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Messages - DivXGamingGrl

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Nintendo Gaming / RE:Might Electronic Arts be working with Nintendo?
« on: September 11, 2003, 09:12:39 AM »
The most I know about EA is that they are doing a 007 on Gamecube and the new LOTR title on Gamecube. As far as Nintendo is concerned - they are in discussion with DivX to include it in all of their games - but EA is not. EA uses DivX on a 'need space' basis. The rumor is that they are doing all of their own development for a video codec to be used in their own games - like Mad Cow. EA is big on doing everything internally - Nintendo is not - they like all the help they can get. I haven't picked up on any rumors that they are working together, yet...

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Nintendo Gaming / DivX?
« on: May 23, 2003, 08:40:44 AM »
Quote

Originally posted by: mouse_clicker
At the risk of actually getting this thread back on topic, how expensive is using DivX for the Gamecube? I understand 3rd parties need to make money on their games, but I'm not fond of developers taking short cuts to make more money when it's the consumer that gets the short end of the stick (read: crappy game). Although I really do have a lot more respect for 3rd parties and their plite after listening to the Seamus Blackley interview.


I'll give you a hint as to what I do at DivX - it's not technical support On a serious note, for any Pro purchases with issues, you can email prosupport@divx.com, ask for Ryan. You did not get his name here.

DivX SDK's for GCN and Xbox are not over the top expensive. It is more than Bink, the most commonly used alternative, because it is a different technology. Bink is MPEG-2, DivX is well... DivX. I realize what developers are used to paying and have created several options for them to make DivX an affordable solution, giving consumers the best video available. It all depends on their ability to advertise DivX, how many titles and how many skus they are publishing.

And yes, I am a girl.


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Nintendo Gaming / DivX?
« on: May 22, 2003, 02:02:33 PM »
Thanks Rick! There is a certain appeal to keeping the mystery going Hopefully several of the companies we met with at E3 will soon be taking up DivX as well... were any of you there?  

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Nintendo Gaming / DivX?
« on: May 21, 2003, 08:34:33 AM »
To clairfy - DivX does have an SDK for GCN, Xbox and of course, PC games. The games that currently use DivX for PC are Warcraft III, Homeworld2, Robin Hood: Defender of the Crown and Enter the Matrix. On the GCN side of things, there is a future THQ title and Enter the Matrix. Since we've just released the Xbox SDK, the only game currently using DivX is Enter the Matrix. Of course, Factor5 will use DivX in their games as well, since the co-developed the SDK. Hope this helps!

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