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Messages - Dan_Flyhight

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General Gaming / Re: Son of a hoe...My 360 is dead...AGAIN!
« on: January 12, 2009, 01:42:49 AM »
Well, yea but you supposed to have the original one, no *custom* ones. I called them to confirm this. But I already knew all the other stuff I've had to send it in before.

Reader Reviews / Re: My belated review of Fallout 3.
« on: January 09, 2009, 11:57:10 PM »
The amount of Bugs and Glitches this game has makes it almost unplayable. I've lost my save file twice due to some retarded glitch and this about after 20 hours of gameplay on each file. Two friends who also own the game have the same thing happen, but haven't lost as much progress as they kept multiple save files after I notified them of my glitch.

There's also the numerous glitches and we've had where the screen freezes, people and objectives not being in the places they were supposed to be, becoming stuck in endless mission loops constantly (going from one place only to be told to return to the place where I came from, then to be told I need to go back where I came fron etc. etc.).

Strangely the only one of my friends who hasn't encountered any troubles with his game has a pirated version, he sure showed us.

Also it's bull**** that you only level your character up to level 20. That gives me great incentive to keep playing.

Well I can't say I've had any of those problems at all. And the only thing I can agree with you on is the level cap. 20 is quite low and for how many perks there are it does seem to leave you wanting more, however, with DLC coming out in March I believe it is, they plan on making you able to play PAST the end of the campaign and the level cap will be above 20. But yea, I think it should've been there from the start as well, but at least they're listening to complaints of people and they plan on fixing it.

General Gaming / Re: Son of a hoe...My 360 is dead...AGAIN!
« on: January 09, 2009, 04:19:09 PM »
Mine just got three red lights and I'm under the warranty I just have to find the dang original faceplate that I put somewhere in my room and I'm sending it out.

Reader Reviews / Re: My belated review of Fallout 3.
« on: January 09, 2009, 04:15:35 PM »
Shouldn't this be in reader reviews?
Yup I guess so! My bad sorry guys. I saw it say "on Nintendo platforms" outside the reader reviews, bad judgement call.
And KDR, there is actually green if you find a certain location. Sorry I'm not spoiling anything.

Reader Reviews / My belated review of Fallout 3.
« on: January 09, 2009, 03:44:48 PM »
When asked about what games Betheseda Studios wanted to do, Fallout 3 Game Director, Todd Howard, said, "We wanted to have more than one thing in our pocket. That we just didn't want to do an Elder Scrolls and then an Elder Scrolls and an Elder Scrolls. We knew we wanted to be in a similar vein. We wanted an open world. We want role playing elements and so we made a list of things we wanted to do and at the top of the list was Fallout."
Did Bethesda accomplish what they wanted: Putting their spin on what has become a classic franchise? In my humble opinion: They did. Going into this game Bethesda knew they had to stay true to the Fallout story, but using their own spin and game play. Using their research of the old fallout games and using similar formulas from their Elder Scrolls games and spinning them together works almost flawlessly.
Starting the game you are born. A crying baby in the doctor's arms. Shortly after you become 1 year old. Choosing your S.P.E.C.I.A.L. stats from a small book. I'll explain S.P.E.C.I.A.L. stats briefly. It's basically your attributes. Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each influencing the smaller skills that will aid you in your adventure. Time warps again to you being 10 years old. Getting your special aid device that will help you with your game and becomes your menu system. Then it warps again to your 16th year of being alive, where you take a test called the G.O.A.T. in which your answers will influence your starting skills. Afterwards, it warps to you being 19 and your father leaving your home. You soon chase after him, thrusting you into a world of desolation and the influencing of the human spirit.
As you play through this game, if you played the Elder Scrolls games, you will realize how much like the Elder Scrolls games this is. This is a Bethesda game first and a Fallout game second. Movement is the same; the compass and map are basically the same, the menu system, though more thought out and organized this time, is basically the same as well. However, knowing all this does not diminish the greatness that is a Bethesda game. Thrusting you into a post apocalyptic scene, you now get guns instead of swords, magic, and bows and arrows. This is one of the only complaints I can find in this game, even maxing out the skill for the type of gun you have, your aiming is still questionable. This leads into one of the great things of the game. V.A.T.S., which stands for: Vault-Tec Assisted Targeting System. When engaging this in game it freezes the battle, zooms in on your opponent and lets you look at each limb and the weapon of the opponent and gives you a percentage chance of you hitting that part of the enemy. This gives the game a statistical RPG element to gunplay. Now you may ask "Why should I go for any other part of the body other than the head?" Well by taking a few shots at say, an arm for example sake, enough hits will cripple that arm, making your opponent unable to aim or shoot steadily because of it. Shooting and crippling a leg will keep them from catching up to shoot you, should you need to run away. Shooting at the weapon brings down the condition of the weapon and eventually breaking it, keeping your enemy from attacking you with it.
Equipment with this game is basically the same as the Elder Scrolls; there are a lot of clothes and armor to find, and weapons as well. As with the Elder Scrolls games each item you can equip has a condition bar which shows how close to being broken and useless it is. The fuller the bar, the longer it will last and the greater benefit it has or more damage it does.
Another great thing in this game are the P.E.R.K.s. Once you hit level 2, you are able to pick one perk per level up. And every 2 levels you unlock more P.E.R.K.s to choose from. Each P.E.R.K. is…well for lack of a better term a perk to help you play through the game and each benefit from choosing one can vary from getting points added to stats, to getting special dialogue with certain people, extra damage, or even gaining another level right away. Although choosing a P.E.R.K. at a low level may seem well, it can bite you in the butt later in the game. You should look at the further P.E.R.K.s down the list to make a plan, especially since some P.E.R.K.s need your basic S.P.E.C.I.A.L stats to be higher than the defaulted number of 5 at the beginning of the game.
Okay, here's my one complaint. The aiming in this game is terrible. As I mentioned before you can have the small guns skill maxed out and your pistol shots are still going to veer off to the side a bit. You won't be 100% accurate with every shot. Not to mention that I found myself backing up and shooting enemies coming at me and holding the aiming button only slowed my steps and I did just as well not holding it and keeping my speed of running up.
All right so here we go:
Game Play: Except for the aiming of the game, this game is a Bethesda game through and through and that is certainly nothing to complain about.

Sound: Voice acting in this game is exceptional, by using celebrities like Liam Neeson for your father, to the random person walking the wasteland, its great. The musical soundtrack is reminiscent of Elder Scrolls, however turn on Galaxy News Radio and old 50's swing will come back to your heart.

Controls: I have no problem with the menu system and with moving around and shooting through the wasteland.

Graphics: It's a beautiful game. The only improvement could be with making the movements of the characters you're talking to less static as you talk with them. Outside of conversation the world, although dreary and irradiated, looks amazing.

Overall: I give this game a 9.5. With little to complain about this game is by far in the running somewhere for RPG of the year.

TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 126
« on: January 09, 2009, 09:33:15 AM »
James: What about Mario Party?

Nick: **** you.

ROFL holy crap that was great.

TalkBack / Re: REVIEWS: Mega Man 9
« on: October 06, 2008, 10:37:29 AM »
Mega Man 9 gets a 9. Awesome. I did the demo over XBL and I even got frustrated with it. I got to the second gap in concrete man's level and I died and got a game over. lol

TalkBack / Re: Animal Crossing and Wii Speak Bundle Priced
« on: September 11, 2008, 11:19:12 PM »
My manager is at that conference. I can't believe he didn't call us (my co-workers and I) and tell us. It might work. Too many people want the mic with the game. Making it cost more isn't what we had in mind, but this just might work.

I have the original OverLord on my Xbox 360 and though I never have finished it, I will certainly look forward to this game on the Wii and DS. It looks awesome!

General Chat / Re: Official "Happy Birthday Internet Friend" Thread
« on: August 11, 2008, 01:30:10 PM »
HAPPY BIRTHDAY TO ME!!! I'm 21 today! Guess who's doing what tonight!

TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 109
« on: August 08, 2008, 04:07:57 PM »
Poor Ev. Dude gets so much crap! Burchfield's a really pleasant guy - I guess he just turns it up a notch online/on the radio.

Well I hope mine wasn't misunderstood as crap. I liked all of Evan's rebuttals. He seems to be a really smart guy. I was always impressed at all he knew and would think about.

TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 109
« on: August 06, 2008, 01:28:30 PM »
You know from what everyone seems to say about Evan, I would think his mantle would be: Evan: The guy who talks too much and knows too much about everything.

TalkBack / Re: REVIEWS: Major League Eating: The Game
« on: August 05, 2008, 12:28:54 PM »
If I can be Kobeyashi in this game, then it gets a 10 in my book. (JK) You know, its "sports" like this that have people questioning what a sport is anymore. How dare they make a game like this.

TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 109
« on: August 05, 2008, 12:22:35 PM »
Well as positive as all that was, I have to say I think the most negativity came from James. And it really sounded like it bordered on like he took everything anyone has ever done wrong personally. It bordered on my nerves. I almost turned the podcast off and deleted it without finishing it. Anyone who had something positive to say James butchered it with how something was wrong. Dude, take a breath and let it go. I used to think that Jonny was the negative one, but he's just critical sometimes. Oh and by the way, I happen to love John "silky smooth" on the podcast. It might not be the anglophilic man-love for Greg, but hey...So here's a forum goer who approves of John.

TalkBack / Re: REVIEWS: Mega Man Star Force 2
« on: August 01, 2008, 09:30:49 AM »
Well written. I happen to agree with all of what is said in this review. I played the original star force when my little brother bought it and got stuck. He had pegasus if I remember correctly, anyway the game play for all of the star force/battle network has always suffered from lack of depth and repetitiveness in my opinion. I play for two hours (maybe) and that's all I can stand. And the story is worse and worse as the series goes on. Its like the pokemon cartoon show really and what its sunk down into lately. You have to give Capcom a few points for trying to spin off of a good idea, but it really shouldn't have gone on this long. I'm sure it won't, but it does need to stop.

TalkBack / Re: Rock Band 2 Announced for Wii
« on: July 11, 2008, 11:22:23 AM »
Well I can understand Harmonix wanting to keep up with Red Octane so they're making a new game to keep up with guitar hero world tour, but I won't be buying 2. If the trend keeps up I'll just get 3 next year.

Alright I can generally top the amount of stores nearby with ones near my house. The GameStop I work at is in the middle and is the biggest of the 4. That's right 4! My store is on the corner of the street. On the corner diagonal from my store is the mall, there's a gamestop in there. Turning left at the street light at my store, going down less than half a mile, directly across from the a third gamestop. The 4th gamestop is located if you take a left out of the parking lot of my gamestop and go down to the light, turn left onto the next street and is half a mile in that direction. 4 in a mile's radius. And I can't explain it...

General Gaming / Re: XBox360 phase-out of 20GB? No Price drop?
« on: July 09, 2008, 05:15:56 AM »
Well I know its probably not much help at this time. But I can confirm that only the Pro will drop to $299.99 because at my gamestop today (where I work, hehe...shameless plugs for my job....) we got a letter in one of our shipment boxes showing the price to go down this SUNDAY.

TalkBack / Re: REVIEWS: Nanostray 2
« on: July 09, 2008, 04:59:11 AM »
An excellent review. I enjoyed the first Nanostray, so based on this I'll pick it up. One-hit deaths are pretty irritating at times. I'd rather enjoy having a shield strength or perhaps just take three hits and I'm down and still have spare lives on the side. Perhaps the one-hit kill should be a "mode" in the game for a harder experience instead of right out. But TYP I agree with your review. Good stuff dude.

General Gaming / Re: Burnout Paradise
« on: July 08, 2008, 06:05:07 PM »
Anyone see the new update releases that after the update code named "Cagney" comes out, Criterion will start experimenting with Airplanes for the next update to Burnout Paradise (or another Burnout of some kind). Cagney will include motorcycles, day and night racing, and new online modes. So, what now? You guys think airplanes are a realistic goal for burnout?

Oh man *rubs hands together* two new harvest moon games. I can't wait!!!

TalkBack / Re: REVIEWS: Guitar Hero: On Tour
« on: July 08, 2008, 10:07:49 AM »

3) Strumming sucks. How am I supposed to play "All the Small Things" on Hard without giving myself carpal-tunnel syndrome?

I got to play this game about a week before it came out. Managers at gamestop (which I am not, but my manager) got demo copies of Guitar Hero: On Tour to show to customers to enhance reservations and upcoming retail sales of course about a week early. He handed it to me and All The Small Things was the exact song I first picked to play and I immediately went to hard after he said playing it on Easy was boring. I have to say I didn't find strumming all that bad. In fact, I scored hitting 97% of all the notes. What we did compliment about the strumming was that you couldn't strum just anywhere on the touch screen, but it had to be where you would normally strum on a guitar.

TalkBack / Re: This Week's Virtual Console and WiiWare
« on: July 08, 2008, 09:54:00 AM »
You know what? Thinking of racing games now, I'd really like to see Uniracers (SNES) on the VC. My brother had that game and it was awesome! We need that.

TalkBack / Re: For Nintendo, 'Beer' is Too Strong for Wii Owners
« on: July 08, 2008, 09:45:41 AM »
Seems like the most idiotic idea for a game regardless.  You'd have to be drunk to buy it.


Podcast Discussion / Re: PODCAST: Radio Free Nintendo: Episode 105
« on: July 06, 2008, 12:06:06 AM »
I have to admit that I was a little miffed at the point at which you guys were talking about survival/horror games, Fallout 3 wasn't mentioned. Although, not coming out for the Wii, it is one of the big games to come out this year. And good job to John (sp?) for hosting for a change. I have to admit, I welcomed it. It was a nice change for once, I can't remember if he did before or not, but I liked his hosting abilities. It was also nice hearing TYP again on the podcast.

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