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Nintendo Gaming / 光の4戦士 FF 外伝 (hikari no 4 senshi FF gaiden)
« on: December 02, 2009, 06:49:15 PM »
Nobody else seems to talk about this...
but... I've been playing this game for a while, and despite being maybe the most formulaic JRPG ever, it's really really fun!
Well, the gameplay is very traditional and simple, but the presentation takes good advantage of the DS, with stylish "3d posing as pseudo 2d" graphics, etc. [Walking around in towns uses a funny style where it's like you're on the surface of a small sphere: parts of the town near you are drawn like a normal 2d rpg, but more distance areas sort of rotate into place]
Art style is cool, I didn't like it at first, but after about 20 minutes, I started to love it. Cute and cool pastel colors, manages to stand out a bit from the usual styles, and maintain a nice relaxed vibe...
Turn based fighting that's maybe a bit too automated -- the computer decides who to attack or heal! But it basically works out once you get used to compensating for that, and the battles really seem to flow. Battles can be challenging and long (even non-boss battles in some cases), and sometimes you really need to back off and go get different equipment to succeed (annoying if it's a long track back to a store!!), but are always manageable in the end. Some occasional grinding helps, but nothing crazy is required.
Extremely high random encounter rate, but I don't really mind because I find battles to be pretty fun.
It seems to have managed to take everything I didn't like about JRPGs in the past and make me like them...!
Anyway... simple simple, fun fun.
but... I've been playing this game for a while, and despite being maybe the most formulaic JRPG ever, it's really really fun!
Well, the gameplay is very traditional and simple, but the presentation takes good advantage of the DS, with stylish "3d posing as pseudo 2d" graphics, etc. [Walking around in towns uses a funny style where it's like you're on the surface of a small sphere: parts of the town near you are drawn like a normal 2d rpg, but more distance areas sort of rotate into place]
Art style is cool, I didn't like it at first, but after about 20 minutes, I started to love it. Cute and cool pastel colors, manages to stand out a bit from the usual styles, and maintain a nice relaxed vibe...
Turn based fighting that's maybe a bit too automated -- the computer decides who to attack or heal! But it basically works out once you get used to compensating for that, and the battles really seem to flow. Battles can be challenging and long (even non-boss battles in some cases), and sometimes you really need to back off and go get different equipment to succeed (annoying if it's a long track back to a store!!), but are always manageable in the end. Some occasional grinding helps, but nothing crazy is required.
Extremely high random encounter rate, but I don't really mind because I find battles to be pretty fun.
It seems to have managed to take everything I didn't like about JRPGs in the past and make me like them...!
Anyway... simple simple, fun fun.