Author Topic: Incoming SEGA GCN announcement!  (Read 25704 times)

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Offline Christberg

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« Reply #50 on: February 18, 2003, 10:38:02 AM »
Quote

Originally posted by: Sean
My main problem, as I said, was the control pad itself--NOT THE BUTTON LAYOUT, per se.  The control pad is EXACTLY the same size as the GBA's.  NO ONE ON EARTH wants to play, exclusively, a game like VF4 on a GBA.  Once you dig really deep into VF4, the finest control nuance is utterly essential, and I PERSONALLY would hate to play it on a pad that small.  The PS2's regular pad is hard enough for the really complicated stuff.  (The PS2 has it's own problems, too, that almost no one mentions, which is the horror of not having diagonal connections on the pad.  Am I the only one on earth who hates this????)


I hear you on that one.  I hate every next gen console's d-pad for various reasons.


Offline Sean

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« Reply #51 on: February 18, 2003, 10:43:18 AM »
I have to wonder, why is it so hard to design a good d-pad?  Even making the d-pad a bit bigger on the GCN controller would've been cake.  I guess I realize that the traditional d-pad is becoming "passe" with the death of 2-D, but it still works so well in many newer games.  Even the PS2 has the d-pad in the prime position on the controller.  And, as for using analog in 3-D fighting games--have we forgotten that, by and large, the so-called 3-D fighting games are still just 2-D games with purty graphics?  I will admit that even though a d-pad could be so bad that an analog would be preferable, I still haven't found an instance of this.  The d-pad on the DC worked much, much better, for me, than did the analog in games like Soul Calibur.  I'll leave this alone now...haha...  
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Offline Ian Sane

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« Reply #52 on: February 18, 2003, 11:08:14 AM »
"I guess I realize that the traditional d-pad is becoming 'passe' with the death of 2-D, but it still works so well in many newer games. Even the PS2 has the d-pad in the prime position on the controller."

Well the PS2 also has only two controller ports so in terms of hardware it's not a good indication of what the future of videogames holds.  The control stick SHOULD be in the prime position.  Sony just seems to have a fear of changing their original controller design from 1995 (which was considered pretty poor even then).

I think the whole fighting game controller issue wouldn't exist if Sony wasn't the market leader.  Nintendo and Microsoft both made the control stick the main focus of their controllers and they both push analog support.  3D games with D-pad controls are ridiculously out-of-date and it makes no sense to make them.  If Gamecube or Xbox was the top system most games would be designed with that console in mind and therefore most games would be designed with the control stick in mind.  Today's controllers shouldn't be designed for fighting games, fighting games should be designed for today's controllers.  Analog is the future and every 3D fighting game should have analog controls.  If Sony wasn't living in the past and encouraging developers to stick with an out-of-date standard all 3D fighting games would have analog controls.  If Sony loses the top spot or the PS3 controller is control stick centric and guarentee this issue will die.

Though I'll admit that Nintendo is a little TOO anti-d-pad.  The Gamecube d-pad could easily have been done a lot better and seems to have been intentially made to be uncomfortable in order to persuade developers to use the control stick.  That's taking things a little too far as making the controller control stick centric in the first place is sufficient.

Offline Infernal Monkey

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« Reply #53 on: February 18, 2003, 11:08:37 AM »
This is why we need a local release of that 3rd party controller, the one that was designed with the GBA player/2D GC games in mind. The D-Pad looked pretty much the same as the ol' SNES one (Which I consider heaven on earth)

Virtua Fighter 4 wouldn't be very pleasent via the GameCube's controller, like Sean mentioned, nobody in their right mind would want to play VF on a GBA, therefore, playing it on GC would result in the same experience. Nervous twitches, blood leaking out of their hands from that "thing" of a D-Pad... And .. So on. =P

Offline Sean

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« Reply #54 on: February 18, 2003, 11:30:33 AM »
Hey Ian, I wonder how much money Nintendo saved just by using the GBA template for the GCN d-pad...haha...  That probably gets right to the heart of the mystery...but your comment on it being made in such a way to "help" dev's use the analog was well noted.  

And Monkey, you're right.  I had a dream the other night I was playing Street Fighter Alpha on my GBA and let's just say it ended badly with a pool of urine, not a few tears, and fingernail-less hands.  The GBA was laughing about it, too.  So was Yamauchi.

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he has created him in his own image and likeness."
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Offline ThePerm

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« Reply #55 on: February 18, 2003, 11:48:07 AM »
this must be the SEGATON anouncement
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Offline ink

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« Reply #56 on: February 18, 2003, 11:52:42 AM »
Quote

Originally posted by: Sean
My main problem, as I said, was the control pad itself--NOT THE BUTTON LAYOUT, per se.  The control pad is EXACTLY the same size as the GBA's.  NO ONE ON EARTH wants to play, exclusively, a game like VF4 on a GBA.  Once you dig really deep into VF4, the finest control nuance is utterly essential, and I PERSONALLY would hate to play it on a pad that small.  The PS2's regular pad is hard enough for the really complicated stuff.  (The PS2 has it's own problems, too, that almost no one mentions, which is the horror of not having diagonal connections on the pad.  Am I the only one on earth who hates this????)


Check out the Nyko Airflo GC controller.  The dpad is MUCH better than Nintendo's and the analogue stick is pretty good as well.  My only complaint is that the L/R shoulder buttons are a bit stiffer than the original's.
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Offline Sean

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« Reply #57 on: February 18, 2003, 12:01:27 PM »
Thanks, Ink.

Hey Perm, SEGATON?  HAHAHAHA!  That's great.  Actually, I think it's funny that this thread is so popular and has led in so many directions, yet no one actually knows what the announcement involves, nor, I suppose, even if the announcement is actually going to happen!  Ahhh...good times.
"I think that if the devil does not exist,
and man has therefore created him,
he has created him in his own image and likeness."
from Fyodor Dostoevsky's THE BROTHERS KARAMAZOV

Offline Christberg

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« Reply #58 on: February 18, 2003, 12:03:06 PM »
Quote

Originally posted by: Ian Sane
"I guess I realize that the traditional d-pad is becoming 'passe' with the death of 2-D, but it still works so well in many newer games. Even the PS2 has the d-pad in the prime position on the controller."

Well the PS2 also has only two controller ports so in terms of hardware it's not a good indication of what the future of videogames holds.  The control stick SHOULD be in the prime position.  Sony just seems to have a fear of changing their original controller design from 1995 (which was considered pretty poor even then).

I think the whole fighting game controller issue wouldn't exist if Sony wasn't the market leader.  Nintendo and Microsoft both made the control stick the main focus of their controllers and they both push analog support.  3D games with D-pad controls are ridiculously out-of-date and it makes no sense to make them.  If Gamecube or Xbox was the top system most games would be designed with that console in mind and therefore most games would be designed with the control stick in mind.  Today's controllers shouldn't be designed for fighting games, fighting games should be designed for today's controllers.  Analog is the future and every 3D fighting game should have analog controls.  If Sony wasn't living in the past and encouraging developers to stick with an out-of-date standard all 3D fighting games would have analog controls.  If Sony loses the top spot or the PS3 controller is control stick centric and guarentee this issue will die.

Though I'll admit that Nintendo is a little TOO anti-d-pad.  The Gamecube d-pad could easily have been done a lot better and seems to have been intentially made to be uncomfortable in order to persuade developers to use the control stick.  That's taking things a little too far as making the controller control stick centric in the first place is sufficient.



Don't even get me started on the 2 controller ports bit with the PS2.  That's so painfully stupid I can't even begin to describe it.  Let's just say it's one of the main things that kept me from buying one, for ages.  That and all the useless crap on it.  If it weren't for the fact that it is the industry standard I'd never have bought one.  I really dislike the hardware.  Half outdated crap and half junk you'll never use/is totally worthless.  When was the last time YOU used that firewire port anyway?  Do those lightguns REALLY need to be USB and did the controller ports themselves REALLY need to be that big?  No.

Back to the D-pad bit though- hopefully Sony really does fix their next controller (although somehow I doubt it) and release it with some actual analog triggers and the analog stick in a prime position.  Hopefully they'll make the actual ports themselves smaller, too.

Hopefully Nintendo upsized their Dpad on their next system, maybe adds clicks to the analog sticks... and doesn't change too much else about it.

Offline ThePerm

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« Reply #59 on: February 18, 2003, 03:39:53 PM »
Thanks sean....i though sega...big announcment...SEGATON!

also think mario sunshine in a red and white department store Tar Get!
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Offline BestGamerPeriod

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« Reply #60 on: February 18, 2003, 03:48:17 PM »
Now thats one big anouncement alright. I will just pray that its something like virtua fighter or a big new franchise or something like that. That would really turn on the heat for games. I'm prefaring something like a new sonic game for the least but i would really like to see virtua fighter because its a game that i've always liked but cant play because i dont have a ps2!!!!!

Offline pimpcube

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« Reply #61 on: February 18, 2003, 07:01:21 PM »
a few games that i would definitely waste my money as well as many hours of my life on are:
NiGHTS
Streets of Rage 4
Phantasy Star 5
Shining Force
SoA 2
Shenmue III

also, i have SoA on dreamcast. does legends have anything special that merits a purchase?

:hat

Offline Mephistopheles

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« Reply #62 on: February 18, 2003, 07:46:19 PM »
Well, discussion of CONTROLS aside (which is kinda funny, when you consider the fact that most of the arguments laid forth don't even apply to me) Virtua Fighter 4 Evolution would be a good game to put on Gamecube, for the same reason that Skies of Arcadia Legends is so high in demand for the system... lack of palattable titles of that given genre.  Seriously, until Soul Calibur 2, VF4E would have NO competition due to the fighting genre's weak showing for Gamecube... and if VF4E were put online for the Cube, that'd make it unrivalled even AFTER Soul Calibur 2 comes out... and it's not like they can't, Sega-AM2 already has online servers set up for VF4E, VF.net

So... I mean, seriously, with VF: Quest coming, I could see it hitting Gamecube, for sure...

Offline Kai

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« Reply #63 on: February 18, 2003, 07:54:45 PM »
Ok stop it with the talk of Shenmue III on the GameCube, my heart can't stand it

To the person who asked, I'm from Australia, and four weeks is how long it took for Animal Crossing to get here from DVDBoxOffice, the other two games I ordered there still haven't arrived! But hey no shipping $$$'s...  

Offline Perfect Cell

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« Reply #64 on: February 18, 2003, 08:00:37 PM »
From what i understand VF 4 Evolution is Sony exclusive though someone on the Xbox boards said Sega would announce it alongside a ton of new titles for the Xbox at E3.

We dont nececarily need VF4, Fighting Vipers is more fitting for the gamecube audience IMO its less of a serious fighter, but still plenty good

Offline ThePerm

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« Reply #65 on: February 18, 2003, 08:11:13 PM »
vf4 hardcore porn isnt exclujsive though.......
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Offline nolimit19

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« Reply #66 on: February 18, 2003, 08:27:39 PM »
i dont even bother with these topics anymore megaton only achieved one thing in my life......i got megaton pissed off.
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Offline Mephistopheles

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« Reply #67 on: February 19, 2003, 10:36:53 AM »
Quote

Originally posted by: Perfect Cell
From what i understand VF 4 Evolution is Sony exclusive though someone on the Xbox boards said Sega would announce it alongside a ton of new titles for the Xbox at E3.

We dont nececarily need VF4, Fighting Vipers is more fitting for the gamecube audience IMO its less of a serious fighter, but still plenty good



Ummm... more fitting?  Can you explain how?  It's still people beating the crap out of each other, just like Virtua Fighter.  Besides, the Fighting Vipers franchise died a horrible death when the sequel was released to literally NO fanfare, so I REALLY doubt that it'll be revived again.
And seriously, if we're getting an action-RPG based in the Virtua Fighter universe, how is that fitting for Gamecube but the fighter it's based on not?  Your logic falters on this point... because the more serious themes you implied Virtua Fighter has would be present in Virtua Fighter Quest, as well, but placed in a different genre.

And it's getting to the point where "target audience" isn't going to matter to Sega... when they see the overwhelming demand for Skies of Arcadia Legends (as has been said, many online retailers are on back order), they will understand that their games "inexplicably" sell better on Gamecube... hell, we made SUPER MONKEY BALL a marketable franchise, that has to say something...

Offline ThePerm

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« Reply #68 on: February 19, 2003, 02:59:37 PM »
yeah, dont you notice that it seems sega seems to be snubbing gamecube yet making more money off of gamecube then any other system(well maybe not sports wise). It seems as though the people who make the games are vey supportive of Gamecube while the execs are not. I wish the company was ran by the developers because it seems their the ones making money for sega.
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Offline Mario

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« Reply #69 on: February 19, 2003, 07:35:25 PM »
Just got a tip that the announcement is coming on Friday...

Offline SilverBack1138

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« Reply #70 on: February 19, 2003, 07:48:56 PM »
Hey guys, I remember a few weeks back when they had a rumor Rant by Louie the Cat about 3 GCN online games that are in the works.  From what I remember, the rant said that 2 were by Nintendo R&D and the third was going to be developed by Sega.  I'm guessing that there is a possibility that this is what they might announce.  

I love Skies of Arcadia Legends!!!  It's such an awesome game and I would definitely welcome a sequel for the GCN.  The PGC staff should send our ideas to Sega.
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Offline Mingesium

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« Reply #71 on: February 19, 2003, 08:43:11 PM »
I hope that is not the announcement. The LAN game PGC was talking about is mostly likely the PSO Card Game. They had a demo at E3 showing the LAN using the LCD screens. Interesting that the AOU 2003 is friday and their showing off F Zero AC. Maybe another triforce game?

Offline Perfect Cell

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« Reply #72 on: February 21, 2003, 05:46:35 PM »
Well Sega just announced a new Tri Force game, its another card game similar to Magic the Gathering, doubt it ever comes out in USA