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Messages - Therac-25

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1
Nintendo Gaming / RE: TG16 Control Unhappiness
« on: November 29, 2006, 08:29:59 AM »
I tested with the Nuby stick, the Hori pad, a wavebird, and the stock GCN controller.  

I'd love to be wrong, though....

2
Nintendo Gaming / RE:TG16 Control Unhappiness
« on: November 29, 2006, 02:50:40 AM »

The vendor (who I bought the game from) in this case is the Wii store, which is Nintendo.


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Nintendo Gaming / TG16 Control Unhappiness
« on: November 29, 2006, 01:40:59 AM »

So I pick up SSS last night, finally happy that there's a decent shooter on the virtual console.

I sit down with my arcade joystick (a PS2/Xbox/GCN one made by Nuby), plug it in, and expect some nice relaxing annihilation of aliens.

.... and, nothing.  Apparently, the TG16 emulator doesn't register the D-pad on the GCN controller, only the analog stick.  This sucks even more, as I was planning on using my Hori GCN gamepad as a 5th bomberman controller.

I managed to send some notice to Nintendo through the byzantine support site, but I'm not optimistic that anything is going to happen.  

:-\

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Nintendo Gaming / RE: VC game suggestions
« on: November 27, 2006, 07:23:20 AM »

Chrono.

Trigger.

5
TalkBack / RE: REVIEWS: Star Trek: Tactical Assault
« on: November 27, 2006, 07:13:30 AM »
Pedantic Correction: Star Fleet Battles (which I'm assuming this is based on, given the references to planar hex map combat) only used six sided dice.

Furthermore, GURPS: Prime Directive, the only RPG that takes place in that universe, also only uses six sided dice.

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TalkBack / RE:REVIEWS: Excite Truck
« on: November 24, 2006, 01:43:13 AM »

The 720 is a tough one.  I *think* you have to start doing the motion of the second turn while the first one is happening, or towards the end of it.  If you wait till you see the "360" award, you're too late.

One of the things I love about this game is that it's very forgiving -- you fly off the track and land on a rock (I'm looking at you, Canada track)?  No problem, just jump off the rock for another link in your jump combo chain, fly towards the track, and land in the direction you want to go.  In most racers, you'd just have crashed.

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Nintendo Gaming / RE: Wii Sports Carboard "Case"
« on: November 24, 2006, 01:38:16 AM »
I'm just using a generic white dvd case and printing out this cover for it on the colour laser at work.  

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TalkBack / RE:REVIEWS: Excite Truck
« on: November 23, 2006, 03:40:14 AM »
Quote

Originally posted by: WindyMan
Super Excite is HARD.  I've been squeezing stars out from all over the place and I'm still only getting Cs and Ds.  My only complaint that the game is only good in short bursts.  I can't sit down for more than 15 minutes without getting a little bored of it.


Weird, once I unlocked Super Excite, I ended up glued to the game for two hours.

Once you get all B's in Super Excite, you get the Diamond Cup -- it's one race on an alien/crystal/space track which is *really* cool.

Then, it challenges you to get all S's in Super Excite to unlock 'Mirror'.

FWIW, I've had the best luck using the trucks with the highest Air rating.  

9
Nintendo Gaming / RE: I miss the tiny discs
« on: November 21, 2006, 07:45:14 AM »

The "SD as Carts" thing got me thinking a while back....

The Virtual Console games that we download likely aren't running on an emulator that's part of the Wii's firmware -- it's likely that they are self contained "applications" unto themselves.  Statically linked to the emulators, if you will.

Now, given that 32-128M SD cards are functionally free when compared to an average product's advertising budget, what you could do is (assuming permission from N):

  * Find a game house or engine that specializes in creating small, simple games
  * Create a small, simple SNES/N64 caliber game *as* an advertisement
  * Distribute in magazines/mass mailings/store kiosks this game on the SD card

There are enough small game houses that have experience making GBA and mobile games that a custom made 3-4 level arcade game promoting your product could cost $20,000 or so.  Which is a fraction of a modern marketing budget.

Screw advertisements *in* games, make the game the entire advertisement.

(I'm not looking at this from the PoV of a player, as these games would prolly suck, but from the point of view of a marketer.)

10
Nintendo Gaming / RE:The sensor bar is watching you...
« on: November 21, 2006, 07:30:51 AM »

I would assume it's a weight concern.  Sticking the sensor bar to the underside of a monitor currently, only requires double sided masking tape.  Even with a single AAA battery, it would start to get more complicated.

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Nintendo Gaming / RE: Report your "Nintendo Virus" sightings
« on: November 21, 2006, 03:48:50 AM »

I was driving home from the Superstore I got my Wii at on Sunday morning, and I noticed that Starbucks had their Christmas drinks out, and since I'm addicted to gingerbread lattes, I went through the drive through.

The lady there tried to start up a conversation (as it takes forever to do anything at a Starbucks it seems), and I mentioned "Uhh, I just got back from waiting in line for the new Nintendo system...", fully expecting the blank stare that usually results in talking about video games.

And then her eyes light up and she starts complaining about "Oh yeah, one of my friends boyfriend's is getting one today and she's going to be playing Wii today and I'm stuck at work all day..."

Very weird.

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TalkBack / RE: REVIEWS: Excite Truck
« on: November 21, 2006, 03:24:16 AM »
RickPowers: You only have to play the first quarter of the tutorial.  It takes less than five minutes.

PartyBear: Yeah, the home position is flat.  It works fine, as you can see how the truck is oriented.  I normally lean back in a desk chair, so I tend to get alot of air.... I wonder why....

Reviewer: Getting an S in each track took me slightly less than an hour and a half last night.  It's not particularly hard or time consuming, all it does is increase the star count you have to get.  I use the Alpine truck exclusively since I got it.

The modes you unlock are a bunch of new courses (it looks to be more than the first half, but I can't be sure, as you have to progressively unlock them) and new cars (which you don't see on the selection screen until you do unlock Super Excite).  The courses are still just more re-treads of the same 5 locations, but they are *much harder*.  Both in a competition sense (the enemies are artificially "better") as well as a course layout sense (the star goal : easy ways to get stars on the track ratio feels to me to be higher than in the first half of the game).

The new Disturbed album makes a great soundtrack to this game, BTW.    

13
Nintendo Gaming / Clips on back of classic controller?
« on: November 21, 2006, 03:11:49 AM »

After a mere 4 hours outside of a grocery store Sunday Morning, I picked up the expected bundle of white stuff.  Zelda and Exitetruck both pwn.

However, I've noticed that on the Classic controller I snagged, there's a what appears to be two slots with spring loaded clips inside of them, and a release switch on the top.

Any idea what this is for?  Perhaps a rumble extension?

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