Author Topic: Atlus Announces Summon Night: Twin Age  (Read 5612 times)

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Offline Les Thomas

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Atlus Announces Summon Night: Twin Age
« on: March 18, 2008, 07:22:33 AM »
Fully stylus-driven action RPG set for release on May 20.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=15574

 ATLUS CONJURES SUMMON NIGHT: TWIN AGE™ FOR NINTENDO DS™    


Unsheathe Your Stylus and Vanquish the Enemy this May 20th
   


IRVINE, CALIFORNIA - MARCH 18th, 2008 - Atlus U.S.A., Inc., a top 5 publisher in 2007 for overall game review scores, today announced Summon Night: Twin Age for Nintendo DS, a fully stylus-driven action RPG set in the popular Summon Night universe. The stylus is your key to the world of Clardona, whether as your swinging sword or your shimmering wall of fire. Summon Night: Twin Age is currently scheduled to bring its precise controls, beautifully animated graphics, and addictive action RPG gameplay to the Nintendo DS on May 20th.    


About Summon Night: Twin Age    


From a very young age, the human girl Reiha displayed great aptitude for the magical art of Summoning. While still a child, her powers caused a terrible accident during a major Summoning experiment. It was reported that Reiha had died as result, but she survived, along with a young Summon Beast named Aldo that had been pulled into her world...    


Following the accident, the two children grew up together as brother and sister on the tropical island of Jarazi, among a race of people with beast-like features. There they learned to commune with the Nature Spirits that surrounded them. One day, the Spirits began acting strangely, prompting Reiha and Aldo to investigate. Their quest to find out who or what is behind the corruption of the Spirits will lead them back to the human lands where the cataclysm first brought them together…    


Key Features  

     
  • High-precision stylus control - Unleash the power of your Nintendo DS as you wield your stylus to attack foes, heal allies, and use items. Navigate your way around menus and maps with a responsive touch-based interface.
     
  • Packed with gameplay features - Immerse yourself in a lavish gaming experience that lets you do battle, collect items, craft weapons, earn and improve skills, conjure beasts, build relationships with party members, trade items via local wireless, and much more
     
  • Choose the way you play - With alternate story paths, loads of battle options, side quests, and multiple ending sequences, there is a wide variety of ways to play. Replay the game and challenge yourself with extra dungeons.
     
  • Richly woven tale of adventure - Two playable characters and several widely varying party members provide different views of your journey through the world of Summon Night.
     
   


Summon Night: Twin Age has been rated E10+ by the ESRB.

Les Thomas, Staff News Writer, Nintendo World Report

Offline Enner

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Re: Atlus Announces Summon Night: Twin Age
« Reply #1 on: March 18, 2008, 03:40:20 PM »
Joyous occasion!
More Summon Night!

Offline Ceric

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Re: Atlus Announces Summon Night: Twin Age
« Reply #2 on: March 18, 2008, 04:22:09 PM »
I've never played that series but Atlus is doing it.  Which means it should probably be good and extremely hard to find.
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Offline TheFleece

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Re: Atlus Announces Summon Night: Twin Age
« Reply #3 on: March 18, 2008, 05:10:31 PM »
I've had fun with every Atlus title I've bought, after watching some videos I am eager for it.
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Offline LuigiHann

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Re: Atlus Announces Summon Night: Twin Age
« Reply #4 on: March 18, 2008, 05:25:21 PM »
Train your Twin in Minutes a Day?

Offline Crimm

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Re: Atlus Announces Summon Night: Twin Age
« Reply #5 on: March 18, 2008, 06:46:24 PM »
Sorry guys, I already reserved the only copy.
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Offline Ceric

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Re: Atlus Announces Summon Night: Twin Age
« Reply #6 on: March 18, 2008, 07:38:53 PM »
Sorry guys, I already reserved the only copy.
Go forth my Cubivore Army and devour him.
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Offline Crimm

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Re: Atlus Announces Summon Night: Twin Age
« Reply #7 on: March 19, 2008, 12:04:02 AM »
I'm gonna bury it in a hole, then no one will know it ever existed.
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Offline Kairon

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Re: Atlus Announces Summon Night: Twin Age
« Reply #8 on: March 19, 2008, 05:26:47 AM »
I have the GBA game sitting here unopened... *sigh*
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Offline Crimm

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Re: Atlus Announces Summon Night: Twin Age
« Reply #9 on: March 19, 2008, 01:11:55 PM »
I have the GBA game sitting here unopened... *sigh*

YOU HAVE THE ONLY COPY!
James Jones
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Offline Darkheart

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Re: Atlus Announces Summon Night: Twin Age
« Reply #10 on: March 19, 2008, 02:40:00 PM »
I'm gonna bury it in a hole, then no one will know it ever existed.

The ground is too rich with Atari's ET to let you do that.

Offline Caliban

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Re: Atlus Announces Summon Night: Twin Age
« Reply #11 on: March 19, 2008, 05:01:42 PM »
I have the GBA game sitting here unopened... *sigh*
Summon Night 1, or 2?
I have the GBA game sitting here unopened... *sigh*

YOU HAVE THE ONLY COPY!
I have summon Night 2 for GBA. Summon Night 1 for GBA is hard to find, and I easily gave up the search.

Offline Kairon

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Re: Atlus Announces Summon Night: Twin Age
« Reply #12 on: March 19, 2008, 05:16:01 PM »
I have the GBA game sitting here unopened... *sigh*
YOU HAVE THE ONLY COPY!

I have summon Night 2 for GBA. Summon Night 1 for GBA is hard to find, and I easily gave up the search.

Huh???

http://www.amazon.com/s/ref=nb_ss_gw/105-9525177-1751662?url=search-alias%3Daps&field-keywords=Summon+Night+GBA&x=0&y=0
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Caliban

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Offline KDR_11k

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Re: Atlus Announces Summon Night: Twin Age
« Reply #14 on: March 19, 2008, 05:49:02 PM »
Shipping from the US is dirt cheap compared to the usual markup we see here. I don't expect this to get a release tho.

Offline UltimatePartyBear

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Re: Atlus Announces Summon Night: Twin Age
« Reply #15 on: March 19, 2008, 06:06:56 PM »
I have 1 and 2, both unopened, in my backlog pile.  Yes, I'm so dumb that I buy sequels to games I haven't played yet.  They look like fun, but I haven't gotten around to them yet.

Anyway, this sounds like it's going to be a bit different from the GBA games.  This is sounding like it will have Mana-style combat, and the GBA games have Tales-style combat.

Offline Kairon

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Re: Atlus Announces Summon Night: Twin Age
« Reply #16 on: March 19, 2008, 06:55:38 PM »
No Kairon. I don't want to pay for shipping from the US because I'm a cheap bastard not really

The internet is the greatest equalizer/globalizer the world has yet seen.

Besides Caliban, don't you want to be able to call yourself an "import gamer?" ~_^
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Caliban

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Re: Atlus Announces Summon Night: Twin Age
« Reply #17 on: March 19, 2008, 07:30:06 PM »
I have opened an exception to import, and it was for KK Kururin 2, and I'm not opening another exception until I am financially stable or when my tax money returns haha.
I'm not too worried about finding Summon Night 1 (GBA) at the moment anyway. With some luck, and some insistence I will locally find a used copy.

Offline Darkheart

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Re: Atlus Announces Summon Night: Twin Age
« Reply #18 on: March 19, 2008, 11:41:56 PM »
I was hoping they would bring this game over here now I can rejoice.

Offline Ceric

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Re: Atlus Announces Summon Night: Twin Age
« Reply #19 on: March 20, 2008, 09:11:51 AM »
I was hoping they would bring this game over here now I can rejoice.
And buy the only produced copy...
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