18558
« on: March 13, 2003, 07:20:12 PM »
The first FPS I really got involved with was Rainbow Six on PC, and that instilled in me the necessity for precise aim. Then Perfect Dark came out (and later my free copy of The World Is Not Enough thanks to my friend who works at EA), and immediately I chose the control scheme where the analog stick (left thumb) would control aiming/looking, and character movement handled by my right thumb via the C-buttons. Eventually my left thumb was educated for such "left-analog" aiming, as it was educated for moving any character in the 10 years worth of gaming before it, so relying on my left thumb for any important control seemed logical.
That leads me to ask, WHY THE HELL have some developers decided to map aiming to right-analog sticks and not the left-analog? My right thumb hasn't had any analog experience whatsoever, yet it's what 007: Agent Under Fire forced me to used. Even worse, the c-stick on the Cube controller doesn't have as much range as the left-analog, lacking some useful precision. I've never cursed at a game so much in my life, thanks to the lopsided control scheme (thankfully, 007:AUF was only a rental, but a very bad one).
The GCN version of Hitman 2 is something I plan on getting immediately, but if it doesn't offer left-analog aim, I'm afraid I might forsake it altogether.
Anyone else ever concerned about these back-asswards development choices?