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Messages - mbwun

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Nintendo Gaming / FPS Control Woes
« on: May 27, 2003, 10:22:17 AM »
Sorry Eggytoast, of course you are right.  A keyboard does not have analog control. Guess I was thinking in terms of kb/mouse

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Nintendo Gaming / FPS Control Woes
« on: May 27, 2003, 10:20:07 AM »
LOL... lack of analog control? It's called a mouse. But yeah... too many buttons is a common problem.

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Nintendo Gaming / FPS Control Woes
« on: May 27, 2003, 09:47:57 AM »
I dont think has anything to do with what button is where. When you use the mouse to aim you are using a large group of muscles over a fairly large area. That translates into very smooth motion. A finger or thumb by itself cannot compete. It can make do at best.

I know auto-targeting seems cheap, but it is the only way to make for acceptable control in a console FPS. If Metroid Prime didn't have target lock, I never would have played it. As it was it only partly compensates. I wish Splinter Cell had target lock. It pissed me off that I had to sit still and fiddle just to get off a halfway accurate shot when I'm used to playing UT2003 and making a running/strafing headshot.

But... there are lots of games that a gamepad can do way better than a mouse/keyboard. Take THPS2 for instance.

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Nintendo Gaming / Very Impressed With Wind Waker
« on: April 17, 2003, 08:21:32 AM »
Ah okay, that makes sense. I didn't think they would let something like that slip if it was not by design. I have to say it is a beautifully crafted game.

I told my wife the game was for our 6 year old son, to encourage his reading. Hehe.. I was up til 1:30 this morning with the damn thing. My reflexes aren't what they were 20 years ago.

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Nintendo Gaming / Very Impressed With Wind Waker
« on: April 17, 2003, 06:33:55 AM »
Just got the game last night. Is it just me or does the frame-rate hiccup when you hit an enemy. Haven't played long enough to tell whether this is by design or not.

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