but regardless...), but the PS2 d-pad blows it (and it's close cousin, the GC d-pad) out of the water.  That said, I think the GC analog stick is a beautiful thing in Soul Calibur 2, working as fluidly as an arcade joystick, but with enough snap (not to mention those great 8-way directional indentations) to pull off typical directional-tab moves with ease.

On a side note, your point that multiplatform games are designed with only the PS2 controller in mind is really only true of crap game studios (see THQ).  Some games, like the Harry Potter series, Timesplitters, and Soul Calibur 2 make excellent use of the GC controller.  It's usually not even that companies design with the PS2 controller in mind, so much as they design with a traditional arcade setup in mind, at least for the majority of fighters out there.

Off topic somewhat: this has made me realize that every game should include some alternate button configs, if not a total remapping system... Not to mention a screen positioning option.

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Nintendo Gaming / Final Fantasy
« on: June 03, 2003, 06:44:42 PM »
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Originally posted by: Hostile Creation
I like when my friends summarize them for me, but I'd die of boredom if I were to play one alone.  I am definitely not a fan of your typical game RPGs (the genre that's generally considered RPG, I mean).


From my point of view, even playing alone should be great, it looks like a top-notch Square action-rpg.  Did Kingdom Hearts lose anything by not giving you the ability to pass control of Goofy or Donald over to a friend?

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Nintendo Gaming / GameCube controller, Really hurts...
« on: June 03, 2003, 04:49:34 PM »
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Originally posted by: Cube323
Dude, are we on the same planet?  I hate the PS2 controller.  It's D-pad is the WORST for fight games, especially
2-d.
Also, that D-pad is the worst thumb grinder I have ever seen.  My thumb litterallly aches after using the ps2 d-pad.


Can't say I agree with you in the least.  At least for fighting games with "Street Fighteresque" moves, the PS2 controller is perfect.  It's easy to roll off quarter- and half-circles due to it being so low set in the controller face, and it's nicely rounded so no thumb-grinding will ensue.  The positioning of the d-pad there is great too, unfortunately it causes the analog stick to become banished to the most awkard area of the entire controller.  The Gamecube controller has the exact opposite problem--perfect analog stick, horrible, horrible, d-pad design and placement.

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Nintendo Gaming / Final Fantasy
« on: June 03, 2003, 04:39:24 PM »
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Originally posted by: Ninja X
I pray GBA connectibity is optional.  That would ruin such a great game, as having mandatory GBA connectivity is going to kill most of the GCN market for this game.


Unfortunately, the only report I've heard to date that would make you happy has been IGN's initial misconception.  Fortunately though, committing retail suicide does not detract from how fun this game is going to be.

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