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Podcast Discussion / Re: Episode 342: China Don't Care
« on: July 16, 2013, 12:36:56 PM »
I have to say, I was a little disappointed in the Gamepad ideas discussion. . . I kept wondering how many games you guys have played on the Wii U?
The best implementation I've seen for the Wii U Gamepad so far has been with Lego City Undercover. In my opinion, it's brilliant. It's the game I show people to sell them on the Wii U and the Wii U gamepad. You use your Gamepad as a communicator, as a "scanner", as a map, etc.
You also mentioned games not even using the Gamepad well for maps. Well besides LC:U, I found the map on AC3 to be incredibly valuable. It makes the game so much easier to play having the map ever-present. . .
As for the announced games? I'll admit they don't show off a lot of Gamepad use for the announced future releases.. at least not "deep experiences" (it's certainly used in LoZ: WW, Rayman, SMBW, Pikmin 3, etc.). I'd like to see more games that use it like Lego City.
The best implementation I've seen for the Wii U Gamepad so far has been with Lego City Undercover. In my opinion, it's brilliant. It's the game I show people to sell them on the Wii U and the Wii U gamepad. You use your Gamepad as a communicator, as a "scanner", as a map, etc.
You also mentioned games not even using the Gamepad well for maps. Well besides LC:U, I found the map on AC3 to be incredibly valuable. It makes the game so much easier to play having the map ever-present. . .
As for the announced games? I'll admit they don't show off a lot of Gamepad use for the announced future releases.. at least not "deep experiences" (it's certainly used in LoZ: WW, Rayman, SMBW, Pikmin 3, etc.). I'd like to see more games that use it like Lego City.