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Messages - SuperTrainStationH

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TalkBack / Re: Xseed Bringing The Last Story to North America
« on: February 22, 2012, 04:22:10 PM »
Yes, we don't know exactly how things went down behind the scenes within Nintendo.

Therefore, saying that Reggie was actively trying to prevent the Rainfall games from coming to North America without some sort of memo or credible primary source is just as baseless as if I were to say that Reggie was passionately crusading behind the scenes and was being knocked down at every corner by NCL.

The reality of course likely has nothing in resemblance between these two extremes.

On the other hand, we do have specific cases on file of NOA actually APPEALING to NCL to bring over games such as MOTHER and EarthBound and being shut down by NCL themselves.



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TalkBack / Re: Xseed Bringing The Last Story to North America
« on: February 22, 2012, 04:04:23 PM »
Seriously, Reggie isn't some dictator who was keeping Xenoblade and The Last Story in a vault because he hates Nintendo fans, nor can he push a button and magically have them instantly localized, debuged, test played, manufactured, advertised, and shipped to store shelves.

...he absolutely can "push a button" and have that done.... ...He just didn't think these games could turn a massive profit in NA, so he decided that NoA would not release them.


You simply don't have a realistic conception of the role Reggie plays within Nintendo and how Nintendo operates.

If you want to cling to your baseless story that Reggie was actually trying to actively PREVENT the Rainfall games from coming to North America and that he was ordered by NCL to allow Xseed to localize The Last Story, feel free to do so.

The reality is, NCL has had a documented history of preventing and hindering NOA from bringing over fan favorite Japanese titles to the Americas, not the other way around.

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TalkBack / Re: Xseed Bringing The Last Story to North America
« on: February 22, 2012, 03:23:45 PM »
I seriously can't believe that they are people who are still convinced that "Reggie hates the Rainfall gamess" or that "Reggie is trying to stop the Rainfall games from reaching North America" and that Reggie is somehow putting on an act by being excited that The Last Story is coming to North America.

It started with MOTHER 3 fans, but Reggie has become this boogieman scapegoat to blame for whenever North American Nintendo fans don't get their way exactly when and how they demand it.

Seriously, Reggie isn't some dictator who was keeping Xenoblade and The Last Story in a vault because he hates Nintendo fans, nor can he push a button and magically have them instantly localized, debuged, test played, manufactured, advertised, and shipped to store shelves.


 The idea that Nintendo in any way, screwed, mistreated, or betrayed the trust of their customers in regards to the localization of these games is LAUGHABLE.

If anything, North American gamers should feel outraged about Disaster: Day of Crisis and Project: HAMMER being used to promote the Wii at the E3 2006 Wii reveal only for them to never see the light of day.

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TalkBack / Re: Reggie Fils-Aime Responds to Declining Wii Sales
« on: January 16, 2012, 08:55:31 AM »
I didn't count the New Play Control series in my chart or video, though I believe I may have counted Metroid Prime Trilogy on the basis that it struck me as more of a "proper Wii product" than the stand alone NPC games did due to the fact that it did include a Wii game on the same disk and wasn't being marketed solely on the basis of it being a rerelease of a Gamecube game.

Also, as I've said before, the whole notion of choosing whether or not to "blame Reggie" for this specific decision or that specific decision doesn't really have anything to do with how Nintendo of America is actually run, especially in the realm of choosing which games are and aren't considered for release, which Reggie may possibly have the least say in out of all his roles at NOA.

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TalkBack / Re: Reggie Fils-Aime Responds to Declining Wii Sales
« on: January 16, 2012, 07:21:24 AM »
"Would Nintendo have made this if they didn't have the new audience they got with the DS and Wii?"

BINGO.

This notion that anything Nintendo publishes that's not a platformer, action/adventure, or a shooter constitutes Nintendo "pandering to novices" is completely revisionist and is the complete inverse of what the so called "hardcore" demanded and expected from Nintendo prior to the launch of Wii.

Heck, the very definition of "hardcore" that's come into common use in the gaming community since the launch of the Wii is revisionist, and the fact that "hardcore" and "casual" are, even in this thread, are being treated as though they were ranks of distinction, quality, or legitimacy, rather than a simple description of a game's play style or the personal habits of gamers, is sad, even if the intention is to necessarily malign games that aren't targeted solely at the most active, passionate, players who play games as a main hobby.

FYI, that chart is derived from a YouTube video on the subject of the percentage of traditional as opposed to expanded audience titles Nintendo published for the Wii in North America, listing both types of games exactly as others have suggested be done.

The crux of everything I can expect to argue in this discussion is this:

In terms of what Nintendo themselves published and promoted for Wii, I genuinely can't understand how the lineup of titles and franchises has come to be interpreted by gamers as "Nintendo abandoning the hardcore" when nearly every single major Nintendo franchise loved by Nintendo gamers on Super Nintendo, Nintendo 64, and Nintendo Gamecube has been represented over multiple titles on the Wii, including the first console Kirby game in more than a decade, significant revivals of classic Nintendo series, Punch-Out, Donkey Kong Country, and "Excite" racing, with Wii also becoming the first Nintendo console since the NES or arguably the Super NES to feature more than only one Super Mario platformer throughout its entire lifespan. The only significant Wii absentees from Nintendo I can think of are F Zero and Star Fox (EDIT: and Pikmin), which I haven't heard many gamers clamoring for in particular, and Pilotwings, which came out on the 3DS and was panned as "casual" merely for having Miis in it, in spite of that being exactly how the Pilotwings 64 characters looked back in 1996 anyway.

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TalkBack / Re: Reggie Fils-Aime Responds to Declining Wii Sales
« on: January 15, 2012, 11:20:39 PM »
/Pac-Man joke

When I plugged in the data and saw the result in pie chart form, a Pac-Man reference became mandatory.

And yes Kairon, that includes Animal Crossing under "traditional".

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TalkBack / Re: Reggie Fils-Aime Responds to Declining Wii Sales
« on: January 15, 2012, 08:26:08 PM »
... that's out of the question then maybe 60/40 or in a worse case 50/50. It pains me to see casual games getting the lion's share of Nintendo's attention.

Do you realize that the overwhelming majority of what Nintendo themselves published and marketed for Wii consisted of titles and genres that were already a hit with Nintendo's traditional "hardcore" market prior to their audience expansion campaign?

In terms of the Mii games and their sequels and spin offs that's perhaps only a dozen explicitly casual offerings from Nintendo, and you may or may not consider the Mario Party games we would have gotten regardless of the casual push part of that as well.

How is that the "lion's share of Nintendo's attention" when on the other hand they've released DOZENS of traditional games to offset those Mii games?



These numbers only apply to North America of course, and fails to consider the 1% who were too busy partying in their penthouse apartments lording over their exploitation of the working class to take part in this chart.

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TalkBack / Re: Reggie Fils-Aime Responds to Declining Wii Sales
« on: January 15, 2012, 09:55:34 AM »
Quote
Quote from: xcwarrior

For as bad as 2011 was for NIntendo of America, Reggie needs to go. If he had any kind of spine, he should have been making phone calls to get some more titles of relevance to the Wii platform. Someone's gotta pay, and frankly it should be him.

Off with his head!

As bad as things were in 2011? Nintendo sold more than 12 million systems last year. Even with it's "failed" launch the 3DS outsold the Wii in it's first 9 months on the market back in 2006, and speaking of the Wii, that sold more than 4.5 million units in 2011.

Reggie was instrumental in the Nintendo DS effectively crushing the PSP, which was once upon a time simply accepted amongst the "experts" to be the system that would destroy Nintendo's portable legacy, and positioning the Wii, all on its own, to sell more than 10 million units more than what was previously considered TOTAL MARKET SATURATION for the entire home game console category without even considering the many millions of consoles sold by Sony and Microsoft.

And Reggie "needs to pay" for this? You think that Reggie "abandoned the Wii"?

I think a lot of Nintendo gamers simply don't have a realistic conception of Reggie's role at Nintendo of America. He's not some dictator who can simply localize fan-coveted Japanese and European games by pressing a button and is simply "withholding" them because he "hates the fans".

Nor can he simply "make a couple of calls" to 3rd parties and magically get a lineup of high profile Wii games heading to their system.

The fact is the only calls anyone at Nintendo has been making have been to developers is to get them on board for Wii U and 3DS software. Face it, at this point the overwhelming majority of gamers save for small children and casual newcomers with any interest in what the Wii has to offer have already brought one, years ago in fact, if not in the last year for Skyward Sword.

Wii is coasting on its dozen or so "evergreen" titles while resources are dedicated to 3DS and Wii U development. Even if all the Rainfall games, which are the only "blockbuster" Wii games yet to came to North America, I'd be amazed if they managed to sell more than a few thousand new Wii consoles.

Heck, even NOA themselves are positioning Xenogears to be a niche release for the hardcore fans, rather than a chart sweeping, system selling powerhouse. I'm surprised this notion that Nintendo somehow hates gamers outside of Japan for not localizing EVERY SINGLE Japanese Nintendo published Wii game has persisted considering the Xenogears release is almost nothing but a courtesy release.

Given the way Nintendo published games have dominated the Wii (with the exception of successful 3rd party casual offerings like Just Dance), does it even make sense at this point in the game for a 3rd party to pour their resources and put a whole hearted effort into a "hardcore" Wii game having known for perhaps a full calendar year by now that the Wii is a lame duck system in the waning phase of its lifespan as Nintendo's flagship home console?

This may be hard to believe, but Nintendo doesn't base their business strategy on gambling on what might appease the fanbase and hoping they make some profit in the process.

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