Yes. I still might go through every galaxy and a few other elements. Don't tempt me.
People like you, who nitpick everything to death, can't be taken seriously. Nitpicking is the worst form of criticism.
It isn't always just simple flicks of the wrist.
Except in Galaxy, it is, with the two exceptions of the Stingray and the Ball. The Stingray controls are a little iffy, but I felt like that was more because of the water than the controls themselves. As for the ball, the only thing I didn't like about that was that it was hard to slow down if you were going too fast. Other than those two exceptions, it's all just simple flicks of the wrist.
It is more abstract than other hubs that have come before it.
So what?
With Super Mario 64, you can pretty much go after every star in a level.
Often times in Galaxy, you have a choice between getting two stars. You can continue on through the level to get the star you selected or you can explore a little to get a secret star.
As mentioned, Galaxy has 100 coin challenges so that is a wash unless you are going to somehow defend those as being better than doing it in 64 or Sunshine.
In 64, the 100 coin challenges are a pain in the ass. I can't tell you how many levels I had to painstakingly scour to get the last few coins for those stars. In Galaxy, the challenge is still there, but there's never the problem from 64. The purple coins are often grouped together or, in the case of some of the timed ones, laid out in a path.
Exactly. So then, I guess that just further makes me an expert if I can say it isn't fun even with the absence of any challenge.
You're missing the point entirely. In your initial "review" (and I use that term
extremely lightly), you said that it wasn't fun because it wasn't challenging. Like I said in my first response, challenge=\=fun. Just because a game is easy, doesn't mean it isn't fun. Likewise, just because a game is hard, doesn't mean it's fun.
Would you like to do a top ten for me of specific new things you encountered in this game that you thought elevated it so much?
Sure. In no particular order:
1.
Bee Suit-The Bee Suit is a ton of fun to use. Flying around is awesome. I also love crawling around on the honeycombs and not being slowed down by blobs of honey. There really hadn't been a power up like it in the series until this point.
2. Starbits-I like these because they are the key to the vast majority of the game's secrets. I also like being able to collect a ton of them in earlier levels when I'm short on lives. They are also fun to throw at enemies.
3. Boo Mario-This isn't just an enhanced invisibility cap. Yes, you can float through walls and turn invisible, but you can do more than that. You can fly around, talk to Boos, and even scare the crap out of Luigi.
4. Spin Jump-I like this because it is not only fun to use, but can come in very handy if you undershoot or overshoot a jump. It can also power up your ground pound, sending out a shockwave to stun enemies.
5. Gravity-I love this mechanic because of the unique situations it brings about. From running around spherical planetoids to running upside down, it's always a ton of fun to mess with. I also love how the 2D sections used it, forcing you to switch the direction it pulls you or having to jump from one gravity field to another.
6. Characters-I love the Rosalina and the Lumas. They give the game so much personality. Not to mention Rosalina is so awesome, she's a playable character in the next Smash Bros. when she easily could have just been an alternate costume for Peach.
7. Star Launchers- I love how satisfying it feels to blast from planet to planet. I also love it when things happen around you as your are in mid-flight, like crashing through a crystal to create a bunch of star bits surrounding you.
8. Green Stars-while stars unlocking levels is nothing new, the way it's done in Galaxy is. When you collect the three Green Stars, three bonus levels are unlocked. In previous games, stars never unlocked secrets like this. They were just progression.
That's all I got right now. I haven't played Galaxy in a long time, due to life and other games getting in the way.
This is too much of a generic statement to have any impact nor does it make a case for you.
The different ways to explore the levels include Star Launchers, Pull Stars, feeding Lumas, and level-specific things such as Slingpods. There never was this much variety in the way you could explore levels in the previous games other than using power-ups. When you blast off from a Star Launcher, you don't really have any idea what the next planet could be. Whereas in 64, you could pretty much see the whole level the moment you entered it, so you knew exactly what to expect.
Again, I said that doing this isn't fun. I doubt I'd convince you otherwise but at least I tried to give some reasons why. Why is it fun and I'm wrong?
The fun from the pull star obstacle courses comes from the challenge. Sometimes, you have to time your pulls between fireballs. Other times, you have to let go of a pull star and let gravity pull you in line with the next one. Still other times, there are certain challenges that you have a limited time to complete, which forces you to navigate the pull stars more frantically than you normally would. In one instance, you have to use pull stars to race a Boo. You are forced to quickly pull yourself from star to star while avoiding obstacles. Yes, there are times where they feel pointless, but those are few and far between.
Personally, I thought the Bowser battle at the end of New Super Mario Bros. Wii was the best Bowser battle I'd played in a Mario game since Mario 64. I even mention so in my review of the game on my Backloggery account. I think it is the music that makes it seem better than it is in Galaxy
Except the final "battle" in NSMB Wii can barely be considered a battle as you spend most of the time running away from Bowser. In Galaxy, it's straight up you/Mario vs. Bowser. The music just adds to the epicness that is already there.
Game, set, and match.