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Messages - broodwars

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1
General Gaming / Re: 6th Annual NWR Four on Four
« on: Yesterday at 01:13:30 PM »
Completed my time with the Switch version of Yooka-Laylee & the Impossible Lair, getting all the Coins, Tonics, and Bees you can get without clearing the lair hit-less.

That sounds like the level of completion I had. What do you get for clearing the impossible lair without getting hit?

The game's final tonic, which makes the duo Gold.


2
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 16, 2026, 08:51:48 PM »
Completed my time with the Switch version of Yooka-Laylee & the Impossible Lair, getting all the Coins, Tonics, and Bees you can get without clearing the lair hit-less.

Still quite like that game, though I feel like it starts running out of ideas for areas about 3/4 of the way through. I definitely enjoyed the earlier levels more. And the lair itself is as miserable as I remembered.

3
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 16, 2026, 02:08:38 AM »
OK, finally had my 1st 2 successful runs through the Rogue Prince of Persia, as well as moved the story forward by rescuing my next family member.

Wow, that final boss was surprisingly easy, even as a 2-phase fight.

You unlock permanent items that make the game harder if you wish to use them (with the trade-off being that you acquire more upgrade currency), but I don't think I'll ever use them. I never see the point in these masochist challenge Debuffs in Roguelikes. TMNT: Splintered Fate has these, too, and they only made the game way less enjoyable.

Gonna stick with this game through at least the end of the story, which requires at least 1 more story quest completed first.

4
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 15, 2026, 07:16:21 PM »
Onto greener pastures. I know this goes against the 4 on 4 code, but I decided to go back to Oceanhorn 2 while I wait for Pragmata to drop. Of all the 3D Zelda-a-likes that have ever 3D Zelda-a-liked, this one is definitely the most.

I am also awaiting Pragmata, as well as Saros to close out the month.

Thankfully, new releases get way less interesting after April.

5
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 14, 2026, 10:57:30 PM »
Well, it's time now for one of the games I had always planned on playing this month, because I've been putting a fair amount of time into the Rogue Prince of Persia (PS5) now that it's out on physical media.

This game is made by the Dead Cells team, the same team making the upcoming Castlevania: Belmont's Revenge, and it is excellent. Dead Cells is one of the few Roguelikes I've ever enjoyed, as character movement is extremely snappy and progression just has a sublime flow to it. I'm happy to say that Prince of Persia made the transition over to the Dead Cells format excellently, with an added emphasis on wall running and wall climbing that wasn't really a thing in Dead Cells. People praised that Lost Crown Metroid PoP game a few years ago (and if the game hadn't bugged out on me I'd agree with the praise), but THIS just nails the speed and ease of the Prince of Persia traversal flow in a way that game just didn't.

If there's a wall in front of you or a wall in your immediate background, you can climb it for a few seconds with the press of a shoulder button, just like the Sands of Time trilogy.

In terms of design, you can tell the devs learned a lot from Hades, as there's a fair amount of story in here and it's broken up in an interesting way. While you can try to soldier through an arcade ladder-esque string of biomes to face the final boss, if you take the time to explore you'll find NPCs and little clues scattered around that point you to quests spanning the various locations, as well as clues alerting you to the existence of new locations (which adds them to future runs). Across your runs, if you string these investigations correctly, you'll unlock a major NPC and story content back in your home base. It's an interesting idea, and does some serious heavy lifting keeping new runs feeling fresh by giving the player something to work towards besides a successful run.

I don't love the combat, which basically is just Dead Cells with a fancier dodge. In a strange way, though, that feels kind of...fitting...for a Prince of Persia game. I can probably name only 1-2 games in the entire franchise where the combat was particularly amazing.

Overall, so far I'm quite enjoying this, despite not being particularly good at it. I still haven't managed to survive more than about halfway through a run.

6
I think economic conditions are also affecting these results. While it may not match the earnings from the first film it should be plenty profitable.

Well, that and people online aren't treating this movie with kid gloves like they did the first (mediocre) Illumination Mario movie. This is generally considered worse than the last movie, and far more blatant a commercial.

7
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 13, 2026, 09:19:33 PM »
Why do the costumes cost such an absurd amount? NO player will EVER buy them. Why would they when you could buy prayer beads, transcendence beads, or charms to make your camera stronger?
That always drops my rating of a game. In general, I think you should be able to buy everything in the game on a single 100% run.

The deed is done. Fatal Frame 2 Remake 100% completed.

The first and probably last time I will ever do that with a game in this series.

So did you buy all those costumes?

That's a joke, right?  ;)

Like I said, no player will ever do that. Even after fulfilling the Platinum requirements by buying the remaining Prayer Beads I needed, I only had just under 2 million points again. Like hell I was going to grind out another 16 million points just to purchase costumes I'll probably never use while constantly being assaulted by ghosts.

This is what the encounter rate looks like on Nightmare. And, mind you, I have unlimited high power ammo in this clip. I had to do all this crap on my original Nightmare run without that.

https://x.com/i/status/2043483751980601600

8
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 12, 2026, 08:27:40 PM »
The deed is done. Fatal Frame 2 Remake 100% completed.

The first and probably last time I will ever do that with a game in this series.


9
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 11, 2026, 10:10:31 PM »
Finally, I did start up the Shantae GBC game, and I played through to Water Town. So far, I think this game absolutely sucks. Yes, it looks great for a GBC game, but so far this is a more punishing game than I expected. The game has no in-game map, areas are huge, enemy hit detection is somewhat suspect, enemies are pretty numerous, health drops are fairly rare, and items are expensive.

So I don't know where I'm going, the areas between towns never seem to end, and the entire process is going to be a battle of attrition. Great. -_-

10
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 11, 2026, 10:06:39 PM »
Between grinding runs of Fatal Frame 2 Remake, I've been dabbling with a few other games:

Graveyard Keeper - I'm labeling this one a PC game, as despite me playing the PS4 version I only know this game exists because my best friend got sucked into it a few years ago. The game's sequel just got announced, so in honor of that the developer made the original free on all platforms for the next few days.

I put a few hours into it and...yeah, I dunno about this one. At first glance, this looks like your standard Harvest Moon/Stardew Valley knockoff. Your character's a graveyard keeper, so you spend your time keeping the graveyard...in theory. You cut down trees, break rocks, grab materials, build infrastructure, etc. for the task of fixing the yard and disposing of bodies.

Here's the problem, though: this genre thrives upon having a gameplay loop, a set of routines you follow every day towards getting various tasks done. Graveyard Keeper has no loop. There are no crops you're tending, and the dead aren't going anywhere. You never need to sleep unless you want to recover stamina. They don't even get delivered every day like you'd expect. And there's so much **** unlocked within menus and menus WITHIN menus that it's very easy to think you made a mistake somewhere and got permanently stuck because you need a resource you have no means of making. In fact, I started the game over after a few hours for exactly that reason, only to find out later that the character progression menu you open has multiple tabs of additional unlocks you can invest into.

See why I'm calling this a PC game? Needless bullshit is exactly what I associate with PC gaming.

Even when you aren't running into problems with the interface, early on there's just nothing to DO. I would spend most of every day running around the environment just looking for SOMETHING I could interact with in order to get the process moving. This isn't like your typical farming sim where you spend those early days clearing your land so you can start planting your crops. You START with a fully-functional graveyard. You just have to FIX the broken graves IN it, which requires crafted materials.

Oh, and each main NPC is only available on certain days of the week in certain locations. It looks like the main goal of the game is to advance their respective quest chains, but to advance them you need...of course...crafted materials you have no idea how to make or what you can use to make them.

Just such a bizarre farming game. It even has farming IN it, but bizarrely it doesn't look like you ever need to water your crops?

11
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 11, 2026, 09:49:48 PM »
Got the final ending in Fatal Frame 2 remake and bought/fully upgraded all the charms. For the most part, this ending is identical to the last ending I saw, aside from an epilogue that's rather hopeful in tone. So much, in fact, that the title screen becomes permanently updated to be more pleasant as a result.

So, I have gripes about the unlocks in this game. When you obtain the final ending, you earn the right to buy the last 2 charms in the game, and they are powerful: the charm that gives you unlimited ammo, and the charm that makes every photo you take a Fatal Frame. This basically lets you run through the game stunlocking ghosts to death, and it's very satisfying. However, each charm is 500,000 points. Now, Nightmare gives you a ton of points for combat, not to mention bonus points for each key item you grab again that you already have. I had 2 Million points by the end of my Nightmare run, so I was fine to buy those and to buy all the remaining charms in their Level 1 form.

It cost the better part of another million points to fully upgrade those. The point economy in this game is just fucked, most epitomized in the unlockable costumes. You don't just "get" those. You have to buy them once you've met certain ending conditions.

This is a game firmly based around replay, as fully upgrading the camera takes an absolutely absurd number of prayer beads and transcendence beads. The former spawn on every difficulty, though mostly on story and up to 80 at most. They barely spawn at all on Nightmare, though 13 transcendence beads become available.

You need 420 prayer beads and 50 transcendence beads to fully upgrade the camera. Well, if you have to replay the game that much to fully upgrade the camera, at least you can do it with those unlockable costumes for variety, right?

...right?

3 Million points.

That's not for all of them. That's for one of them, and Mio and Mayu each have 3 costumes, plus a number of headgear pieces.

I remind you, my point total from my Nightmare run was 2 million points, and I needed to spend that on my "reward" for finishing the mode.

Why do the costumes cost such an absurd amount? NO player will EVER buy them. Why would they when you could buy prayer beads, transcendence beads, or charms to make your camera stronger?

12
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 07, 2026, 09:34:58 PM »
I don't think I'm going to be able to fulfill the requirements of the scenario, but what the hell. Let's talk about the latest Fatal Frame 2 remake.

Playing this on PS5?

Yes.

As an aside, there are a few games I have my eye on that I started playing a few days ago just for a break from Fatal Frame (Nightmare difficulty lives up to its name):

Switch

- Astral Chain (on Chapter 9. Been playing it off and on for months)
- Yooka-Laylee and the Impossible Lair (about 3/4 of the way through. Beat the PS4 version ages ago, but the Switch version's been my lunch game when time permits.

N64 (via PS5 remaster)

- Turok: Dinosaur Hunter (cleared the first level a few days ago)

GameCube (via Switch Online)

- Wario World (like Turok, cleared the first stage a few days ago)

GBC (via PS5 remaster)

- Shantae (haven't started this one yet, but I've been collecting the Shantae games and have played maybe 2 of them)

13
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 03, 2026, 08:15:04 PM »
I don't think I'm going to be able to fulfill the requirements of the scenario, but what the hell. Let's talk about the latest Fatal Frame 2 remake.

I beat the game last month, but I'm currently working my way back through it completing all the newly-added Side Stories and endings, which I mostly accomplished last night. I just have 1 last ending and a ton of point grinding/Specter hunter to complete before I'm done with the game. Problem is, that last ending? It's tucked away behind beating the game on the highest difficulty mode, which I'm going to want to fully upgrade my camera for beforehand.

I own the Wii remake, but I never got around to playing it. From everything I've heard, this remake is more a remaster of that Wii version with additional content than its own game. You can certainly see that with the annoying "slowly reach down to grab an item so a ghost hand can randomly grab you" mechanic, which all the Nintendo-era Fatal Frame games have.

In general, this is a engaging enough remake of a good game, but it feels like with every good thing they added there had to be an incredibly annoying or stupid element to counterbalance it. The camera has 4 different filters now for combat variety, but 1 is objectively better than the other 3 so you'll exclusively see the world in purple vision if you're paying attention.

The game contains side quests now to flesh out the minor storylines in the background, but many of them can only be done in the final chapter and they all come down to running back through areas you've already explored getting jumped by the same 2-3 wraiths every other minute. And so many of those side quests are practically pixel hunts, where you can only progress by photographing particular areas at a particular time with a particular camera filter. You can and probably WILL spend literal hours running in circles in the dark trying to figure out what the game wants you to do. The game WILL hint you towards what filter you should be using, but only if you're standing in the right area with the camera raised to begin with. Unfortunately, while it's nice to have these side stories, they don't really add anything to the story that wasn't already pretty clear from just progressing through the main story.

Combat was always the most unique aspect of the Fatal Frame games, but it's never been particularly good in any of the games I've played. Wraiths like to teleport around, move through walls, and disappear at random. The camera has a lock-on feature for ghost faces that I don't remember being in the original version that is very helpful, but wraiths can easily break that lock-on. And fighting child wraiths is an exercise in frustration in every Fatal Frame game. New to this remake is that ghosts will frequently jump scare the player during combat to basically completely wipe out the willplayer gauge, which is annoying. But by far the most annoying new aspect to combat is that wraiths will often go into a rage state, where they regain their health; gain damage reduction; and often gain new attacks. You can only break this state by damaging a wraith past the stagger line on their health bar, which is aggravating when the wraith has a defense buff AND health regen during this state. Even a few of the bosses do this.

The game features a fairly decent collectible tracker, outside of nothing but a list of specters if you're hunting those. Those are those "blink and you'll miss them" ghost appearances. If you want to collect them all...good luck.

Fatal Frame 2 was an exceptionally easy game in its original incarnation, and the remake isn't that much harder...but it sure as **** is more tedious when you're just trying to explore for a side story; you keep getting jumped by the same annoying damage sponge wraiths; AND those wraiths will almost always go rage mode when you're halfway through defeating them. You CAN run from them to a point, but wraiths have pretty long aggro range and the environments are DESIGNED to snake the player around small environments.

On a weird note, the post-game has both chapter select and New Game +. However, if you use Chapter Select, the world you load into is the same map you originally cleared, including taking into account all items you already collected. That means if you want to go for the additional endings and side stories post-game, you're going to find yourself running out of good film really quickly. The optimal strategy is...bizarrely...to send your character into New Game+ to reset the item placements, save at the first lantern  you can reach, and then send THAT save into Chapter Select so you can explore the end of the game immediately with all the items in the game uncollected. Just such a...weird design choice.

Overall, I'm disappointed with most of the new things Team Ninja added to the game, but at the end of the day it's still Fatal Frame 2. The atmosphere is as fantastic and the story as fucked up as ever. It's still easily the best game in the series. I just wish what was added was more thoughtful and more substantive.

14
TalkBack / Re: Marvel MaXimum Collection (Switch) Review
« on: April 02, 2026, 11:22:06 AM »
I wonder how many older gamers are going to get nostalgia whiplash from playing the first level of that Silver Surfer game, as I remember a very prominent gaming podcast used it as its intro for years. I want to say it was 1Up Yours?

15
TalkBack / Re: Let's Talk About Fox McCloud in the Mario Galaxy Movie
« on: March 31, 2026, 06:56:10 PM »
This reveal really should have been saved for the actual movie. I feel like Illumination/Universal/Nintendo was trying its damnest to spoil the entire movie via death by a thousand cuts over the last month.

16
Nintendo Gaming / Re: Official Sales Thread
« on: March 28, 2026, 10:30:12 AM »
Well according to current rumors Star Fox and Fire Emblem are summer titles and an Ocarina of Time remake is the big holiday release.

https://www.youtube.com/watch?v=Uguu9QJUhio

Is this guy known to be very reputable in the rumor mill? He just showed up in my suggested viewing.

With Star Fox being highlighted in the new Mario movie it sure would make sense for another Star Fox game to drop soon. And a classic on-rails release online multiplayer would be the ideal way to go.

Not sure how I feel about this.

On the one hand, Ocarina of Time is one of my all-time favorite games and I'm always up for a new Star Fox, provided that they learned their lessons from the failures of Zero.

On the other, remaking Ocarina is a dicey business. While Ocarina was revolutionary for its time, by modern standards it's a pretty basic game. What kind of remake are we talking here? There are just so many little things Nintendo could do with an Ocarina remake to rub people the wrong way that if I were them I'm not sure I'd want to do it. Isn't Ocarina still the #1 highest rated game of all time?

As for Star Fox, please...for the love of god...no more remakes of the original Star Fox. We've already had 3 of them (SF64, SF64 3DS, & Zero). Do something new, and please don't suck like just about every other attempt to not remake the original Star Fox.

On a side note, I find it hard to care about the new Fire Emblem. I bailed out on 3 Houses out of boredom with the monotonous out-of-battle routine of scouring the map for stuff on the ground, giving stuff to the students, micromanaging everything, etc. I never got around to Engage, though I should sometime soon since I'm trying to catch up on Switch stuff on Switch 2.

17
Looking forward to those digital prices going right back up as soon as Nintendo's finally killed off physical media altogether. Meanwhile, I'm still waiting for Nintendo to put out a game worth $70 aside from DKB.

18
NWR Feedback / Re: Connection Problems
« on: March 24, 2026, 07:31:39 PM »
Feels like posting causes server timeout 99.99% of the time since late February, at least in Talkback. Dunno why this thread works when nothing else has.

19
But I thought nobody wanted the game key cards.

Nobody with taste wants game key cards.  8)

Hey, if Pokemon fans want to hasten the death of actual game ownership, that's on them. Just don't come crying to the rest of us once stuff gets de-listed and services shut down.

As for the news itself, from all accounts this is the rare actual good Pokemon game these days, since it was made by someone other than Game Freak. We should always champion when a good game sells well. Doesn't interest me in the slightest, but good on them.

20
General Gaming / Re: What are you playing?
« on: March 08, 2026, 06:32:50 PM »
Rolled credits on Nioh 3 and Ender Magnolia: Bloom in the Mist, both with 100% completion.

Nioh 3 is...OK. I really wonder if all the lavish praise for this entry comes from people who simply didn't play the 1st 2 Niohs, because this game really is just OK. The "Open World" is both "unnecessary" AND "a lie." The former is because it adds nothing to the Nioh experience. If anything, having to actually have a coherent world severely undercuts what the level designers could do with any given scenario, and the few times the missions have any life to them is when the game has to segment off an area so the player can only enter it at an appointed time and has to proceed through it in a linear fashion.

Where the designers try to inject some variety into the game is where the "lie" comes in: this isn't an open world game. It's 2 medium-sized fields and 1 small-sized field representing different time periods bridged by linear levels pretending to be other time periods. If you actually came here for the Open World experience, I think you'll find it extremely jarring how the game's structure is a sandwich, with the game world actively getting smaller as you progress until it expands out again at the end.

Overall, this is easily the weakest of the Nioh games, especially in terms of narrative. There is just so much...nothing...here. Characters just flit in an out of the story on a whim, and clearly you're supposed to know who all these people are, historically, ahead of time because the game does absolutely nothing to set them up. If the 1st Nioh was a good story that was convolutedly told and the 2nd Nioh was an OK story that was badly told, Nioh 3 is a bad story that is badly told. Also, I hope you really liked the bosses of the previous Nioh games, because a good chunk of the lesser ones got sloppily copy-pasted here as well.

As for Ender Magnolia, I like the game but it feels too eager to be a "sequel" for my tastes, such that the game rushes through mechanics it took you the entirety of Ender Lilies to build up. For instance, I don't remember Lilies allowing the player to form a full 4 person party until very late in the game. You have a full party in Magnolia in the 1st hour. Where Lilies took its time to build dread; isolation; mystery; & gloom, Magnolia has what passes for entire towns of chatty NPCs that you regularly return to.

What IS a definite improvement over the first game is the in-game map, which is so much clearer to read than Lilies' map was and it VERY helpfully color-codes areas based on whether you've found all the secrets. That said, there were still some times when I got stuck trying to figure out where I needed to go to proceed. I wish the game was better at nudging you in the right direction.

It also takes Magnolia a while to ramp up the difficulty. I remember struggling with bosses in Lilies pretty early on, but Magnolia is a cakewalk until probably about halfway in. At that point, the switch gets flipped and enemies start doing absolutely absurd amounts of damage, including status effects. In both games, you WILL master the parry and dodge or you will die, but Magnolia pretends its lighter fare for much longer.

Story-wise, I feel like Lilies told a better story, but Magnolia tells a more complicated one with more moving parts.

Overall, Ender Magnolia is excellent, but I just prefer Lilies more.

21
Movies & TV / Re: Rate the last TV show you've seen
« on: March 03, 2026, 09:33:59 PM »
Finished the First Season of The Librarians: The Next Chapter, which is all there is for now. Season 2 debuts later this year.

Well, aside from a pretty awful episode about a bachelorette party and some really questionable guest star acting, that was pretty decent. It more or less duplicated the style and energy of the original show, though it ran into something I like to call the "Spider-Man Game Problem".  I call it that because so many Spider-Man games love to wreck the **** out of New York City by the end while also indulging in fanservice showing that superheroes like The Avengers; Daredevil; and Dr. Strange exist in the game's universe. And yet, they don't show up to help resolve the crisis affecting millions of people...because.

Classic example of The Spider-Man Game Problem with the last episode of the season, where the villain of the season uses a magical artifact that disables all global defense systems as he prepares to nuke major cities across the world. The show has firmly established that ALL the characters from the original Librarians show are still active, and yet only ONE of them shows up to help and he doesn't really do much...because this is not their story, and they could only get one guest star from the original show. In-universe, it detracts somewhat from the seriousness of the entire situation if the Main Library can't be BOTHERED to dispatch the THREE other known Librarians; their Guardian; their immortal caretaker (who is a skilled warrior); and their entire arsenal of magical artifacts to stop a world-ending threat.

22
Movies & TV / Re: Rate the last TV show you've seen
« on: March 01, 2026, 12:06:01 PM »
So...started watching The Librarians: The Next Chapter, and so far it's better than I thought it would be, though it's not so much a sequel to the original show as a spin-off. The pilot only features 1 returning character: Librarian Jacob Stone, though he talks at the other characters from the original show off-camera to maintain continuity.

It looks like this show is about a new cast of characters who are...basically copies of the old cast, working in yet another annex of the Library on the other side of the world. You have your loner Librarian, this time a time-displaced 200 year old wizard; your frustrated Guardian; your dude who knows history and art; your lady who knows math and science; and your cantankerous immortal Caretaker(this time a lady). I don't know whether to call it a funny joke that there's no analog for The Librarians' master thief Ezekiel Jones, or perhaps the showrunners knew that Jones never had much to do in most episodes if it didn't involve stealing or picking locks.

I know that Cassandra returns for an episode at one point, but I wonder if any of the other old cast will. I know the actor who played Flynn is an executive producer of this show, but allegedly he doesn't want to come back for it.

A few episodes in, and this show feels like more of The Librarians, though I'm amused that they've tweaked the Librarians musical theme so it sounds a good deal less like the 11th Doctor's Theme.

23
TalkBack / Re: Nintendo Classics GameCube To Get Pokemon XD In March
« on: February 27, 2026, 09:43:02 PM »
Is this the first or 2nd of the GameCube Pokemon games? I remember playing the first one, but not the 2nd.

2nd. Colosseum came out in 2003 Japan/2004 elsewhere, XD came out in 2005

OK, thanks. Thought this was the one I hadn't played. Then that would mean Colosseum was the weird Stadium sequel with the campaign mode where you could only steal other trainers' Pokemon. That's all I remember about it.

24
TalkBack / Re: Nintendo Classics GameCube To Get Pokemon XD In March
« on: February 27, 2026, 04:18:55 PM »
Is this the first or 2nd of the GameCube Pokemon games? I remember playing the first one, but not the 2nd.

25
Movies & TV / Re: Rate the last TV show you've seen
« on: February 26, 2026, 09:05:23 PM »
Well, that's Season 4 of The Librarians done and dusted. Overall, it's a good season, probably the 2nd best in the show behind Season 1, but it's a bit of a weird one and kinda forgettable. The individual episodes stand well on their own, but the connecting tissue is somewhat weak and the overall ending of the show is a bit rushed. I get the feeling the showrunners didn't know the show had been cancelled until very late in production. Still, rushed as the show's ending is, it's fitting enough for this sort of thing. I was expecting something on par with Warehouse 13's very emotional ending, but The Librarians was always much more goofy so instead we get a knockoff Doctor Who finale, complete with plenty of wibbly wobbly timey-wimey...stuff.

Speaking of which, does this music sound a bit familiar?

https://www.youtube.com/watch?v=2Vn7UyEoBCo

It does to me

https://www.youtube.com/watch?v=arAjbSkKF-Q

Through a strange turn of fate, though, this is not the end of my time with The Librarians, though I get the feeling I'm going to wish it was...


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