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Messages - PSap29

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I'm pretty sure Lego City has off screen play.  I just don't remember how to do it off the top of my head.  I think it's the minus button, but I'm not 100% sure.

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Except Mario Party 9 is widely considered the WORST Mario Party game (or at least the worst console Mario Party).
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Really?  The Metacritic rating for 9 is higher than quite a few of the other Mario Party console games, and most people that I've met/talked to/gamed with enjoyed Mario Party 9 because it felt like a fresh approach for the series.


I know that 9 was a divisive entry - some liked the change in approach, others didn't - but I have a hard time believing that it's widely considered the worst Mario Party as you assert. (Personally, I'd rank it pretty close to the top. Had flaws, but did a lot of things right too.)

The critics are dumbasses then.  Mario Party fans know how bad 9 is.

The problem with Mario Party 9 is that it changed too much.  It really isn't Mario Party anymore.  You can't really screw over your friends as much and the board play has zero strategy.  Not to mention some pretty bad game design with the spaces that mix up the order.  These spaces can create the problem of one or two players not doing a damn thing for almost a half hour.

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This'll sound strange, but the first thing that came to mind was Mario Party 10. I think they could come up with some interesting minigames incorporating the GamePad, and I also like some of the ideas introduced in Mario Party 9 and would like to see them expanded.

Except Mario Party 9 is widely considered the WORST Mario Party game (or at least the worst console Mario Party).

If they make Mario Party 10, they should go back to the basics of the original N64 trilogy.  20 coins to get a star.  Coin, Happening, and Minigame bonus stars, and Bowser wrecking **** up.  Although I would like to play as my Mii in the main party mode, unlike in 8, where Miis were relegated to the "extra" minigames.

Speaking of Miis, they NEED to be in Smash Bros.  Do it, Sakurai!

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In Lego City Undercover, the GamePad feels like a tablet.  You have your map, objectives, phone, and even "apps" on it, and everything works really well.

In Batman Arkham Asylum, it's used for your map, as well as for viewing and getting Wayne Tech upgrades.  It can also be used to steer the remote control batarangs, but I prefer using the joystick for that.

The inventory management in Wind Waker HD is amazing.  I know Ocarina of Time 3D did it first, but this perfects it.  Being able to just drag and drop items to equip them or switch to the map by just tapping the screen is so fluid, unlike having to pause the game for those same functions.  Zelda games from here on out should be designed with a second screen in mind.

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Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: March 29, 2014, 03:05:00 PM »
Has anyone else noticed that no characters have been revealed since Diddy?  Sakurai has been revealing 2 characters a month since E3, but none in March.  Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?

I'm actually starting to think that he wasn't fucking around when he said not to expect all the veterans back. I mean, I'm sure like Yoshi and Captain Falcon are locks, but we might lose us a Jigglypuff, which would be devastating, and Rob, Snake, Wolf, Dorf, Lucas, which would be eh. I don't think there are too many newcomers left either. Maybe three.

Yoshi, Captain Falcon, Ness, and Jigglypuff are all locks, since they've been there from the start.  I would be fine with Wolf and Lucas not making it in.  However, unless he's replaced by Girahim, I don't want to lose Ganondorf, he's one of the better characters.  It's pretty much been confirmed that Snake won't be back, which makes me sad since he was my main in Brawl.  I like ROB, but at the same time, I won't mind one way or the other if he doesn't make it.

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Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: March 28, 2014, 10:37:32 PM »
Has anyone else noticed that no characters have been revealed since Diddy?  Sakurai has been revealing 2 characters a month since E3, but none in March.  Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?

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Yes. I still might go through every galaxy and a few other elements. Don't tempt me.

People like you, who nitpick everything to death, can't be taken seriously.  Nitpicking is the worst form of criticism.

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It isn't always just simple flicks of the wrist.

Except in Galaxy, it is, with the two exceptions of the Stingray and the Ball.  The Stingray controls are a little iffy, but I felt like that was more because of the water than the controls themselves.  As for the ball, the only thing I didn't like about that was that it was hard to slow down if you were going too fast.  Other than those two exceptions, it's all just simple flicks of the wrist.

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It is more abstract than other hubs that have come before it.

So what?

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With Super Mario 64, you can pretty much go after every star in a level.

Often times in Galaxy, you have a choice between getting two stars.  You can continue on through the level to get the star you selected or you can explore a little to get a secret star.

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As mentioned, Galaxy has 100 coin challenges so that is a wash unless you are going to somehow defend those as being better than doing it in 64 or Sunshine.

In 64, the 100 coin challenges are a pain in the ass.  I can't tell you how many levels I had to painstakingly scour to get the last few coins for those stars.  In Galaxy, the challenge is still there, but there's never the problem from 64.  The purple coins are often grouped together or, in the case of some of the timed ones, laid out in a path.

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Exactly. So then, I guess that just further makes me an expert if I can say it isn't fun even with the absence of any challenge.

You're missing the point entirely.  In your initial "review" (and I use that term extremely lightly), you said that it wasn't fun because it wasn't challenging.  Like I said in my first response, challenge=\=fun.  Just because a game is easy, doesn't mean it isn't fun.  Likewise, just because a game is hard, doesn't mean it's fun.

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Would you like to do a top ten for me of specific new things you encountered in this game that you thought elevated it so much?

Sure.  In no particular order:

1. Bee Suit-The Bee Suit is a ton of fun to use.  Flying around is awesome.  I also love crawling around on the honeycombs and not being slowed down by blobs of honey.  There really hadn't been a power up like it in the series until this point.

2. Starbits-I like these because they are the key to the vast majority of the game's secrets.  I also like being able to collect a ton of them in earlier levels when I'm short on lives.  They are also fun to throw at enemies.

3. Boo Mario-This isn't just an enhanced invisibility cap.  Yes, you can float through walls and turn invisible, but you can do more than that.  You can fly around, talk to Boos, and even scare the crap out of Luigi.

4. Spin Jump-I like this because it is not only fun to use, but can come in very handy if you undershoot or overshoot a jump.  It can also power up your ground pound, sending out a shockwave to stun enemies.

5. Gravity-I love this mechanic because of the unique situations it brings about.  From running around spherical planetoids to running upside down, it's always a ton of fun to mess with.  I also love how the 2D sections used it, forcing you to switch the direction it pulls you or having to jump from one gravity field to another.

6. Characters-I love the Rosalina and the Lumas.  They give the game so much personality.  Not to mention Rosalina is so awesome, she's a playable character in the next Smash Bros. when she easily could have just been an alternate costume for Peach.

7. Star Launchers- I love how satisfying it feels to blast from planet to planet.  I also love it when things happen around you as your are in mid-flight, like crashing through a crystal to create a bunch of star bits surrounding you.

8. Green Stars-while stars unlocking levels is nothing new, the way it's done in Galaxy is.  When you collect the three Green Stars, three bonus levels are unlocked.  In previous games, stars never unlocked secrets like this.  They were just progression.

That's all I got right now.  I haven't played Galaxy in a long time, due to life and other games getting in the way.

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This is too much of a generic statement to have any impact nor does it make a case for you.

The different ways to explore the levels include Star Launchers, Pull Stars, feeding Lumas, and level-specific things such as Slingpods.  There never was this much variety in the way you could explore levels in the previous games other than using power-ups.  When you blast off from a Star Launcher, you don't really have any idea what the next planet could be.  Whereas in 64, you could pretty much see the whole level the moment you entered it, so you knew exactly what to expect.

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Again, I said that doing this isn't fun. I doubt I'd convince you otherwise but at least I tried to give some reasons why. Why is it fun and I'm wrong?

The fun from the pull star obstacle courses comes from the challenge.  Sometimes, you have to time your pulls between fireballs.  Other times, you have to let go of a pull star and let gravity pull you in line with the next one.  Still other times, there are certain challenges that you have a limited time to complete, which forces you to navigate the pull stars more frantically than you normally would.  In one instance, you have to use pull stars to race a Boo.  You are forced to quickly pull yourself from star to star while avoiding obstacles.  Yes, there are times where they feel pointless, but those are few and far between.

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Personally, I thought the Bowser battle at the end of New Super Mario Bros. Wii was the best Bowser battle I'd played in a Mario game since Mario 64. I even mention so in my review of the game on my Backloggery account. I think it is the music that makes it seem better than it is in Galaxy

Except the final "battle" in NSMB Wii can barely be considered a battle as you spend most of the time running away from Bowser.  In Galaxy, it's straight up you/Mario vs. Bowser.  The music just adds to the epicness that is already there.

Game, set, and match.

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World of Goo is SO overrated.  I seriously don't get why it won so many end of year awards.

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Good Lord, could you have nitpicked the game anymore?

First off, stop bashing motion and pointer controls.  They work fine in Galaxy and it's not like you have to waggle like crazy to get them to work.  It's just simple flicks of the remote.

Second, there is nothing wrong with a game being linear.  For whatever reason, people seem to be complaining about this a lot lately, and I just don't get it.

Third, it's called the Good EGG Galaxy not the Good seed Galaxy, dumbass.

"it just looks nonsensical, ugly and smaller than the previous 2 game hubs. Right away, this game gives an impression of being a step back. "

Nonsensical?  Ugly?  Smaller than the previous two?  It looks like it's from another world, and considering it's a space ship, that makes sense.  It's very colorful compared to the castle from 64.  It is also much bigger than the castle as well.

"...blue stars and triangle pieces just came off as tedious after the 4th or 5th time of encountering them and seemed like a cheap way to lengthen a level."

And the red coins in 64 and Sunshine, the 100 coins in 64, and the blue coins in Sunshine didn't feel like a "cheap way to lengthen a level."?

"But how is it that all the people who moan about having to find 30 Blue coins in a level in Sunshine have no problem with the collectathon of star bits this game requires."

Because the Star Bits are literally handed out to you.  The 30 Blue coins are not.  Not to mention, you get a 1UP every 50 Star Bits, so it is worth it to collect them.

"The name though could be used to describe the whole game. It's funny 'cause it's true!"

Except it's not true.

"Pull star minefield! Not really challenging, not really fun!"

Challenge=\=Fun.  Just because a game is easy, doesn't mean it's not fun.  As someone who likes Kirby's Epic Yarn, you should know this.

"Oh goodness! Who likes this level? Who?! Identify yourself if you do so you can be publicly shamed for having poor taste. I’ve yet to hear anyone bring it up in civilized conversation about this games "great" qualities because I think (and would hope) that even fans of this game recognize this task/idea was a flaming turd. So, so, so moving on."

I will give you this, the Garbage Dump stars suck.  I wouldn't mind them if they didn't have the pointless time limit.

Galaxy is a fantastic game because it does so much with the series that hasn't been done before.  The gravity effect alone is amazing.  Exploring all the different galaxies is a ton of fun because of all the different ways the developers gave you to do so.  Blasting off from a launch star and flying through the cosmos is so satisfying.  Navigating through a pull star obstacle course is really fun.  All the new power ups (with the exception of the spring shroom.  **** that) are so much fun to use.  The Bowser battles have never been more epic.

It seems like you were looking for reasons to hate it the second time around.  With all due respect, you sir, are a dumbass.

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