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Messages - AttentiveDistraction

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TalkBack / Re: Penchant for Puzzles: A StreetPass Story
« on: November 08, 2012, 06:01:14 PM »
I have a three Streetpass Communities within a drive away (one close, two far - but not too far) from one another. One of them is extremely active. The other two go active during spring and summer.
There's also one hidden Streetpass group near me - they rarely post when they're meeting up publicly and mostly stick to sharing each other's phone numbers and friend codes when they meet up and plan meetings through texts or SwapNote. They meet almost as often as the largest Streetpass group, but just never post it - so you have to find them...

So in all I have 4 Streetpass groups near me.
Getting a Streetpass during the weekends is easy - and if one wanted a LOT of Streetpasses, they just have to run into one of the groups during their weekend meet. Heck, even if we didn't have them, we're near a convention center which almost guarantees hundreds of Streetpasses at any game/anime/comic event!

I don't have as much Streetpasses as some people have in my area (and I lost about 150 of them when I got my 3DS returned from the repair shop), but I do have a lot.
That said: All my puzzles are complete and I'm only missing a few hats in Find Mii.
And if I get a new puzzle? I just have to wait a week or two for a weekend burst of new pink pieces from passersby.

Sounds like I'm bragging? ...only half.
The other half is being disappointed in not having enough Streetpass things to look forward to.
I can't afford anyone's gems in Kid Icarus Uprising (and it'd be such a waste to just crush them), I don't play Kingdom Hearts, I don't really care for challenging people's records in Mario Kart or NSMB2, without much customization the fights in Dead or Alive Dimensions are feeling stale after a while, it's been forever since I've gotten an awesome creature in Freakyforms (most just make a random mess of... ew), the figurine battle in SSFIV lost its charm A LONG TIME AGO (though I still check it), no one sends Streetpass SwapNotes, I haven't gotten Resident Evil Revelations yet (it keeps getting pushed back on my backlog), no one plays Rhythm Thief, aand... and... I think that's about it.
It would've been lovely if there was Streetpass features for MGS3D, PushMo, Dillon's Rolling Western, or even just a brand new game that doesn't just have competitive score/ghost/timer-record Streetpass functions... I like either competing against an avatar or trading items!
The only game I have to look forward to for this stuff is Animal Crossing....

When you have tons of Streetpasses from strangers, you then stop getting excited for the Mii Plaza stuff and just wish you could do more for the games you actually own...... You just wonder "Shoot, it would've been nice if I got something for this game."
And we all know how much Pokemon Black/White 2 could've benefited from Streetpass functions (without having to leave the game on)....

(And leaving my 3DS on and traveling isn't a problem. I have a 3rd party battery that lasts DAYS when it's shut, and 10 hours when it's open (with 3D and sound at max))

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TalkBack / Re: The Rarest StreetPass Puzzle in the World
« on: September 26, 2012, 04:07:06 PM »
I've been extemely disappointed with the number of streetpass hits I get in America. I travel alot and always bring my DS. While wandering through the airports of San Jose and San Francisco several times the last few months I'm lucky to get one streetpass (usually from Japan!). I've walked my kids to school with the DS in my pocket every day this year and have never gotten one. Maybe the kids aren't allowed to bring it to school? I think it is more often that the terrible battery life makes the 3DS much less portable than it was in the day. The only time I've really gotten a lot of streetpasses is when I parked my car for the day in front of a Gamestop when I was at a hotel convention. I got 4! Woo hoo.
Also, I'm being driven crazy by the fact that I have two pieces left for 3 puzzles and have spent the past six months purchasing duplicates of every other piece all around it. These are NOT the pink pieces. I'd much rather spend 10 or 20 coins to get one I need.

Yeah, most schools discourage bringing electronics nowadays. Less and less students bring their handhelds - which suits many of them fine as they just game on their iPhones anyways. I actually have more luck at train/subway stations and at grocery stores. ...also, there's a Streetpass Community in my area, which boosts the amount of Streetpass hits by a ton. Try to see if your area has one too.

As for battery life, you seriously need to look into this: http://amzn.com/B005NJ2UEW - it is THE best 3rd party battery out there. 3D on max? Sound at its highest? Wireless on? Brightness 3-5? Lasts 10 hours.
It adds bulk and heft for the 3DS, but it's DEFINITELY worth it.

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TalkBack / Re: Zach's Gaming Stuff: Uplift
« on: August 30, 2012, 01:21:01 AM »
ODIN SPHERE
NOICE :cool;

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TalkBack / Re: Why Nintendo Direct Was Better Than E3
« on: June 25, 2012, 11:31:42 AM »
Personally, I think Nintendo's trying to break away from E3.
On more than one occasion they've talked about how they didn't really prefer having to "battle it out" in presentations with Sony and Microsoft. They realized that if they present something big one year, the next year Microsoft and Sony try to fight them on the same field.

True enough that competition can only be good for business, but not when you're facing juggernauts like Sony and MS. Sony and MS can constantly lose money on expensive products that yields little profit due to how their business is more than just in video games: Meaning they can double-up on what Nintendo does and not care if they're at a loss - which always makes them look like the better company for consumers who want a bigger bang for their buck (Kind of like what SEGA tried to do with their consoles... but they weren't business juggernauts like Sony and MS...).

That said, it would only make sense that Nintendo start to wean themselves off of e3.
Anywhere that has direct competition with either of the other two could only be problematic in the long run for them (anything Nintendo can do, Sony and MS promise they can do "better"). If they keep their "best" (perspective-wise) ideas and news exclusive towards an isolated audience - there's much less to compete with.
AKA: Your consumers are no longer comparing what you have to show in relation to what the others have to show: Now they're just looking at what YOU'RE selling.

Notice how they kept pushing their website towards people even INSIDE e3?
It really feels like they want to move everyone away from those competitive marketing presentations... create a real Nintendo-only community (Kind of like Miiverse: doesn't connect with twitter and facebook... it IS its own twitter and facebook... inside your WiiU console, that is) - while still spreading the word out to those outside to join them on the inside.

Honestly, this is just speculation, but I think it's one that should be considered more...

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