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« on: August 29, 2013, 09:26:24 PM »
Aaaaaaand done! I clocked in right around 20 hours and got the B ending. I was just a couple dresses away from the A ending, but I was at the end of the Dawn/Dusk tower and had no desire to grind affinity. After I finished the game I watched the S ending on YouTube. Gotta say, I liked the darker ending I got better, heh.
I had a lot of fun playing this, and I'm glad this RetroActive pushed me into playing it. That being said, one game design sin holds it back from being truly great: it's lazy. Dungeons are my favorite part of Zelda games, so a game basically consisting of only dungeons got me really excited! Then I realized that 5 of the dungeons were just retreads of the first 5, the next two were just mirrored versions of one another and the final was just a boss battle... Excitement deflating. Then add the fact that, outside of the New Game + key, you start the game with every ability needed to solve every puzzle in the game. This made me appreciate Zelda dungeons even more. Seeing an area you can't reach and then coming back to it with new abilities in tow is an almost unparalleled feeling in games, and the lack of this sense of growth in Pandora's is quite jarring. Sure there are new weapons and equipment, but nothing that drastically alters the gameplay.
I agree with The Cowabunga Kid and KisakiProject that the high points are the boss battles. Each one had its own clever hook. This is vital considering you're largely doing the same thing to attack each one. Easiest boss: The scorpion that you ride on top of. It barely ever hit me. Hardest boss: For some reason I really struggled with the water guy that had the master flesh riding around on a track. Looking back it doesn't seem that tough, but the jerk kept spraying me!
Some other observations:
I used the sword throughout. It was the perfect middle ground.
The combat got much better when I realized you could charge up your attack and move at the same time. I guess games have conditioned me into standing still while charging up so I didn't even consider it an option for a while.
Speaking of combat, I was surprised that random enemies wandering about the dungeon gave me more trouble than the bosses. Even those little flea guys can take off a healthy chunk of, well... health. And don't get me started on that fire moth that shot out the flaming bats. *shudder*
The endgame bug got me twice. I restarted and slept for 4 or 5 hours and that did the trick.
I hate having to scour every inch of a game to find journal entries. Don't hide the story.
The final boss was boring and took too long, but I love that music!
A fun game overall, but at this point in my life I'll take the polished 10 hour experience over the bloated 20+ hour experience any day. Looking forward to the next RetroActive!