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Messages - elementry watson

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TalkBack / Iwata Discusses Online Plans
« on: May 25, 2003, 09:34:35 AM »
I think that this is a great idea. Nintendo would need something like this to get online market penetration. One thing nags me though, Nintendo have always wanted to wait until online gaming was profitable before they entered the foray. This day has definitely not reached yet, so I wonder how these two prospects go hand in hand. I think, in exchange for free online gaming, they could probably charge it on the cost of the game up front. Say if a regular game costs $39.99, then an online one would cost $49.99. I certainly would not mind and in my personal opinion would be THE best solution..c'mon, you have paid more than 10 bucks on way less trivial things and it does not even have to be that much..i just came up with a theoretical figure. What do you guys think?
   Also i would like some kind of front end like xbox live, as the though of typing in Ip addresses does not really appeal to me. they could also consider offering with the next generation console a music purchasing service like apple's service or the new napster.....not their own, but perhaps a deal with one of those companies to offer content, I see it as a plus on their feature list for GCN2.... Thats just the way i see it. strictly online gaming for 'free', with extra features for users who want it (through selling a low cost browser disc of some sort) but i digress...... I knew nintendo had to be up to something of this sort, they have been monkeying around with online scince x-band on the SNES & randnet on the N64... when they enter this arena they WILL bring it into the mainstream just like they did for console gaming w/ the NES.

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