Quote
Originally posted by: Ian Sane
"Donkey Kong wasn't designed for people who like games...."
Donkey Kong was designed to make use of unsold Radarscope cabinets. I would never consider it a non-game because it's quite clearly designed for the same group of people that liked playing other arcade games of the time. It was also an incredibly advanced game for it's time which goes against the non-game approach of simplifying things for people who find gaming as is too "intimidating". The non-game design is largely based on the idea of not only targetting people who don't play games but by doing so with a game that gamers might not be interested in. The whole plan very blatantly revolves around the idea of making two different types of product for two different groups. That is quite different then making a game that just happens to have wide appeal. The concept, or at least the parts of it I don't like, is quite recent and ties in with Iwata becoming the head of Nintendo.
This game/ non-game crap is so ridiculous. Donkey Kong, I suppose was designed for REAL gamers who like games like Pacman, Space Invaders, and Pong? (read everyone) Donkey Kong has one more input than Pacman - jump. Conceptually, dodging hazards and climbing up ladders is not complicated, games like this have been played since before the new era, in the form of snakes and ladders.
Technology is always getting bigger, faster, blah, blah, blah, blah, blah. Nintendo is practical and stopping what has been natural when dealing with technology. Instead of saying, "now we can do this according to physics, we can make this look more realistic, and the player can control individual cells on the characters body," they've stepped back and done an assessment of how fun that really would be. Nintendo wants to return to the time of the arcade - where everything is new and fun, where copied game ideas aren't rewarded, and where simplicity can be genius. This talk of non-games and games, if you start at square one, is a paradox. The original games where non games. Have an aneurism and let this objection die.
It seems clear to me that Nintendo's stance is still for the 'gamer' which Nintendo would argue is everyone. They have done this in every generation, they are just using new language to achieve the same goal.
Did you know the definition for insanity is doing what you've always done and expecting different results?