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TalkBack / Re: Why Zelda: Breath of the Wild is a Failure to the Zelda Franchise
« on: March 04, 2020, 09:28:05 AM »
I agree with most of this, though I'm probably a bit more forgiving in terms an overall assessment. I'm baffled how it got so many perfect scores, but I still would have given the game ~8/10.
One thing I can't agree with enough though is how truly god awful the voice acting was. My goodness. I had to mute the game during the flashbacks. It was just embarrassing. At least give the option to turn off the voice volume in settings.
Also, the music was indeed a bit of a letdown. Some good stuff here and there, but largely lacking.
And yes, the item management / weapon system was super annoying.
The korok seeds... eh. If I'm being honest, the only reason I kind of liked it was because I had a tracker through some zelda fansite that allowed me to check off the seeds as I collected them. So it was satisfying seeing all the icons clear up over time. That's probably not great game design though. 900 was overkill given the lack of rewards.
That said, it's an absolutely beautiful game, quite well polished, and I appreciated that it did have a "Legend of Zelda" feel to it... not necessarily in terms of game mechanics -- because it did diverge from many elements established over the course of the series -- but the overall world, enemies, etc. Felt like it had the spirit of the original NES game in it, even if it wasn't as focused, probably due to its sheer size.
One thing I can't agree with enough though is how truly god awful the voice acting was. My goodness. I had to mute the game during the flashbacks. It was just embarrassing. At least give the option to turn off the voice volume in settings.
Also, the music was indeed a bit of a letdown. Some good stuff here and there, but largely lacking.
And yes, the item management / weapon system was super annoying.
The korok seeds... eh. If I'm being honest, the only reason I kind of liked it was because I had a tracker through some zelda fansite that allowed me to check off the seeds as I collected them. So it was satisfying seeing all the icons clear up over time. That's probably not great game design though. 900 was overkill given the lack of rewards.
That said, it's an absolutely beautiful game, quite well polished, and I appreciated that it did have a "Legend of Zelda" feel to it... not necessarily in terms of game mechanics -- because it did diverge from many elements established over the course of the series -- but the overall world, enemies, etc. Felt like it had the spirit of the original NES game in it, even if it wasn't as focused, probably due to its sheer size.