Author Topic: Xenoblade Chronicles Wii / 3DS / Definitive Edition  (Read 216342 times)

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Offline Stratos

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Re: Xenoblade-New RPG from Monolith
« Reply #75 on: March 31, 2010, 02:53:02 AM »
Nice. I like the looks of it.
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Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #76 on: April 01, 2010, 12:28:35 PM »


Xenoblade website is updated
http://www.nintendo.co.jp/wii/sx4j/

and the trailer is now posted on the official site
http://www.nintendo.co.jp/wii/sx4j/trailers/index.html



Now is someone with some photoshop skills could use the logo at the top and the image on the main page of the official site and create a larger boxart, then we are good to go.

Offline Mannypon

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Re: Xenoblade-New RPG from Monolith
« Reply #77 on: April 01, 2010, 09:09:33 PM »
Looks like this game has now become officially the spiritiual Episode IV of the Zeno saga.  It seems the Gods in the games are Gears from the previous installments.  What I don't get is that this in fact would make all the characters in the game insanely small as the gears in the previous games were not too much larger than the main characters, if I remember correctly. 
 
http://www.rpgamer.com/news/Q2-2010/040110a.html

Offline NinGurl69 *huggles

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Re: Xenoblade-New RPG from Monolith
« Reply #78 on: April 01, 2010, 09:29:26 PM »
Xenogods
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Offline Mannypon

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Re: Xenoblade-New RPG from Monolith
« Reply #79 on: April 01, 2010, 10:50:48 PM »
lol, if this turns out to really be true, I don't know how I feel about it.  It just weirds me out to think these people living on these gods are the size of ants or something lol.

Offline Adrock

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Re: Xenoblade-New RPG from Monolith
« Reply #80 on: April 01, 2010, 11:42:11 PM »
The title of that article is "AFD: Xenoblade Ties to Xeno Series Revealed." AFD = April Fools Day. The best April Fools jokes are either so absurd they're funny or too good to be true. This falls into the latter for Xeno fans, but means next to nothing to everyone else. It might garner a "Oh, neat" at best.
Quote
One is Brigandier, the gear of Bart Fatima from Xenogears and the other is E.S. Dinah from Xenosaga. Since these prior games were published by another developer, the names will be changed to avoid any potential conflict.
1. This would mean Nintendo didn't get the rights to Xenosaga like a lot of people thought which would have been the most intriguing news in the article (if this wasn't fake). As far as I know, ownership of the rights to Xenosaga haven't been made clear. In any case, it'd be nice if Nintendo obtained the rights to Xenogears from Square Enix and Xengosaga from Namco Bandai so Tetsuya Takahashi could have full access to the entire universe he created. It's not like either company is doing anything with those series.
2. "...published by another developer..." What?

Offline Ymeegod

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Re: Xenoblade-New RPG from Monolith
« Reply #81 on: April 02, 2010, 01:39:32 AM »
Xenosaga was trilogy and they did end it.  Xeno isn't a copyright name, that would be like saying you can't have the word "Final" in a title.   Xenogears is still owned by the publisher.

And I really wouldn't see the tie-in to those other games working anyhow.  Sure you might throw in some names/faces (like FF does with CID) but with the story ane events I think youre better off starting with something new and fresh.

Though I love seeing another xeno game I going miss Baten's orginal card-combat system (I taking about the first one, Orgins sucked with that sharing deck crap).


Offline Adrock

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Re: Xenoblade-New RPG from Monolith
« Reply #82 on: April 02, 2010, 03:14:38 AM »
Xenosaga was supposed to be six games, the first 3 being a trilogy in that it featured the same cast. I think the plan was for Xenosaga IV to take places several hundreds of years after III but Namco stopped the series after III apparently due to not meeting sales expectations. From what I understand, Xenosaga basically rebooted Xenogears which, strangely enough, was episode V in that series. Okay, it's not really a series since it's only one game, but it was planned as a series.

Offline Stratos

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Re: Xenoblade-New RPG from Monolith
« Reply #83 on: April 04, 2010, 04:46:36 AM »
I don't think it's been noted here yet, but Classic Controller support has been confirmed for the game.
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Offline KisakiProject

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Re: Xenoblade-New RPG from Monolith
« Reply #84 on: April 05, 2010, 02:38:52 PM »
I'm a huge Xenogears/Xenosaga fan.  I'm pretty excited about this.


Offline KDR_11k

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Re: Xenoblade-New RPG from Monolith
« Reply #86 on: April 07, 2010, 01:40:37 PM »
The animal animations looked weak...

Offline Dirk Temporo

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Re: Xenoblade-New RPG from Monolith
« Reply #87 on: April 07, 2010, 02:53:21 PM »
All the animations look weak. Especially the combat. It's pretty inexcusable.
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Offline NinGurl69 *huggles

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Re: Xenoblade-New RPG from Monolith
« Reply #88 on: April 07, 2010, 03:06:34 PM »
Disaster: RPG
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Offline noname2200

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Re: Xenoblade-New RPG from Monolith
« Reply #89 on: April 07, 2010, 04:56:32 PM »
It needs a different art direction.

Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #90 on: April 07, 2010, 05:03:15 PM »
It needs a different art direction.

I think it's a little late for that.

Offline noname2200

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Re: Xenoblade-New RPG from Monolith
« Reply #91 on: April 07, 2010, 05:44:24 PM »
It needs a different art direction.

I think it's a little late for that.

It was more of a criticism than a desire, but you're correct.

Offline ThePerm

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Re: Xenoblade-New RPG from Monolith
« Reply #92 on: April 07, 2010, 06:10:38 PM »
so, what about this game is different that would make me want to buy an RPG?
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Offline noname2200

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Re: Xenoblade-New RPG from Monolith
« Reply #93 on: April 07, 2010, 06:26:54 PM »
so, what about this game is different that would make me want to buy an RPG?

Do you like giant robots? Is the idea of funny-looking swords something that appeals to you? Do you feel nostalgia for early PS2-level graphics?

Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #94 on: April 07, 2010, 08:19:51 PM »
so, what about this game is different that would make me want to buy an RPG?

It's played like an MMORPG like WOW but isn't a MMORPG.
Is that different enough for a console RPG?

Offline Dirk Temporo

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Re: Xenoblade-New RPG from Monolith
« Reply #95 on: April 07, 2010, 08:34:10 PM »
Do you feel nostalgia for early PS2-level graphics?

Are you actually blind but like to express your opinions on graphics in games as though you weren't?
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Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #96 on: April 08, 2010, 11:30:02 AM »
We have a Japanese Release date and Price for this game from the Nintendo Retailer Meeting last night:

Xenoblade (Wii, Nintendo)
- June 10th
- 6,800 yen

Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #97 on: April 08, 2010, 02:05:22 PM »
Also a vid with some new scenes up on the official site
http://www.nintendo.co.jp/wii/sx4j/world/index.html

some animation looks a little weird, but the backgrounds look good.

Offline noname2200

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Re: Xenoblade-New RPG from Monolith
« Reply #98 on: April 08, 2010, 05:14:21 PM »
Do you feel nostalgia for early PS2-level graphics?

Are you actually blind but like to express your opinions on graphics in games as though you weren't?

Ooh, Ice Burn!

Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #99 on: April 09, 2010, 03:31:57 AM »





Quote from: Duckroll @ NeoGAF
Some additional info about Xenoblade from retailer listings and the   retailer meeting yesterday:
 
  - Monolithsoft estimates the game to be 70-80 hours long, over 100 hours   if you decide to enjoy all the optional content
 
  - The entire world in Xenoblade is "seamless" and all areas flow   naturally and continuously. But there are loading breaks when you   travel between major areas. Major areas are defined as different body   parts of the two gods. So travelling from the region of the lower leg up   to the knee area, there will be loading.
 
  - The battles are all in realtime and seamless as well. No   transitions or break, and you can see enemies roaming on the fields.   When you attack enemies normally, you use auto-attack which makes the   character automatically attack the targeted enemy continuously with   regular attacks. If you manage to move behind an enemy or to the enemy's   sides, you can trigger special attacks called Arts.
 
  - Xenoblade's soundtrack is composed by Yoko Shimomura, and she's   the only one mentioned in relation to the pre-order "special   soundtrack" bonus. If there are other composers involved, they haven't   been mentioned, but it's clear she's the main composer.