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Nintendo Gaming / RE:Revolutionary Controller
« on: May 19, 2005, 10:31:58 PM »
Ok I have 2 guesses about the controller. But before I begin; one premise: a consistent message about the controller was presented in the pre-E3 conf, the Reggie interview on GSpot, and the Reggie interview on G4 regarding the controller. A reference each time was made regarding the importance of using the control to play NES, SNES, and N64 games (in addition to Rev games) with the same controller and that this info should give everyone a clue about the controller and it's revolutionaryness. I thought this was odd since you can still plug a GC control in to the system. Also some of this has been mentioned by others on this site, or at least others around here have made comments pre-E3 even that have influenced my theories.
My ideas:
!) The control uses a touch screen of some sort, like the DS. Obviously N has been experimenting with such tech. The DS didn't come out of nowhere, there have to be guys working on the touch screen tech at N (I forget the division that came up with the concept but Iwata I believe worked closely with that division before the promotion). My major problem with a touch screen displaying the controls negates the idea of pressing a button, that tactile knowledge of ones finger running over a button. With any touch screen type system one will always have to look at it to know they are pressing the right button until they become an expert with the controls; this alienates the casual user. So could there be some sort of system that allows the developer to aromatically recognize an area pressed on the touch screen but also makes that area an impression on the touchscreen and allows th developer to determine the amount of depression by the player
2) The controllers are actually also portable systems. With N's knowledge of small screens could the Rev's controllers that allow you to walk away from the system and still be playing a game. So completely uniting the portable market with the console market.
(btw controller is an interesting word to dissect and apply to videogames, try it at your next social gathering especially if there's a bunch of engineers around)
My ideas:
!) The control uses a touch screen of some sort, like the DS. Obviously N has been experimenting with such tech. The DS didn't come out of nowhere, there have to be guys working on the touch screen tech at N (I forget the division that came up with the concept but Iwata I believe worked closely with that division before the promotion). My major problem with a touch screen displaying the controls negates the idea of pressing a button, that tactile knowledge of ones finger running over a button. With any touch screen type system one will always have to look at it to know they are pressing the right button until they become an expert with the controls; this alienates the casual user. So could there be some sort of system that allows the developer to aromatically recognize an area pressed on the touch screen but also makes that area an impression on the touchscreen and allows th developer to determine the amount of depression by the player
2) The controllers are actually also portable systems. With N's knowledge of small screens could the Rev's controllers that allow you to walk away from the system and still be playing a game. So completely uniting the portable market with the console market.
(btw controller is an interesting word to dissect and apply to videogames, try it at your next social gathering especially if there's a bunch of engineers around)