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Topics - Infernal Monkey

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26
Nintendo Gaming / Zoo Keeper
« on: April 01, 2007, 03:54:01 AM »
Zoo Keeper is a brand new game for the Jaguar DS, and much like New Super Mario Bros. the object of the game is to defeat The Bowser. You move blocks with the stylus, to match them with other blocks. But the secret is that they are animal heads. Sssh, sssh, keep it under your hat okay. Get three of them and whoa crazy zany wacky be careful! They'll vanish!





Happy animals. If you like games such as River Raid, Manhole and Charlie Blast's Territory, you'll love Zoo Keeper! What's your high score? Mine is eight.

27
Nintendo Gaming / Theme Park
« on: April 01, 2007, 03:07:32 AM »
In Theme Park, you make theme parks. A shocking concept considering the name of the game. My favorite thing to do in Theme Park is to make theme parks, but that's not all you can do in Theme Park, you can also manage your theme parks. Do you like to eat chips and/or 'french fries' in theme parks? I do. That's why in my theme parks, I raise the salt content to 100%, and do not provide anywhere to buy drinks. That's how you run a successful theme park in Theme Park! Another is to not put any toilets in the theme park, so people vomit all over eachother and start crying. Just like a real theme park!

It's a very solid port of the PC original, Theme Park, with mostly sensible touch screen controls. Seeing as EA's Japanese team handled the conversion (of Theme Park), they've added some Kawaii Chicken McNugget characters to give you tips and stuff throughout the game, which is Theme Park. The dude from the original is gone. In his place are

- Old man that looks a bit like him
- Little girl that has a pet bird on her shoulder
- Cool skater boi that informs you that every ride is gnarly
- 'Sexy' business woman (they say she's sexy in the manual, but she is not)

Other changes include country-exclusive food shops. They all serve the same things, just look different. Also there's new music. It's still a great sim to get lost in after all these years. I heard a rumour that Mario Basketball uses the touch screen, discuss the downfall of Nintendo! Here are some screens. Of Theme Park.



Theme Park.  

28
Nintendo Gaming / Bubble Bobble Double Shot, SHOOT 7 GAMES
« on: April 01, 2007, 02:25:30 AM »


Hey, Rising Star, Taito and developer Dreams have teamed up again! High five! Not happy with making the series wise from its gwave only to send it straight back with the ever so horrid Bubble Bobble Revolution and Evolution (PSP), here comes Double Shot. And watch out, because it's actually not half bad! For those of you that have no idea what Bubble Bobble is, tsk tsk. Go downloa-..haggle for a copy at your local pawn shop. It's on Taito Legends for PS2 and Xbox, you can pick up that collection for like ten bucks these days. Basically, screens and screens of enemies, you're a dinosaur that blows bubbles. You capture the enemies in your bubbles and then burst them. It's where Pokemon stole all its ideas. The levels are often 'annoying' because they'll require you to go brain training on how to reach higher bits or whatever. WHATEVER NWR!

Double Shot goes back to the basics, no massive levels that require the screen to scroll, they all fit nicely on the two screens. But what's this, there's now a third character, a red dude! And some enemies are colour coded! So now you'll be switching between the three (with the L or R button) to capture the right enemies. It's a welcome addition, because it keeps you on your toes. Unless you're like, sitting down or on a bed. Then you'll be kept on your arse. Bosses make their exciting return, and unlike Revolution, they'll actually try to kill you.

Graphics are a vast improvement over Revolution, they added colour. That's always a nice addition. The whole ugly compressed GIF look is gone, too. The sprites are smaller and less detailed, but that's because everything has to fit the static screens now. Oh wait, internet, we can just put them side by side.



Music *GASP*, it's NEW TUNES. Each world has its own song! No more looping of the classic Bubble Bobble theme! There are also mini games to do if you want to continue your game, you're gonna earn it boooyyyeeee. They're pretty dumb, like finding the correct bubble on screen (kinda like that Mario 64 DS game where you had to find the right character floating in a sea of others), or hitting two spots on the touch screen as fast as you can to run away from a ghost. It's out now in Europe, Australia and New Zealand. Coming soon to Japan, and ... will probably never see an American release. Not after the way Codemasters handled Revolution in America (it took them a YEAR to release it, and they included an exclusive glitch that wouldn't let anyone progress to level 40.)

Also fun facts, Exit (Taito's PSP puzzle/platformer) makes a cameo. Also the game doesn't save your progress, so you'll be starting at level one every time you switch off. There are one hundred levels in the game. But then, Bubble Bobble 1 and 2 didn't save either, so who needs your fancy 1980's battery back-up technology anyway.  

29
I just got the latest issue of Official Australian Stink Mag in the mail, I have no time at all to scan but here's a photo! It took eight minutes to find my camera.



As you can clearly see it looks like a Dreamcast game AT BEST. What the hell are they thinking? Where's the gigaflop around the edges? And I don't notice any tomatostainmapping on the backgrounds, just looks like sperm. Sperm's a single player non-game as far as I know. I hope it's fun though, so I can complain some more when people proclaim they are having fun with it. I won't play it myself, but I can still tell them they're wrong!  

30


Oh hey there!

Quote

SEGA AND NINTENDO JOIN FORCES FOR MARIO & SONIC AT THE OLYMPIC GAMES

Legendary Icons Appear Together for the First Time in Video Game History

TOKYO (March 28, 2007) – SEGA® Corporation and Nintendo Co. Ltd. today made a historical announcement that two of the biggest icons in the entertainment industry, Mario™ and Sonic™, are joining forces to star in Mario & Sonic at the Olympic Games. Developed for the Wii™ video game system and the Nintendo DS™ system, this momentous agreement marks the first time these two renowned stars have appeared together in a game.

Published by SEGA across Europe and North America, and published by Nintendo in the Japanese market, Mario & Sonic at the Olympic Games will be available for Holiday 2007 and is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive interactive entertainment software licensee of the International Olympic Committee (IOC).

In Mario & Sonic at the Olympic Games, players will compete in events that take place in environments based on the official venues of the Beijing 2008 Olympic Games. Using a supporting cast of characters from the amazing worlds of both Mario and Sonic, gamers will be able to compete as or against a range of lovable personalities including Mario, Sonic, Luigi™, Knuckles™, Yoshi®, Tails™ and more. Innovative usage of the Wii and DS control systems to maneuver a favorite character will allow players to race the likes of Mario and Sonic down the 100m track, engage in exhilarating rallies in table tennis and churn water in a swimming heat, all while competing for the much sought after gold medal.

“We are thrilled to partner with Nintendo and ISM on this groundbreaking title,” said Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation. “For the first time, two of the world’s greatest games’ characters come together to compete in the world’s greatest sporting event and we couldn’t be more excited.”

“Mario and Sonic have been respectful rivals since the early days of video games,” says Shigeru Miyamoto, Senior Managing Director and General Manager, Entertainment Analysis and Development Division, Nintendo Co., Ltd.. “In fact, for a long time they have been discussing the possibility of one day competing against each other. Now that they have been given the perfect opportunity to meet at the Olympic Games, we may finally learn who is actually faster, Mario or Sonic?”

“The Olympic Games represent the true spirit of competition and passion,” said Raymond Goldsmith, Chairman and Chief Executive Officer of ISM. “Bringing together intensely competitive and fun characters like Mario and Sonic in an Olympic setting helps showcase the sports of the Olympic Games in a new and compelling way for all generations.”


*Everyone starts whinging*  

31
Nintendo Gaming / TMNT (GBA, because every other version is junk)
« on: March 21, 2007, 05:58:47 PM »
I'm just copying and pasting this from another forum but still, NWR's dead, needs ACTION. =)

Picked this up today, it's GREAT-O. Yeah yeah, there's new TMNT games based on the upcoming movie for basically every system under the sun and even those that aren't, like GameCube. But the GBA version goes in a completely different direction to the other stink fests! This one's a true blue old school, side scrolling beat 'em up. I don't know which developer Ubisoft passed this onto it, but they're legends.

Choose your turtle and awaaay you go. It's obviously based on the movie, but there's very little story bullshit to bog you down between levels. It has an extremely entertaining combat system, allowing you to juggle enemies in the air, kick them back to knock down others and stuff. All sorts of background elements can be broken to get weapons if you're not satisfied with using the trademark one you already have, like say knocking down a street sign to swing around, or ripping newspaper box.. things out of the ground and chucking them about. The game also breaks out of the common old 'two enemies will attack at once while a third will shuffle back and forth' thing. Sometimes there's like five or six on screen, and you'll get messed up reeeeaal goood.

Enemies will drop coins, that bounce happily. You can also walk around the shops after each level. It's very River City-ish. Actually there seems to be a fair bit of extra stuff to do between each level, mini games and stuff. But you don't have to fart around with all that, you can just leap straight into the next level. Experience points are also earned, you get more depending on how stylish you are when killing people. I guess they do something eventually, I haven't put that much time into the game yet. The graphics are amazing for a GBA movie licensed game, the sprite animation is ultra SUPER MEGA fluid. It really looks awesome in motion.

Music is uuuh.. It's no classic Konami TMNT, that's for sure. I mean, it's technically pretty good (sort of cheese rawk with bits of muffled techno I guess) but forgettable. The only buuuupboooow is that there's no multiplayer. At all. You can call in a second CPU turtle to drop off health, but that's about it. Basically, if you're a fan of beat 'em ups, HIGHLY RECOMMENDED! It dumps barrels of turtle soup all over Konami's horrible GBA efforts. A really fun game. And needs all the lovin' it can get because nobody gives a crap about GBA anymore!







THE LAST GREAT GBA GAME? Probably.

32
General Chat / Australia is too good for the following games
« on: March 06, 2007, 10:55:02 AM »
The following American released games never saw the light of day here. Because they're not worthy.

Wii:
- Trauma Center: Second Opinion
- Super Swing Golf
- Metal Slug Anthology (has a rough PAL release date, but highly unlikely it'll get released here)

DS:
- Elf Bowling
- Goldeneye RA
- Full Metal Alchemist
- TMNT 3
- Final Fantasy III
- Rocket Slime
- Megaman ZX
- Guilty Gear DS
- Touch Detective (MAY be released later this year as 'Mystery Detective')
- Magical Starsign
- Trauma Center (while officially released here just the other month, the amount shipped was so hilariously low that it doesn't count)
- Phoenix Wright 2 (the FIRST ONE is getting released this week, very much doubt we'll ever see the sequel)
- Snood 2
- Harvest Moon DS
- Shogun Empires
- Dragon Booster
- Magnetica
- Tao's Adventure
- FIFA Street 2
- Franklin's Great Adventure
- Sudoku Mania
- Freedom Wings
- Blades of Thunder 2
- Break 'em All
- Mech Assault
- Princess Natasha
- Digimon World DS
- Asphalt GT 2
- Lionel Trains On Track
- Mini RC Rally
- Fossil League
- March of the Penguins
- Tamagotchi Connection 2

I'm probably missing heaps, join in (or not because it's boring)!  

33
NWR Forums Discord / HAVE YOU SEEN ANY
« on: December 04, 2006, 12:11:31 AM »


??

34
NWR Forums Discord / NintendoBankruptReport
« on: November 20, 2006, 12:49:39 AM »


I'm sorry
Also the last one's like a cool laugh, AAAUSWWAUWWA!  

35
NWR Forums Discord / How was your day, Planet STINKCUBE?
« on: November 12, 2006, 02:08:44 AM »
'Coz Gamingforce is down for like the one ka-zillionth time and I simply must know how days went via internet based journal type systems. It's like a normal journal, except on the INTERNET, so everything suddenly becomes more ANGRY. Let's have a PGC journal gurnal.

How was my day? Pretty oka-NO! IT WAS BLOODY CRAP. THAT'S HOW. I LOOKED DOWN INTO THE TOILET BOWL AND I WAS LIKE "BLOODY CRAP WHOA JESUS CHRIST GET OUT". But he didn't. He just laughed.

How was YOUR day?

Mood - :ANGRY:
Currently Playing - WITH A KNIFE

36
Nintendo Gaming / Where is my Pokemon Pinball DS, Nintendo?
« on: November 12, 2006, 01:51:00 AM »
Where is it? Because it's certainly not in my pants and/or DS, where it belongs. Seriously, this was such a cool game on GBA. GBC too I suppose, I dunno, I didn't play that version because GBC was cancer. To the FACE. "Look at my whopping three colours and extreme sprite blurring!" "No I don't want to GBC!" "I SAID LOOK" "OOOOOH NOOOOOO YOU BASTARD". The relationship is over before it even began.

Actually, where are the pinball games in general? Metroid Pinball was pretty damn awesome despite the lack of tables and showed that pinball can work really well on DS, even with the dead zone between the two screens. Then there's uuuh.. UUUHH. Noises. Flipper Critters. Is that even still alive? Perhaps it's fallen into the portal where Robotech Crystal Dreams and Rev Limit are playing Twister. It didn't look that good anyway. I think it's friends with GBC.

Come on developers. Hell, Sega. I'd even be glad if Sega stumbled on in swinging trash bags, announcing a new pinball game for DS.

"Guys come on it's Shadow the Hedgehog X-Treme Pinball"
"Oh cool, is Shadow the ball?"
"HIS SOOOOUUUUL"
"What"
"PAINFUL PAAAAAAST"
".. What"

It's pretty depressing when DS has more Break Out clones than pinball games. Get out Devilish, GET OUT. YOU ARE A TERRIBLE REMAKE. You've done the token Pokemon puzzle game spin-off, Nintendo. Even though the world craves a new Snap game instead. NOW IT'S TIME FOR PINBALL. Pinball nerds unite! We like playing with balls! Multiple balls, even! High score! GOTTA CATCH 'EM ALL.

37
NWR Forums Discord / The case against the wall
« on: October 21, 2006, 04:28:00 AM »
It's just sitting there. What do you think it contains? Nutmeg? I hope it's nutmeg. Might be a bomb though. A nutmeg bomb.

38
General Chat / IT'S NITSU'S BIRTHDAY
« on: September 05, 2006, 08:22:32 PM »


=D

39
General Chat / Updated release list for GameCube and GBA
« on: September 01, 2006, 02:19:42 AM »
All due out before the end of the year:





Discuss.

40
Reader Reviews / GABBO, GABBO, GABBO! (James Pond: Robocod on DS)
« on: February 16, 2006, 03:21:21 AM »
First I'll start with Play It's (the publisher) official description of this game;

Quote

This is the most playable scrolling platform game ever. Imagine Super Mario - with better graphics; imagine Sonic the Hedgehog - with more puzzles. Now imagine combining those together and you'll have some idea how much fun it is to play JAMES POND II Codename: ROBOCOD.

Your mission is to stop the evil doctor's plans of total world domination; your only chance lies in the capable fins of the aquatic super hero, James Pond. Our finned hero jumps, climbs, squashes, squishes and stretches through level after level of some of the best cartoon-style graphics ever seen. As you battle your way ever deeper into this bizarre world you'll encounter Bouncing Teddy Bears, Crazy Cadillacs, Whirling Dervishes, Chocolate Mountains and don't forget those wacky end of level baddies - and a cute, totally addictive background soundtrack you'll be whistling for ever.


It's the most playable platform game ever. It's so playable that nobody out there has a single screenshot, let alone a review of this on the internet! IT'S TOO PLAYABLE, CANNOT ... BREAK.. AWAY. But I have, simply because I'm made of excellent. Excellent shirt, excellent socks. So basically, what we have here is a bloody fantastic example of the sparkling innovation a platform such as the Nintendo DS can bring to the table. It's a port of the early 90's (most playable) platformer, James Pond 2. Amiga, Mega Drive, SNES (except here it was called SUPER James Pond due to every Super Nintendo game demanding quality outside the box game titles), Master System.. I think there was even a NES version. Well no, actually, it's a port of the slightly updated GBA version that was spewed forth somewhere in the depths of 2004.

So uh, you play as a .. uh.. fish.. cod.. thing. For whatever reason you can extend yourself high into the sky if you so desire. Your whole body, not just one part. How impressive would THAT have been. For whatever reason some goon has stolen Santa. Now you enter different worlds and collect lollies and ice cream and so forth. There are also enemies around! CARS! CARS THAT SHOOT MARBLES. You keep going, collecting stuff, there's some bosses. They jump around. Insert some more text here. New paragraph.

Oh but OH! OH OH! Now there's two screens to play with, whatever will they do? Add a map screen of course! And as demented and boring as a map screen sounds for a platformer, it actually works really well. Because like our good friend Zool, this platformer's all about collecting items to progress. Not in a Rare style way, where you'd have to go perform sexual tasks in order to obtain a cog so that you then trade it for a skateboard that can be given away to an elephant in order to get the one item he had that you needed that he didn't need but felt the need to keep it and inform you of his needs. You know? No no, this is just where you simply jump around the level. They're BIG LEVELS!

Touch screen functions? You've got it, buddy! Simply touch the screen during play and it'll switch from the map to a thrilling status screen! Move over Kirby Canvas Curse, here's the real deal with stylus based platformers. Also new to the DS version is battery back-up, a very welcome addition considering the game has one hundred levels. Each as huge as some sort of Microsoft console. A dreadful FMV intro is found here somewhere. Near the start. Although that might have been in the GBA version as well.

Am I making this game sound pretty dreadful? I hope so, because SURPRISE, it's actually quite an entertaining game. Baffling port, yes, but fun.

Graphics: Haha it's like fifteen years old. You're not meant to admire fifteen year olds. No score!
Sound: Goofy Earthworm Jim style sound effects are pretty okay, but there's only one awful, AWFUL music track that plays during EVERY LEVEL. 3/10
Bold font: 7/10


"LOOKIN' GOOD"


EXCLUSIVE SCREEN SHOT.  

41
General Chat / Gamingforce
« on: February 13, 2006, 01:40:18 PM »
Heeeey guys. =o I know quite a few of you use the Journal system and/or post over there, and you've probably noticed it's down again. So I thought I'd better click the New Topic button. Seems GFF won't be coming back anytime soon this time! Official word;

Quote

Dear Members of Gamingforce,

Due to a number of personal reasons and the lack of resources I have available at this moment. I was unable to pay for a couple of months service on the Gamingforce server. Even with some of the donations i have received, the cost of running the site is quite high with still a large chunk of the payments coming from me.

I absolutely love the community and the people who are part of it and need your help to bring Gamingforce back up. I currently owe my hosting company close to $1350 in back bills and without these payments, we risk losing everything that was on GFF including all the content, scripts and user submitted materials. Without your help, it will be impossible in my current state to bring things back up.


Message cut by a whole heap because the rest is about donating details and so forth. PM if you want the link to the rest. Now where am I going to post my comics? =( FUNHOUSE

42
General Chat / 'Budget' priced DS games
« on: February 11, 2006, 11:14:56 AM »
I've made a pretty exciting list of all the games that have an RRP of $50 instead of the usual $70!

Sprung
Polarium
Bomberman
Nintendogs
Monopoly, Boggle, Yahtzee, Battleship
James Pond: Codename Robocod
Whac-a-Mole
Shamus' Big Adventure
Pac-Man World 3
Sega Casino
SBK Snowboard Kids
Brain Training
Big Brain Academy
Spider-man 2 + Ultimate Spider-Man double pack
Madagascar + Shrek Super Slam double pack
Clubhouse Games
Crash, Boom, Bang!
Spyro
Ys Strategy (very limited run)
Contact
New Zealand Story Revolution
Biker Mice From Mars
Cartoon Network Racing
Arthur and the Minimoys
Tennis Masters
Totally Spies 2
Crazy Frog Racer
Impossible Mission
Super Fruit Fall
Guru Guru Naget (I have no idea either)
Labyrinth (not Deep Labyrinth, this is a whole different game)
Monster Puzzle
Shrek's Smash 'N' Crash
Bubble Bobble Double Shot
Bomberman Land Touch!

43
Reader Reviews / (Virtual Boy) Metroid Prime Pinball
« on: January 17, 2006, 12:07:42 AM »
"You know what would make for a good game?"
"What?"
"A pinball game where the tables are empty, there's nothing to do! And Mario is also in the game. As the ball. One time I ate a VCR and blood wouldn't stop coming out of my mouth for days, so I super glued my eyes open while rolling in a big box filled with rusty nails"
"Hey I like your brain! Here's money!"

And Mario Pinball Land was born. I admit I haven't played a whole heap of GBA games, but from what I played of that, I would easily call it the worst GBA game made. Not only that, but the worst pinball game made. And I own Pinball Jam for Atari Lynx! The game where the ball would just magically vanish and never return, leaving you to stare out the window in confusion. So yeah, when it was announced the same developer (Fuse Games) would be creating a Metroid pinball game for DS, I sort of frowned. Especially because I also don't like the Metroid Prime games!

But you know what I do like? Pizza. I also like pinball! I'm the one goon that goes to the arcade to walk past all the new, stupid $400 for one credit games to head on over to the dusty pinball section. Well, I would be if arcades weren't just a weird myth. Oh but I'm turning this review into something you'd expect to see on IGN, a hundred paragraphs of nothing relating to the game in question!

THE ANSWER. Metroid Prime Pinball. It's pretty much fantastic. Much like the awful Prime games (drama), you have to collect artifacts! You do this by completing objectives, of sorts, on the various tables. From destroying all the Space Pirates, by uh.. running into them, to taking down bosses (pro tip: you also do this by running into them). There are times when Samus will stop emulating Sonic the Hedgehog, stand up and shoot bullets all over the joint. There's also wall jumping thrown in here! There are only two 'main' tables, Talon Overworld and Pirate Frigate. Loaded with rails, ramps, bumpers and all the other things one would expect in a pinball game. Bosses take place on totally different tables, but they're really lacking, because defeating the boss is about the only thing they're used for. I'm going to put a spoiler tag down below! Wow!

Once you collect all artifacts, you're warped to the temple, and WHOOOPS the artifacts all turn into balls, WHOOOPS TWELVE BALL MULTIBALL. All while Meta Ridley goes bezerk, and you can do NOTHING to defend yourself, you just have to focus on getting all the balls locked into their correct places. Crazy wonderful!

The music is STUNNING. In terms of actual audio quality, it's right up there with a normal fancy console game. At first a lot of the tunes sound like they've been ripped straight from the Prime games, but they're altered in quite a few ways after a bit. Pirate Frigate has a really great rock version of the Metroid main theme, too. If you can find the E3 trailer somewhere on the internets, it plays during that. Graphics are just as impressive. Totally pre-rendered, with very small amounts of FMV thrown around the joint (like when you obtain an artifact). It works! Works like a bridge building Lemming! Talon Overworld has some pretty convincing rain going on, the screens grow darker, the ball will even cast reflections in the puddles! I am amused by such things!

Ball physics (is this pornography) are great. Pornography is fairly important for a pinball game. If you dare, go and play Mario Pinball Land, the ball is all stupid and floaty. Which makes even less sense considering the ball is MARIO. Much like Sonic Pinball Party or High Speed (NES), it's like playing in OUTTA SPAAAACE. Not here! The addition of the free Rumble (Wumble) Pak really adds to the whole pinball feeling thing, too. It's noisy as hell, because I suppose hell is pretty noisy. But not enough to overpower the music if you've slid the volume to MAXIMUM POWER. They've even tossed in a multiplayer mode, eight players, running off a single cartridge. I'm not quite sure how it works, I think it's turn based. But you can play it in single player, (and it's a totally new table not found anywhere in normal single player). The objective is to get 10,000 points.

I'm impressed. REALLY impressed. I think I'm enjoying this more than Flipnic (PS2). And the fact that it's Metroid Prime and Fuse, two things that I hated, is saying something (words!) I'm even going to go as far as saying if you've despised pinball games in the past, you'll at the very least have four or five seconds of fun with this pinball game. And as a pinball game (no it's a racing survival horror FPS), the replay value is basically unlimited.

Reggie must have kicked an insane amount of arse over at Fuse for them to pump this out. I give this eight and a half handcuffs out of ten!~

44
Reader Reviews / (DS) Bubble Bobble Revolution
« on: January 16, 2006, 06:47:21 PM »
Taito has decided to dig up all its dead family members and dry hump them, resulting in confusing birth on DS and PSP! We've already seen Space Invaders Revolution for DS (and Evolution on PSP). Both tried to add new stuff to Space Invaders, which is already the most complex game ever made. Both failed. Time for Bubble Bobble! This currently hasn't been released in America, and there are no plans for a release by the looks of it! It came out mid-last year in Japan under the name of Bubble Bobble DS, then a few months later in the UK, Europe, Australia and New Zealand under the name of Bubble Bobble Revolution.

First off, the title screen spoils who the secret characters are right away. The manual makes a big fuss over the game having two secret characters to unlock, created by one of the dudes who worked on the original Harvest Moon game. Then BAM, they're RIGHT THERE on the title screen. GRINNING. AND WALKING. Getting to the main menu, you're presented with Classic or New Age. Classic is obviously the original Bubble Bobble (I know, it shocked me too). It's emulated really well, in fact it runs even better than the version found in Taito Arcade for PS2 and Xbox (seriously). It saves your high scores, which is nice. Nice like a gift basket filled with smaller gift baskets.

So let's go to New Age. This is a totally new BB game, unlike the New Age mode found in BB: Old and New for GBA, which just added new music and little else. Once again there's a hundred levels. Now broken up into ten worlds. A stupid boss awaits you at the end of each one, watch out! EVERY BOSS just simply farts around mindlessly, running into walls, falling off the bottom of the screen, groaning. Which is highly arousing! Some of them will shoot missiles out of their face or something. The uh, actual levels are pretty simplistic. But that's a good thing, because it's friggin' Bubble Bobble. It's split across both screens, with no 'dead zone' at all. Now you can power up a bubble, which can capture many enemies at once. You NEED to do this in some levels to actually get to the last world. The manual or the game itself makes no mention of this, I had to go to GameFAQs. GameFAQs. That alone makes the game lose points.

There's a clone item! This will make a clone (WOW) appear on the other screen! It can walk through walls and uh, stuff. Some levels are puzzle based, SOME of them actually even made me try and think. It hurt a fair bit. Oh I uh, GRAPHICS! The graphics are terrible. There. I said it. 'are'. I don't know what the hell Taito were using, possibly a Mega Drive development kit, because it has the same sort of weird grainy effect. Nothing looks 'clean'. The backgrounds are especially bad. Check out the sky in this,



Because it looks worse in-game. Sprites are nicely animated, though! Music? Surprisingly, the music is great. It's the same old classic (looping death) theme music, but they change it around for each world. It can sound really happy, dramatic and so forth with more words placed here to end the sentence. Sometimes you'd be hard pressed thinking it's the same theme in the later worlds, but it is! MASSIVE INTERESTING! A 'bonus game' is here somewhere in each world, too. It's touch screen based. You simply touch three huge buttons to keep bubbles blowing in the air. It's about as difficult as eating chocolate. The silly DS microphone also comes into play for certain levels, where you're required to blow chunks of saliva at the DS to turn on fans (these make the bubbles go everywhere!)

Overall, I like it. Because BB gives me a bit of an erection anyway. If you've never heard of the original, you'd probably hate it! To death! Because you're VIOLENT. I don't know if it's worth importing if you're from America land, though. PRETTY EXPENSIVE, also it was discontinued in every place that isn't Japan already. (Atari was the distributer so no big surprises there). 7/10! And finally...


Japanese box art awww, how cute!


OH GOD FLACCID.  

45
General Chat / It's nitsu's birthday!
« on: September 06, 2005, 01:47:19 AM »
Happy birthday, you wonderful person you! I hope it's roughly the start of the 6th over your way, because I live in the future and everything! Hope you have a radtastic day. I'm going to type radtastic again!

Old man. =D

46
Reader Reviews / Super Mario Brothers
« on: August 21, 2005, 06:29:41 PM »
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 

47
General Chat / Nanostray? PLUS MORE TEXT! TEN NEWS, FIRST AT FIVE
« on: July 28, 2005, 06:51:36 PM »
Because channel 7 and 9 are arse. Anyway, NAL's kinda been updating their release list. Advance Wars and Kirby are both due out October 6th, Atari's going to release one copy of Castlevania DS on the 30th of September, Nintendogs is SOMETIME September (WATCH OUT PSP) aaaand Nanostray is also listed for September, with THQ as the publisher. =o  So I went to THQ's site and the only DS games they have listed are Ping Pals: GOTY Edition and SCOOBY DOO. Here comes Nanostray.

Space Invaders Revolution was due out today, but I think Atari canned the Australian release. They tend to do that when stuff's due out. It's not showing up anywhere anymore.

I'm bored.  

48
Nintendo Gaming / Bomberman DS (except it's just called Bomberman)
« on: June 21, 2005, 05:25:16 PM »
So this is out in the Presidents of the United States of America now, but it doesn't come with millions of peaches for free. You should all buy this, because it's Bomberman. Eight player multiplayer with one cart, over 100 stages in the single player mode. IT'S BOMBERMAN IN 2D. GO NOW.

Due out in Europe/Australia and all that jazz next week (budget priced, too!)

49
General Chat / It's Nintendo Australia in all its horrible glory!
« on: April 18, 2005, 03:04:59 AM »

50
General Chat / Grubby plumber is VERY OLD NOW
« on: April 12, 2005, 06:27:30 AM »
Hey Mario, you're 18. Happy Birthday! Time to apply for the pension, no more bashing your head on bricks to make them bleed coins for you!

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