*shrugs*
Eh. What do I care? We'd never see most of the games Japanese Indies would develop here in the States, anyway.
Well, legally at least. Illegally, you can sample whatever weird stuff comes out of Comiket.
As for legal offerings, you have Carpe Fulgur localizing stuff like Recettear. Also, some shoot'em ups have made their way on to Steam.
For such a Japan-focused company, you would think Nintendo would accept Japanese indie developers before they would Western indies. Such a strange policy. I don't see how Nintendo gains from this position at all.
They might not gain from having the opposite view, given current attitudes. From my limited perspective, most Japanese indies don't seem that hungry for fame and fortune as non-Japanese indies. A doujin game maker or makers seem content to sell several copies at one convention or release for free online. They don't seem to care or know to publish their works widely, even the games that aren't based on existing series or stories.
In a weird mirroring of bigger Japanese developers, Japanese indies are behind the curve in exposing their games and growing their audience. There are signs of change. The recent Bit Summit for Japanese independent game developers connected Japanese indies with Western media and publishers.
Hopefully, we will see NCL following NOA's and NOE's lead in fostering relationships with small independent developers.