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Messages - Tobbebobbe

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1
General Chat / Re: A great comic about the US and Scandinavia
« on: March 20, 2011, 12:09:52 PM »
I got a lot of looks from people because of my swearing when I was in America. My Mum was almost deported from Japan for her nose blowing. Different countries have different values, who'd have thought?


It's just that US has some shitty values, most based on religious ****.

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General Chat / Re: A great comic about the US and Scandinavia
« on: March 20, 2011, 04:46:49 AM »
so your saying you want more penis in your video games?


I'm saying the US can't handle sex in their videogames and the world laugh at them for that.


But if you put guns and violence in games and sell them in the US, you're guaranteed a success.


Violence kills people. Sex creates people.


So what's worst for kids? Violence or sex?

http://www.eurogamer.net/forum_thread_posts.php?thread_id=205322

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General Chat / A great comic about the US and Scandinavia
« on: March 19, 2011, 05:41:02 PM »
http://satwcomic.com/anything-but-that


It's just as fun as it is true!


And look at this:


http://i55.tinypic.com/f4qt8i.jpg


"M" is like "18" in Europe, but DoA Paradise only got "12" (Europe also has "16" between that)! Are Americans afraid of sex in their games?

4
General Chat / Re: Best looking ass ever in a videogame!
« on: March 10, 2011, 02:32:48 AM »
What's so bad about this thread?


Or is it more that you like act as a collective against things that are popular to dislike?

Ass failure.


"Best looking ass ever" was actually flabby? Or how should I interpret your words?

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General Chat / Re: Best looking ass ever in a videogame!
« on: March 10, 2011, 02:16:58 AM »
What's so bad about this thread?


Or is it more that you like act as a collective against things that are popular to dislike?

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General Chat / Re: Best looking ass ever in a videogame!
« on: March 10, 2011, 12:02:10 AM »
So some people are seriously thinking that her butt is flabby?


So as soon as a butt jiggle a bit, it's flabby, huh?

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I'M BACK / Really nice fanart of Princess Peach over Mario's knees
« on: March 02, 2011, 02:49:19 AM »
http://i51.tinypic.com/11llgm9.jpg


It's nothing nude, so don't worry. I think the pic is too big to post directly in the thread, though.


I've never seen artwork like this before. Apart from Mario's torso, which is way too long, it's pretty good, yes?


It seems that Peach's thong is getting more and more well known throughout communities. She wore a thong under her mindress in three of the sports titles for the GameCube, and one for the Wii. (Mario Power Tennis, Mario Golf: TT and SSX on Tour).

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General Chat / Re: Best looking ass ever in a videogame!
« on: February 04, 2011, 03:47:34 AM »
Old joke.


Where's the best rack in gaming thread? BECAUSE I DEMAND IT.


Seriously, hasn't that been done like 1,000 times already? The ass is always overlooked.

9
Nintendo Gaming / Is it possible with 3D gaming on a smartphone?
« on: January 26, 2011, 09:17:12 AM »
As everyone know, there will be new smartphones released later this year with the same kind of 3D technology as the 3DS. 3D without glasses.


However, I still don't understand how it's possible to play 3D games on a smartphone which only have touch screen controls. Your fingers will mix with the graphics! I mean, it could work but it would look REALLY weird and awkward.


Have I missed something? 3D screens on smartphones would be used for movies and photos, but games? I can't imagine it.

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Nintendo Gaming / Re: Chris Kohler trolls the 3DS
« on: January 26, 2011, 09:12:23 AM »
Funny how people call him a troll just because he's not of the same opinion as everyone else.


But I think that the PSP suffered from a "mini Ps2" syndrome. Why play the PSP when you can play your Ps2 on a bigger screen?


The 3DS has 3D, and although both 360 and Ps3 have that too, very few people can use it today. With other words, 3DS offers a unique experience that can't be found on either smartphones or home consoles, and I very much doubt that the PSP2 will have a 3D screen.

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TalkBack / Re: 3DS Will Be Region Locked
« on: January 12, 2011, 05:30:16 PM »
People, including NeoGAF, are missing the vital point why Nintendo is doing this. It's not to sabotage for people who wants to import games.


Recently, Nintendo has been in legal battles with manufacturers of devices such as the R4 chip. These devices not only allows people to do homebrewing and play imported software (which very harmless) but the ALSO allow people to play copied games on their DS. Recently in the UK, Nintendo won such a battle and while new manufacturers undoubtely will plop up, a big step has been taken as far as legal concerns. Remember, not long ago R4 wasn't even illegal in the UK. With a thing like this decided in court, it'll be much easier for Nintendo to track down these companies and kill them.


So what has this to do with things? Well, the reason the judge went Nintendo's way was because the R4 chip bypassed a security lock of the system. The R4 manufacturer said that it's simply a software program, similar found on regular PCs. But in contrast to a regular software program, R4 bypassed the console's natural security.


By putting in region locking in the 3DS, these manufacturers will have to bypass that too, making an illegal act which Nintendo easy can track down now that it's actually illegal (in the UK at least). Of course someone in Hongkong will hack the 3DS in a week after it's been released, but everyone already know that, including Nintendo. The best thing they can do to stop piracy and copied softare is to play by the rules, and that's exactly what they're doing with the region lock on the 3DS.

12
Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 05:00:59 PM »
Frankly I think it's a non-issue, since Vanessa appears to be directly based on the same character model (and actress) used for Jill.  They're Mikami's girls, after all.


Maybe you're right. But ass and face is not identic, so they can't be of the same model.

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Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 04:49:44 PM »
VJ is the opposite of a schmup - Joe is the 'action', and it's your job to take the action to the enemy, rather than responding to a screen full of enemy action.

"Black Rock Shooter" is a Japanese manga/anime franchise i've heard of, but don't care for.  So I did a word play.

I like Vanessa, I like her more than Jill Valentine. Vanessa's a better dresser.


That was a really good explanation, really good actually. Maybe I'll give VJoe another chance someday...


OK, I see.


I admit I don't like the way Jill look in RE5 and Revelations, but in REmake she looks great IMO. Vanessa just has a skin tight suit, but yeah, cool glasses. I wonder how Vanessa would've looked in Jill's REmake outfit and vice versa? What do you think? They have very similar bodies.

14
Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 04:27:34 PM »
"but I admit it, I have still not finished VJoe. Why?"
"The problem here solely lies with the user."

First you need to admit:  you're weak.

I got VJ and Vanessa's Ass Rock Shooter at launch, and I like Vanessa more, but VJ was the wholly more *accessible* product due to less re-engineering of your own mindset to achieve what is jumpy-punchy gameplay.

VJ is a puzzle-based platforming brawler.  If you don't solve the combat puzzles, you can't adapt to whatever "pure gameplay" patterns you're trying to speak of. (the game becomes a piece of cake)

TIP:  Zoom-in is something to be done sparingly, and demands you exercise spatial awareness on everything you momentarily DON'T focus on, just like the act of looking over your shoulder to check the adjacent lane while driving your car.

FACT:  Fire Leo is the easiest boss in the game on Adult difficulty, after practice. Come to this conclusion before lumping VJ1 with trash like DMC.


Hahahaha! OK, I may be weak when it comes to VJoe! :-) I haven't played it in years, but I remember that I got very frustrated at the camera, which didn't show enough of the action. But maybe you're right, maybe I didn't see the game in "the right light".


What is an "ass rock shooter"? XD

15
Nintendo Gaming / Re: Retro games - just as fun as modern games
« on: January 12, 2011, 03:50:46 PM »
Yes, I always like it better when a game has a strong ending, but I prefer that ending to be part of the game and not a TV show or short film like in Assasin's Creed: Brotherhood.


I see. What kind of accomplishment do you feel when you beat a game? The moment you beat the last boss, do you feel like a burden has been liften from your shoulders (almost a sense of freedom) or do you feel something else?

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Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 03:41:56 PM »
I like the game. I do wish it wasn't so repetitive, but I like the option of purchasing different outfits and upgrading the weapons. The controls seem fairly responsive, the framerate never seems to stutter, and I haven't noticed texture tearing or any other glitches. The repeating level designs and enemy types are its biggest downfall. I didn't really mind her moving 'like a tank'. The game provided all the required moves needed to get through the game. Its a corridor shooter, always shooting in front of you, so not much of a need to have complicated moves.


Have all the ten people in the world who enjyed P.N.03 gathered here? :-D


There are some texture bugs, especially in dark areas... play and you'll see. However, while I fully agree that the rooms do repeat a little too often, it's not the white textures I'm against. In a shooter like it shouldn't matter if the whole game was white. What matters is the room design, what conditions it gives the player. In a narrow corridor you need to take care of the enemny fast because there's not much room for dodging - in a large room you can watch the enemies for some time before you decide how to attack them. This is especially true since there's a time based combo system in P.N.03.


The enemies aren't that repetetive either IMO. I think there are at least 15 types divided in the game's 11 stages. Plus, included in those 15 types are variations that requires slightly different strategies. For example, did you know that the scanning enemy makes more enemies appear in the next room if you let it scan Vanessa? More enemies means more points. Or that you can duck for the half circle laser attack that the standard drone does?


I remember that this game appeared about the same time as Viewtiful Joe. I bought both, but I admit it, I have still not finished VJoe. Why? Because the gameplay stinks, just as in Kamiya's Devil May Cry. VJoe, just like DMC, is a pure show off title with the only ambition to perform flashy effects and have cool scenarios. Because of that, the gameplay suffers. In DMC it suffers because of the camera, in VJoe... well, also because of the camera, at least part of. That is funny, because VJoe is a 2D title while P.N.03 is 3D. Now let me make an example out of this.


In P.N.03 Mikami chosed a behind the back camera which means the camera always is positioned behind Vanessa. This goes hand in hand with the tank controls, if you have a free camera that you can rotate and zoom with tank controls are not very intuitive. But with a fixed one they are. Likewise, free controlscheme would not had made sense with a fixed camera.


VJoe's camera is not fixed. It's zooming in and out with the sole purpose of showing off the action from as cool perspective as possible. This made me dislike the game because your overview of the action takes a serious hit when you don't see the enemies who are starting to attack you. You get confused and the feeling that "OK, I can take some hits from this mess, I still have more power than the enemy begin to spread through you.


But look at the critical response. VJoe was praised because of its coolness and (what?) great gameplay.  They must have meant flashy gameplay which looked cool and made the player feel cool. It's like DMC or Sonic the Hedgehog in the early 90s, people only play them because of the cool factor. The choice of weird camera perspectives in DMC totally destroys the gameplay and the base design of Sonic stinks. Run through the course as blindingly fast as you can until you hit an enemy. That's a prime example of stupid challenge.


P.N.03 received heavy critisism for having bad controls. What bad controls? What exactly is bad about them? The problem here solely lies with the user. Her or she couldn't understand the basic game design, even though it really is as basic as it gets, and because of that they don't want to play it. Granted, you don't look cool when you play P.N.03. It's not DMC where you can bring over your pals and show a cool boss or a new weapon. Personally, I don't play for that reason.


As far as pure gameplay goes, P.N.03 almost reach the highs of games like Sin and Punishment, Ikaruga, Gradius (yes, the first one), R-TYPE and God Hand. The only thing that keeps it from the top of the mountain is that it becomes to easy once you have figured out the enemies' patterns. The Papillion challenge remains, but even that is too easy and doesn't give you something to chew for a long time like God Hand (also made by Mikami) and R-TYPE.

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Nintendo Gaming / Re: Retro games - just as fun as modern games
« on: January 12, 2011, 03:15:12 PM »
I've never played Ghosts n Goblins, but I understand what you mean. I don't know if I would "enjoy" constantly replaying levels, but I certainly enjoy getting past a point in a game that I lost on before but how it happens matters as well. If I had to find a new strategy to get past it and I figured it out after 3-10 tries, I get an elated feeling of accomplishment. However, if I simply get my ass kicked repeatedly twenty times and then by luck I get passed it, all I say is "Fucking finally!" and am much more annoyed by the experience.


I understand exactly how you mean, and you bring a very good point to the table. There's a huge difference between repeating levels and increase your skill a little every time, and just throw a dice and hope that six dots will appear. However, it's often not as simple as that.


In Ghosts n Goblins, which is a very good example, you need to replay and replay the same level many times. In the process of doing that, you often figure out "tricks" for how to take care of certain enemies and how to pass certain segments. These tricks are often tiny gameplay details that are impossible to discover the first time you play through a game. In most modern games, the only reason people replay a level is to reach a certain goal, like unlocking achievements or new outfits or whatever. For example, you fight against the same monsters a lot in RPGs and you drive around the same course many times in racing games to get that trophy or that medal. While that result in the same - gradually getting better at a game, there's a distinct difference.


That difference is that in Ghosts n Goblins, you play because you think the challenge itself is fun, in the random racing game you play to reach a goal. Admit it, if you only got a sequence with the lovely and cute princess Prin-Prin after you raced the same course 50 times, you wouldn't do it. You just do it for that medal, to reach it. In Ghosts n Goblins, you replay the same level 50 times because it's actually fun, not because you want to see the lackluster five second ending with some Japanese names.


Of course, this why most of Nintendo's own games, especially the Mario games, have lackluster endings. Nintendo has since long realized that the real reward for the player isn't a medal and an half hour long cutscene for an ending, the real reward is the gameplay and sense of perfectly tuned challenge along the way.

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General Chat / Re: ass thread?
« on: January 12, 2011, 02:01:54 PM »



Wow! I really like that pic but it's still fan art... meaning that it could make any character look like anything.


But yeah, nice pic! It doesn't look quite as big or firm as Vanessa's rump though... IMO.

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General Chat / Re: Best looking ass ever in a videogame!
« on: January 12, 2011, 02:53:57 AM »
Could this be the worst thread ever?


Come on, don't take it too seriously! Talking about the firm curves of her ass can be fun once in a while... just let yourself go! ;-P


About the general gaming (how do you multi quote?) thing, I thought this had little to do with gaming so I put it here. I mean, it's just a free-for-all fun off topic subject.


Besides, I waited to vote myself. I'll do so in a week and see the current results then. But let me guess... the "perfectly round and in shape" option must be in the lead (otherwise I'll be scared).


Or no one has voted yet. ._.

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Nintendo Gaming / Re: Retro games - just as fun as modern games
« on: January 12, 2011, 02:02:43 AM »
For me, the enjoyment of an old game is radically dependent on the original quality of the game and what system it came from.  It's not just the dramatically inferior production values of the old consoles that are problematic.  We've made immense improvements in game design as well, which makes modern games much more fair and enjoyable to play, especially in short sessions.  For example, remember the days when your success in a platformer was dependent on how well you memorized the level?  Nowadays, unless you're playing a Megaman game, you don't have to worry about a bird swooping in to knock you into a pit when you try to jump over it, or to remember to hold left as you fall down a blind chasm because there are spikes that will appear on the right.  You don't have to worry about losing 4 hours of progress and having to start the entire game over if you make one small mistake at the end of a game, because we have save points and checkpoints.  Unless you're playing a Dragon Quest game (whose gameplay evolutions are so glacial in nature you might as well be playing an NES game), RPGs don't really do random encounters anymore; in many RPGs save points are plentiful if not completely at the player's discretion; and battle systems tend to be more complex than just selecting commands in turn-based menus.
 
We simply make games better now than we did 15 years ago.  They're designed better, they have better production values, and they have more added value and the potential for expansion via DLC.  Some retro games hold up better than most, particularly from the SNES era, and there are many games from the past (like Chrono Trigger) I can have as much fun playing today as I did originally.  However, if given the choice between playing a game from the NES era and playing a modern game in the same genre, I'll take the modern game almost every time.


I understand what you mean but I don't think I fully agree. Most old games were so short they had to be though in order to last longer than a day. However, what some people here sees as "bullshit difficulty", I see as a great challenge. Take Ghosts n Goblins for example. You need to repeat every level again and again, especially level 3 and level 6, but what happens in the process? You improve at the game. You feel like you have more control and you're actually becoming a better gamer. Few of today's games can achieve that feeling because they're designed in a way to only let the player "enjoy", not "fight". I like to fight. To get virtually kicked in the teeth and then give it another try. In that process, there's a distinct feeling buliding up inside. For some gamers, that feeling stops at "frustrating" because they give up too soon. For others, "frustrating" turns into "bliss" and "joy" when you finally win the fight.


Some of today's games have that brute difficculty of old days, but most games are made to be "enjoyed", not much different from a movie. Personally, I like to chew my food before I swallow it. Of course, if you don't have a true passion for videogames, or have very limited time, then I completely understand it's hard to get into old games like Ghosts n Goblins without getting frustrated.

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Nintendo Gaming / Re: Sin & Punishment 2
« on: January 12, 2011, 01:48:48 AM »
It's just that today's stressed and rushed people don't want to replay games just for the sake of challenge. They want to unlock material if they have to replay a game... for me, a good challenge and fun gameplay is enough to replay the same level 50 times. The satisfaction of feeling you're getting a bit better every time is what keeps me going!

To be frank, I have a backlogged stack of games I'm probably never going to get through, not to mention a similar stack of anime episodes and movies.  I work a lot as well, which eats up a considerable amount of time every weekday.  If developers want me to not only set aside the time to play through their game once but also play through it a second time or more, then yes I want to unlock something as a result...be it a PS3 trophy, an extra mode, bonus material, etc.  This isn't the 80s where most gamers played one or two games religiously for half a year because we only got 1 or 2 games a year.  These days, there are so many things competing for my time that games need a good reason to replay them.


That's true, there's a lot more competition today, and lots and lots more games are releasing every month. However, why do people need trophies and unlockable stuff instead of the feeling of satisfaction? I mean, some people just play to get trophies and achievements... they don't play the game because it's challenging and fun, but rather to get stuff. Each to their own of course, but I wish more youths today would be able to exoperience the true sense of achievement... and that's not coming from playing something just to reach a goal.

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Nintendo Gaming / Re: P.N.03
« on: January 12, 2011, 01:39:34 AM »
What I thought was a pretty irritating flaw was that the first level is the longest in the game, you have to go through that before you even understand the basics so I (and probably many others) switched to Easy to get a grasp on the game but Easy breaks many aspects of the game (especially bosses, they go down if you spam all your super attacks but other enemies too die before they can shoot).


This is quite true and a weird design choice. The first level may have most rooms, but I don't think it's the longest in the game because most of the rooms are extremely small with just one or two enemies in each. However, the very first "room" is outdoors and that's a huge area with lots of enemies coming at you. That's a really weird choice considering that should let the player practise a little bit first... as soon as you get past the first "room", everything is very easy and "friendly".


It's good to see though that people here aren't automatically bashing it. :-) That's a good sign, LOL!


The thing I like the most is that everything is so simple. No experience points, no backtracking (just a little bit in Trial Missions, but you never have to take out enemies twice) and no searching for weird items.

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General Chat / Re: Best looking ass ever in a videogame!
« on: January 11, 2011, 04:24:43 AM »
Hahaha, I actually like Wii Music... ;__;

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Nintendo Gaming / P.N.03
« on: January 11, 2011, 04:22:52 AM »
If there's one game that told me not to listen to reviewers, it's this one. It was released in 2003 and was bashed by the media. "Crap controls", "non existant story" and "repetetive" were the most usual arguments. While it's no masterpiece, it's definitely not as bad as most media made it to be. It just requires its player. It's not for everyone.


Basically, P.N.03 is a classic shooter. And that was its own problem. When the first screens got out, the game was touted (by media) as "Tomb Raider meets Devil May Cry" because it had a female lead and was about shooting in style. Actually, that's almost as misguiding as saying P.N.03 is a puzzle game.


It's a pure third person shooter at its core. The only reason to play is to keep getting better so that you can unlock the final Papillon suit (thong suit). It's not only eye candy though, as it has zero shield, meaning that you die with one hit. This simple little fact transforms the game completely. No longer can you just rush through the environments - you have to move strategically and fast at the same time. If you finish the game with the Papillon suit, you really get the feeling that you have mastered the game, which is also the game's main point. P.N.03 is not about finishing it once, it's about challenging yourself and see just how bad you can humiliate the enemy robots...


The controls are unorthodox meaning that if you're used to common third person shooters you'll feel disoriented at first when you play P.N.03. You move Vanessa (the heroine) like a tank ala Resident Evil; forward is forward, but push backward on the control stick and Vanessa will do a piruette backwards (still facing forwards) instead of turning in the opposite direction. Also, you can't shoot while moving (also similar to classic Resident Evil titles). The media had grave problems with this. Thing is though, the gameplay was always designed for it.


The enemies almost only appear in front of you, there's rarely a need to turn around, and when the need arises you can just push the Z button to make a quick 180 turn. Actually, the controls works perfectly fine IF you can get your brain to get used to it.


P.N.03 is repetetive, but that goes for most classic shooters. I mean, Ikaruga and Sin and Punishment aren't very varied either, are they? Shoot everything on the screen all the time...


I want to know if there are others here who have played P.N.03 and share my opinion of it. And if you don't have it, maybe you can find it dirt cheap in some bin for used games? Remember that it's a GCN title, meaning that it plays perfectly on the Wii! :-)

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Nintendo Gaming / Retro games - just as fun as modern games
« on: January 11, 2011, 04:04:38 AM »
Believe it or not, but I actually played Mario Bros. the other day. No, not Super Mario Bros. Mario Bros. A really old game that doesn't even have scrolling screens or power ups. In the beginning, I didn't enjoy it very much, after all, all you do is knocking down fleas and turtles in the sewer. Next stage: repeat.


But when the stages got harder, I found Mario Bros. to be increasingly challenging but also satisfying. Even though it's so simple, you need to fully concentrate in order to avoid the fireballs and icicles. You get that "hardcore" feeling that you're really into a game and I kept playing it for a couple of hours! Only reason to keep playing such a simple game for that long was to hunt for a new high score. No achievements. No unlockable weapons or suits. No reward. Not even an ending. Even then, it was a blast to play, and that made me realize something.


When you're really enjoying the gameplay, graphics and story have minimum importance. It could be Mario Bros. HD, which would of course have looked better, but it wouldn't have been more fun to play. Not when you're into it. A good story and great graphics can draw you into a game, but if the gameplay base isn't fun, then it doesn't matter.


What a good story mostly do in games is to provide reasons to keep playing when the gameplay can't keep you interested. Admit it, how many people play Final Fantasy or Mass Effect because of the gameplay? Most people play these kind of games because they are curious about the story. "All right, let's suffer through this sequence too" is not unusual to hear from RPG players when they're advancing through the story.


And when you think about it, some genres haven't changed its gameplay very much the last 15 or so years. Racing games are an exception. But seriously, I don't see much difference in adventure games or action games. The gameplay may be more advanced in certain ways, but today's games don't play drastically different from past games.


My point is, when you're "into" a game, neither graphics or story matter very much. They're only there to draw you in, but many of today's games completely relies on story and visuals to keep the players motivated. A game like Mario Bros. is not very good at drawing you in, which is also why the younger generation can't accept it - it takes way too long time before something "interesting" happens (before the difficulty is increased to make the gameplay interesting).

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