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Messages - Adrock

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7401
Reader Reviews / Lost in Shadow: Review and discussion
« on: August 14, 2011, 07:53:00 PM »
I bought this game a couple weeks ago at Best Buy for $15.

The short version: buy this game.......... for $15.

It took me about 17 hours to beat this game with 100%. That's less than $1 per hour of gameplay. Not bad, except the game was actually too long. The gameplay isn't varied enough to justify its length. More on that later. You don't get the first weapon until like half an hour into the game. And based on the story, there was no reason you shouldn't have been given the best weapon in the beginning of the game. If the mysterious knight and the fairy stripped the boy's shadow from him for the sole purpose of having him traverse the large tower to destroy the giant shadow monster, why wouldn't they just make it leagues easier for him and give him the ominous Shadow Cutter right from the get-go instead of making him stumble upon it 45 minutes before the end? They placed 2 other swords all over the tower for the boy to find. Why put the strongest weapon so far out of reach? No reason is given. Comparatively to say Zelda (which Lost in Shadow borrows a lot from), the plot usually explains why you don't just get the Master Sword immediately and start smiting evil left and right. Lost in Shadow's non-explanation managed to be worse than Other M's permission based system.

That's another issue. The minimalist story is confusing. Lost in Shadow's storytelling is intentionally vague, but it's not simple enough to get away with it. Let's compare its plot to Ico, a game Lost in Shadow desperately wants to be in more ways than one, including and especially its method of storytelling. In Ico, soldiers from a nearby village escort a boy, Ico, to a mysterious castle and regrettably seal him in a sarcophagus. He escapes, stumbles upon a princess, Yorda, who speaks a language he doesn't understand. Because Ico is a pimp mack daddy, he resolves to take her along and find a way out. Ico meets Yorda's mother, the Queen, who admits her plan to extend her life by possessing her daughter's body. Ico finds a magic sword; vanquishes the Queen. Evil is punished. The end.

There are a lot of unanswered questions in Ico. Who's the Queen? Is Yorda her real daughter? And many more. However, the story is structured in a way that none of it matters. Ico has no idea what Yorda or the Queen are saying to him. His goal is to escape. The player identifies Ico as a good-hearted person because he chooses to save Yorda for no reason other than it's the right thing to do. The game is telling the player not to worry about the other stuff because it's not important. It tells you what you need to know. Lost in Shadow begins in much the same way with a singular goal: the boy wants his body back. A few chapters are littered with a short series of still frame images that reveal some plot but not enough to actually say anything of concrete or substantial. Unlike Ico (and worse for it), Lost in Shadow keeps hinting at something greater, but without the payoff. More tidbits are revealed in random, mostly emo "memories" that the boy finds along the way. Again, not enough to say anything of value. Some are "too blurry to read" which makes me wonder what the hell the point of that was. Collecting things in videogames is annoying.

The memories aspect is actually kind of cool, despite their aforementioned emo-ness. Health is measured in the boy's shadow's weight and through the memories that are found scattered around the tower, you eventually collect up to 21 grams which, in case you didn't know, is based on a theory of how much the soul weighs according to an old study of weighing dying patients right before and right after death (they apparently lost an average of 21 grams upon death). So, the story likens the shadow to the soul and thus, Lost in Shadow is, in a way, about reuniting soul and body. Deep stuff. If I understand correctly, the memories are from past shadows of the boy who failed to progress. The game over screen hints at this as well. Every time you die, the knight and fairy send another shadow to complete the task of destroying the Shadow Monster trapped/wreaking havoc in the tower. Too bad everything else makes no sense or requires way too much interpretation to be enjoyable. There's also a major plot hole: At one point, the fairy hovers idly as the boy (in light form) gets dragged into a portal/doorway which then closes. The boy is now separated from the fairy, yet the fairy appears in the next level. Don't get me started on the ending.......

But enough about the story, the main problem with the game is that the you do pretty much the same thing the entire game, aside from 3 or 4 "race to finish" style levels. Solve the same kinds of puzzles, avoid the same traps, kill the same enemies (there are maybe 10 or so varieties in the game). About 3/4 of the way through Hudson decided to add a completely new gameplay mechanic which is foreshadowed within the first half hour of the game. Through special gates, the boy is granted a body made of light and can interact with the real world. These short segments are played on a 3D plane (while the majority of the action is played in 2D on the shadows of structures along the walls). The switching of planes mechanic worked surprisingly well. I just wished it was introduced sooner. When it is introduced, the game forces you to go back down the tower on a fetch quest. It's similar to Metroid Prime's Chozo Artifact quest except in Lost in Shadow, everything looks the same and backtracking isn't as easy.

Additionally, there are 40 mini side levels called "Shadow Corridors" that use many of the same gameplay mechanics as the tower (using the fairy with the Wii remote to adjust light to change the height/width of shadows, move gates/platforms etc.). Some, however, include an additional Shadow Corridor-only gameplay mechanic where the stages can be turned left or right in a 90 degree angle to open a new path. Think along the lines of Echochrome on PSP.

The controls are serviceable, but sometimes they don't play nice. You have to be in an exact spot to trigger a context sensitive action like hitting a switch or grabbing a box. In the game's real world, you have a limited time before the boy's body of light dissipates. Wrestling with finicky controls is even more frustrating on the clock. For the most part, however, they work well.

The graphics are a mixed bag. The textures are blurry and they went with an Ico-esque color palette and lighting. It gets the job done, but it's hardly original. Ico, despite being almost 10 years older, managed to look better. The art style in Ico also trumps Lost in Shadow. Despite its fairytale-esque story, the boy is dressed in a hoodie and jorts. What? Why? That seemed completely out of place. Additionally, Lost in Shadow couldn't decide how it wanted to present its story. There are a few CG cutscenes and others are told through text and still frame images. Was an all CG approach to costly?

I know most of this review seems negative, but I did enjoy Lost in Shadow. It's important to note that I probably would have enjoyed it far less had I paid more than $15 for it. Saving 70% on something makes it easier to handle its shortcomings. The game is a hodge podge of ideas from a variety of much better and more original games: Zelda series (shadow/light theme, fairy companion), old school Prince of Persia (platforming and traps), and, obviously, Ico (everything...) to name a few. The game doesn't take a lot of chances and I wish it did. The problem with sticking too close to an inspiration is that they did it first and if you don't do it as well or better, it shows. I feel like a much better game could have been made with the concept presented.

7402
General Chat / Re: Verizon phones
« on: August 14, 2011, 05:56:32 PM »
Is this your first smartphone?
No. Well, I currently have a Blackberry 9700 but it wasn't very smart so yes, this is will be my first smartphone.

In all seriousness, it had 3 key strengths: keyboard, BBM, and battery life. The keyboard is the only one that still holds today. BBM is great except over the past 2 years the number of people I know with Blackberry phones has dwindled so only one person still has one. She happens to be the person I'd message the most, but she's investing in an Android phone and I'd rather just pay for unlimited texting. As expected, the battery life has slowly degraded. I have to charge it every day/day and a half which from talking to others is what I should expect right off the bat with an iPhone/Android. I know why Blackberry phones have great battery life. The technology inside even the latest Blackberry is about 1-2 years behind everything else that came out at the same time. The CPU requires less power and the screen is smaller.

The platform is just ridiculously limiting by today's standards and this is coming from someone who doesn't do all the crazy stuff that some others do. I really just want a better browsing experience and a device that can occasionally double as an MP3 player when I workout. I could get an iPod Touch; I'd just rather save $300. RIM's QNX based superphones aren't expected until Q4 2012. I'm not willing to wait that long just for a fancy keyboard.
It doesn't matter what Android phone you get if you want a stock experience - buy the phone, wait a couple weeks, root it and install a custom ROM (I suggest CM7).
I know, but like i said I don't feel like dealing with that. I'll **** it up somehow. I'd rather just start with the stock experience and the rumors say the Nexus Prime is a beast. Can't go wrong there.

7403
General Chat / Re: Wrestling discussion
« on: August 14, 2011, 11:29:14 AM »
The current WWE storyline with Punk and Cena is one of the most entertaining since the Attitude era. I like that the WWE is acknowledging the fact that fans are privy to some of the stuff that occurs behind the scenes. Many wrestling fans have access to the internet and they know who got fired and for what and who's going to debut. They can read about wrestlers on wikipedia or google. WWE is using that in storylines and blurring the line between reality and the WWE bubble. Of course, it's still fiction, but it makes for more engaging television, better than it has been in recent years. Maybe they're getting a little crazy over the amount of time spent on promos vs. actual wrestling (not as bad as TNA/Impact Wrestling or whatever it's called). The "contract signing" took over 20 minutes. No wrestling, just talking. However, CM Punk is amazing on the microphone. His ability to cut awesome promos is the only thing that makes this work. I don't think there's anyone else on the roster today who's as good as him, certainly not Cena or HHH.

7404
General Chat / Re: Verizon phones
« on: August 14, 2011, 09:28:50 AM »
When it comes to Android, I'm only considering the Nexus Prime because I want a pure Android experience. I don't like propriety user interfaces like Sense and Blur and even when they unlock the bootloader like they said they would, I still don't feel like messing with it. Additionally, I'd prefer getting updates as soon as Google releases them instead of waiting for the manufacturer to get their act together. A few weeks ago I was fiddling with the Droid 3 and I liked the keyboard, but I hated the pentile screen and Motorola's UI. On top of that, it's not even an LTE phone yet I read the battery life is mediocre and changing some options offers minimal improvements. Pass.

I'm torn between the next iPhone and the upcoming Nexus because I'm trying to decide what I'm more likely to do. My needs are simple and I'm lazy. That said, the iPhone will most likely function as well as I'd need it to out of the box and the screen is unrivaled even though it's not really a "retina display." On the other hand, I could google instructions on how to make stock Android an equally or better experience but again, I'm lazy. Stock Android should give me the flexibility to avoid battery issues like the Droid 3. I suppose my main problem is that I'm not certain Nexus Prime will be available on Verizon and I'm definitely switching. Rumors state that Google is planning on releasing it on every major carrier, but who knows?

The rumored specs of the Nexus Prime are insane in the membrane. A 4.5" screen? That sounds nice on paper, but do I really want to carry that around in my pocket? And I hope they don't use that curved screen like the Nexus S. I'm not a fan. The iPhone 5 and Nexus Prime should be unveiled in the next month or 2 which will make this decision a little easier once I know what each phone is packing.

7405
General Chat / Re: Verizon phones
« on: August 14, 2011, 01:25:03 AM »
I've seen those too. They're kind of bulky and bluetooth is going to eat some of the battery. I'm sure I can get to the point where I don't detest touchscreen keyboards but I'll probably always prefer a physical one.

7406
General Chat / Re: Verizon phones
« on: August 14, 2011, 12:39:56 AM »
So I pretty much resigned myself to the fact that most phone manufacturers are sabotaging phones with physical keyboards (i.e. Droid 3) and if I want to get an elite super-Jesus-phone, I'm going to have to get a touchscreen phone. /grumble

Right now, I'm between the iPhone 5 and the Nexus Prime (assuming it comes to Verizon). I expect the iPhone to have better battery life which is the only thing I'm really concerned about. Anything I would want to do on a smartphone is possible on both phones. I'm leaning towards the iPhone primarily for the battery life (and maybe the screen).

7407
TalkBack / Re: Investors Heavily Criticize Nintendo's Performance
« on: August 13, 2011, 08:58:28 AM »
If investors told Apple to license OSX or iOS to other companies, Steve Jobs would personally backhand each and every one of them. The reason: it devalues the company's bottomline. The same principle applies here. If Nintendo puts their games on tablets and smartphones, they pretty much shoot themselves in the foot because their entire business model revolves around selling compelling software to sell their hardware. You simply cannot get Nintendo games anywhere but Nintendo console/handhelds (or you're not supposed to... damn, pirates).

Ignoring the fact that 3DS and smartphone games are 2 entirely different experiences, the thing I don't understand is that investors are claiming that iOS and Android games are moving in on Nintendo's territory so the investors' brilliant solution is for Nintendo to support those platforms and be in direct competition with themselves. Investors want Nintendo to give a cut of their profits to Apple, Google etc. to help destroy their own platform. What the f...?

7408
TalkBack / Re: Letter From The Director: The Bright Future of the 3DS
« on: August 12, 2011, 03:54:11 PM »
I don't understand people claiming that Nintendo is fucked because of the rising popularity of cheap App Store games. They have affected the market in that I don't think 3DS or any future Nintendo handheld will ever match DS's saturation. However, I think smartphone games are taking time, not necessarily sales away from 3DS. There will always be a place for a dedicated portable gaming device because the vast majority of serious gamers will always prefer physical buttons. Gaming on smartphones and dedicated portables like 3DS can coexist. They appeal to different audiences and sometimes they appeal to both. And touchscreens will never replace physical buttons.

7409
Nintendo Gaming / Re: Wii U
« on: August 12, 2011, 03:31:22 PM »
That's true, especially since the Wii remote is backwards compatible. Bluetooth devices have to be synched, right? Maybe that's why it can't be used for quick data sharing like Streetpass though I believe that uses Wi-Fi. 3DS does not have Bluetooth so there could be some interaction there.

7410
Nintendo Gaming / Re: Wii U
« on: August 12, 2011, 03:14:12 PM »
Doesn't 3DS have an IR port? I could see it possibly for some interaction even though it kind of sucks for anything but minimal, line of sight data exchanges. That's why it works for remote controls. It sends a simple command normally a few feet away.

For Wii U, I would imagine it would be to exchange data between a 3DS or another tablet controller when away from the console since I'm not aware of the controller having Wi-Fi or bluetooth.

EDIT: all these added perks makes me think a Wii U remote/nunchuck could be a real possibility.

7411
Nintendo Gaming / Re: Wii U
« on: August 12, 2011, 01:47:42 PM »
I greatly doubt they're changing the name. They probably should but they won't.

I was pretty fond of "Nintendo Stream." It's different, easy to pronounce, and describes exactly what the console does. At the same time, considering Nintendo just stuck a 7 at the end of Mario Kart, "Nintendo 6" pretty much gets the point across. More than anything, while I kind of like how the actual console looks, they should redesign it because looks too much like the Wii. They might even want to consider launching a black or platinum model first to further differentiate it from the Wii.

EDIT: yes, I'm aware that there is a black model Wii, but the white case is clearly the most recognizable color.

7412
TalkBack / Re: Nintendo of America Closely Watching JRPGs in Europe
« on: August 11, 2011, 11:35:35 AM »
The problem with this strategy is that there's no way to take importers into account. I don't expect importers to make a huge dent but they're not simply looking at just European sales if some of those discs are being shipped off. Let's say the sales are enough to convince Nintendo of America to localize the games, how many importers are going to double dip? That could lead to less than stellar sales thus falsely justifying Nintendo of America's apprehension which ultimately means future titles will get the shaft.

This isn't really the best plan. Nintendo of America should have released these games closer to when they came out in Japan but in limited quantities so they build an audience without taking on a huge financial burden if the games don't become the next Zelda. The important thing is to get the games out so the people that want it can experience them. It builds good-will and strong customer ties which is earned, not given.

7413
Then, all of the people who already had 3DS but never logged into the eshop would have been the denied the free games. How do you suppose Nintendo would have regulated who had a 3DS prior to the effective immediately price drop date? Of course, Nintendo could have just NOT offered any compensation to early adopters but you'd just be bitching about that instead.

See, the problem is that there's no way to please you. Don't drop the price and sales suffer, meaning you're screwed in the long-run since that affects 3rd party support. Drop the price, increase sales, but you want compensation, except only for you and other early adopters. You're calling shenanigans on people who want to have their cake and eat it too but you want the same thing. You're just bitter because you can't which is ridiculous.

Nintendo made the right choice. They compensated early adopters when they didn't have to and they announced the price drop in advance to give early adopters time to log into the eshop had they not already. Sure, some people circumvented the system but Nintendo still nets those sales. It's pretty much win-win for them.

7414
Nintendo Gaming / Re: Wii U
« on: August 11, 2011, 01:57:33 AM »
Hmm, I quoted Chozo instead of TJ. Oh well.

So I'm getting a bit confused with all of the tech jargon. I thought we established that it was the transmitter/radio thingamajig (not the GPU) a while ago. We just weren't sure if Nintendo was going to allow the functionality even though the hardware is technically capable of it. Am I getting this right? Assuming Matt Ryan isn't talking out of his ass, it's a good sign that someone bluntly answered the question.

However, I'm calling shenanigans on Ryan saying it was a "misconception." Nintendo never cleared it up. When asked, I recall Iwata citing cost concerns for consumers and when someone brought up bringing a tablet controller to a friend's house, he fumbled his was through it. I believe Miyamoto said that we might as well use 3DS. While there are more questions about the functionality, this is more or less the confirmation many of us were looking for. I don't care how Nintendo/AMD does it, just as long as it gets done.

7415
Nintendo Gaming / Re: Wii U
« on: August 10, 2011, 05:40:13 PM »
Having more than one controller was always known to be possible. What is still up in the air is whether or not the GPU will be capable of displaying to the screen of more than one controller. Even assuming it can display to more than one controller, will it be capable of high res display on more than one? Or does multiple controllers force the quality to be broken down in order to make it possible? That is the question.
For realz. Just because something is possible, doesn't mean Nintendo is going to do it. The Wii was capable of playing DVD movies but Nintendo said nuts to that. I recall Iwata, Miyamoto, and Reggie each saying pretty different things concerning the whole multiple tablet controllers thing, all fairly cryptic. Matt Ryan is the first person from Nintendo to give a straight answer.

7416
Nintendo Gaming / Re: Wii U
« on: August 10, 2011, 09:55:45 AM »
Wii U was revealed a little over 2 months ago. Assuming this is true, it sounds like Nintendo heard all the negative reaction to the whole one-tablet-controller-per-console thing and said, "Aaaaaaand back to the drawing board." Otherwise, they would have cleared this up weeks ago instead of dropping all of those cryptic comments. Maybe they have learned something. Here's hoping...

7417
TalkBack / Re: No Pokémon Gray After Black and White
« on: August 09, 2011, 06:39:46 PM »
I wonder what the next Pokemon game is going to be called.

And I believe this no grey/gray version announcement. Nintendo needs to focus on 3DS.

7418
Nintendo Gaming / Re: Wii U
« on: August 09, 2011, 04:46:50 PM »
You dip****s talked up the same bull**** about the Wii and Move and Kinect and all we get is a bunch of half-baked gimmicky nonsense that controls like ****!  If all this controller **** mattered to you guys so much how come this gen every dev's best games (Nintendo being the obvious exception) went for broke with graphics and presentation and used normal controls?  Move and Kinect are worthless.  The Wii would be the same thing if it wasn't for Nintendo's involvement.

You can talk all you want about the Wii U screen controller but I don't believe for a second that third parties will use it any way that is even remotely worth a ****.  I don't think even Nintendo will.  I much prefer it when third parties go on and on about the specs because I trust them to make great conventional games if they've got powerful specs.  We want EA to just make their best games for the Wii U.  If they focus on making unique Wii U experiences, we're fucked.  We need REAL Madden, for example, if the Wii U is to go anywhere.
Welcome to Sesame Street, kids! The word of the day is "****."

7419
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 09, 2011, 02:31:46 AM »
After a few days with the 3DS (and finally getting a game for it), here are some of my thoughts.

1. I don't like the position of the stylus. It's not as easily accessible as it is on the DSi (I don't have a DS Lite or original DS on me to compare) and this is coming from someone who is left handed. That was a minor inconvenience but I'd take the stylus on the right of the console than behind it.

2. The eShop is kind of slow, but FAR improved over the DSi. More importantly, it's infinitely easier to navigate. I'm glad that it's not as asininely "organized" as DSiWare was. The way the screenshots expand to show you what the games actually look like on both screens is a particularly nice touch.

3. After spending a considerable amount of time with Contra 4, a game that uses both screens on the DS as a single screen, I admit that I DETEST when the screens are combined in that fashion. Take a game as difficult as Contra 4 due to one hit kills and make it 346934289739 times more frustrating due to the gap between the screens. That said, I'm glad 3DS discourages that. However, after spending some time with 3DS, I think it was extremely short sighted of Nintendo to make the screens different sizes, especially now that Nintendo has flat out said that some games may not even use 3D: pretty much any game that uses the touch screen as the main screen. Those games are still possible but the different sized screens are a little off-putting and I doubt Nintendo saved that much on the smaller touch screen.

4. Still not sure what to make of Nintendo's hard-on for non-conventional aspect ratios. Seems unnecessary. What's wrong with 16:9? Don't want developers to port to Vita and smartphones without a little extra work? Classy, Nintendo.

5. I really like the weight of the 3DS. As much as I liked pretty much everything about the DSi across the board, I felt that it was almost too light if that makes sense. 3DS has a decent heft to it without feeling heavy.

6. The slider is definitely better than the PSP's analog nub thing which I didn't even mind as much as other people. However, it's still no where near as useful/comfortable as a regular analog stick. That's to be expected. I presume the inevitable revision will be an evolution of the Wii U tablet controller's sliders.

7. Speaking of the slider, there should be a right one. Inexcusable.

8. The speakers on the DSi seem to be louder than the ones on 3DS though that may depend on the game.

9. Resident Evil: The Mercenaries has loading screens. What the? I thought that was the benefit of a card based system....

10. If I wanted to get a larger capacity SD card, does anyone know how I transfer everything? Do I just move the files onto my computer's hard drive then move it onto the new card?

11. I prefer the front facing camera where it's located on DSi.

12. Not a fan of the placement of Start/Select/Home. On a related note, I'm not a fan of the bottom screen being raised. I presume that's to prevent accidentally touching the screen, but it's also the reason the 2 screens touch when closed.

13. The battery life is 10 kinds of awful though I don't expect to play it too far away from home that often. It takes way longer than it should to charge. /old complaints

As for games, I haven't played my copy of Ocarina of Time yet, but I've spent some time with Resident Evil.
- The game looks damn good. Better than RE4 and pretty close to RE5 though I'm sure the screen size is helping.
- I'm still getting used to the controls. Having to equip the knife makes it borderline useless, I pretty much just shoot boxes/barrels now.
- They got rid of the bending down to pick up items thing. Good choice.
- The action is a little cramped on the screen. I've been blindsided several times because I just can't see who's coming (that's what she...). That rarely happened playing the Mercenaries mode on RE4 and RE5.
- The camera is a little janky. I've been using Jill (surprise, surprise) and when she does her melee moves, the camera doesn't reset as quickly and naturally as it did in RE5 (and to a lesser extent RE4 but I don't recall any of the characters jumping at all or as much as Jill).
- It's a good game with tons of replay value and so far it seems to have a decent amount of content though I probably could have waited for a price drop. I got it on sale so I don't feel too bad about it. I still expect Revelations to have a less robust Mercenaries mode with locales from that game.

7420
Movies & TV / Re: Rate the last movie you've seen
« on: August 08, 2011, 09:47:28 PM »
I really liked Big Fish.

7421
TalkBack / Re: Various WiiWare Titles Disappear from Shop Channel
« on: August 08, 2011, 03:06:18 PM »
Nyxquest and Konami's Rebirth series survived. Those are the only WiiWare games I'm interested in. And Cave Story but I think I'm more interested in the 3DS version (though perhaps not at full price)

7422
Nintendo Gaming / Re: Wii U
« on: August 08, 2011, 02:45:43 PM »
Nintendo does really expensive. Didn't you, like me, just recently sell a kidney for a brand new 3DS?

7423
Nintendo Gaming / Re: Wii U
« on: August 08, 2011, 02:23:48 PM »
I don't expect anything more than 2GB and I think that's a stretch. Since this is Nintendo and they like having odd amounts of RAM, they'll probably put 1.796418GB of RAM.

7424
TalkBack / Re: Walmart May Drop Price of the 3DS Three Days Early
« on: August 08, 2011, 08:01:51 AM »
I would love to stop shopping at Walmart because most of the clientele are insufferable dicks, the employees are indifferent to the point where I question whether they're still alive, and I find  many of their business practices to be morally questionable. However, I buy a good deal of groceries from Walmart and as long as Honey Maid Graham Crackers remain on perpetual sale, like a dancing monkey, I'll probably keep going. /fail

7425
I picked up Ocarina of Time and Resident Evil: Mercenaries 3D today. Toys R Us was having a buy 1 get 1 for 40% off today (until Tuesday) so I folded. I didn't pay full price for these games so if anyone wants to bitch about that, now is the time.

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