General Chat / RE:Spammity Calamity
« on: November 12, 2007, 03:10:00 PM »Quote
Originally posted by: pap64
LOL at the gif!
Just what the hell happened to the kid???
I think the gif is quite clear on what happened to him.
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Originally posted by: pap64
LOL at the gif!
Just what the hell happened to the kid???
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Originally posted by: Plugabugz
November 16 2009
Darmstadt, November 7, 2007 - 10TACLE STUDIOS AG and Conspiracy Entertainment are pleased to announce that "Panzer Tactics DS" - the first authentic turn-based WWII strategy title for the Nintendo DS - has shipped to North American retail stores today. "Panzer Tactics DS" challenges players to show their skills in both on- and offline (local DS wireless and Nintendo Wi-Fi) strategic turn-based play through 30 historically based missions while utilizing more than 150 realistically modeled units from the era. For more information on "Panzer Tactics DS", please visit http://www.panzertactics.com.
Story
1939: The world stands on the brink of one of the greatest armed conflicts in the history of mankind: the Second World War. Players assume command of the most powerful armies of the time: The German Wehrmacht, the Soviet Army or the Allied Forces. Experience the demanding strategic level of the conflict n three historically based campaigns for the first time ever on a handheld platform.
Features
Three exciting single-player campaigns on the side of the German Wehrmacht, the Soviet Army or the Allied Forces
30 nerve-wracking, historical missions, including undercover missions behind enemy lines
Over 150 different marine, land and air units as well as 20 different special attacks 30 heroic officers who provide their units additional motivation
Exceptional depth of play and complex computer opponent behavior make the game playable again and again
Multiplayer mode for up to 4 players on 10 different multiplayer maps (LAN, Nintendo Wi-Fi-Connection, Hot Seat mode) Online ranking table
Playable using Nintendo DS Touchpen, buttons or a combination of both
Optional bonus mission goals to unlock additional missions and tactical optimizations
Wide variety of combat animations for all units and a wide range of special effects for explosion and weather depiction
Galaxies to Include a Multitude of New Levels, Enemies and Weapons
LOS ANGELES (November 6, 2007) – Sierra Entertainment, a division of Vivendi Games announced today that Geometry Wars: Galaxies has gone gold and will be available nationwide on November 20th for the Nintendo Wii and November 27th for the Nintendo DS.
The Geometry Wars: Galaxies videogame for both the Nintendo Wii and DS accelerates to warp speed with tons of enemies, more than 60 planets, bigger power-ups and a brand new Battle Drone to help players tear through the campaign mode. For the first time ever, Geometry Wars will also let players battle in a variety of planets in multiplayer mode.
Those that own both the Nintendo Wii and DS games can link the game together using Wi-Fi to unlock bonus levels to both videogames. As well, Geometry Wars: Galaxies is one of the first Nintendo Wii videogames to offer the ability to link the Nintendo Wii system via GameShare with the DS system to download a full, free version of Geometry Wars: Retro Evolved.
“We are excited to provide in Geometry Wars: Galaxies more than 60 times the amount of content than Geometry Wars: Retro Evolved with new levels, controls, weapons and enemies," said Al Simone, senior vice president, global marketing for Sierra Entertainment.
Geometry Wars: Galaxies is now available for pre-sell and will be available on Nintendo Wii for $39.99 and the Nintendo DS for $29.99. Both games have an ESRB rating of “E" for Everyone. For more information, please visit the game’s official Website at www.geometrywarsgalaxies/.
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Originally posted by: Shift KeyQuote
Originally posted by: Crimm
You're all banned.
wordswordswordswords
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Originally posted by: Ian Sane
"How many people would have been able to play a GBA game with two players?"
All the more reason why releasing a sequel to a multiplayer game on a portable is dumb... at least from a creative point of view. I understand the business risk of releasing 2D games on a console but I say make the game right or don't make it at all.
505 Games today shifted up the pace of their release schedule with the announcement of Guilty Gear XX Accent Core for Nintendo Wii in February 2008.
Developed by Yokohama-based Arc System Works, Guilty Gear XX Accent Core is the third instalment in the series and is widely cited as one of the most carefully balanced fighting games in existence, thanks to a refined combat system with three new gameplay modes.
Guilty Gear XX Accent Core features over 20 deadly combatants and includes an alternate EX version of all the existing characters. On top of all this, the game also introduces two reinvented fighters, A.B.A. and Order-Sol, who have never been seen outside of Japan.
Guilty Gear XX Accent Core delivers a range of all-new moves, including the ‘Force Break’, a special move which consumes 25 per cent of the Tension Gauge when used; ‘Slashback’, a form of parrying with reduced block stun; ‘Slip Throws’; and moves which make opponents stick briefly to walls or slide across the floor of a stage.
In addition to major gameplay changes, Guilty Gear XX Accent Core features the first major aesthetic change for the series since the original release. All voices, including that of the announcer, have been re-recorded or replaced with previously unused samples, in some cases with different actors.
Guilty Gear XX Accent Core makes maximum use of the Wii controller, allowing players to move characters with the control pad on the Nunchuk and use the Wii Remote for both simple and special attacks. Some of the less powerful attacks are mapped on the Wii Remote buttons and the special attacks are executed through both button and movement with the Nunchuk or the Wii Remote.
The final layers of polish on Guilty Gear XX Accent Core come with redesigned playable character artwork and two new music tracks, Launch Out and Keep The Flag Flying.
The final mix is a fighting masterpiece.
Guilty Gear XX Accent Core will be published by 505 Games for Nintendo Wii in February 2008.
Three book deal will see Dragonology, Wizardology, and Pirateology come to life as video games for the Wii and Nintendo DS.
Codemasters, a leading creator and publisher of critically acclaimed video games, and The Templar Company PLC, the parent company of Templar Publishing, today announced a worldwide licensing agreement that will see the creation of a series of original video game titles based on Templar's 14 million-selling 'Ology series of books.
The deal will see Templar Publishing's best sellers Dragonology, Wizardology and Pirateology, each a fascinating and entertaining encyclopaedic journal packed with multi-textured content and paper-engineered extras, realised as individual video game titles exclusively for the Wii and Nintendo DS.
Codemasters will publish two editions of each title, one for Wii, with play centred on action gaming, and the other for the Nintendo DS, which will embrace explorative gameplay in the form of an interactive book. Dragonology will be the first title in the series and is expected to launch in the second half of 2008.
"Extending Codemasters' reach in the family entertainment category, this alliance with Templar further demonstrates the continued growth and diversification of our portfolio," said Barry Jafrato, Senior Vice President of Brand, Codemasters. "With each title based on a popular fantasy theme and delivering a truly content-rich read, Dragonology, Wizardology and Pirateology are major entertainment properties that form a perfect base on which to build original and creative gaming experiences."
"The Ology book brand is a powerful contemporary franchise and we always seek to work with high calibre creative partners," commented Richard Scrivener, Commercial and Operations Director, Templar Publishing. "Right from the outset, we were impressed by the combination of Codemasters' passion for the product and their global reach."
Dragonology: the Complete book of Dragons, by Dugald A Steer, was first published in 2003, creating a series which has sold over 5.7 million copies worldwide in 32 different languages. In the U.S., where the series is published by Candlewick Press, Dragonology, Wizardology and Pirateology have all been New York Times bestsellers and the 'Ology series was recently noted in the Wall Street Journal as 'a major publishing phenomenon'. For more information on the 'Ology series, please visit www.ologyworld.com
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Originally posted by: Halbred
Bah! Nintendo should've called it:
The Legend of Zelda: We Created an Awesome Game Everyone but Zach Will Love!
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Originally posted by: Halbred
I swear to GOD, folks, I've written the review, and it's being edited by the...editors. However, even if it's ready RIGHT NOW, I can't post it because I'm at work. I'll do it at lunch! Promise!
–noun
1. Zoology. Any of numerous long, slender, soft-bodied, legless, bilaterally symmetrical invertebrates, including the flatworms, roundworms, acanthocephalans, nemerteans, gordiaceans, and annelids.
2.Video Game. A game in which cute, homicidal cartoon creatures called Worms blow each other to hell using various implements of war.
Worms: Open Warfare 2 is the sequel to the fun, but flawed Worms: Open Warfare on the DS. This iteration improves on nearly every aspect of the original, while maintaining the original Worms gameplay formula that has made the franchise so famous and so popular. The basic premise of Worms: Open Warfare 2 is the same as the past iterations of the franchise. You take your own team of lovable, killer Worms and lead them to victory against the opposing team.
At the very beginning, the game creates a save file on the game card that allows you to build your own team of murderous dirt crawlers right from the get-go, and you will be using this team of Worms to conquer the single player campaign and triumph over other players in the wireless and Wi-Fi modes in the game.
By completing the campaign, you earn points which you can spend on unlocking various maps and items to use in multiplayer matches and single player skirmishes. Some of these campaign missions prove themselves to be quite difficult until the proper strategy for them is revealed. It's not always obvious what needs to be done to progress past a particular mission, so trial and error is often the name of the game. However, the rewards for dealing with the sometimes difficult nature of the missions are more than worth it when it comes to unlocking goodies that you can set loose upon your friends in battle. Worms combat comes in the usual flavors: Beginner, Intermediate, Pro, and Full Wormage. On top of that, the game introduces two new game types: Forts and Race, plus four customizable game types, further adding to the level of depth this game has in options.
Adding flavor to the game is the aforementioned Wi-Fi mode, in which you can either challenge random opponents or take on your friends, if you have their friend codes and they have your friend code. The Wi-Fi mode is surprisingly lag free and plays just like anyone would expect a Worms game to play. The franchise lends itself well to online gaming, and this game is pretty much all the proof that anyone could want. Along with the Wi-Fi game play mode comes the obligatory stat track and ranking website that collects various data including win/loss records and posts them on the website for everyone to see, adding that extra competitive edge to the Wi-Fi mode. The only thing Worms Open Warfare 2 doesn't have is voice chat, but its absence is negligible.
The visuals of Worms: Open Warfare 2 are much improved over its predecessor in every way imaginable. Worms animate fluidly, textures are much higher resolution, and impressive 3D backgrounds sport a wealth of animation and detail. There is so much more to this game than the original, and it shows. The project was handed to developer Two Tribes after the disaster that Gamesauce's DS version of the original Open Warfare was. Two Tribes really went all out on the graphics engine for the game, completely scrapping the original game and starting over from scratch. It's really a shame that this Worms game isn't being given a completely different subtitle, because this is a very different game from its predecessor.
Sound is great as well. Those adorable killer Worms have retained their voices for the DS game, and the background tunes aren't half bad either. The sound itself is rather quiet on the speakers of the DS Lite, and turning the software volume to max doesn't really change that. Nonetheless, the explosions and weapon sound effects are effective and well done, rounding out a great audio and visual experience.
The controls are spot-on. Each weapon controls accurately, and the touch screen and microphone controls are also extremely accurate. Unlike in the first game, the ninja rope works perfectly this time around, making it one of the most useful tools in any Worm's arsenal once again. D-Pad and button controls are tight and responsive, making this the best controlling Worms game in a long, long time.
When everything is said and done, and you look back at this game after not playing it for a while, it becomes clear that the guys at Two Tribes have created a masterpiece that truly does the franchise justice. There are no sacrifices, no compromises, and no settling for second best here. Two Tribes has gone above and beyond the call of duty and have created an instant classic. This is truly the best Worms game ever made.
Pros:
Lastability: 10.0
This is as good as it gets for replayable content. At nearly every turn there is at least one element of the game you can customize or change to your liking. On top of that, there is a wealth of unlockable backgrounds, weapons, items, landscape props, and various items you can retrieve by playing through the campaign and challenges. The Wi-Fi mode is both the meat and potatoes and the icing on the cake for this game. The online experience is virtually lag-free, and each opponent brings a unique and interesting challenge. There are also multi-card and single-card multiplayer modes for those who can't play online.
Final: 9.5
This is the definitive Worms experience. Two Tribes has managed to create the best Worms game in recent history, completely blowing away Team 17's offering on Xbox Live Arcade. For fans of the franchise and DS owners, this is as good as it gets. Go buy this game; it gets my highest recommendation.
SAN FRANCISCO (September. 26, 2007) – SEGA of America, Inc. and SEGA Europe Ltd, today revealed details of the exciting holiday blockbuster title Mario & Sonic at the Olympic Games. Published by SEGA across Europe and North America, and published by Nintendo in the Japanese market, Mario & Sonic at the Olympic Games is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive interactive entertainment software licensee of the International Olympic Committee (IOC).
This exciting new game for the Wii video game system and Nintendo DS system, is packed with all-new interactive features and includes 20 authentic Olympic events – played out in stylized Olympic venues. Using the Wii Remote and Nunchuk, players can have an unparalleled interactive experience and compete using one of 16 characters – 8 from the world of Mario and 8 from the world of Sonic. The Wii controls are created specifically to replicate the actions that offer the best results for each event which include:
* Fencing – Individual epée
* Archery
* Shooting – Skeet
* Gymnastics - Trampoline
* Gymnastics - Vault
* Field - High Jump
* Field - Pole Vault
* Field - Long Jump
* Field - Triple Jump
* Field – Javelin Throw
* Field - Hammer Throw
* Rowing – Single Sculls
* Table Tennis - Singles
* Aquatics – 100m Freestyle
* Aquatics – 4x100m Freestyle
* Track – 110m and 400m Hurdles
* Track – 4x100m Relay
* Track –100m and 400m
The interactive Wii controls include actions like swinging the Wii Remote to simulate hammer throw, notching the Nunchuk to shoot arrows, and replicating swimming strokes. Players can also discover the best way to win a game by experimenting with different movements to discover secret boosts to propel them towards a win.
With four playing styles to choose from, players can decide their game strategy: all-around, technical, speed, and power - for example: Mario and Amy (All-around), Peach and Tails (Technical), Sonic and Yoshi (Speed), and Knuckles and Bowser (Power). Players will be able to choose and try out, in both single and multiplayer mode, each event individually with Single Match mode (where players can choose their event and play until they score top marks). They can also compete for the highest overall score in a series of events in Circuit mode (where players can either create their own circuit by choosing the individual events, choose a pre-determined circuit, or randomly generate a circuit). Gamers looking for extra tests of their athletic abilities can choose the single-player Mission mode and earn top marks on challenges made for only the toughest athlete. Additionally, gamers can learn about the history of the Olympic Games through trivia, quizzes, and mini-games and unlock all-new facts and figures from past Olympic Games in the Gallery.
Greenbelt, MD, September 26, 2007: Scaleform Corporation, the leader in hardware-accelerated user interface (UI) and scalable vector graphics engines for games announced today that Scaleform GFx has been released as a 3rd Party Tools solution for Wii.
“Nintendo has reshaped the home entertainment and video game landscape with the launch of its heralded Wii console. We have ensured that Scaleform GFx complements Nintendo’s commitment to a fun and easy to use game experience. Using Scaleform GFx on Wii, artists will be able to rapidly create and deploy high-quality content that enhances the overall user interface experience." said Brendan Iribe, President and CEO of Scaleform
Scaleform GFx enables game developers to move from a programmer-centric static UI development environment to an artist-driven dynamic UI and animated texture production pipeline. Using Scaleform GFx and proven visual tools such as Adobe Flash, rapid game UI development on Wii has never been easier.
“We made sure the Scaleform GFx architecture works well with existing game engines on Wii, as well as new ones. Moreover, Scaleform GFx delivers a range of cursor features designed to take advantage of the Wii Remote’s enormous potential. With Scaleform GFx, developers can have the best of both worlds: artist-based data-driven content and hardware-accelerated scalable graphics."
Scaleform GFx rich media platform is built on the Scaleform VGx hardware accelerated vector graphics technology, which tessellates vector graphic shapes into triangles that modern 3D video cards can render. By converting the data into triangles, Scaleform VGx can output vector graphics many times faster than traditional software rasterizers, allowing it to be used within high-performance full-screen multimedia environments.
To date, Scaleform GFx has been licensed for more than 100 game titles ranging from massively multiplayer online games (MMOGs), high-end retail PC / console games, and casual games.
26th September, 2007- Have you ever wanted to explore the bottom of the ocean or learn more about aquatic life? Now you can from the comfort of your living room with Endless Ocean on Wii! Discover the beauty of the sea and take part in various activities such as swimming, exploring marine life or cataloguing tropical fish with this new Touch! Generations title. Endless Ocean launches across Europe 9th November 2007.
The beauty of Endless Ocean is that players can do as much or as little as they like. The relaxed and calm atmosphere of the game gives divers the freedom to explore special locations such as shipwrecks and underwater ruins, discover and interact with sea-life, complete fish logs or simply relax in the soothing environment.
The game opens with players onboard a diving boat, with a crew member who provides advice and tips on finding the best locations for fish and helps players advance the storyline. Players must assume the role of the diver, opting to go into the water to explore sea-life at their own pace utilising tools such as a camera or fish bait. In the cabin on the boat, divers can access the fish log to check out the fish that have been spotted, as well as carry out missions like photographing marine life. These missions unlock content, such as new items to use underwater, or different diving gear that can be used to customize the diver.
Navigating their way through the depths using the Wii remote, players guide their character using the pointer’s cursor, visible as a bright blue dot. When players wish to interact with fish or plants they can highlight them with the pointer and press the A Button. By doing so, players discover new species and build up their fish log. What’s more you can also befriend companions like a dolphin which will become your partner and with whom you can train and swim with.
For players really looking to kick back and relax Endless Ocean features several soothing modes. On the deck of the boat is a deckchair that allows the player to sit and watch the sea. Alternatively in the aquarium section of the game players can select fish they have seen and add them in an aquarium for a closer inspection. What’s more this game even doubles up as a tranquil screensaver if the Wii Remote is left untouched. The relaxed setting is further heightened with a tranquil soundtrack from New Zealand songstress Hayley Westenra.
If players prefer to dive with a buddy, the Wii’s unique WiFi Connection Service allows players link up with their friends. By exchanging friend codes, two players may dive and explore the ocean together. In this co-op mode they have access to all the tools that can be used in single player mode, as well as an additional mode of communication controlled with the D-pad. With a fish logbook to complete, items to be salvaged and collected and the ability to listen to your own MP3’s via the Wii SD Card slot while you dive, Endless Ocean provides hours of entertainment.
Make sure you’re ready to go diving as Endless Ocean launches across Europe on the 9th November at an estimated retail price of around £30
NINTENDO Wii NOW A FULLY FLEDGED PERSONAL ENTERTAINMENT SYSTEM USING BUILT IN WI-FI TO ACCESS DIGITAL MEDIA FILES ON PC
X-OOM Software, part of bhv Software, a leading publisher of digital media software for media devices, will be releasing its X-OOM Media Centre for Wii in late October 2007. This ground breaking product turns your Nintendo Wii into a fully functional media centre, accessing all digital media on a PC via the Wii’s built-in Wi-Fi capability, allowing users to access their music, view photos and watch films on their Nintendo Wii.
NO CABLES, NO MEMORY CARDS, NO DISCS
X-OOM Media Centre for Wii will transfer media files to the Wii with a few clicks using the built in Wi-Fi connection, entirely eliminating the need for any cables, CDs or a memory card. This latest software for a PC will effectively transform a Nintendo Wii into a personal multimedia station for the sitting room in one, uncomplicated process.
With a PC at home usually located upstairs in a bedroom or a home office, and a Nintendo gaming console usually in the living room, X-OOM’s latest software will effectively bridge the gap between the two media devices. Now you will be able to access all digital media files normally stored on a PC directly on the Nintendo Wii in the living room.
Straight forward installation and a clear, accessible structure make this new innovative system really easy to use. X-OOM’s interface on the Wii is easily navigated using the Wii wireless remote control. Video and audio files are streamed direct to the Wii so users can watch or listen instantly. It will also provide access to more than 1000 TV channels and radio stations and caters for all your media files in one package.
Network connection through WLAN or LAN. Supports MP3, WMA, OGG, DivX, XviD, MPEG 2, MPEG 4, WMV, JPG, BMP.