Sean brings up a very valid point. We seem to be "worrying" ourselves over a lot of information that a scant five or six years ago wasn't available to the general public. The Internet is doing us a great disservice in that regard, giving us access to data that is really none of our damned business.
There's also a great deal of misinformation or information that has lost it's context floating around too. What's worse, armed with this information, every Tom, Dick, and Harry on the Internet can become an Armchair CEO, deciding for themselves how companies can make more money. And 99% of the time, these people are wrong. But they write well, and make convincing arguments with spurious logic, and people less educated beleive them.
It's very sad, really.
I've been in the games industry a long time, and on several different sides. People think that because they worked at Electronics Boutique over the summer than they know how the games business "works". They don't know jack. They are seeing one, largely colored facet of a much greater dynamic. Take the comment above from Metalhead, for example:
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Usually the break even point for a game is around 250,000 copies.
No, the average break-even point for a game is NOT 250,000 copies, and you pulled that information completely out of your ass. I've seen a game break-even at 75,000 copies, sometimes even less. There is NO average break-even point, because it depends largely on the contracts between developers and publishers, development costs, overhead, marketing, etc. There are HUNDREDS of variables.
This is a large part of the reason why we are so strict in the Forums. Everyone is entitled to an opinion. The problem is that many people voice those opinions as if they were fact, and even more base THEIR opinions on these "facts". Finally, there are a great deal of people that think they know EVERYTHING and just can't keep an open mind, so that when they are presented with ACTUAL facts, they can allow their opinions to be reformed. No, they'll stick to their guns come hell or high water, regardless of how foolish it makes them look. So we try to squelch anyone spreading false information or just plain badly formed opinions, because that stuff tends to spread like a virus.