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TalkBack / Re: Metroid: Other M Intro Cutscene Leaked Online
« on: February 27, 2010, 07:00:20 PM »
I wish they'd had the decency to leak gameplay footage :
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About the controls: 3D games have been controlled with a d-pad many times in the past. While it's not optimal, the auto-aim should help greatly along with the tightly controlled camera.
Quote"Have you not yet realized?"... how do you come off talking to people like they are idiots?
Actually that does sound pretty harsh. Sorry about that. I meant it more as a sarcastic jab at Nintendo's controller design policies but that sort of tone doesn't convey through writing very well. I honestly didn't mean to offend.
QuoteI cannot fathom why you would opt for that kind of control when an analogue stick is readily available if the nunchuck were to be used. This would also provide an extra "accessible" button, and make it so that the controller would not have to be flipped to shoot first person. I am not saying that the NES style won't work, I just don't see why they need to make it work.
Have you not yet realized that with the Wii Nintendo's priority regarding controls isn't about using what's best but rather what's more marketable? Nintendo likes the sideways remote thing because of the NES controller comparison. There was no reason for Super Paper Mario, Warioland or NSMB to use that control scheme either. Just like how the remote was made to the look like a TV remote for marketing purposes, Metroid will use that control scheme because Nintendo wants to make the connection with the classic NES Metroid.
They may even ruin the fact that Santa doesn't exist
I love the extreme disappointment by some when the VAST majority of the impressions have been EXTREMELY positive with minor complaints. It is time for the Metroid series to grow and evolve, deal with it.
"Oh Nintendo, please use use voice actors in your games."
Be careful what you wish for, guys.
That is the Wind Fish from Link's Awakening, friend. The fact that you haven't seen it means that you have an excellent game that you need to play/complete!To be fair, I have played Link's Awakening but I did not recognize your author icon.
QuoteWonderful review! I think I am gonna get this instead of FF13...
Smart man, BTW what game is your avatar from?
not for my neighbor's autistic kid
If you think my opinion doesn't matter
But if Wii games are outselling other console games I am not sure what you are upset about. It is not a crapshot when guessing what will succeed on Wii. Sure, carnival games surprised us all (though one would expect at least one game like that to do well), but when it comes down to it are you really genuinely surprised with the consistent top sellers on Wii? Wii Sports, Wii Play, Mario Kart Wii, NSMB Wii, Wii Sports Resort and Wii Fit Plus. What sells the most? First Party Nintendo games that are backed with their wonderful marketing strategies.
What I was trying to get at in my previous statement is that the only people that are truly interested in letting publishers know what they want outside of purchasing are the core gamers of which there are an insignificant amount on wii. Who do you think fills out Club Nintendo Surveys? It sure as hell isn't Daddy, Mommy, Billy (maybe Billy) or Sarah. For the time being, developers that seek success try and riff off of the obviously flourishing first party titles (see: EA Sports active) and some hit while most don't. The problem is that Wii gamers are getting what they want already, but the core Wii gamers aren't. Two different things.
I agree with everything you're saying Greybrick. But I'm actually not talking about core vs. casual or third party vs. first party. I'm not trying to argue that we are, or aren't, getting games that we do, or don't want. (In fact, some could say that as a Wii gamer I'm getting PLENTY of games I want....)
Instead, I'm just talking about the Wii audience being able to make their opinions and feedback known, and for game makers to be able to listen to them. And I do mean that in a context beyond the vocal core gamers. I mean that for everyone in the Wii consumer base. They ALL deserve a voice, some way to share their values, and that will aid better game making efforts in the future.
Until then, there's a skewed and incomplete discussion about what gaming means to millions of people out there.
I agree that consumer purchases speak for themselves, but that's communication after the fact, and it's a messy way to get data, rife with complicating factors and the potential to "learn the wrong lesson." Not to mention, it's expensive for game makers.
As for Wii's presence in media outlets, I think these are doing a better and better job, but I don't know if they support a consistent and evolving dialogue over what Wii owners want and value. Long-term communication and community will be invaluable for game makers to make games that have better chances of being successful.
a confirmation that Zelda Wii isn't coming out until 2011.
Wow I had no idea the game was only an hour long!
Yeah, but's it's also only 500 points.
Sadly, I can't forgive Capcom for the ps2 and wii ports.
What do you mean? The Wii port is wonderful.
I agree, SMG isn't really that casual-friendly at all. My girlfriend would NEVER play SMG, but she insisted we get New Super Mario Bros. Wii on its release date.
Yeah, I've always felt that 3D Zelda and Metroid games were extremely similar in game design, differing only in setting and number of NPCs.