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Messages - JR

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TalkBack / Re: Resident Evil: Revelations Raid Mode
« on: February 23, 2012, 03:31:10 PM »
Just tested the Rachael + Shotgun method. Charge-Shot spamming her into the ground was so fulfilling and empowering, haha!

So far, all your other corrections have proven true as well.

Thanks again!

- JR.

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TalkBack / Re: Resident Evil: Revelations Raid Mode
« on: February 23, 2012, 02:26:45 PM »
Thanks for the advice - I had no idea the current strategy I had used had so many flaws, as it got things killed and therefore I just thought it worked. I'll definitely keep your advice in mind and I've gladly upgraded the weapons I was using before.

As for Rachael, I had noticed she was knockdown-able but my Drake didn't quite do it, so the new shotgun upgrades you listed should hopefully do wonders.

I was focusing on 4+ weapon slots and then the underlying utility, you're right. I won't stop using 4+'s, but I won't prioritize it either now. Focusing now on farming for a nice little charge for the rifle.

Once again, really glad for the feedback - should do wonders now (Definitely on outcome for restocks and low damage scores) for my playing. Currently plowing through Abyss on Co-op to help others as they go through it as well.

Just a few questions back:
A) Are the Close Combat / Grenade Mastery anything worth looking out for? Currently they seem like a wasted mastery to me, so some clarification there would be nice.
B) Is the Charge Shot upgrade required on every weapon (or at least, recommended)?
C) Charge Shot + Burst = Decent Combo on a Handgun?

Thanks for the advice (again, repetitive but true!).

Happy B.O.W killing!

- Joseph R.

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TalkBack / Re: Resident Evil: Revelations Raid Mode
« on: February 22, 2012, 05:29:03 PM »
Hello reader(s).

I personally try and match up my characters weapon mastery to whatever I am currently using. At the moment (Level 39), I'm using a Drake (Legendary Shotgun), Muramasa (Legendary Rifle) and a Handgun PC356, with stats listed below:

Handgun PC356
Level: 32.
Firepower: 2121 (Original: 1768).
Auto Fire: 1.04.
Capacity: 34.
Ammo: 240.
Slot 1: Damage +20%. Slot 2: Load Capacity +70%. Slot 3: Piercing +1. Slot 4: Critical +24%. Slot 5: Close Hit +30%. Slot 6: Hit Zone +400%.

Drake
Level: 17.
Firepower: 694 (Original: 579).
Auto Fire: 1.09.
Capacity: 6.
Ammo: 120.
Slot 1: Damage +20%. Slot 2: Scatter -6 degrees. Slot 3: Load Capacity +70%. Slot 4: 2-Shot Burst. Slot 5: Close Hit +30%.

Muramasa
Level: 12.
Firepower: 6589 (Original: 5681).
Auto Fire: 0.97.
Capacity: 7.
Ammo: 96.
Slot 1: Firing Rate +30%. Slot 2: Distant Hit +30%. Slot 3: Daze +30%. Slot 4: Load Capacity +60%. Slot 5: Damage +16%. Slot 6: Critical +24%.

I agree, in comparison to my level the weapon levels are very bad, but I focus on good perk slots AND good base ratings, and then compare them to my other weapons. I always stock up after every level if I have the BP to spare (i.e I don't have any ammo upgrades or body armor to buy) just in case I would run out with my leftovers from the previous level. I only use herbs when my health is low to make them last.

My character usually tends to be Chris (Ship/Costume 2) for the Rifle and Shotgun Mastery - being stuck in a crowd of infected reloading the shotgun would be the death of me. I have cleared Chasm and Trench (starting Abyss now), and I have almost completed the Ghost Ship with this weapon set. I also keep moving if I am using a weaker weapon (such as the Handgun) in order to avoid contact, and only use the rifle to kill enemies at a range (such as the Ooze mutations that fire bones, or if there is an enemy that hasn't detected me that is far away).

Depending on the quantity and quality of enemies in the area, I will resort to using grenades - usually B.O.W Decoys or Hand Grenades - in order to deal swift damage to a group of them, melee them when they are grouped up or fire the Drake at them to maximize damage output and save on resources from killing them individually.

I personally find Infected Rachael to be the most annoying enemy - she takes a lot of damage, and requires tactics to swiftly defeat. If I am online with someone, I will usually either get Rachael's attention and occupy her whilst my ally shoots away at her with either a rifle, magnum or shotgun, or the ally does the same.

All in all, my advice is to not use grenades on single enemies unless you are low on ammunition, group enemies up to swiftly kill them in groups, stock up every intermission, match up character mastery and weapons (Jill and a magnum, rifle and shotgun would be useless) and keep a distance from the enemy unless they are stunned.

Hope my advice helps anybody that reads, and I'll take any criticism about my strategy into account.

Joseph R.


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