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Nintendo Gaming / Re: Goldeneye Wii
« on: January 09, 2011, 04:20:39 PM »OH MY GOD. **** THE PRICK WHO DESIGNED THE "DEFEND NATALYA" level. OH MY GOD. EAT MY **** you *******. How are there no checkpoints in this? There are so many bad guys and half the time, even when they are shooting they don't appear on the radar. God its so bull ****. I'd take a point of the score just because this stupid level is even in the game.
EDIT: man seriously, I just rage quit so hard. Now I can't feel part of my thumb cause I god so pissed off at the controller 0_o
It is quite ridiculous... I'm playing on Operative and having issues. Had to walk away from it... got too frustrating. Talk about a difficulty spike. Mainly because it seems the level is built around magnifying minor design flaws and some sort of pseudo timer - I still haven't figured it out.
Control wise, I use the Wii Remote + Nunchuck on Experienced 3 with modifications to the ADS Horizontal and Vertical sensitivities. Doing so made aiming down the sights much more fluid. Works well.
I dunno I did that on my first try, maybe on a harder difficulty it would be more annoying, but it is quite forgiving on operative.
im playing it on the second highest level and it is quite unrelenting. eventhe AI come out of diferent doors all the time depending on where you go to at start of level.
and if thats not bad enough, they randomly rope down from the roof and through the windows as well.
i gave up after 3 days solid trying. needs check points everytime natalya moves to a new console.
cant wait to see the vid on youtube of someone cruising through it no worries
